/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #if !defined( PM_MATERIALSH ) #define PM_MATERIALSH #pragma once #define CBTEXTURENAMEMAX 13 // only load first n chars of name #define CHAR_TEX_CONCRETE 'C' // texture types #define CHAR_TEX_METAL 'M' #define CHAR_TEX_DIRT 'D' #define CHAR_TEX_VENT 'V' #define CHAR_TEX_GRATE 'G' #define CHAR_TEX_TILE 'T' #define CHAR_TEX_SLOSH 'S' #define CHAR_TEX_WOOD 'W' #define CHAR_TEX_COMPUTER 'P' #define CHAR_TEX_GLASS 'Y' #define CHAR_TEX_FLESH 'F' #define CHAR_TEX_BARREL 'B' #define CHAR_TEX_TIN 'N' #define CHAR_TEX_DRYWALL 'U' #define CHAR_TEX_RUST 'R' #define CHAR_TEX_SAND 'I' #define CHAR_TEX_SNOW 'E' #endif // !PM_MATERIALSH