606 lines
15 KiB
Makefile
606 lines
15 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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!IF "$(CFG)" == ""
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CFG=qcsg - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to qcsg - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "qcsg - Win32 Release" && "$(CFG)" != "qcsg - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "qcsg.mak" CFG="qcsg - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "qcsg - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "qcsg - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "qcsg - Win32 Debug"
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "qcsg - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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OUTDIR=.\Release
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INTDIR=.\Release
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ALL : "$(OUTDIR)\qcsg.exe"
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CLEAN :
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-@erase "$(INTDIR)\brush.obj"
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-@erase "$(INTDIR)\bspfile.obj"
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-@erase "$(INTDIR)\cmdlib.obj"
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-@erase "$(INTDIR)\gldraw.obj"
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-@erase "$(INTDIR)\map.obj"
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-@erase "$(INTDIR)\mathlib.obj"
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-@erase "$(INTDIR)\polylib.obj"
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-@erase "$(INTDIR)\qcsg.obj"
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-@erase "$(INTDIR)\scriplib.obj"
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-@erase "$(INTDIR)\textures.obj"
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-@erase "$(INTDIR)\threads.obj"
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-@erase "$(OUTDIR)\qcsg.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
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# ADD CPP /nologo /MT /GX /O2 /I "..\common" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "DOUBLEVEC_T" /YX /c
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CPP_PROJ=/nologo /MT /GX /O2 /I "..\common" /D "NDEBUG" /D "WIN32" /D\
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"_CONSOLE" /D "_MBCS" /D "DOUBLEVEC_T" /Fp"$(INTDIR)/qcsg.pch" /YX\
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/Fo"$(INTDIR)/" /c
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CPP_OBJS=.\Release/
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CPP_SBRS=.\.
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/qcsg.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:console /machine:I386
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LINK32_FLAGS=opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib\
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winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo\
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/subsystem:console /incremental:no /pdb:"$(OUTDIR)/qcsg.pdb" /machine:I386\
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/out:"$(OUTDIR)/qcsg.exe"
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LINK32_OBJS= \
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"$(INTDIR)\brush.obj" \
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"$(INTDIR)\bspfile.obj" \
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"$(INTDIR)\cmdlib.obj" \
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"$(INTDIR)\gldraw.obj" \
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"$(INTDIR)\map.obj" \
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"$(INTDIR)\mathlib.obj" \
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"$(INTDIR)\polylib.obj" \
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"$(INTDIR)\qcsg.obj" \
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"$(INTDIR)\scriplib.obj" \
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"$(INTDIR)\textures.obj" \
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"$(INTDIR)\threads.obj"
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"$(OUTDIR)\qcsg.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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OUTDIR=.\Debug
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INTDIR=.\Debug
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ALL : "$(OUTDIR)\qcsg.exe" "$(OUTDIR)\qcsg.bsc"
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CLEAN :
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-@erase "$(INTDIR)\brush.obj"
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-@erase "$(INTDIR)\brush.sbr"
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-@erase "$(INTDIR)\bspfile.obj"
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-@erase "$(INTDIR)\bspfile.sbr"
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-@erase "$(INTDIR)\cmdlib.obj"
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-@erase "$(INTDIR)\cmdlib.sbr"
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-@erase "$(INTDIR)\gldraw.obj"
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-@erase "$(INTDIR)\gldraw.sbr"
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-@erase "$(INTDIR)\map.obj"
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-@erase "$(INTDIR)\map.sbr"
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-@erase "$(INTDIR)\mathlib.obj"
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-@erase "$(INTDIR)\mathlib.sbr"
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-@erase "$(INTDIR)\polylib.obj"
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-@erase "$(INTDIR)\polylib.sbr"
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-@erase "$(INTDIR)\qcsg.obj"
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-@erase "$(INTDIR)\qcsg.sbr"
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-@erase "$(INTDIR)\scriplib.obj"
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-@erase "$(INTDIR)\scriplib.sbr"
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-@erase "$(INTDIR)\textures.obj"
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-@erase "$(INTDIR)\textures.sbr"
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-@erase "$(INTDIR)\threads.obj"
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-@erase "$(INTDIR)\threads.sbr"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(OUTDIR)\qcsg.bsc"
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-@erase "$(OUTDIR)\qcsg.exe"
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-@erase "$(OUTDIR)\qcsg.ilk"
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-@erase "$(OUTDIR)\qcsg.pdb"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
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# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "..\common" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "DOUBLEVEC_T" /FR /YX /c
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CPP_PROJ=/nologo /MTd /Gm /GX /Zi /Od /I "..\common" /D "_DEBUG" /D "WIN32" /D\
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"_CONSOLE" /D "_MBCS" /D "DOUBLEVEC_T" /FR"$(INTDIR)/" /Fp"$(INTDIR)/qcsg.pch"\
