halflife-thewastes-sdk/cl_dll/hud.h

706 lines
16 KiB
C++

/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// hud.h
//
// class CHud declaration
//
// CHud handles the message, calculation, and drawing the HUD
//
#define RGB_WHITE 0x00FFFFFF //255,255,255
#define RGB_YELLOWISH 0x00FFA000 //255,160,0
#define RGB_REDISH 0x00FF1010 //255,160,0
#define RGB_GREENISH 0x0000A000 //0,160,0
#define RGB_BLUISH 0x000080FF //0,128,255
#include "wrect.h"
#include "cl_dll.h"
#include "ammo.h"
#define DHN_DRAWZERO 1
#define DHN_2DIGITS 2
#define DHN_3DIGITS 4
#define MIN_ALPHA 100
#define HUDELEM_ACTIVE 1
typedef struct {
int x, y;
} POSITION;
enum
{
MAX_PLAYERS = 64,
MAX_TEAMS = 64,
MAX_TEAM_NAME = 16,
};
typedef struct {
unsigned char r,g,b,a;
} RGBA;
typedef struct cvar_s cvar_t;
#define HUD_ACTIVE 1
#define HUD_INTERMISSION 2
#define MAX_PLAYER_NAME_LENGTH 32
#define MAX_MOTD_LENGTH 1536
//
//-----------------------------------------------------
//
class CHudBase
{
public:
POSITION m_pos;
int m_type;
int m_iFlags; // active, moving,
virtual ~CHudBase() {}
virtual int Init( void ) {return 0;}
virtual int VidInit( void ) {return 0;}
virtual int Draw(float flTime) {return 0;}
virtual void Think(void) {return;}
virtual void Reset(void) {return;}
virtual void InitHUDData( void ) {} // called every time a server is connected to
};
struct HUDLIST {
CHudBase *p;
HUDLIST *pNext;
};
//
//-----------------------------------------------------
//
#include "..\game_shared\voice_status.h"
#include "hud_spectator.h"
//
//-----------------------------------------------------
//
class CHudAmmo: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
void Think(void);
void Reset(void);
int DrawWList(float flTime);
int MsgFunc_CurWeapon(const char *pszName, int iSize, void *pbuf);
int MsgFunc_WeaponList(const char *pszName, int iSize, void *pbuf);
int MsgFunc_AmmoX(const char *pszName, int iSize, void *pbuf);
int MsgFunc_AmmoPickup( const char *pszName, int iSize, void *pbuf );
int MsgFunc_WeapPickup( const char *pszName, int iSize, void *pbuf );
int MsgFunc_ItemPickup( const char *pszName, int iSize, void *pbuf );
int MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf );
void SlotInput( int iSlot );
void _cdecl UserCmd_Slot1( void );
void _cdecl UserCmd_Slot2( void );
void _cdecl UserCmd_Slot3( void );
void _cdecl UserCmd_Slot4( void );
void _cdecl UserCmd_Slot5( void );
void _cdecl UserCmd_Slot6( void );
void _cdecl UserCmd_Slot7( void );
void _cdecl UserCmd_Slot8( void );
void _cdecl UserCmd_Slot9( void );
void _cdecl UserCmd_Slot10( void );
void _cdecl UserCmd_Close( void );
void _cdecl UserCmd_NextWeapon( void );
void _cdecl UserCmd_PrevWeapon( void );
const WEAPON *GetCurWeapon(){ return m_pWeapon; }
private:
float m_fFade;
RGBA m_rgba;
WEAPON *m_pWeapon;
int m_HUD_bucket0;
int m_HUD_selection;
int m_iAmmocount;
};
//
//-----------------------------------------------------
//
class CHudAmmoSecondary: public CHudBase
{
public:
int Init( void );
int VidInit( void );
void Reset( void );
int Draw(float flTime);
int MsgFunc_SecAmmoVal( const char *pszName, int iSize, void *pbuf );
int MsgFunc_SecAmmoIcon( const char *pszName, int iSize, void *pbuf );
private:
enum {
MAX_SEC_AMMO_VALUES = 4
};
int m_HUD_ammoicon; // sprite indices
int m_iAmmoAmounts[MAX_SEC_AMMO_VALUES];
float m_fFade;
};
#include "health.h"
#define FADE_TIME 100
//
//-----------------------------------------------------
//
class CHudGeiger: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
int MsgFunc_Geiger(const char *pszName, int iSize, void *pbuf);
private:
int m_iGeigerRange;
};
//
//-----------------------------------------------------
//
class CHudTrain: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
int MsgFunc_Train(const char *pszName, int iSize, void *pbuf);
private:
HSPRITE m_hSprite;
int m_iPos;
};
//
//-----------------------------------------------------
//
// REMOVED: Vgui has replaced this.
