223 lines
5.6 KiB
C++
223 lines
5.6 KiB
C++
/***
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*
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* Copyright (C) 2002 The Wastes Project, All Rights Reserved.
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*
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* This product contains software technology from Valve Software, LLC,
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* Copyright © 1996-2001, Valve LLC, All rights reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* The Wastes Project. All other use, distribution, or modification is prohibited
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* without written permission from The Wastes Project.
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*
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***/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "weapons.h"
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#include "player.h"
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#include "thewastes.h"
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// Player items people can store on their person
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playeritem_t MeleeItems[] = {
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{ "weapon_combatknife", "", 0, CAT_MELEE },
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{ "weapon_throwingknife", "weapon_throwingknife", 4, CAT_MELEE },
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{ "weapon_baseballbat", "", 0, CAT_MELEE },
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{ "weapon_sledgehammer", "", 0, CAT_MELEE },
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{ "weapon_spear", "weapon_spear", 2, CAT_MELEE },
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{ "weapon_cattleprod", "", 0, CAT_MELEE },
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{ "weapon_katana", "", 0, CAT_MELEE },
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};
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playeritem_t SidearmItems[] = {
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{ "weapon_beretta", "ammo_beretta", 1, CAT_SIDEARM },
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{ "weapon_colt", "ammo_colt", 1, CAT_SIDEARM },
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{ "weapon_deagle", "ammo_deagle", 1, CAT_SIDEARM },
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{ "weapon_sawedoff", "ammo_buckshot", 1, CAT_SIDEARM },
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{ "weapon_ruger", "ammo_ruger", 2, CAT_SIDEARM },
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{ "weapon_handcannon", "ammo_handcannon", 2, CAT_SIDEARM },
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};
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playeritem_t PrimaryItems[] = {
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{ "weapon_smg9", "ammo_smg9", 1, CAT_PRIMARY },
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{ "weapon_sten", "ammo_sten", 1, CAT_PRIMARY },
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{ "weapon_boltrifle", "ammo_boltrifle", 1, CAT_PRIMARY },
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{ "weapon_mossberg", "ammo_buckshot", 1, CAT_PRIMARY },
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{ "weapon_winchester", "ammo_winchester", 1, CAT_PRIMARY },
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{ "weapon_akimboberettas", "ammo_beretta", 2, CAT_PRIMARY },
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{ "weapon_akimbocolts", "ammo_colt", 1, CAT_PRIMARY },
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{ "weapon_akimbodeagles", "ammo_deagle", 1, CAT_PRIMARY },
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{ "weapon_akimbosawedoffs", "ammo_buckshot", 1, CAT_PRIMARY },
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};
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playeritem_t UniqueItems[] = {
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{ "weapon_fnfal", "ammo_fnfal", 1, CAT_UNIQUE },
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{ "weapon_tommygun", "ammo_tommygun", 1, CAT_UNIQUE },
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{ "weapon_g11", "ammo_g11", 1, CAT_UNIQUE },
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{ "weapon_jackhammer", "ammo_jackhammer", 1, CAT_UNIQUE },
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};
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playeritem_t OtherItems[] = {
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// TODO: Bring back in when fixed!
