halflife-thewastes-sdk/cl_dll/ev_thewastes.h

39 lines
1.2 KiB
C

//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#if !defined ( EV_HLDMH )
#define EV_HLDMH
// bullet types
typedef enum
{
BULLET_NONE = 0,
// Wasteland Bullet Types
BULLET_9MMP,
BULLET_10MM,
BULLET_50AE,
BULLET_454CASULL,
BULLET_556MM,
BULLET_20GAUGE,
BULLET_10GAUGE,
BULLET_12GAUGE,
BULLET_SLUG,
BULLET_9MM,
BULLET_762MM,
BULLET_45ACP,
BULLET_47MM,
} Bullet;
void EV_HLDM_GunshotDecalTrace( pmtrace_t *pTrace, char *decalName );
void EV_HLDM_DecalGunshot( pmtrace_t *pTrace, int iBulletType );
int EV_HLDM_CheckTracer( int idx, float *vecSrc, float *end, float *forward, float *right, int iBulletType, int iTracerFreq, int *tracerCount );
void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, float flSpreadX, float flSpreadY );
//BLONDE - Bulletsmoke is for weapon effects and texture specific bulletholes
float EV_HLDM_BulletSmoke ( int idx, pmtrace_t *ptr, float *vecSrc, float *vecEnd, int iBulletType, int glowy );
//&BLONDE
#endif // EV_HLDMH