//
/*
class CHudMOTD : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw( float flTime );
void Reset( void );
int MsgFunc_MOTD( const char *pszName, int iSize, void *pbuf );
protected:
static int MOTD_DISPLAY_TIME;
char m_szMOTD[ MAX_MOTD_LENGTH ];
float m_flActiveRemaining;
int m_iLines;
};
*/
//
//-----------------------------------------------------
//
class CHudStatusBar : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw( float flTime );
void Reset( void );
void ParseStatusString( int line_num );
int MsgFunc_StatusText( const char *pszName, int iSize, void *pbuf );
int MsgFunc_StatusValue( const char *pszName, int iSize, void *pbuf );
protected:
enum {
MAX_STATUSTEXT_LENGTH = 128,
MAX_STATUSBAR_VALUES = 8,
MAX_STATUSBAR_LINES = 2,
};
char m_szStatusText[MAX_STATUSBAR_LINES][MAX_STATUSTEXT_LENGTH]; // a text string describing how the status bar is to be drawn
char m_szStatusBar[MAX_STATUSBAR_LINES][MAX_STATUSTEXT_LENGTH]; // the constructed bar that is drawn
int m_iStatusValues[MAX_STATUSBAR_VALUES]; // an array of values for use in the status bar
int m_bReparseString; // set to TRUE whenever the m_szStatusBar needs to be recalculated
// an array of colors...one color for each line
float *m_pflNameColors[MAX_STATUSBAR_LINES];
};
class CHudScanlines : public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float fTime);
void Reset( void );
private:
int m_iScanlines;
int m_iScrolllines;
float m_flScrollY;
};
class CCrosshairInfo : public CHudBase
{
public:
int Init();
int VidInit();
int Draw(float fTime);
void UpdateInfo(int index);
private:
float m_flCenterTime;
char m_szCenterName[64];
};
enum enum_playerstate_e {
PS_NORMAL = 0,
PS_COMPOSURE,
PS_BLEEDING,
PS_WILLPOWER,
};
class CHudPlayerState : public CHudBase
{
public:
int Init();
int VidInit();
int Draw(float fTime);
int _cdecl MsgFunc_PlayerState(const char *pszName,int iSize,void *pbuf);
int ActiveState();
private:
int m_iActiveSprite;
int m_HUD_bleeding;
int m_HUD_composure;
int m_HUD_willpower;
};
//
//-----------------------------------------------------
//
// REMOVED: Vgui has replaced this.
//
/*
class CHudScoreboard: public CHudBase
{
public:
int Init( void );
void InitHUDData( void );
int VidInit( void );
int Draw( float flTime );
int DrawPlayers( int xoffset, float listslot, int nameoffset = 0, char *team = NULL ); // returns the ypos where it finishes drawing
void UserCmd_ShowScores( void );
void UserCmd_HideScores( void );
int MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf );
int MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf );
int MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf );
void DeathMsg( int killer, int victim );
int m_iNumTeams;
int m_iLastKilledBy;
int m_fLastKillTime;
int m_iPlayerNum;
int m_iShowscoresHeld;
void GetAllPlayersInfo( void );
private:
struct cvar_s *cl_showpacketloss;
};
*/
struct extra_player_info_t
{
short frags;
short deaths;
short alive;
short teamnumber;
char teamname[MAX_TEAM_NAME];
};
struct team_info_t
{
char name[MAX_TEAM_NAME];
short frags;
short deaths;
short ping;
short packetloss;
short ownteam;
short players;
int already_drawn;
int scores_overriden;
int teamnumber;
};
extern hud_player_info_t g_PlayerInfoList[MAX_PLAYERS+1]; // player info from the engine
extern extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS+1]; // additional player info sent directly to the client dll
extern team_info_t g_TeamInfo[MAX_TEAMS+1];
extern int g_IsSpectator[MAX_PLAYERS+1];
//
//-----------------------------------------------------
//
class CHudDeathNotice : public CHudBase
{
public:
int Init( void );
void InitHUDData( void );
int VidInit( void );
int Draw( float flTime );
int MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf );
private:
int m_HUD_d_skull; // sprite index of skull icon
