//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= // dedicated.h #ifndef INC_DEDICATEDH #define INC_DEDICATEDH int Eng_Frame ( int fForce, double time ); int Eng_Load ( const char *cmdline, struct exefuncs_s *pef, int memory, void *pmembase, const char *psz, int iSubMode ); void Eng_Unload ( void); void Eng_SetState ( int ); void Eng_SetSubState ( int ); char *CheckParm ( const char *psz, char **ppszValue = (char **)0 ); extern int gDLLState; extern int gDLLStateInfo; #endif