halflife-thewastes-sdk/dlls/hl.mak
2001-08-29 00:00:00 +00:00

17751 lines
369 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
!IF "$(CFG)" == ""
CFG=hl - Win32 Release
!MESSAGE No configuration specified. Defaulting to hl - Win32 Release.
!ENDIF
!IF "$(CFG)" != "hl - Win32 Release" && "$(CFG)" != "hl - Win32 Debug" &&\
"$(CFG)" != "hl - Win32 Germany" && "$(CFG)" != "hl - Win32 Profile" &&\
"$(CFG)" != "hl - Win32 HLDEMO Release"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "hl.mak" CFG="hl - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "hl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "hl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "hl - Win32 Germany" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "hl - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "hl - Win32 HLDEMO Release" (based on\
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!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "hl - Win32 Profile"
MTL=mktyplib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "hl - Win32 Release"
# PROP BASE Use_MFC 0
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# PROP Use_MFC 0
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# PROP Output_Dir "Releasehl"
# PROP Intermediate_Dir "Releasehl"
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OUTDIR=.\Releasehl
INTDIR=.\Releasehl
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ALL : "$(OUTDIR)\hl.dll" ".\hl"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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$(LINK32_FLAGS) $(LINK32_OBJS)
<<
# Begin Custom Build
TargetPath=.\Releasehl\hl.dll
TargetName=hl
InputPath=.\Releasehl\hl.dll
SOURCE=$(InputPath)
"$(TargetName)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetPath) u:\quiver\valve\dlls
# End Custom Build
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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<<
# Begin Custom Build - Copying to \quiver\valve\dlls
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InputPath=.\debughl\hl.dll
SOURCE=$(InputPath)
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"$(OUTDIR)" :
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\engine" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /c
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\engine" /I "..\common" /D "NDEBUG" /D\
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CPP_SBRS=.\Germany/
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\engine" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /YX /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\engine" /I "..\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D "HLDEMO_BUILD" /YX /c
# SUBTRACT CPP /Fr
CPP_PROJ=/nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\engine" /I "..\common" /D\
"NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D\
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/Fd"$(INTDIR)/" /c
CPP_OBJS=.\HLDEMO/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "HLDEMO_BUILD"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/hl.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def"
# SUBTRACT BASE LINK32 /profile
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def"
# SUBTRACT LINK32 /profile
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
/subsystem:windows /dll /incremental:no /pdb:"$(OUTDIR)/hl.pdb"\
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"$(OUTDIR)\hl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
# Begin Custom Build
TargetPath=.\HLDEMO\hl.dll
TargetName=hl
InputPath=.\HLDEMO\hl.dll
SOURCE=$(InputPath)
"$(TargetName)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetPath) u:\quiver\valve\dlls
# End Custom Build
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "hl - Win32 Release"
# Name "hl - Win32 Debug"
# Name "hl - Win32 Germany"
# Name "hl - Win32 Profile"
# Name "hl - Win32 HLDEMO Release"
!IF "$(CFG)" == "hl - Win32 Release"
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\world.cpp
!IF "$(CFG)" == "hl - Win32 Release"
DEP_CPP_WORLD=\
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".\activity.h"\
".\basemonster.h"\
".\cbase.h"\
".\cdll_dll.h"\
".\client.h"\
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".\effects.h"\
".\enginecallback.h"\
".\extdll.h"\
".\gamerules.h"\
".\monsterevent.h"\
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".\skill.h"\
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DEP_CPP_WORLD=\
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DEP_CPP_WORLD=\
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DEP_CPP_WORLD=\
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# End Source File
################################################################################
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DEP_CPP_BMODE=\
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DEP_CPP_BMODE=\
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# End Source File
################################################################################
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!ENDIF
# End Source File
################################################################################
# Begin Source File
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!IF "$(CFG)" == "hl - Win32 Release"
DEP_CPP_CLIEN=\
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# Begin Source File
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# Begin Source File
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################################################################################
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################################################################################
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# Begin Source File
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DEP_CPP_ITEMS=\
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# Begin Source File
SOURCE=.\animation.cpp
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\h_battery.cpp
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DEP_CPP_H_BAT=\
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\headcrab.cpp
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DEP_CPP_HEADC=\
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\houndeye.cpp
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DEP_CPP_HOUND=\
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\hgrunt.cpp
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# Begin Source File
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# Begin Source File
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".\effects.h"\
".\enginecallback.h"\
".\extdll.h"\
".\monsterevent.h"\
".\monsters.h"\
".\saverestore.h"\
".\schedule.h"\
".\skill.h"\
".\soundent.h"\
".\squadmonster.h"\
".\util.h"\
".\vector.h"\
".\weapons.h"\
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DEP_CPP_ISLAV=\
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!ENDIF
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# Begin Source File
SOURCE=.\shotgun.cpp
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DEP_CPP_SHOTG=\
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DEP_CPP_SHOTG=\