int m_HUD_d_headshot; // sprite index of headshot icon
int m_HUD_d_bleeding; // sprite index of bleeding icon
};
//
//-----------------------------------------------------
//
class CHudMenu : public CHudBase
{
public:
int Init( void );
void InitHUDData( void );
int VidInit( void );
void Reset( void );
int Draw( float flTime );
int MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf );
void SelectMenuItem( int menu_item );
int m_fMenuDisplayed;
int m_bitsValidSlots;
float m_flShutoffTime;
int m_fWaitingForMore;
};
//
//-----------------------------------------------------
//
class CHudSayText : public CHudBase
{
public:
int Init( void );
void InitHUDData( void );
int VidInit( void );
int Draw( float flTime );
int MsgFunc_SayText( const char *pszName, int iSize, void *pbuf );
void SayTextPrint( const char *pszBuf, int iBufSize, int clientIndex = -1 );
void EnsureTextFitsInOneLineAndWrapIfHaveTo( int line );
};
//
//-----------------------------------------------------
//
class CHudFlashlight: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
void Reset( void );
int MsgFunc_Flashlight(const char *pszName, int iSize, void *pbuf );
int MsgFunc_FlashBat(const char *pszName, int iSize, void *pbuf );
private:
HSPRITE m_hSprite1;
HSPRITE m_hSprite2;
HSPRITE m_hBeam;
wrect_t *m_prc1;
wrect_t *m_prc2;
wrect_t *m_prcBeam;
float m_flBat;
int m_iBat;
int m_fOn;
float m_fFade;
int m_iWidth; // width of the innards
};
//
//-----------------------------------------------------
//
const int maxHUDMessages = 16;
struct message_parms_t
{
client_textmessage_t *pMessage;
float time;
int x, y;
int totalWidth, totalHeight;
int width;
int lines;
int lineLength;
int length;
int r, g, b;
int text;
int fadeBlend;
float charTime;
float fadeTime;
};
//
//-----------------------------------------------------
//
class CHudTextMessage: public CHudBase
{
public:
int Init( void );
static char *LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size );
static char *BufferedLocaliseTextString( const char *msg );
char *LookupString( const char *msg_name, int *msg_dest = NULL );
int MsgFunc_TextMsg(const char *pszName, int iSize, void *pbuf);
};
//
//-----------------------------------------------------
//
class CHudMessage: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
int MsgFunc_HudText(const char *pszName, int iSize, void *pbuf);
int MsgFunc_GameTitle(const char *pszName, int iSize, void *pbuf);
float FadeBlend( float fadein, float fadeout, float hold, float localTime );
int XPosition( float x, int width, int lineWidth );
int YPosition( float y, int height );
void MessageAdd( const char *pName, float time );
void MessageDrawScan( client_textmessage_t *pMessage, float time );
void MessageScanStart( void );
void MessageScanNextChar( void );
void Reset( void );
private:
client_textmessage_t *m_pMessages[maxHUDMessages];
float m_startTime[maxHUDMessages];
message_parms_t m_parms;
float m_gameTitleTime;
client_textmessage_t *m_pGameTitle;
int m_HUD_title_life;
int m_HUD_title_half;
};
//
//-----------------------------------------------------
//
class CHudScope : public CHudBase
{
private:
HSPRITE m_h320Scope;
HSPRITE m_h640Scope;
HSPRITE m_h1280Scope;
public:
int Init();
int VidInit();
void DrawScopePart(int frame,int x,int y,HSPRITE hSprite,wrect_t *rect);
int Draw(float flTime);
};
//
//-----------------------------------------------------
//
#define MAX_SPRITE_NAME_LENGTH 24
class CHudStatusIcons: public CHudBase
{
public:
int Init( void );
int VidInit( void );
void Reset( void );
int Draw(float flTime);
int MsgFunc_StatusIcon(const char *pszName, int iSize, void *pbuf);
enum {
MAX_ICONSPRITENAME_LENGTH = MAX_SPRITE_NAME_LENGTH,
MAX_ICONSPRITES = 4,
};
//had to make these public so CHud could access them (to enable concussion icon)
//could use a friend declaration instead...
void EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue );
void DisableIcon( char *pszIconName );
private:
typedef struct
{
char szSpriteName[MAX_ICONSPRITENAME_LENGTH];
HSPRITE spr;
wrect_t rc;
unsigned char r, g, b;
} icon_sprite_t;
icon_sprite_t m_IconList[MAX_ICONSPRITES];
};
//
//-----------------------------------------------------
//
class CHud
{
private:
HUDLIST *m_pHudList;
HSPRITE m_hsprLogo;
client_sprite_t *m_pSpriteList;
int m_iSpriteCount;
int m_iSpriteCountAllRes;
float m_flMouseSensitivity;
int m_iConcussionEffect;
public:
HSPRITE m_hsprCursor;
float m_flTime; // the current client time
float m_fOldTime; // the time at which the HUD was last redrawn
double m_flTimeDelta; // the difference between flTime and fOldTime
Vector m_vecOrigin;
Vector m_vecAngles;
int m_iKeyBits;
int m_iHideHUDDisplay;
int m_iFOV;
int m_Gamemode;
int m_iRes;
cvar_t *m_pCvarStealMouse;
int m_iFontHeight;
int DrawHudNumber(int x, int y, int iFlags, int iNumber, int r, int g, int b );
int DrawHudString(int x, int y, int iMaxX, char *szString, int r, int g, int b );
int DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b );
int DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b );
int GetNumWidth(int iNumber, int iFlags);
private:
// the memory for these arrays are allocated in the first call to CHud::VidInit(), when the hud.txt and associated sprites are loaded.
// freed in ~CHud()
HSPRITE *m_rghSprites; /*[HUD_SPRITE_COUNT]*/ // the sprites loaded from hud.txt
wrect_t *m_rgrcRects; /*[HUD_SPRITE_COUNT]*/
char *m_rgszSpriteNames; /*[HUD_SPRITE_COUNT][MAX_SPRITE_NAME_LENGTH]*/
struct cvar_s *default_fov;
public:
HSPRITE GetSprite( int index )
{
return (index < 0) ? 0 : m_rghSprites[index];
}
wrect_t& GetSpriteRect( int index )
{
return m_rgrcRects[index];
}
int GetSpriteIndex( const char *SpriteName ); // gets a sprite index, for use in the m_rghSprites[] array
CHudScanlines m_Scanlines;
CHudAmmo m_Ammo;
CHudHealth m_Health;
CHudGeiger m_Geiger;
CHudTrain m_Train;
CHudFlashlight m_Flash;
CHudMessage m_Message;
CHudStatusBar m_StatusBar;
CHudDeathNotice m_DeathNotice;
CHudSayText m_SayText;
CHudMenu m_Menu;
CHudAmmoSecondary m_AmmoSecondary;
CHudTextMessage m_TextMessage;
CHudScope m_Scope;
CHudStatusIcons m_StatusIcons;
CHudSpectator m_Spectator;
CCrosshairInfo m_CrosshairInfo;
CHudPlayerState m_PlayerState;
void Init( void );
void VidInit( void );
void Think(void);
int Redraw( float flTime, int intermission );
int UpdateClientData( client_data_t *cdata, float time );
CHud() : m_iSpriteCount(0), m_pHudList(NULL) {}
~CHud(); // destructor, frees allocated memory
// user messages
int _cdecl MsgFunc_Damage(const char *pszName, int iSize, void *pbuf );
int _cdecl MsgFunc_GameMode(const char *pszName, int iSize, void *pbuf );
int _cdecl MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf);
void _cdecl MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf );
int _cdecl MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf);
int _cdecl MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf );
// Screen information
SCREENINFO m_scrinfo;
int m_iWeaponBits;
int m_fPlayerDead;
int m_iIntermission;
// sprite indexes
int m_HUD_number_0;
void AddHudElem(CHudBase *p);
float GetSensitivity();
};
class TheWastesViewport;
extern CHud gHUD;
extern TheWastesViewport *gViewPort;
extern int g_iPlayerClass;
extern int g_iTeamNumber;
extern int g_iUser1;
extern int g_iUser2;
extern int g_iUser3;