/*** * * Copyright (C) 2002 The Wastes Project, All Rights Reserved. * * This product contains software technology from Valve Software, LLC, * Copyright © 1996-2001, Valve LLC, All rights reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * The Wastes Project. All other use, distribution, or modification is prohibited * without written permission from The Wastes Project. * ***/ #ifndef __TRI_H_ #define __TRI_H_ // tri.cpp functions void R_Billboard(const struct model_s *sprite,int sprite_frame,int render_mode,float r,float g,float b,float alpha,float *origin,float *v_up,float *v_right,float scale); void R_LaserBeam( cl_entity_t *player ); void R_SetFog(float r,float g,float b,float start,float end,int enable); #endif