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/YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
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CPP_OBJS=.\Debug/
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CPP_SBRS=.\Debug/
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/qcsg.bsc"
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BSC32_SBRS= \
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"$(INTDIR)\brush.sbr" \
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"$(INTDIR)\bspfile.sbr" \
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"$(INTDIR)\cmdlib.sbr" \
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"$(INTDIR)\gldraw.sbr" \
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"$(INTDIR)\map.sbr" \
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"$(INTDIR)\mathlib.sbr" \
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"$(INTDIR)\polylib.sbr" \
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"$(INTDIR)\qcsg.sbr" \
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"$(INTDIR)\scriplib.sbr" \
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"$(INTDIR)\textures.sbr" \
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"$(INTDIR)\threads.sbr"
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"$(OUTDIR)\qcsg.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
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# ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386
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LINK32_FLAGS=opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib\
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winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo\
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/subsystem:console /incremental:yes /pdb:"$(OUTDIR)/qcsg.pdb" /debug\
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/machine:I386 /out:"$(OUTDIR)/qcsg.exe"
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LINK32_OBJS= \
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"$(INTDIR)\brush.obj" \
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"$(INTDIR)\bspfile.obj" \
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"$(INTDIR)\cmdlib.obj" \
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"$(INTDIR)\gldraw.obj" \
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"$(INTDIR)\map.obj" \
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"$(INTDIR)\mathlib.obj" \
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"$(INTDIR)\polylib.obj" \
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"$(INTDIR)\qcsg.obj" \
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"$(INTDIR)\scriplib.obj" \
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"$(INTDIR)\textures.obj" \
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"$(INTDIR)\threads.obj"
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"$(OUTDIR)\qcsg.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
|
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.c{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Target
|
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# Name "qcsg - Win32 Release"
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# Name "qcsg - Win32 Debug"
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!IF "$(CFG)" == "qcsg - Win32 Release"
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!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
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!ENDIF
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################################################################################
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# Begin Source File
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SOURCE=.\map.c
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DEP_CPP_MAP_C=\
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"..\common\bspfile.h"\
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"..\common\cmdlib.h"\
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"..\common\mathlib.h"\
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"..\common\polylib.h"\
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"..\common\scriplib.h"\
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"..\common\threads.h"\
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".\csg.h"\
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!IF "$(CFG)" == "qcsg - Win32 Release"
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"$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
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"$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
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"$(INTDIR)\map.sbr" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\brush.c
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DEP_CPP_BRUSH=\
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"..\common\bspfile.h"\
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"..\common\cmdlib.h"\
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"..\common\mathlib.h"\
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"..\common\polylib.h"\
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"..\common\scriplib.h"\
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"..\common\threads.h"\
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".\csg.h"\
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!IF "$(CFG)" == "qcsg - Win32 Release"
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"$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
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"$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
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"$(INTDIR)\brush.sbr" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\qcsg.c
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DEP_CPP_QCSG_=\
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"..\common\bspfile.h"\
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"..\common\cmdlib.h"\
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"..\common\mathlib.h"\
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"..\common\polylib.h"\
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"..\common\scriplib.h"\
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"..\common\threads.h"\
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".\csg.h"\
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!IF "$(CFG)" == "qcsg - Win32 Release"
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"$(INTDIR)\qcsg.obj" : $(SOURCE) $(DEP_CPP_QCSG_) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
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"$(INTDIR)\qcsg.obj" : $(SOURCE) $(DEP_CPP_QCSG_) "$(INTDIR)"
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"$(INTDIR)\qcsg.sbr" : $(SOURCE) $(DEP_CPP_QCSG_) "$(INTDIR)"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\textures.c
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DEP_CPP_TEXTU=\
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"..\common\bspfile.h"\
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"..\common\cmdlib.h"\
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"..\common\mathlib.h"\
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"..\common\polylib.h"\
