/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * ****/ typedef struct { int numpoints; vec3_t p[8]; // variable sized } winding_t; #define MAX_POINTS_ON_WINDING 128 winding_t *AllocWinding (int points); vec_t WindingArea (winding_t *w); void WindingCenter (winding_t *w, vec3_t center); void ClipWinding (winding_t *in, vec3_t normal, vec_t dist, winding_t **front, winding_t **back); void ClipWindingNoCopy (winding_t *in, vec3_t normal, vec_t dist, winding_t **front, winding_t **back); winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist); winding_t *ChopWindingNoFree (winding_t *in, vec3_t normal, vec_t dist); winding_t *CopyWinding (winding_t *w); winding_t *BaseWindingForPlane (vec3_t normal, float dist); void CheckWinding (winding_t *w); void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist); void RemoveColinearPoints (winding_t *w); int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist); void FreeWinding (winding_t *w); void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs);