17751 lines
369 KiB
Makefile
17751 lines
369 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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!IF "$(CFG)" == ""
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CFG=hl - Win32 Release
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!MESSAGE No configuration specified. Defaulting to hl - Win32 Release.
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!ENDIF
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!IF "$(CFG)" != "hl - Win32 Release" && "$(CFG)" != "hl - Win32 Debug" &&\
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"$(CFG)" != "hl - Win32 Germany" && "$(CFG)" != "hl - Win32 Profile" &&\
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"$(CFG)" != "hl - Win32 HLDEMO Release"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "hl.mak" CFG="hl - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "hl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "hl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "hl - Win32 Germany" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "hl - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "hl - Win32 HLDEMO Release" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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|
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "hl - Win32 Profile"
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MTL=mktyplib.exe
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CPP=cl.exe
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RSC=rc.exe
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|
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!IF "$(CFG)" == "hl - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Releasehl"
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# PROP Intermediate_Dir "Releasehl"
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# PROP Target_Dir ""
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OUTDIR=.\Releasehl
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INTDIR=.\Releasehl
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# Begin Custom Macros
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TargetName=hl
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# End Custom Macros
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ALL : "$(OUTDIR)\hl.dll" ".\hl"
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CLEAN :
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-@erase "$(INTDIR)\aflock.obj"
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-@erase "$(INTDIR)\agrunt.obj"
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-@erase "$(INTDIR)\airtank.obj"
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-@erase "$(INTDIR)\animating.obj"
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-@erase "$(INTDIR)\animation.obj"
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-@erase "$(INTDIR)\apache.obj"
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-@erase "$(INTDIR)\barnacle.obj"
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-@erase "$(INTDIR)\barney.obj"
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-@erase "$(INTDIR)\bigmomma.obj"
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-@erase "$(INTDIR)\bloater.obj"
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-@erase "$(INTDIR)\bmodels.obj"
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-@erase "$(INTDIR)\bullsquid.obj"
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-@erase "$(INTDIR)\buttons.obj"
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-@erase "$(INTDIR)\cbase.obj"
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-@erase "$(INTDIR)\client.obj"
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-@erase "$(INTDIR)\combat.obj"
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-@erase "$(INTDIR)\controller.obj"
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-@erase "$(INTDIR)\crossbow.obj"
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-@erase "$(INTDIR)\crowbar.obj"
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-@erase "$(INTDIR)\defaultai.obj"
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-@erase "$(INTDIR)\doors.obj"
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-@erase "$(INTDIR)\effects.obj"
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-@erase "$(INTDIR)\egon.obj"
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-@erase "$(INTDIR)\explode.obj"
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-@erase "$(INTDIR)\flyingmonster.obj"
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-@erase "$(INTDIR)\func_break.obj"
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-@erase "$(INTDIR)\func_tank.obj"
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-@erase "$(INTDIR)\game.obj"
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-@erase "$(INTDIR)\gamerules.obj"
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-@erase "$(INTDIR)\gargantua.obj"
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-@erase "$(INTDIR)\gauss.obj"
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-@erase "$(INTDIR)\genericmonster.obj"
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-@erase "$(INTDIR)\ggrenade.obj"
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-@erase "$(INTDIR)\globals.obj"
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-@erase "$(INTDIR)\glock.obj"
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-@erase "$(INTDIR)\gman.obj"
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-@erase "$(INTDIR)\h_ai.obj"
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-@erase "$(INTDIR)\h_battery.obj"
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-@erase "$(INTDIR)\h_cine.obj"
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-@erase "$(INTDIR)\h_cycler.obj"
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-@erase "$(INTDIR)\h_export.obj"
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-@erase "$(INTDIR)\handgrenade.obj"
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-@erase "$(INTDIR)\hassassin.obj"
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-@erase "$(INTDIR)\headcrab.obj"
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-@erase "$(INTDIR)\healthkit.obj"
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-@erase "$(INTDIR)\hgrunt.obj"
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-@erase "$(INTDIR)\hornet.obj"
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-@erase "$(INTDIR)\hornetgun.obj"
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-@erase "$(INTDIR)\houndeye.obj"
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-@erase "$(INTDIR)\ichthyosaur.obj"
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-@erase "$(INTDIR)\islave.obj"
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-@erase "$(INTDIR)\items.obj"
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-@erase "$(INTDIR)\leech.obj"
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-@erase "$(INTDIR)\lights.obj"
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-@erase "$(INTDIR)\maprules.obj"
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-@erase "$(INTDIR)\monstermaker.obj"
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-@erase "$(INTDIR)\monsters.obj"
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-@erase "$(INTDIR)\monsterstate.obj"
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-@erase "$(INTDIR)\mortar.obj"
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-@erase "$(INTDIR)\mp5.obj"
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-@erase "$(INTDIR)\multiplay_gamerules.obj"
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-@erase "$(INTDIR)\nihilanth.obj"
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-@erase "$(INTDIR)\nodes.obj"
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-@erase "$(INTDIR)\osprey.obj"
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-@erase "$(INTDIR)\pathcorner.obj"
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-@erase "$(INTDIR)\plane.obj"
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-@erase "$(INTDIR)\plats.obj"
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-@erase "$(INTDIR)\player.obj"
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-@erase "$(INTDIR)\pm_debug.obj"
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-@erase "$(INTDIR)\pm_math.obj"
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-@erase "$(INTDIR)\pm_shared.obj"
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-@erase "$(INTDIR)\python.obj"
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-@erase "$(INTDIR)\rat.obj"
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-@erase "$(INTDIR)\roach.obj"
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-@erase "$(INTDIR)\rpg.obj"
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-@erase "$(INTDIR)\satchel.obj"
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-@erase "$(INTDIR)\schedule.obj"
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-@erase "$(INTDIR)\scientist.obj"
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-@erase "$(INTDIR)\scripted.obj"
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-@erase "$(INTDIR)\shotgun.obj"
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-@erase "$(INTDIR)\singleplay_gamerules.obj"
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-@erase "$(INTDIR)\skill.obj"
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-@erase "$(INTDIR)\sound.obj"
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-@erase "$(INTDIR)\soundent.obj"
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-@erase "$(INTDIR)\spectator.obj"
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-@erase "$(INTDIR)\squadmonster.obj"
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-@erase "$(INTDIR)\squeakgrenade.obj"
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-@erase "$(INTDIR)\subs.obj"
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-@erase "$(INTDIR)\talkmonster.obj"
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-@erase "$(INTDIR)\teamplay_gamerules.obj"
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-@erase "$(INTDIR)\tempmonster.obj"
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-@erase "$(INTDIR)\tentacle.obj"
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-@erase "$(INTDIR)\triggers.obj"
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-@erase "$(INTDIR)\tripmine.obj"
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-@erase "$(INTDIR)\turret.obj"
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-@erase "$(INTDIR)\util.obj"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(INTDIR)\weapons.obj"
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-@erase "$(INTDIR)\world.obj"
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-@erase "$(INTDIR)\WXDEBUG.OBJ"
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-@erase "$(INTDIR)\xen.obj"
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-@erase "$(INTDIR)\zombie.obj"
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-@erase "$(OUTDIR)\hl.dll"
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-@erase "$(OUTDIR)\hl.exp"
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-@erase "$(OUTDIR)\hl.lib"
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-@erase "$(OUTDIR)\hl.map"
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-@erase "$(OUTDIR)\hl.pdb"
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-@erase ".\hl"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\engine" /I "..\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /YX /c
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# SUBTRACT CPP /Fr
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CPP_PROJ=/nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\engine" /I "..\common" /D\
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"NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D\
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"VALVE_DLL" /Fp"$(INTDIR)/hl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
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CPP_OBJS=.\Releasehl/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
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# ADD MTL /nologo /D "NDEBUG" /win32
|
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MTL_PROJ=/nologo /D "NDEBUG" /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
|
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# ADD BSC32 /nologo
|
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/hl.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def"
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# SUBTRACT LINK32 /profile
|
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
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/subsystem:windows /dll /incremental:no /pdb:"$(OUTDIR)/hl.pdb"\
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/map:"$(INTDIR)/hl.map" /debug /machine:I386 /def:".\hl.def"\
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/out:"$(OUTDIR)/hl.dll" /implib:"$(OUTDIR)/hl.lib"
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LINK32_OBJS= \
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"$(INTDIR)\aflock.obj" \
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"$(INTDIR)\agrunt.obj" \
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|
"$(INTDIR)\airtank.obj" \
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|
"$(INTDIR)\animating.obj" \
|
|
"$(INTDIR)\animation.obj" \
|
|
"$(INTDIR)\apache.obj" \
|
|
"$(INTDIR)\barnacle.obj" \
|
|
"$(INTDIR)\barney.obj" \
|
|
"$(INTDIR)\bigmomma.obj" \
|
|
"$(INTDIR)\bloater.obj" \
|
|
"$(INTDIR)\bmodels.obj" \
|
|
"$(INTDIR)\bullsquid.obj" \
|
|
"$(INTDIR)\buttons.obj" \
|
|
"$(INTDIR)\cbase.obj" \
|
|
"$(INTDIR)\client.obj" \
|
|
"$(INTDIR)\combat.obj" \
|
|
"$(INTDIR)\controller.obj" \
|
|
"$(INTDIR)\crossbow.obj" \
|
|
"$(INTDIR)\crowbar.obj" \
|
|
"$(INTDIR)\defaultai.obj" \
|
|
"$(INTDIR)\doors.obj" \
|
|
"$(INTDIR)\effects.obj" \
|
|
"$(INTDIR)\egon.obj" \
|
|
"$(INTDIR)\explode.obj" \
|
|
"$(INTDIR)\flyingmonster.obj" \
|
|
"$(INTDIR)\func_break.obj" \
|
|
"$(INTDIR)\func_tank.obj" \
|
|
"$(INTDIR)\game.obj" \
|
|
"$(INTDIR)\gamerules.obj" \
|
|
"$(INTDIR)\gargantua.obj" \
|
|
"$(INTDIR)\gauss.obj" \
|
|
"$(INTDIR)\genericmonster.obj" \
|
|
"$(INTDIR)\ggrenade.obj" \
|
|
"$(INTDIR)\globals.obj" \
|
|
"$(INTDIR)\glock.obj" \
|
|
"$(INTDIR)\gman.obj" \
|
|
"$(INTDIR)\h_ai.obj" \
|
|
"$(INTDIR)\h_battery.obj" \
|
|
"$(INTDIR)\h_cine.obj" \
|
|
"$(INTDIR)\h_cycler.obj" \
|
|
"$(INTDIR)\h_export.obj" \
|
|
"$(INTDIR)\handgrenade.obj" \
|
|
"$(INTDIR)\hassassin.obj" \
|
|
"$(INTDIR)\headcrab.obj" \
|
|
"$(INTDIR)\healthkit.obj" \
|
|
"$(INTDIR)\hgrunt.obj" \
|
|
"$(INTDIR)\hornet.obj" \
|
|
"$(INTDIR)\hornetgun.obj" \
|
|
"$(INTDIR)\houndeye.obj" \
|
|
"$(INTDIR)\ichthyosaur.obj" \
|
|
"$(INTDIR)\islave.obj" \
|
|
"$(INTDIR)\items.obj" \
|
|
"$(INTDIR)\leech.obj" \
|
|
"$(INTDIR)\lights.obj" \
|
|
"$(INTDIR)\maprules.obj" \
|
|
"$(INTDIR)\monstermaker.obj" \
|
|
"$(INTDIR)\monsters.obj" \
|
|
"$(INTDIR)\monsterstate.obj" \
|
|
"$(INTDIR)\mortar.obj" \
|
|
"$(INTDIR)\mp5.obj" \
|
|
"$(INTDIR)\multiplay_gamerules.obj" \
|
|
"$(INTDIR)\nihilanth.obj" \
|
|
"$(INTDIR)\nodes.obj" \
|
|
"$(INTDIR)\osprey.obj" \
|
|
"$(INTDIR)\pathcorner.obj" \
|
|
"$(INTDIR)\plane.obj" \
|
|
"$(INTDIR)\plats.obj" \
|
|
"$(INTDIR)\player.obj" \
|
|
"$(INTDIR)\pm_debug.obj" \
|
|
"$(INTDIR)\pm_math.obj" \
|
|
"$(INTDIR)\pm_shared.obj" \
|
|
"$(INTDIR)\python.obj" \
|
|
"$(INTDIR)\rat.obj" \
|
|
"$(INTDIR)\roach.obj" \
|
|
"$(INTDIR)\rpg.obj" \
|
|
"$(INTDIR)\satchel.obj" \
|
|
"$(INTDIR)\schedule.obj" \
|
|
"$(INTDIR)\scientist.obj" \
|
|
"$(INTDIR)\scripted.obj" \
|
|
"$(INTDIR)\shotgun.obj" \
|
|
"$(INTDIR)\singleplay_gamerules.obj" \
|
|
"$(INTDIR)\skill.obj" \
|
|
"$(INTDIR)\sound.obj" \
|
|
"$(INTDIR)\soundent.obj" \
|
|
"$(INTDIR)\spectator.obj" \
|
|
"$(INTDIR)\squadmonster.obj" \
|
|
"$(INTDIR)\squeakgrenade.obj" \
|
|
"$(INTDIR)\subs.obj" \
|
|
"$(INTDIR)\talkmonster.obj" \
|
|
"$(INTDIR)\teamplay_gamerules.obj" \
|
|
"$(INTDIR)\tempmonster.obj" \
|
|
"$(INTDIR)\tentacle.obj" \
|
|
"$(INTDIR)\triggers.obj" \
|
|
"$(INTDIR)\tripmine.obj" \
|
|
"$(INTDIR)\turret.obj" \
|
|
"$(INTDIR)\util.obj" \
|
|
"$(INTDIR)\weapons.obj" \
|
|
"$(INTDIR)\world.obj" \
|
|
"$(INTDIR)\WXDEBUG.OBJ" \
|
|
"$(INTDIR)\xen.obj" \
|
|
"$(INTDIR)\zombie.obj"
|
|
|
|
"$(OUTDIR)\hl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
# Begin Custom Build
|
|
TargetPath=.\Releasehl\hl.dll
|
|
TargetName=hl
|
|
InputPath=.\Releasehl\hl.dll
|
|
SOURCE=$(InputPath)
|
|
|
|
"$(TargetName)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(TargetPath) u:\quiver\valve\dlls
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "hl___Win"
|
|
# PROP BASE Intermediate_Dir "hl___Win"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "debughl"
|
|
# PROP Intermediate_Dir "debughl"
|
|
# PROP Target_Dir ""
|
|
OUTDIR=.\debughl
|
|
INTDIR=.\debughl
|
|
|
|
ALL : "$(OUTDIR)\hl.dll" "$(OUTDIR)\hl.bsc" "..\..\valve\dlls\hl.dll"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\aflock.obj"
|
|
-@erase "$(INTDIR)\aflock.sbr"
|
|
-@erase "$(INTDIR)\agrunt.obj"
|
|
-@erase "$(INTDIR)\agrunt.sbr"
|
|
-@erase "$(INTDIR)\airtank.obj"
|
|
-@erase "$(INTDIR)\airtank.sbr"
|
|
-@erase "$(INTDIR)\animating.obj"
|
|
-@erase "$(INTDIR)\animating.sbr"
|
|
-@erase "$(INTDIR)\animation.obj"
|
|
-@erase "$(INTDIR)\animation.sbr"
|
|
-@erase "$(INTDIR)\apache.obj"
|
|
-@erase "$(INTDIR)\apache.sbr"
|
|
-@erase "$(INTDIR)\barnacle.obj"
|
|
-@erase "$(INTDIR)\barnacle.sbr"
|
|
-@erase "$(INTDIR)\barney.obj"
|
|
-@erase "$(INTDIR)\barney.sbr"
|
|
-@erase "$(INTDIR)\bigmomma.obj"
|
|
-@erase "$(INTDIR)\bigmomma.sbr"
|
|
-@erase "$(INTDIR)\bloater.obj"
|
|
-@erase "$(INTDIR)\bloater.sbr"
|
|
-@erase "$(INTDIR)\bmodels.obj"
|
|
-@erase "$(INTDIR)\bmodels.sbr"
|
|
-@erase "$(INTDIR)\bullsquid.obj"
|
|
-@erase "$(INTDIR)\bullsquid.sbr"
|
|
-@erase "$(INTDIR)\buttons.obj"
|
|
-@erase "$(INTDIR)\buttons.sbr"
|
|
-@erase "$(INTDIR)\cbase.obj"
|
|
-@erase "$(INTDIR)\cbase.sbr"
|
|
-@erase "$(INTDIR)\client.obj"
|
|
-@erase "$(INTDIR)\client.sbr"
|
|
-@erase "$(INTDIR)\combat.obj"
|
|
-@erase "$(INTDIR)\combat.sbr"
|
|
-@erase "$(INTDIR)\controller.obj"
|
|
-@erase "$(INTDIR)\controller.sbr"
|
|
-@erase "$(INTDIR)\crossbow.obj"
|
|
-@erase "$(INTDIR)\crossbow.sbr"
|
|
-@erase "$(INTDIR)\crowbar.obj"
|
|
-@erase "$(INTDIR)\crowbar.sbr"
|
|
-@erase "$(INTDIR)\defaultai.obj"
|
|
-@erase "$(INTDIR)\defaultai.sbr"
|
|
-@erase "$(INTDIR)\doors.obj"
|
|
-@erase "$(INTDIR)\doors.sbr"
|
|
-@erase "$(INTDIR)\effects.obj"
|
|
-@erase "$(INTDIR)\effects.sbr"
|
|
-@erase "$(INTDIR)\egon.obj"
|
|
-@erase "$(INTDIR)\egon.sbr"
|
|
-@erase "$(INTDIR)\explode.obj"
|
|
-@erase "$(INTDIR)\explode.sbr"
|
|
-@erase "$(INTDIR)\flyingmonster.obj"
|
|
-@erase "$(INTDIR)\flyingmonster.sbr"
|
|
-@erase "$(INTDIR)\func_break.obj"
|
|
-@erase "$(INTDIR)\func_break.sbr"
|
|
-@erase "$(INTDIR)\func_tank.obj"
|
|
-@erase "$(INTDIR)\func_tank.sbr"
|
|
-@erase "$(INTDIR)\game.obj"
|
|
-@erase "$(INTDIR)\game.sbr"
|
|
-@erase "$(INTDIR)\gamerules.obj"
|
|
-@erase "$(INTDIR)\gamerules.sbr"
|
|
-@erase "$(INTDIR)\gargantua.obj"
|
|
-@erase "$(INTDIR)\gargantua.sbr"
|
|
-@erase "$(INTDIR)\gauss.obj"
|
|
-@erase "$(INTDIR)\gauss.sbr"
|
|
-@erase "$(INTDIR)\genericmonster.obj"
|
|
-@erase "$(INTDIR)\genericmonster.sbr"
|
|
-@erase "$(INTDIR)\ggrenade.obj"
|
|
-@erase "$(INTDIR)\ggrenade.sbr"
|
|
-@erase "$(INTDIR)\globals.obj"
|
|
-@erase "$(INTDIR)\globals.sbr"
|
|
-@erase "$(INTDIR)\glock.obj"
|
|
-@erase "$(INTDIR)\glock.sbr"
|
|
-@erase "$(INTDIR)\gman.obj"
|
|
-@erase "$(INTDIR)\gman.sbr"
|
|
-@erase "$(INTDIR)\h_ai.obj"
|
|
-@erase "$(INTDIR)\h_ai.sbr"
|
|
-@erase "$(INTDIR)\h_battery.obj"
|
|
-@erase "$(INTDIR)\h_battery.sbr"
|
|
-@erase "$(INTDIR)\h_cine.obj"
|
|
-@erase "$(INTDIR)\h_cine.sbr"
|
|
-@erase "$(INTDIR)\h_cycler.obj"
|
|
-@erase "$(INTDIR)\h_cycler.sbr"
|
|
-@erase "$(INTDIR)\h_export.obj"
|
|
-@erase "$(INTDIR)\h_export.sbr"
|
|
-@erase "$(INTDIR)\handgrenade.obj"
|
|
-@erase "$(INTDIR)\handgrenade.sbr"
|
|
-@erase "$(INTDIR)\hassassin.obj"
|
|
-@erase "$(INTDIR)\hassassin.sbr"
|
|
-@erase "$(INTDIR)\headcrab.obj"
|
|
-@erase "$(INTDIR)\headcrab.sbr"
|
|
-@erase "$(INTDIR)\healthkit.obj"
|
|
-@erase "$(INTDIR)\healthkit.sbr"
|
|
-@erase "$(INTDIR)\hgrunt.obj"
|
|
-@erase "$(INTDIR)\hgrunt.sbr"
|
|
-@erase "$(INTDIR)\hornet.obj"
|
|
-@erase "$(INTDIR)\hornet.sbr"
|
|
-@erase "$(INTDIR)\hornetgun.obj"
|
|
-@erase "$(INTDIR)\hornetgun.sbr"
|
|
-@erase "$(INTDIR)\houndeye.obj"
|
|
-@erase "$(INTDIR)\houndeye.sbr"
|
|
-@erase "$(INTDIR)\ichthyosaur.obj"
|
|
-@erase "$(INTDIR)\ichthyosaur.sbr"
|
|
-@erase "$(INTDIR)\islave.obj"
|
|
-@erase "$(INTDIR)\islave.sbr"
|
|
-@erase "$(INTDIR)\items.obj"
|
|
-@erase "$(INTDIR)\items.sbr"
|
|
-@erase "$(INTDIR)\leech.obj"
|
|
-@erase "$(INTDIR)\leech.sbr"
|
|
-@erase "$(INTDIR)\lights.obj"
|
|
-@erase "$(INTDIR)\lights.sbr"
|
|
-@erase "$(INTDIR)\maprules.obj"
|
|
-@erase "$(INTDIR)\maprules.sbr"
|
|
-@erase "$(INTDIR)\monstermaker.obj"
|
|
-@erase "$(INTDIR)\monstermaker.sbr"
|
|
-@erase "$(INTDIR)\monsters.obj"
|
|
-@erase "$(INTDIR)\monsters.sbr"
|
|
-@erase "$(INTDIR)\monsterstate.obj"
|
|
-@erase "$(INTDIR)\monsterstate.sbr"
|
|
-@erase "$(INTDIR)\mortar.obj"
|
|
-@erase "$(INTDIR)\mortar.sbr"
|
|
-@erase "$(INTDIR)\mp5.obj"
|
|
-@erase "$(INTDIR)\mp5.sbr"
|
|
-@erase "$(INTDIR)\multiplay_gamerules.obj"
|
|
-@erase "$(INTDIR)\multiplay_gamerules.sbr"
|
|
-@erase "$(INTDIR)\nihilanth.obj"
|
|
-@erase "$(INTDIR)\nihilanth.sbr"
|
|
-@erase "$(INTDIR)\nodes.obj"
|
|
-@erase "$(INTDIR)\nodes.sbr"
|
|
-@erase "$(INTDIR)\osprey.obj"
|
|
-@erase "$(INTDIR)\osprey.sbr"
|
|
-@erase "$(INTDIR)\pathcorner.obj"
|
|
-@erase "$(INTDIR)\pathcorner.sbr"
|
|
-@erase "$(INTDIR)\plane.obj"
|
|
-@erase "$(INTDIR)\plane.sbr"
|
|
-@erase "$(INTDIR)\plats.obj"
|
|
-@erase "$(INTDIR)\plats.sbr"
|
|
-@erase "$(INTDIR)\player.obj"
|
|
-@erase "$(INTDIR)\player.sbr"
|
|
-@erase "$(INTDIR)\pm_debug.obj"
|
|
-@erase "$(INTDIR)\pm_debug.sbr"
|
|
-@erase "$(INTDIR)\pm_math.obj"
|
|
-@erase "$(INTDIR)\pm_math.sbr"
|
|
-@erase "$(INTDIR)\pm_shared.obj"
|
|
-@erase "$(INTDIR)\pm_shared.sbr"
|
|
-@erase "$(INTDIR)\python.obj"
|
|
-@erase "$(INTDIR)\python.sbr"
|
|
-@erase "$(INTDIR)\rat.obj"
|
|
-@erase "$(INTDIR)\rat.sbr"
|
|
-@erase "$(INTDIR)\roach.obj"
|
|
-@erase "$(INTDIR)\roach.sbr"
|
|
-@erase "$(INTDIR)\rpg.obj"
|
|
-@erase "$(INTDIR)\rpg.sbr"
|
|
-@erase "$(INTDIR)\satchel.obj"
|
|
-@erase "$(INTDIR)\satchel.sbr"
|
|
-@erase "$(INTDIR)\schedule.obj"
|
|
-@erase "$(INTDIR)\schedule.sbr"
|
|
-@erase "$(INTDIR)\scientist.obj"
|
|
-@erase "$(INTDIR)\scientist.sbr"
|
|
-@erase "$(INTDIR)\scripted.obj"
|
|
-@erase "$(INTDIR)\scripted.sbr"
|
|
-@erase "$(INTDIR)\shotgun.obj"
|
|
-@erase "$(INTDIR)\shotgun.sbr"
|
|
-@erase "$(INTDIR)\singleplay_gamerules.obj"
|
|
-@erase "$(INTDIR)\singleplay_gamerules.sbr"
|
|
-@erase "$(INTDIR)\skill.obj"
|
|
-@erase "$(INTDIR)\skill.sbr"
|
|
-@erase "$(INTDIR)\sound.obj"
|
|
-@erase "$(INTDIR)\sound.sbr"
|
|
-@erase "$(INTDIR)\soundent.obj"
|
|
-@erase "$(INTDIR)\soundent.sbr"
|
|
-@erase "$(INTDIR)\spectator.obj"
|
|
-@erase "$(INTDIR)\spectator.sbr"
|
|
-@erase "$(INTDIR)\squadmonster.obj"
|
|
-@erase "$(INTDIR)\squadmonster.sbr"
|
|
-@erase "$(INTDIR)\squeakgrenade.obj"
|
|
-@erase "$(INTDIR)\squeakgrenade.sbr"
|
|
-@erase "$(INTDIR)\subs.obj"
|
|
-@erase "$(INTDIR)\subs.sbr"
|
|
-@erase "$(INTDIR)\talkmonster.obj"
|
|
-@erase "$(INTDIR)\talkmonster.sbr"
|
|
-@erase "$(INTDIR)\teamplay_gamerules.obj"
|
|
-@erase "$(INTDIR)\teamplay_gamerules.sbr"
|
|
-@erase "$(INTDIR)\tempmonster.obj"
|
|
-@erase "$(INTDIR)\tempmonster.sbr"
|
|
-@erase "$(INTDIR)\tentacle.obj"
|
|
-@erase "$(INTDIR)\tentacle.sbr"
|
|
-@erase "$(INTDIR)\triggers.obj"
|
|
-@erase "$(INTDIR)\triggers.sbr"
|
|
-@erase "$(INTDIR)\tripmine.obj"
|
|
-@erase "$(INTDIR)\tripmine.sbr"
|
|
-@erase "$(INTDIR)\turret.obj"
|
|
-@erase "$(INTDIR)\turret.sbr"
|
|
-@erase "$(INTDIR)\util.obj"
|
|
-@erase "$(INTDIR)\util.sbr"
|
|
-@erase "$(INTDIR)\vc40.idb"
|
|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase "$(INTDIR)\weapons.obj"
|
|
-@erase "$(INTDIR)\weapons.sbr"
|
|
-@erase "$(INTDIR)\world.obj"
|
|
-@erase "$(INTDIR)\world.sbr"
|
|
-@erase "$(INTDIR)\WXDEBUG.OBJ"
|
|
-@erase "$(INTDIR)\WXDEBUG.SBR"
|
|
-@erase "$(INTDIR)\xen.obj"
|
|
-@erase "$(INTDIR)\xen.sbr"
|
|
-@erase "$(INTDIR)\zombie.obj"
|
|
-@erase "$(INTDIR)\zombie.sbr"
|
|
-@erase "$(OUTDIR)\hl.bsc"
|
|
-@erase "$(OUTDIR)\hl.dll"
|
|
-@erase "$(OUTDIR)\hl.ilk"
|
|
-@erase "$(OUTDIR)\hl.pdb"
|
|
-@erase "..\..\valve\dlls\hl.dll"
|
|
-@erase ".\Debug\hl.exp"
|
|
-@erase ".\Debug\hl.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /I "..\engine" /I "..\common" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /c
|
|
CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /I "..\engine" /I "..\common" /D\
|
|
"_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D\
|
|
"VALVE_DLL" /FR"$(INTDIR)/" /Fp"$(INTDIR)/hl.pch" /YX /Fo"$(INTDIR)/"\
|
|
/Fd"$(INTDIR)/" /c
|
|
CPP_OBJS=.\debughl/
|
|
CPP_SBRS=.\debughl/
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /win32
|
|
MTL_PROJ=/nologo /D "_DEBUG" /win32
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/hl.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\aflock.sbr" \
|
|
"$(INTDIR)\agrunt.sbr" \
|
|
"$(INTDIR)\airtank.sbr" \
|
|
"$(INTDIR)\animating.sbr" \
|
|
"$(INTDIR)\animation.sbr" \
|
|
"$(INTDIR)\apache.sbr" \
|
|
"$(INTDIR)\barnacle.sbr" \
|
|
"$(INTDIR)\barney.sbr" \
|
|
"$(INTDIR)\bigmomma.sbr" \
|
|
"$(INTDIR)\bloater.sbr" \
|
|
"$(INTDIR)\bmodels.sbr" \
|
|
"$(INTDIR)\bullsquid.sbr" \
|
|
"$(INTDIR)\buttons.sbr" \
|
|
"$(INTDIR)\cbase.sbr" \
|
|
"$(INTDIR)\client.sbr" \
|
|
"$(INTDIR)\combat.sbr" \
|
|
"$(INTDIR)\controller.sbr" \
|
|
"$(INTDIR)\crossbow.sbr" \
|
|
"$(INTDIR)\crowbar.sbr" \
|
|
"$(INTDIR)\defaultai.sbr" \
|
|
"$(INTDIR)\doors.sbr" \
|
|
"$(INTDIR)\effects.sbr" \
|
|
"$(INTDIR)\egon.sbr" \
|
|
"$(INTDIR)\explode.sbr" \
|
|
"$(INTDIR)\flyingmonster.sbr" \
|
|
"$(INTDIR)\func_break.sbr" \
|
|
"$(INTDIR)\func_tank.sbr" \
|
|
"$(INTDIR)\game.sbr" \
|
|
"$(INTDIR)\gamerules.sbr" \
|
|
"$(INTDIR)\gargantua.sbr" \
|
|
"$(INTDIR)\gauss.sbr" \
|
|
"$(INTDIR)\genericmonster.sbr" \
|
|
"$(INTDIR)\ggrenade.sbr" \
|
|
"$(INTDIR)\globals.sbr" \
|
|
"$(INTDIR)\glock.sbr" \
|
|
"$(INTDIR)\gman.sbr" \
|
|
"$(INTDIR)\h_ai.sbr" \
|
|
"$(INTDIR)\h_battery.sbr" \
|
|
"$(INTDIR)\h_cine.sbr" \
|
|
"$(INTDIR)\h_cycler.sbr" \
|
|
"$(INTDIR)\h_export.sbr" \
|
|
"$(INTDIR)\handgrenade.sbr" \
|
|
"$(INTDIR)\hassassin.sbr" \
|
|
"$(INTDIR)\headcrab.sbr" \
|
|
"$(INTDIR)\healthkit.sbr" \
|
|
"$(INTDIR)\hgrunt.sbr" \
|
|
"$(INTDIR)\hornet.sbr" \
|
|
"$(INTDIR)\hornetgun.sbr" \
|
|
"$(INTDIR)\houndeye.sbr" \
|
|
"$(INTDIR)\ichthyosaur.sbr" \
|
|
"$(INTDIR)\islave.sbr" \
|
|
"$(INTDIR)\items.sbr" \
|
|
"$(INTDIR)\leech.sbr" \
|
|
"$(INTDIR)\lights.sbr" \
|
|
"$(INTDIR)\maprules.sbr" \
|
|
"$(INTDIR)\monstermaker.sbr" \
|
|
"$(INTDIR)\monsters.sbr" \
|
|
"$(INTDIR)\monsterstate.sbr" \
|
|
"$(INTDIR)\mortar.sbr" \
|
|
"$(INTDIR)\mp5.sbr" \
|
|
"$(INTDIR)\multiplay_gamerules.sbr" \
|
|
"$(INTDIR)\nihilanth.sbr" \
|
|
"$(INTDIR)\nodes.sbr" \
|
|
"$(INTDIR)\osprey.sbr" \
|
|
"$(INTDIR)\pathcorner.sbr" \
|
|
"$(INTDIR)\plane.sbr" \
|
|
"$(INTDIR)\plats.sbr" \
|
|
"$(INTDIR)\player.sbr" \
|
|
"$(INTDIR)\pm_debug.sbr" \
|
|
"$(INTDIR)\pm_math.sbr" \
|
|
"$(INTDIR)\pm_shared.sbr" \
|
|
"$(INTDIR)\python.sbr" \
|
|
"$(INTDIR)\rat.sbr" \
|
|
"$(INTDIR)\roach.sbr" \
|
|
"$(INTDIR)\rpg.sbr" \
|
|
"$(INTDIR)\satchel.sbr" \
|
|
"$(INTDIR)\schedule.sbr" \
|
|
"$(INTDIR)\scientist.sbr" \
|
|
"$(INTDIR)\scripted.sbr" \
|
|
"$(INTDIR)\shotgun.sbr" \
|
|
"$(INTDIR)\singleplay_gamerules.sbr" \
|
|
"$(INTDIR)\skill.sbr" \
|
|
"$(INTDIR)\sound.sbr" \
|
|
"$(INTDIR)\soundent.sbr" \
|
|
"$(INTDIR)\spectator.sbr" \
|
|
"$(INTDIR)\squadmonster.sbr" \
|
|
"$(INTDIR)\squeakgrenade.sbr" \
|
|
"$(INTDIR)\subs.sbr" \
|
|
"$(INTDIR)\talkmonster.sbr" \
|
|
"$(INTDIR)\teamplay_gamerules.sbr" \
|
|
"$(INTDIR)\tempmonster.sbr" \
|
|
"$(INTDIR)\tentacle.sbr" \
|
|
"$(INTDIR)\triggers.sbr" \
|
|
"$(INTDIR)\tripmine.sbr" \
|
|
"$(INTDIR)\turret.sbr" \
|
|
"$(INTDIR)\util.sbr" \
|
|
"$(INTDIR)\weapons.sbr" \
|
|
"$(INTDIR)\world.sbr" \
|
|
"$(INTDIR)\WXDEBUG.SBR" \
|
|
"$(INTDIR)\xen.sbr" \
|
|
"$(INTDIR)\zombie.sbr"
|
|
|
|
"$(OUTDIR)\hl.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
|
|
# ADD LINK32 user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def" /implib:"Debug/hl.lib"
|
|
# SUBTRACT LINK32 /profile
|
|
LINK32_FLAGS=user32.lib advapi32.lib /nologo /subsystem:windows /dll\
|
|
/incremental:yes /pdb:"$(OUTDIR)/hl.pdb" /debug /machine:I386 /def:".\hl.def"\
|
|
/out:"$(OUTDIR)/hl.dll" /implib:"Debug/hl.lib"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\aflock.obj" \
|
|
"$(INTDIR)\agrunt.obj" \
|
|
"$(INTDIR)\airtank.obj" \
|
|
"$(INTDIR)\animating.obj" \
|
|
"$(INTDIR)\animation.obj" \
|
|
"$(INTDIR)\apache.obj" \
|
|
"$(INTDIR)\barnacle.obj" \
|
|
"$(INTDIR)\barney.obj" \
|
|
"$(INTDIR)\bigmomma.obj" \
|
|
"$(INTDIR)\bloater.obj" \
|
|
"$(INTDIR)\bmodels.obj" \
|
|
"$(INTDIR)\bullsquid.obj" \
|
|
"$(INTDIR)\buttons.obj" \
|
|
"$(INTDIR)\cbase.obj" \
|
|
"$(INTDIR)\client.obj" \
|
|
"$(INTDIR)\combat.obj" \
|
|
"$(INTDIR)\controller.obj" \
|
|
"$(INTDIR)\crossbow.obj" \
|
|
"$(INTDIR)\crowbar.obj" \
|
|
"$(INTDIR)\defaultai.obj" \
|
|
"$(INTDIR)\doors.obj" \
|
|
"$(INTDIR)\effects.obj" \
|
|
"$(INTDIR)\egon.obj" \
|
|
"$(INTDIR)\explode.obj" \
|
|
"$(INTDIR)\flyingmonster.obj" \
|
|
"$(INTDIR)\func_break.obj" \
|
|
"$(INTDIR)\func_tank.obj" \
|
|
"$(INTDIR)\game.obj" \
|
|
"$(INTDIR)\gamerules.obj" \
|
|
"$(INTDIR)\gargantua.obj" \
|
|
"$(INTDIR)\gauss.obj" \
|
|
"$(INTDIR)\genericmonster.obj" \
|
|
"$(INTDIR)\ggrenade.obj" \
|
|
"$(INTDIR)\globals.obj" \
|
|
"$(INTDIR)\glock.obj" \
|
|
"$(INTDIR)\gman.obj" \
|
|
"$(INTDIR)\h_ai.obj" \
|
|
"$(INTDIR)\h_battery.obj" \
|
|
"$(INTDIR)\h_cine.obj" \
|
|
"$(INTDIR)\h_cycler.obj" \
|
|
"$(INTDIR)\h_export.obj" \
|
|
"$(INTDIR)\handgrenade.obj" \
|
|
"$(INTDIR)\hassassin.obj" \
|
|
"$(INTDIR)\headcrab.obj" \
|
|
"$(INTDIR)\healthkit.obj" \
|
|
"$(INTDIR)\hgrunt.obj" \
|
|
"$(INTDIR)\hornet.obj" \
|
|
"$(INTDIR)\hornetgun.obj" \
|
|
"$(INTDIR)\houndeye.obj" \
|
|
"$(INTDIR)\ichthyosaur.obj" \
|
|
"$(INTDIR)\islave.obj" \
|
|
"$(INTDIR)\items.obj" \
|
|
"$(INTDIR)\leech.obj" \
|
|
"$(INTDIR)\lights.obj" \
|
|
"$(INTDIR)\maprules.obj" \
|
|
"$(INTDIR)\monstermaker.obj" \
|
|
"$(INTDIR)\monsters.obj" \
|
|
"$(INTDIR)\monsterstate.obj" \
|
|
"$(INTDIR)\mortar.obj" \
|
|
"$(INTDIR)\mp5.obj" \
|
|
"$(INTDIR)\multiplay_gamerules.obj" \
|
|
"$(INTDIR)\nihilanth.obj" \
|
|
"$(INTDIR)\nodes.obj" \
|
|
"$(INTDIR)\osprey.obj" \
|
|
"$(INTDIR)\pathcorner.obj" \
|
|
"$(INTDIR)\plane.obj" \
|
|
"$(INTDIR)\plats.obj" \
|
|
"$(INTDIR)\player.obj" \
|
|
"$(INTDIR)\pm_debug.obj" \
|
|
"$(INTDIR)\pm_math.obj" \
|
|
"$(INTDIR)\pm_shared.obj" \
|
|
"$(INTDIR)\python.obj" \
|
|
"$(INTDIR)\rat.obj" \
|
|
"$(INTDIR)\roach.obj" \
|
|
"$(INTDIR)\rpg.obj" \
|
|
"$(INTDIR)\satchel.obj" \
|
|
"$(INTDIR)\schedule.obj" \
|
|
"$(INTDIR)\scientist.obj" \
|
|
"$(INTDIR)\scripted.obj" \
|
|
"$(INTDIR)\shotgun.obj" \
|
|
"$(INTDIR)\singleplay_gamerules.obj" \
|
|
"$(INTDIR)\skill.obj" \
|
|
"$(INTDIR)\sound.obj" \
|
|
"$(INTDIR)\soundent.obj" \
|
|
"$(INTDIR)\spectator.obj" \
|
|
"$(INTDIR)\squadmonster.obj" \
|
|
"$(INTDIR)\squeakgrenade.obj" \
|
|
"$(INTDIR)\subs.obj" \
|
|
"$(INTDIR)\talkmonster.obj" \
|
|
"$(INTDIR)\teamplay_gamerules.obj" \
|
|
"$(INTDIR)\tempmonster.obj" \
|
|
"$(INTDIR)\tentacle.obj" \
|
|
"$(INTDIR)\triggers.obj" \
|
|
"$(INTDIR)\tripmine.obj" \
|
|
"$(INTDIR)\turret.obj" \
|
|
"$(INTDIR)\util.obj" \
|
|
"$(INTDIR)\weapons.obj" \
|
|
"$(INTDIR)\world.obj" \
|
|
"$(INTDIR)\WXDEBUG.OBJ" \
|
|
"$(INTDIR)\xen.obj" \
|
|
"$(INTDIR)\zombie.obj"
|
|
|
|
"$(OUTDIR)\hl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
# Begin Custom Build - Copying to \quiver\valve\dlls
|
|
TargetDir=.\debughl
|
|
InputPath=.\debughl\hl.dll
|
|
SOURCE=$(InputPath)
|
|
|
|
"\quiver\valve\dlls\hl.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(TargetDir)\hl.dll \quiver\valve\dlls
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "hl___Win"
|
|
# PROP BASE Intermediate_Dir "hl___Win"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "Germany"
|
|
# PROP Intermediate_Dir "Germany"
|
|
# PROP Target_Dir ""
|
|
OUTDIR=.\Germany
|
|
INTDIR=.\Germany
|
|
|
|
ALL : "$(OUTDIR)\hl.dll" "$(OUTDIR)\hl.bsc" "..\..\valve\Germandlls\hl.dll"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\aflock.obj"
|
|
-@erase "$(INTDIR)\aflock.sbr"
|
|
-@erase "$(INTDIR)\agrunt.obj"
|
|
-@erase "$(INTDIR)\agrunt.sbr"
|
|
-@erase "$(INTDIR)\airtank.obj"
|
|
-@erase "$(INTDIR)\airtank.sbr"
|
|
-@erase "$(INTDIR)\animating.obj"
|
|
-@erase "$(INTDIR)\animating.sbr"
|
|
-@erase "$(INTDIR)\animation.obj"
|
|
-@erase "$(INTDIR)\animation.sbr"
|
|
-@erase "$(INTDIR)\apache.obj"
|
|
-@erase "$(INTDIR)\apache.sbr"
|
|
-@erase "$(INTDIR)\barnacle.obj"
|
|
-@erase "$(INTDIR)\barnacle.sbr"
|
|
-@erase "$(INTDIR)\barney.obj"
|
|
-@erase "$(INTDIR)\barney.sbr"
|
|
-@erase "$(INTDIR)\bigmomma.obj"
|
|
-@erase "$(INTDIR)\bigmomma.sbr"
|
|
-@erase "$(INTDIR)\bloater.obj"
|
|
-@erase "$(INTDIR)\bloater.sbr"
|
|
-@erase "$(INTDIR)\bmodels.obj"
|
|
-@erase "$(INTDIR)\bmodels.sbr"
|
|
-@erase "$(INTDIR)\bullsquid.obj"
|
|
-@erase "$(INTDIR)\bullsquid.sbr"
|
|
-@erase "$(INTDIR)\buttons.obj"
|
|
-@erase "$(INTDIR)\buttons.sbr"
|
|
-@erase "$(INTDIR)\cbase.obj"
|
|
-@erase "$(INTDIR)\cbase.sbr"
|
|
-@erase "$(INTDIR)\client.obj"
|
|
-@erase "$(INTDIR)\client.sbr"
|
|
-@erase "$(INTDIR)\combat.obj"
|
|
-@erase "$(INTDIR)\combat.sbr"
|
|
-@erase "$(INTDIR)\controller.obj"
|
|
-@erase "$(INTDIR)\controller.sbr"
|
|
-@erase "$(INTDIR)\crossbow.obj"
|
|
-@erase "$(INTDIR)\crossbow.sbr"
|
|
-@erase "$(INTDIR)\crowbar.obj"
|
|
-@erase "$(INTDIR)\crowbar.sbr"
|
|
-@erase "$(INTDIR)\defaultai.obj"
|
|
-@erase "$(INTDIR)\defaultai.sbr"
|
|
-@erase "$(INTDIR)\doors.obj"
|
|
-@erase "$(INTDIR)\doors.sbr"
|
|
-@erase "$(INTDIR)\effects.obj"
|
|
-@erase "$(INTDIR)\effects.sbr"
|
|
-@erase "$(INTDIR)\egon.obj"
|
|
-@erase "$(INTDIR)\egon.sbr"
|
|
-@erase "$(INTDIR)\explode.obj"
|
|
-@erase "$(INTDIR)\explode.sbr"
|
|
-@erase "$(INTDIR)\flyingmonster.obj"
|
|
-@erase "$(INTDIR)\flyingmonster.sbr"
|
|
-@erase "$(INTDIR)\func_break.obj"
|
|
-@erase "$(INTDIR)\func_break.sbr"
|
|
-@erase "$(INTDIR)\func_tank.obj"
|
|
-@erase "$(INTDIR)\func_tank.sbr"
|
|
-@erase "$(INTDIR)\game.obj"
|
|
-@erase "$(INTDIR)\game.sbr"
|
|
-@erase "$(INTDIR)\gamerules.obj"
|
|
-@erase "$(INTDIR)\gamerules.sbr"
|
|
-@erase "$(INTDIR)\gargantua.obj"
|
|
-@erase "$(INTDIR)\gargantua.sbr"
|
|
-@erase "$(INTDIR)\gauss.obj"
|
|
-@erase "$(INTDIR)\gauss.sbr"
|
|
-@erase "$(INTDIR)\genericmonster.obj"
|
|
-@erase "$(INTDIR)\genericmonster.sbr"
|
|
-@erase "$(INTDIR)\ggrenade.obj"
|
|
-@erase "$(INTDIR)\ggrenade.sbr"
|
|
-@erase "$(INTDIR)\globals.obj"
|
|
-@erase "$(INTDIR)\globals.sbr"
|
|
-@erase "$(INTDIR)\glock.obj"
|
|
-@erase "$(INTDIR)\glock.sbr"
|
|
-@erase "$(INTDIR)\gman.obj"
|
|
-@erase "$(INTDIR)\gman.sbr"
|
|
-@erase "$(INTDIR)\h_ai.obj"
|
|
-@erase "$(INTDIR)\h_ai.sbr"
|
|
-@erase "$(INTDIR)\h_battery.obj"
|
|
-@erase "$(INTDIR)\h_battery.sbr"
|
|
-@erase "$(INTDIR)\h_cine.obj"
|
|
-@erase "$(INTDIR)\h_cine.sbr"
|
|
-@erase "$(INTDIR)\h_cycler.obj"
|
|
-@erase "$(INTDIR)\h_cycler.sbr"
|
|
-@erase "$(INTDIR)\h_export.obj"
|
|
-@erase "$(INTDIR)\h_export.sbr"
|
|
-@erase "$(INTDIR)\handgrenade.obj"
|
|
-@erase "$(INTDIR)\handgrenade.sbr"
|
|
-@erase "$(INTDIR)\hassassin.obj"
|
|
-@erase "$(INTDIR)\hassassin.sbr"
|
|
-@erase "$(INTDIR)\headcrab.obj"
|
|
-@erase "$(INTDIR)\headcrab.sbr"
|
|
-@erase "$(INTDIR)\healthkit.obj"
|
|
-@erase "$(INTDIR)\healthkit.sbr"
|
|
-@erase "$(INTDIR)\hgrunt.obj"
|
|
-@erase "$(INTDIR)\hgrunt.sbr"
|
|
-@erase "$(INTDIR)\hornet.obj"
|
|
-@erase "$(INTDIR)\hornet.sbr"
|
|
-@erase "$(INTDIR)\hornetgun.obj"
|
|
-@erase "$(INTDIR)\hornetgun.sbr"
|
|
-@erase "$(INTDIR)\houndeye.obj"
|
|
-@erase "$(INTDIR)\houndeye.sbr"
|
|
-@erase "$(INTDIR)\ichthyosaur.obj"
|
|
-@erase "$(INTDIR)\ichthyosaur.sbr"
|
|
-@erase "$(INTDIR)\islave.obj"
|
|
-@erase "$(INTDIR)\islave.sbr"
|
|
-@erase "$(INTDIR)\items.obj"
|
|
-@erase "$(INTDIR)\items.sbr"
|
|
-@erase "$(INTDIR)\leech.obj"
|
|
-@erase "$(INTDIR)\leech.sbr"
|
|
-@erase "$(INTDIR)\lights.obj"
|
|
-@erase "$(INTDIR)\lights.sbr"
|
|
-@erase "$(INTDIR)\maprules.obj"
|
|
-@erase "$(INTDIR)\maprules.sbr"
|
|
-@erase "$(INTDIR)\monstermaker.obj"
|
|
-@erase "$(INTDIR)\monstermaker.sbr"
|
|
-@erase "$(INTDIR)\monsters.obj"
|
|
-@erase "$(INTDIR)\monsters.sbr"
|
|
-@erase "$(INTDIR)\monsterstate.obj"
|
|
-@erase "$(INTDIR)\monsterstate.sbr"
|
|
-@erase "$(INTDIR)\mortar.obj"
|
|
-@erase "$(INTDIR)\mortar.sbr"
|
|
-@erase "$(INTDIR)\mp5.obj"
|
|
-@erase "$(INTDIR)\mp5.sbr"
|
|
-@erase "$(INTDIR)\multiplay_gamerules.obj"
|
|
-@erase "$(INTDIR)\multiplay_gamerules.sbr"
|
|
-@erase "$(INTDIR)\nihilanth.obj"
|
|
-@erase "$(INTDIR)\nihilanth.sbr"
|
|
-@erase "$(INTDIR)\nodes.obj"
|
|
-@erase "$(INTDIR)\nodes.sbr"
|
|
-@erase "$(INTDIR)\osprey.obj"
|
|
-@erase "$(INTDIR)\osprey.sbr"
|
|
-@erase "$(INTDIR)\pathcorner.obj"
|
|
-@erase "$(INTDIR)\pathcorner.sbr"
|
|
-@erase "$(INTDIR)\plane.obj"
|
|
-@erase "$(INTDIR)\plane.sbr"
|
|
-@erase "$(INTDIR)\plats.obj"
|
|
-@erase "$(INTDIR)\plats.sbr"
|
|
-@erase "$(INTDIR)\player.obj"
|
|
-@erase "$(INTDIR)\player.sbr"
|
|
-@erase "$(INTDIR)\pm_debug.obj"
|
|
-@erase "$(INTDIR)\pm_debug.sbr"
|
|
-@erase "$(INTDIR)\pm_math.obj"
|
|
-@erase "$(INTDIR)\pm_math.sbr"
|
|
-@erase "$(INTDIR)\pm_shared.obj"
|
|
-@erase "$(INTDIR)\pm_shared.sbr"
|
|
-@erase "$(INTDIR)\python.obj"
|
|
-@erase "$(INTDIR)\python.sbr"
|
|
-@erase "$(INTDIR)\rat.obj"
|
|
-@erase "$(INTDIR)\rat.sbr"
|
|
-@erase "$(INTDIR)\roach.obj"
|
|
-@erase "$(INTDIR)\roach.sbr"
|
|
-@erase "$(INTDIR)\rpg.obj"
|
|
-@erase "$(INTDIR)\rpg.sbr"
|
|
-@erase "$(INTDIR)\satchel.obj"
|
|
-@erase "$(INTDIR)\satchel.sbr"
|
|
-@erase "$(INTDIR)\schedule.obj"
|
|
-@erase "$(INTDIR)\schedule.sbr"
|
|
-@erase "$(INTDIR)\scientist.obj"
|
|
-@erase "$(INTDIR)\scientist.sbr"
|
|
-@erase "$(INTDIR)\scripted.obj"
|
|
-@erase "$(INTDIR)\scripted.sbr"
|
|
-@erase "$(INTDIR)\shotgun.obj"
|
|
-@erase "$(INTDIR)\shotgun.sbr"
|
|
-@erase "$(INTDIR)\singleplay_gamerules.obj"
|
|
-@erase "$(INTDIR)\singleplay_gamerules.sbr"
|
|
-@erase "$(INTDIR)\skill.obj"
|
|
-@erase "$(INTDIR)\skill.sbr"
|
|
-@erase "$(INTDIR)\sound.obj"
|
|
-@erase "$(INTDIR)\sound.sbr"
|
|
-@erase "$(INTDIR)\soundent.obj"
|
|
-@erase "$(INTDIR)\soundent.sbr"
|
|
-@erase "$(INTDIR)\spectator.obj"
|
|
-@erase "$(INTDIR)\spectator.sbr"
|
|
-@erase "$(INTDIR)\squadmonster.obj"
|
|
-@erase "$(INTDIR)\squadmonster.sbr"
|
|
-@erase "$(INTDIR)\squeakgrenade.obj"
|
|
-@erase "$(INTDIR)\squeakgrenade.sbr"
|
|
-@erase "$(INTDIR)\subs.obj"
|
|
-@erase "$(INTDIR)\subs.sbr"
|
|
-@erase "$(INTDIR)\talkmonster.obj"
|
|
-@erase "$(INTDIR)\talkmonster.sbr"
|
|
-@erase "$(INTDIR)\teamplay_gamerules.obj"
|
|
-@erase "$(INTDIR)\teamplay_gamerules.sbr"
|
|
-@erase "$(INTDIR)\tempmonster.obj"
|
|
-@erase "$(INTDIR)\tempmonster.sbr"
|
|
-@erase "$(INTDIR)\tentacle.obj"
|
|
-@erase "$(INTDIR)\tentacle.sbr"
|
|
-@erase "$(INTDIR)\triggers.obj"
|
|
-@erase "$(INTDIR)\triggers.sbr"
|
|
-@erase "$(INTDIR)\tripmine.obj"
|
|
-@erase "$(INTDIR)\tripmine.sbr"
|
|
-@erase "$(INTDIR)\turret.obj"
|
|
-@erase "$(INTDIR)\turret.sbr"
|
|
-@erase "$(INTDIR)\util.obj"
|
|
-@erase "$(INTDIR)\util.sbr"
|
|
-@erase "$(INTDIR)\weapons.obj"
|
|
-@erase "$(INTDIR)\weapons.sbr"
|
|
-@erase "$(INTDIR)\world.obj"
|
|
-@erase "$(INTDIR)\world.sbr"
|
|
-@erase "$(INTDIR)\WXDEBUG.OBJ"
|
|
-@erase "$(INTDIR)\WXDEBUG.SBR"
|
|
-@erase "$(INTDIR)\xen.obj"
|
|
-@erase "$(INTDIR)\xen.sbr"
|
|
-@erase "$(INTDIR)\zombie.obj"
|
|
-@erase "$(INTDIR)\zombie.sbr"
|
|
-@erase "$(OUTDIR)\hl.bsc"
|
|
-@erase "$(OUTDIR)\hl.dll"
|
|
-@erase "$(OUTDIR)\hl.exp"
|
|
-@erase "$(OUTDIR)\hl.lib"
|
|
-@erase "..\..\valve\Germandlls\hl.dll"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\engine" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /c
|
|
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\engine" /I "..\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D "GERMANY" /FR /YX /c
|
|
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\engine" /I "..\common" /D "NDEBUG" /D\
|
|
"WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D\
|
|
"GERMANY" /FR"$(INTDIR)/" /Fp"$(INTDIR)/hl.pch" /YX /Fo"$(INTDIR)/" /c
|
|
CPP_OBJS=.\Germany/
|
|
CPP_SBRS=.\Germany/
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /win32
|
|
MTL_PROJ=/nologo /D "NDEBUG" /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/hl.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\aflock.sbr" \
|
|
"$(INTDIR)\agrunt.sbr" \
|
|
"$(INTDIR)\airtank.sbr" \
|
|
"$(INTDIR)\animating.sbr" \
|
|
"$(INTDIR)\animation.sbr" \
|
|
"$(INTDIR)\apache.sbr" \
|
|
"$(INTDIR)\barnacle.sbr" \
|
|
"$(INTDIR)\barney.sbr" \
|
|
"$(INTDIR)\bigmomma.sbr" \
|
|
"$(INTDIR)\bloater.sbr" \
|
|
"$(INTDIR)\bmodels.sbr" \
|
|
"$(INTDIR)\bullsquid.sbr" \
|
|
"$(INTDIR)\buttons.sbr" \
|
|
"$(INTDIR)\cbase.sbr" \
|
|
"$(INTDIR)\client.sbr" \
|
|
"$(INTDIR)\combat.sbr" \
|
|
"$(INTDIR)\controller.sbr" \
|
|
"$(INTDIR)\crossbow.sbr" \
|
|
"$(INTDIR)\crowbar.sbr" \
|
|
"$(INTDIR)\defaultai.sbr" \
|
|
"$(INTDIR)\doors.sbr" \
|
|
"$(INTDIR)\effects.sbr" \
|
|
"$(INTDIR)\egon.sbr" \
|
|
"$(INTDIR)\explode.sbr" \
|
|
"$(INTDIR)\flyingmonster.sbr" \
|
|
"$(INTDIR)\func_break.sbr" \
|
|
"$(INTDIR)\func_tank.sbr" \
|
|
"$(INTDIR)\game.sbr" \
|
|
"$(INTDIR)\gamerules.sbr" \
|
|
"$(INTDIR)\gargantua.sbr" \
|
|
"$(INTDIR)\gauss.sbr" \
|
|
"$(INTDIR)\genericmonster.sbr" \
|
|
"$(INTDIR)\ggrenade.sbr" \
|
|
"$(INTDIR)\globals.sbr" \
|
|
"$(INTDIR)\glock.sbr" \
|
|
"$(INTDIR)\gman.sbr" \
|
|
"$(INTDIR)\h_ai.sbr" \
|
|
"$(INTDIR)\h_battery.sbr" \
|
|
"$(INTDIR)\h_cine.sbr" \
|
|
"$(INTDIR)\h_cycler.sbr" \
|
|
"$(INTDIR)\h_export.sbr" \
|
|
"$(INTDIR)\handgrenade.sbr" \
|
|
"$(INTDIR)\hassassin.sbr" \
|
|
"$(INTDIR)\headcrab.sbr" \
|
|
"$(INTDIR)\healthkit.sbr" \
|
|
"$(INTDIR)\hgrunt.sbr" \
|
|
"$(INTDIR)\hornet.sbr" \
|
|
"$(INTDIR)\hornetgun.sbr" \
|
|
"$(INTDIR)\houndeye.sbr" \
|
|
"$(INTDIR)\ichthyosaur.sbr" \
|
|
"$(INTDIR)\islave.sbr" \
|
|
"$(INTDIR)\items.sbr" \
|
|
"$(INTDIR)\leech.sbr" \
|
|
"$(INTDIR)\lights.sbr" \
|
|
"$(INTDIR)\maprules.sbr" \
|
|
"$(INTDIR)\monstermaker.sbr" \
|
|
"$(INTDIR)\monsters.sbr" \
|
|
"$(INTDIR)\monsterstate.sbr" \
|
|
"$(INTDIR)\mortar.sbr" \
|
|
"$(INTDIR)\mp5.sbr" \
|
|
"$(INTDIR)\multiplay_gamerules.sbr" \
|
|
"$(INTDIR)\nihilanth.sbr" \
|
|
"$(INTDIR)\nodes.sbr" \
|
|
"$(INTDIR)\osprey.sbr" \
|
|
"$(INTDIR)\pathcorner.sbr" \
|
|
"$(INTDIR)\plane.sbr" \
|
|
"$(INTDIR)\plats.sbr" \
|
|
"$(INTDIR)\player.sbr" \
|
|
"$(INTDIR)\pm_debug.sbr" \
|
|
