halflife-thewastes-sdk/dedicated/Dedicated.dsp
2000-06-05 00:00:00 +00:00

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5.4 KiB
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# Microsoft Developer Studio Project File - Name="Dedicated" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Dedicated - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Dedicated.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Dedicated.mak" CFG="Dedicated - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Dedicated - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Dedicated - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/GoldSrc/dedicated", DJEBAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Dedicated - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\engine" /I "..\common" /I "..\dedicated" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib ..\utils\procinfo\lib\win32_vc6\procinfo.lib /nologo /subsystem:windows /machine:I386 /out:".\Release/hlds.exe"
# SUBTRACT LINK32 /map /debug
# Begin Custom Build
ProjDir=.
InputPath=.\Release\hlds.exe
InputName=hlds
SOURCE="$(InputPath)"
"$(ProjDir)\..\..\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
xcopy $(InputPath) $(ProjDir)\..\..\ /R /Q
# End Custom Build
!ELSEIF "$(CFG)" == "Dedicated - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\engine" /I "..\common" /I "..\dedicated" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib ..\utils\procinfo\lib\win32_vc6\procinfo.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:".\Debug/hlds.exe"
# Begin Custom Build
ProjDir=.
InputPath=.\Debug\hlds.exe
InputName=hlds
SOURCE="$(InputPath)"
"$(ProjDir)\..\..\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
xcopy $(InputPath) $(ProjDir)\..\..\ /R /Q
# End Custom Build
!ENDIF
# Begin Target
# Name "Dedicated - Win32 Release"
# Name "Dedicated - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\conproc.cpp
# End Source File
# Begin Source File
SOURCE=.\dedicated.rc
# End Source File
# Begin Source File
SOURCE=.\engine.cpp
# End Source File
# Begin Source File
SOURCE=.\md5.cpp
# End Source File
# Begin Source File
SOURCE=.\sys_ded.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\conproc.h
# End Source File
# Begin Source File
SOURCE=..\common\crc.h
# End Source File
# Begin Source File
SOURCE=.\dedicated.h
# End Source File
# Begin Source File
SOURCE=.\md5.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\sys_ded.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\NetGame.ico
# End Source File
# End Group
# End Target
# End Project