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"..\common\scriplib.h"\
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"..\common\threads.h"\
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".\csg.h"\
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|
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!IF "$(CFG)" == "qcsg - Win32 Release"
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"$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
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|
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!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
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"$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
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"$(INTDIR)\textures.sbr" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\gldraw.c
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DEP_CPP_GLDRA=\
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"..\common\bspfile.h"\
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"..\common\cmdlib.h"\
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"..\common\mathlib.h"\
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"..\common\polylib.h"\
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"..\common\scriplib.h"\
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"..\common\threads.h"\
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".\csg.h"\
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{$(INCLUDE)}"\GL\gl.h"\
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{$(INCLUDE)}"\GL\glaux.h"\
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{$(INCLUDE)}"\GL\glu.h"\
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!IF "$(CFG)" == "qcsg - Win32 Release"
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"$(INTDIR)\gldraw.obj" : $(SOURCE) $(DEP_CPP_GLDRA) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
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"$(INTDIR)\gldraw.obj" : $(SOURCE) $(DEP_CPP_GLDRA) "$(INTDIR)"
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"$(INTDIR)\gldraw.sbr" : $(SOURCE) $(DEP_CPP_GLDRA) "$(INTDIR)"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=..\common\threads.c
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DEP_CPP_THREA=\
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"..\common\cmdlib.h"\
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"..\common\threads.h"\
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|
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!IF "$(CFG)" == "qcsg - Win32 Release"
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"$(INTDIR)\threads.obj" : $(SOURCE) $(DEP_CPP_THREA) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
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BuildCmds= \
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$(CPP) $(CPP_PROJ) $(SOURCE) \
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"$(INTDIR)\threads.obj" : $(SOURCE) $(DEP_CPP_THREA) "$(INTDIR)"
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$(BuildCmds)
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"$(INTDIR)\threads.sbr" : $(SOURCE) $(DEP_CPP_THREA) "$(INTDIR)"
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$(BuildCmds)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=..\common\cmdlib.c
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DEP_CPP_CMDLI=\
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"..\common\cmdlib.h"\
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{$(INCLUDE)}"\sys\Stat.h"\
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{$(INCLUDE)}"\sys\Types.h"\
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|
|
|
|
!IF "$(CFG)" == "qcsg - Win32 Release"
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|
|
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"$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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|
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|
!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
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BuildCmds= \
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$(CPP) $(CPP_PROJ) $(SOURCE) \
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"$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
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$(BuildCmds)
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"$(INTDIR)\cmdlib.sbr" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
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$(BuildCmds)
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!ENDIF
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# End Source File
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################################################################################
|
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# Begin Source File
|
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SOURCE=..\common\mathlib.c
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DEP_CPP_MATHL=\
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"..\common\cmdlib.h"\
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"..\common\mathlib.h"\
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|
|
|
!IF "$(CFG)" == "qcsg - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
|
|
|
|
|
|
BuildCmds= \
|
|
$(CPP) $(CPP_PROJ) $(SOURCE) \
|
|
|
|
|
|
"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\polylib.c
|
|
DEP_CPP_POLYL=\
|
|
"..\common\cmdlib.h"\
|
|
"..\common\mathlib.h"\
|
|
"..\common\polylib.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "qcsg - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\polylib.obj" : $(SOURCE) $(DEP_CPP_POLYL) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
|
|
|
|
|
|
BuildCmds= \
|
|
$(CPP) $(CPP_PROJ) $(SOURCE) \
|
|
|
|
|
|
"$(INTDIR)\polylib.obj" : $(SOURCE) $(DEP_CPP_POLYL) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(INTDIR)\polylib.sbr" : $(SOURCE) $(DEP_CPP_POLYL) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\scriplib.c
|
|
DEP_CPP_SCRIP=\
|
|
"..\common\cmdlib.h"\
|
|
"..\common\scriplib.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "qcsg - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\scriplib.obj" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
|
|
|
|
|
|
BuildCmds= \
|
|
$(CPP) $(CPP_PROJ) $(SOURCE) \
|
|
|
|
|
|
"$(INTDIR)\scriplib.obj" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(INTDIR)\scriplib.sbr" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\bspfile.c
|
|
DEP_CPP_BSPFI=\
|
|
"..\common\bspfile.h"\
|
|
"..\common\cmdlib.h"\
|
|
"..\common\mathlib.h"\
|
|
"..\common\scriplib.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "qcsg - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\bspfile.obj" : $(SOURCE) $(DEP_CPP_BSPFI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
|
|
|
|
|
|
BuildCmds= \
|
|
$(CPP) $(CPP_PROJ) $(SOURCE) \
|
|
|
|
|
|
"$(INTDIR)\bspfile.obj" : $(SOURCE) $(DEP_CPP_BSPFI) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(INTDIR)\bspfile.sbr" : $(SOURCE) $(DEP_CPP_BSPFI) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|
|
################################################################################
|