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DEP_CPP_SHOTG=\
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DEP_CPP_SHOTG=\
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\glock.cpp
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DEP_CPP_GLOCK=\
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DEP_CPP_GLOCK=\
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DEP_CPP_GLOCK=\
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DEP_CPP_GLOCK=\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\mp5.cpp
!IF "$(CFG)" == "hl - Win32 Release"
DEP_CPP_MP5_C=\
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DEP_CPP_MP5_C=\
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DEP_CPP_MP5_C=\
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DEP_CPP_MP5_C=\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\python.cpp
!IF "$(CFG)" == "hl - Win32 Release"
DEP_CPP_PYTHO=\
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DEP_CPP_PYTHO=\
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DEP_CPP_PYTHO=\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\crowbar.cpp
!IF "$(CFG)" == "hl - Win32 Release"
DEP_CPP_CROWB=\
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DEP_CPP_CROWB=\
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DEP_CPP_CROWB=\
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DEP_CPP_CROWB=\
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DEP_CPP_CROWB=\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\gauss.cpp
!IF "$(CFG)" == "hl - Win32 Release"
DEP_CPP_GAUSS=\
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".\cdll_dll.h"\
".\enginecallback.h"\
".\extdll.h"\
".\gamerules.h"\
".\monsterevent.h"\
".\monsters.h"\
".\nodes.h"\
".\player.h"\
".\saverestore.h"\
".\schedule.h"\
".\skill.h"\
".\soundent.h"\
".\util.h"\
".\vector.h"\
".\weapons.h"\
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DEP_CPP_GAUSS=\
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DEP_CPP_GAUSS=\
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DEP_CPP_GAUSS=\
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".\weapons.h"\
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DEP_CPP_GAUSS=\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\rpg.cpp
!IF "$(CFG)" == "hl - Win32 Release"
DEP_CPP_RPG_C=\
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DEP_CPP_RPG_C=\
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DEP_CPP_RPG_C=\
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".\nodes.h"\
".\player.h"\
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".\skill.h"\
".\util.h"\
".\vector.h"\
".\weapons.h"\
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DEP_CPP_RPG_C=\
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".\activity.h"\
".\basemonster.h"\
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".\cdll_dll.h"\
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DEP_CPP_RPG_C=\
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".\cbase.h"\
".\enginecallback.h"\
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".\items.h"\
".\monsterevent.h"\
".\monsters.h"\
".\nodes.h"\
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".\schedule.h"\
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".\weapons.h"\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\soundent.cpp
!IF "$(CFG)" == "hl - Win32 Release"
DEP_CPP_SOUNDE=\
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".\vector.h"\
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DEP_CPP_SOUNDE=\
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DEP_CPP_SOUNDE=\
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DEP_CPP_SOUNDE=\
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DEP_CPP_SOUNDE=\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\gargantua.cpp
!IF "$(CFG)" == "hl - Win32 Release"
DEP_CPP_GARGA=\
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DEP_CPP_GARGA=\
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DEP_CPP_GARGA=\
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DEP_CPP_GARGA=\
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!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
DEP_CPP_GARGA=\
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".\activity.h"\
".\cbase.h"\
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".\explode.h"\
".\extdll.h"\
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".\monsters.h"\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\crossbow.cpp
!IF "$(CFG)" == "hl - Win32 Release"
DEP_CPP_CROSS=\
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!ELSEIF "$(CFG)" == "hl - Win32 Debug"
DEP_CPP_CROSS=\
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!ELSEIF "$(CFG)" == "hl - Win32 Germany"
DEP_CPP_CROSS=\
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".\player.h"\
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".\schedule.h"\
".\skill.h"\
".\util.h"\
".\vector.h"\
".\weapons.h"\
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!ELSEIF "$(CFG)" == "hl - Win32 Profile"
DEP_CPP_CROSS=\
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".\vector.h"\
".\weapons.h"\
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!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
DEP_CPP_CROSS=\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\egon.cpp
!IF "$(CFG)" == "hl - Win32 Release"
DEP_CPP_EGON_=\
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DEP_CPP_EGON_=\
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# Begin Source File
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# Begin Source File
SOURCE=.\genericmonster.cpp
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DEP_CPP_GENER=\
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\tentacle.cpp
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DEP_CPP_TENTA=\
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DEP_CPP_TENTA=\
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# End Source File
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# Begin Source File
SOURCE=.\leech.cpp
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DEP_CPP_LEECH=\
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\talkmonster.cpp
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DEP_CPP_TALKM=\
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\osprey.cpp
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# Begin Source File
SOURCE=.\controller.cpp
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DEP_CPP_CONTR=\
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# Begin Source File
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# Begin Source File
SOURCE=.\gman.cpp
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# Begin Source File
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DEP_CPP_HORNET=\
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################################################################################
# Begin Source File
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################################################################################
# Begin Source File
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