96 lines
4.6 KiB
C++
96 lines
4.6 KiB
C++
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "../hud.h"
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#include "../cl_util.h"
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#include "event_api.h"
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extern "C"
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{
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// Events
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void EV_BerettaShoot (struct event_args_s *args);
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void EV_ColtShoot (struct event_args_s *args);
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void EV_DeagleShoot (struct event_args_s *args);
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void EV_RugerShoot (struct event_args_s *args);
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void EV_HandcannonShoot(struct event_args_s *args);
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void EV_SawedOffShoot (struct event_args_s *args);
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void EV_MossbergShoot (struct event_args_s *args);
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void EV_WinchesterShoot(struct event_args_s *args);
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void EV_Smg9Shoot (struct event_args_s *args);
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void EV_FnFalShoot (struct event_args_s *args);
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void EV_TommyGunShoot (struct event_args_s *args);
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void EV_JackHammerShoot(struct event_args_s *args);
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void EV_G11Shoot (struct event_args_s *args);
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void EV_BoltRifleShoot (struct event_args_s *args);
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void EV_StenShoot (struct event_args_s *args);
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void EV_MolotovCocktail(struct event_args_s *args);
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void EV_FragGrenade (struct event_args_s *args);
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void EV_Pipebomb (struct event_args_s *args);
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void EV_CombatKnife (struct event_args_s *args);
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void EV_BaseballBat (struct event_args_s *args);
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void EV_SledgeHammer (struct event_args_s *args);
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void EV_Katana (struct event_args_s *args);
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void EV_Spear (struct event_args_s *args);
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void EV_CattleProd (struct event_args_s *args);
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void EV_AkimboBerettas (struct event_args_s *args);
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void EV_AkimboColts (struct event_args_s *args);
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void EV_AkimboDeagles (struct event_args_s *args);
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void EV_AkimboSawedOffs(struct event_args_s *args);
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}
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/*
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======================
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Game_HookEvents
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Associate script file name with callback functions. Callback's must be extern "C" so
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the engine doesn't get confused about name mangling stuff. Note that the format is
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always the same. Of course, a clever mod team could actually embed parameters, behavior
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into the actual .sc files and create a .sc file parser and hook their functionality through
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that.. i.e., a scripting system.
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That was what we were going to do, but we ran out of time...oh well.
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======================
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*/
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void Game_HookEvents( void )
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{
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gEngfuncs.pfnHookEvent( "events/beretta.sc", EV_BerettaShoot );
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gEngfuncs.pfnHookEvent( "events/colt.sc", EV_ColtShoot );
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gEngfuncs.pfnHookEvent( "events/deagle.sc", EV_DeagleShoot );
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gEngfuncs.pfnHookEvent( "events/ruger.sc", EV_RugerShoot );
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gEngfuncs.pfnHookEvent( "events/handcannon.sc", EV_HandcannonShoot );
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gEngfuncs.pfnHookEvent( "events/sawedoff.sc", EV_SawedOffShoot );
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gEngfuncs.pfnHookEvent( "events/mossberg.sc", EV_MossbergShoot );
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gEngfuncs.pfnHookEvent( "events/winchester.sc", EV_WinchesterShoot );
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gEngfuncs.pfnHookEvent( "events/smg9.sc", EV_Smg9Shoot );
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gEngfuncs.pfnHookEvent( "events/fnfal.sc", EV_FnFalShoot );
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gEngfuncs.pfnHookEvent( "events/tommygun.sc", EV_TommyGunShoot );
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gEngfuncs.pfnHookEvent( "events/jackhammer.sc", EV_JackHammerShoot );
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gEngfuncs.pfnHookEvent( "events/g11.sc", EV_G11Shoot );
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gEngfuncs.pfnHookEvent( "events/boltrifle.sc", EV_BoltRifleShoot );
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gEngfuncs.pfnHookEvent( "events/sten.sc", EV_StenShoot );
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gEngfuncs.pfnHookEvent( "events/molotovcocktail.sc", EV_MolotovCocktail );
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gEngfuncs.pfnHookEvent( "events/fraggrenade.sc", EV_FragGrenade );
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gEngfuncs.pfnHookEvent( "events/pipebomb.sc", EV_Pipebomb );
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gEngfuncs.pfnHookEvent( "events/combatknife.sc", EV_CombatKnife );
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gEngfuncs.pfnHookEvent( "events/baseballbat.sc", EV_BaseballBat );
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gEngfuncs.pfnHookEvent( "events/sledgehammer.sc", EV_SledgeHammer );
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gEngfuncs.pfnHookEvent( "events/katana.sc", EV_Katana );
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gEngfuncs.pfnHookEvent( "events/spear.sc", EV_Spear );
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gEngfuncs.pfnHookEvent( "events/cattleprod.sc", EV_CattleProd );
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gEngfuncs.pfnHookEvent( "events/akimboberettas.sc", EV_AkimboBerettas );
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gEngfuncs.pfnHookEvent( "events/akimbocolts.sc", EV_AkimboColts );
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gEngfuncs.pfnHookEvent( "events/akimbodeagles.sc", EV_AkimboDeagles );
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gEngfuncs.pfnHookEvent( "events/akimbosawedoffs.sc", EV_AkimboSawedOffs );
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}
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