/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * ****/ #include "vis.h" /* Some textures (sky, water, slime, lava) are considered ambien sound emiters. Find an aproximate distance to the nearest emiter of each class for each leaf. */ /* ==================== SurfaceBBox ==================== */ void SurfaceBBox (dface_t *s, vec3_t mins, vec3_t maxs) { int i, j; int e; int vi; float *v; mins[0] = mins[1] = mins[2] = 999999; maxs[0] = maxs[1] = maxs[2] = -99999; for (i=0 ; inumedges ; i++) { e = dsurfedges[s->firstedge+i]; if (e >= 0) vi = dedges[e].v[0]; else vi = dedges[-e].v[1]; v = dvertexes[vi].point; for (j=0 ; j<3 ; j++) { if (v[j] < mins[j]) mins[j] = v[j]; if (v[j] > maxs[j]) maxs[j] = v[j]; } } } /* ==================== CalcAmbientSounds ==================== */ void CalcAmbientSounds (void) { int i, j, k, l; dleaf_t *leaf, *hit; byte *vis; dface_t *surf; vec3_t mins, maxs; float d, maxd; int ambient_type; texinfo_t *info; miptex_t *miptex; int ofs; float dists[NUM_AMBIENTS]; float vol; for (i=0 ; i< portalleafs ; i++) { leaf = &dleafs[i+1]; // // clear ambients // for (j=0 ; j>3] & (1<<(j&7))) ) continue; // // check this leaf for sound textures // hit = &dleafs[j+1]; for (k=0 ; k< hit->nummarksurfaces ; k++) { surf = &dfaces[dmarksurfaces[hit->firstmarksurface + k]]; info = &texinfo[surf->texinfo]; ofs = ((dmiptexlump_t *)dtexdata)->dataofs[info->miptex]; miptex = (miptex_t *)(&dtexdata[ofs]); if ( !Q_strncasecmp (miptex->name, "!water", 6) ) ambient_type = AMBIENT_WATER; else if ( !Q_strncasecmp (miptex->name, "sky", 3) ) ambient_type = AMBIENT_SKY; else if ( !Q_strncasecmp (miptex->name, "!slime", 6) ) ambient_type = AMBIENT_WATER; // AMBIENT_SLIME; else if ( !Q_strncasecmp (miptex->name, "!lava", 6) ) ambient_type = AMBIENT_LAVA; else if ( !Q_strncasecmp (miptex->name, "!04water", 8) ) ambient_type = AMBIENT_WATER; else continue; // find distance from source leaf to polygon SurfaceBBox (surf, mins, maxs); maxd = 0; for (l=0 ; l<3 ; l++) { if (mins[l] > leaf->maxs[l]) d = mins[l] - leaf->maxs[l]; else if (maxs[l] < leaf->mins[l]) d = leaf->mins[l] - mins[l]; else d = 0; if (d > maxd) maxd = d; } maxd = 0.25; if (maxd < dists[ambient_type]) dists[ambient_type] = maxd; } } for (j=0 ; jambient_level[j] = vol*255; } } }