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// { "weapon_molotov", "weapon_molotov", 1, CAT_ITEM },
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{ "weapon_fraggrenade", "weapon_fraggrenade", 1, CAT_ITEM },
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{ "weapon_pipebomb", "weapon_pipebomb", 0, CAT_ITEM },
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{ "extra_ammo", NULL, 0, CAT_ITEM },
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};
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playeritemlist_t g_MeleeItems = {
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MeleeItems,
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7,
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};
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playeritemlist_t g_SidearmItems = {
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SidearmItems,
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6,
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};
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playeritemlist_t g_PrimaryItems = {
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PrimaryItems,
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9,
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};
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playeritemlist_t g_UniqueItems = {
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UniqueItems,
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4,
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};
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playeritemlist_t g_OtherItems = {
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OtherItems,
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// 4,
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3,
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};
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#ifndef CLIENT_DLL
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// Spawns people with extra ammo
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class CExtraAmmo : public CBasePlayerItem
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{
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public:
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void Spawn()
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{
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pev->classname = MAKE_STRING( "extra_ammo" );
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pev->solid = SOLID_TRIGGER;
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UTIL_SetSize( pev, g_vecZero, g_vecZero );
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}
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void Touch( CBaseEntity *pOther )
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{
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if( pOther != NULL && pOther->IsPlayer() )
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{
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CBasePlayer *pPlayer = (CBasePlayer*)pOther;
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// Sidearms
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pPlayer->GiveNamedItem( "ammo_beretta" );
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pPlayer->GiveNamedItem( "ammo_colt" );
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pPlayer->GiveNamedItem( "ammo_deagle" );
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pPlayer->GiveNamedItem( "ammo_ruger" );
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pPlayer->GiveNamedItem( "ammo_handcannon" );
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// Primary
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pPlayer->GiveNamedItem( "ammo_smg9" );
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pPlayer->GiveNamedItem( "ammo_sten" );
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pPlayer->GiveNamedItem( "ammo_boltrifle" );
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pPlayer->GiveNamedItem( "ammo_winchester" );
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// Uniques
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pPlayer->GiveNamedItem( "ammo_fnfal" );
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pPlayer->GiveNamedItem( "ammo_tommygun" );
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pPlayer->GiveNamedItem( "ammo_g11" );
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pPlayer->GiveNamedItem( "ammo_buckshot" );
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}
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UTIL_Remove( this );
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}
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};
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LINK_ENTITY_TO_CLASS( extra_ammo, CExtraAmmo );
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#endif
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void CWasteWeapon::Spawn()
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{
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CBasePlayerWeapon::Spawn();
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}
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void CWasteWeapon::ItemPostFrame()
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{
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if ((m_pPlayer->pev->button & IN_SPECIAL) && m_flNextPrimaryAttack <= 0.0)
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{
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SpecialMode();
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m_pPlayer->pev->button &= ~IN_SPECIAL;
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}
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CBasePlayerWeapon::ItemPostFrame();
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}
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BOOL CWasteWeapon::UseDecrement()
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{
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#if defined( CLIENT_WEAPONS )
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return TRUE;
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#else
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return FALSE;
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#endif
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}
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void CWasteWeapon::SpecialMode()
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{
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}
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// Simple solution
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int CWasteWeapon::iGetWeight()
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{
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ItemInfo II;
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GetItemInfo(&II);
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return II.iWeight;
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}
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// Used for pistol whips (and melee weaps)
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void FindHullIntersection( const Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity )
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{
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int i, j, k;
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float distance;
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float *minmaxs[2] = {mins, maxs};
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TraceResult tmpTrace;
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Vector vecHullEnd = tr.vecEndPos;
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Vector vecEnd;
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distance = 1e6f;
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vecHullEnd = vecSrc + ((vecHullEnd - vecSrc)*2);
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UTIL_TraceLine( vecSrc, vecHullEnd, dont_ignore_monsters, pEntity, &tmpTrace );
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if ( tmpTrace.flFraction < 1.0 )
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{
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tr = tmpTrace;
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return;
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}
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for ( i = 0; i < 2; i++ )
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{
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for ( j = 0; j < 2; j++ )
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{
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for ( k = 0; k < 2; k++ )
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{
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vecEnd.x = vecHullEnd.x + minmaxs[i][0];
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vecEnd.y = vecHullEnd.y + minmaxs[j][1];
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vecEnd.z = vecHullEnd.z + minmaxs[k][2];
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, pEntity, &tmpTrace );
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if ( tmpTrace.flFraction < 1.0 )
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{
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float thisDistance = (tmpTrace.vecEndPos - vecSrc).Length();
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if ( thisDistance < distance )
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{
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tr = tmpTrace;
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distance = thisDistance;
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}
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}
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}
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}
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}
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} |