game_shared: workaround crash on exit (caused by GoldSrc dlclosing client before initializing it)
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3c55a584a3
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@ -129,6 +129,8 @@ CVoiceStatus::CVoiceStatus()
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m_bTalking = m_bServerAcked = false;
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m_bTalking = m_bServerAcked = false;
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// a1ba: should be safe, it's a simple type
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memset(m_Labels, 0, sizeof(m_Labels));
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memset(m_pBanButtons, 0, sizeof(m_pBanButtons));
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memset(m_pBanButtons, 0, sizeof(m_pBanButtons));
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m_bServerModEnable = -1;
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m_bServerModEnable = -1;
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@ -156,7 +158,7 @@ CVoiceStatus::~CVoiceStatus()
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FreeBitmaps();
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FreeBitmaps();
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if(gEngfuncs.pfnGetGameDirectory())
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if(gEngfuncs.pfnGetGameDirectory && gEngfuncs.pfnGetGameDirectory())
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{
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{
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if(m_bBanMgrInitialized)
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if(m_bBanMgrInitialized)
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{
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{
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