"$(INTDIR)\pm_math.sbr" \
|
|
"$(INTDIR)\pm_shared.sbr" \
|
|
"$(INTDIR)\python.sbr" \
|
|
"$(INTDIR)\rat.sbr" \
|
|
"$(INTDIR)\roach.sbr" \
|
|
"$(INTDIR)\rpg.sbr" \
|
|
"$(INTDIR)\satchel.sbr" \
|
|
"$(INTDIR)\schedule.sbr" \
|
|
"$(INTDIR)\scientist.sbr" \
|
|
"$(INTDIR)\scripted.sbr" \
|
|
"$(INTDIR)\shotgun.sbr" \
|
|
"$(INTDIR)\singleplay_gamerules.sbr" \
|
|
"$(INTDIR)\skill.sbr" \
|
|
"$(INTDIR)\sound.sbr" \
|
|
"$(INTDIR)\soundent.sbr" \
|
|
"$(INTDIR)\spectator.sbr" \
|
|
"$(INTDIR)\squadmonster.sbr" \
|
|
"$(INTDIR)\squeakgrenade.sbr" \
|
|
"$(INTDIR)\subs.sbr" \
|
|
"$(INTDIR)\talkmonster.sbr" \
|
|
"$(INTDIR)\teamplay_gamerules.sbr" \
|
|
"$(INTDIR)\tempmonster.sbr" \
|
|
"$(INTDIR)\tentacle.sbr" \
|
|
"$(INTDIR)\triggers.sbr" \
|
|
"$(INTDIR)\tripmine.sbr" \
|
|
"$(INTDIR)\turret.sbr" \
|
|
"$(INTDIR)\util.sbr" \
|
|
"$(INTDIR)\weapons.sbr" \
|
|
"$(INTDIR)\world.sbr" \
|
|
"$(INTDIR)\WXDEBUG.SBR" \
|
|
"$(INTDIR)\xen.sbr" \
|
|
"$(INTDIR)\zombie.sbr"
|
|
|
|
"$(OUTDIR)\hl.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /def:".\hl.def"
|
|
# SUBTRACT BASE LINK32 /profile
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /def:".\hl.def"
|
|
# SUBTRACT LINK32 /profile
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
|
|
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
|
|
odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
|
|
/pdb:"$(OUTDIR)/hl.pdb" /machine:I386 /def:".\hl.def" /out:"$(OUTDIR)/hl.dll"\
|
|
/implib:"$(OUTDIR)/hl.lib"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\aflock.obj" \
|
|
"$(INTDIR)\agrunt.obj" \
|
|
"$(INTDIR)\airtank.obj" \
|
|
"$(INTDIR)\animating.obj" \
|
|
"$(INTDIR)\animation.obj" \
|
|
"$(INTDIR)\apache.obj" \
|
|
"$(INTDIR)\barnacle.obj" \
|
|
"$(INTDIR)\barney.obj" \
|
|
"$(INTDIR)\bigmomma.obj" \
|
|
"$(INTDIR)\bloater.obj" \
|
|
"$(INTDIR)\bmodels.obj" \
|
|
"$(INTDIR)\bullsquid.obj" \
|
|
"$(INTDIR)\buttons.obj" \
|
|
"$(INTDIR)\cbase.obj" \
|
|
"$(INTDIR)\client.obj" \
|
|
"$(INTDIR)\combat.obj" \
|
|
"$(INTDIR)\controller.obj" \
|
|
"$(INTDIR)\crossbow.obj" \
|
|
"$(INTDIR)\crowbar.obj" \
|
|
"$(INTDIR)\defaultai.obj" \
|
|
"$(INTDIR)\doors.obj" \
|
|
"$(INTDIR)\effects.obj" \
|
|
"$(INTDIR)\egon.obj" \
|
|
"$(INTDIR)\explode.obj" \
|
|
"$(INTDIR)\flyingmonster.obj" \
|
|
"$(INTDIR)\func_break.obj" \
|
|
"$(INTDIR)\func_tank.obj" \
|
|
"$(INTDIR)\game.obj" \
|
|
"$(INTDIR)\gamerules.obj" \
|
|
"$(INTDIR)\gargantua.obj" \
|
|
"$(INTDIR)\gauss.obj" \
|
|
"$(INTDIR)\genericmonster.obj" \
|
|
"$(INTDIR)\ggrenade.obj" \
|
|
"$(INTDIR)\globals.obj" \
|
|
"$(INTDIR)\glock.obj" \
|
|
"$(INTDIR)\gman.obj" \
|
|
"$(INTDIR)\h_ai.obj" \
|
|
"$(INTDIR)\h_battery.obj" \
|
|
"$(INTDIR)\h_cine.obj" \
|
|
"$(INTDIR)\h_cycler.obj" \
|
|
"$(INTDIR)\h_export.obj" \
|
|
"$(INTDIR)\handgrenade.obj" \
|
|
"$(INTDIR)\hassassin.obj" \
|
|
"$(INTDIR)\headcrab.obj" \
|
|
"$(INTDIR)\healthkit.obj" \
|
|
"$(INTDIR)\hgrunt.obj" \
|
|
"$(INTDIR)\hornet.obj" \
|
|
"$(INTDIR)\hornetgun.obj" \
|
|
"$(INTDIR)\houndeye.obj" \
|
|
"$(INTDIR)\ichthyosaur.obj" \
|
|
"$(INTDIR)\islave.obj" \
|
|
"$(INTDIR)\items.obj" \
|
|
"$(INTDIR)\leech.obj" \
|
|
"$(INTDIR)\lights.obj" \
|
|
"$(INTDIR)\maprules.obj" \
|
|
"$(INTDIR)\monstermaker.obj" \
|
|
"$(INTDIR)\monsters.obj" \
|
|
"$(INTDIR)\monsterstate.obj" \
|
|
"$(INTDIR)\mortar.obj" \
|
|
"$(INTDIR)\mp5.obj" \
|
|
"$(INTDIR)\multiplay_gamerules.obj" \
|
|
"$(INTDIR)\nihilanth.obj" \
|
|
"$(INTDIR)\nodes.obj" \
|
|
"$(INTDIR)\osprey.obj" \
|
|
"$(INTDIR)\pathcorner.obj" \
|
|
"$(INTDIR)\plane.obj" \
|
|
"$(INTDIR)\plats.obj" \
|
|
"$(INTDIR)\player.obj" \
|
|
"$(INTDIR)\pm_debug.obj" \
|
|
"$(INTDIR)\pm_math.obj" \
|
|
"$(INTDIR)\pm_shared.obj" \
|
|
"$(INTDIR)\python.obj" \
|
|
"$(INTDIR)\rat.obj" \
|
|
"$(INTDIR)\roach.obj" \
|
|
"$(INTDIR)\rpg.obj" \
|
|
"$(INTDIR)\satchel.obj" \
|
|
"$(INTDIR)\schedule.obj" \
|
|
"$(INTDIR)\scientist.obj" \
|
|
"$(INTDIR)\scripted.obj" \
|
|
"$(INTDIR)\shotgun.obj" \
|
|
"$(INTDIR)\singleplay_gamerules.obj" \
|
|
"$(INTDIR)\skill.obj" \
|
|
"$(INTDIR)\sound.obj" \
|
|
"$(INTDIR)\soundent.obj" \
|
|
"$(INTDIR)\spectator.obj" \
|
|
"$(INTDIR)\squadmonster.obj" \
|
|
"$(INTDIR)\squeakgrenade.obj" \
|
|
"$(INTDIR)\subs.obj" \
|
|
"$(INTDIR)\talkmonster.obj" \
|
|
"$(INTDIR)\teamplay_gamerules.obj" \
|
|
"$(INTDIR)\tempmonster.obj" \
|
|
"$(INTDIR)\tentacle.obj" \
|
|
"$(INTDIR)\triggers.obj" \
|
|
"$(INTDIR)\tripmine.obj" \
|
|
"$(INTDIR)\turret.obj" \
|
|
"$(INTDIR)\util.obj" \
|
|
"$(INTDIR)\weapons.obj" \
|
|
"$(INTDIR)\world.obj" \
|
|
"$(INTDIR)\WXDEBUG.OBJ" \
|
|
"$(INTDIR)\xen.obj" \
|
|
"$(INTDIR)\zombie.obj"
|
|
|
|
"$(OUTDIR)\hl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
# Begin Custom Build - Copying to \quiver\valve\dlls
|
|
TargetDir=.\Germany
|
|
InputPath=.\Germany\hl.dll
|
|
SOURCE=$(InputPath)
|
|
|
|
"\quiver\valve\Germandlls\hl.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(TargetDir)\hl.dll \quiver\valve\Germandlls
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "hl___Win"
|
|
# PROP BASE Intermediate_Dir "hl___Win"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "Profilehl"
|
|
# PROP Intermediate_Dir "Profilehl"
|
|
# PROP Target_Dir ""
|
|
OUTDIR=.\Profilehl
|
|
INTDIR=.\Profilehl
|
|
|
|
ALL : "$(OUTDIR)\hl.dll" "..\..\valve\dlls\hl.dll" "..\..\valve\dlls\hl.map"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\aflock.obj"
|
|
-@erase "$(INTDIR)\agrunt.obj"
|
|
-@erase "$(INTDIR)\airtank.obj"
|
|
-@erase "$(INTDIR)\animating.obj"
|
|
-@erase "$(INTDIR)\animation.obj"
|
|
-@erase "$(INTDIR)\apache.obj"
|
|
-@erase "$(INTDIR)\barnacle.obj"
|
|
-@erase "$(INTDIR)\barney.obj"
|
|
-@erase "$(INTDIR)\bigmomma.obj"
|
|
-@erase "$(INTDIR)\bloater.obj"
|
|
-@erase "$(INTDIR)\bmodels.obj"
|
|
-@erase "$(INTDIR)\bullsquid.obj"
|
|
-@erase "$(INTDIR)\buttons.obj"
|
|
-@erase "$(INTDIR)\cbase.obj"
|
|
-@erase "$(INTDIR)\client.obj"
|
|
-@erase "$(INTDIR)\combat.obj"
|
|
-@erase "$(INTDIR)\controller.obj"
|
|
-@erase "$(INTDIR)\crossbow.obj"
|
|
-@erase "$(INTDIR)\crowbar.obj"
|
|
-@erase "$(INTDIR)\defaultai.obj"
|
|
-@erase "$(INTDIR)\doors.obj"
|
|
-@erase "$(INTDIR)\effects.obj"
|
|
-@erase "$(INTDIR)\egon.obj"
|
|
-@erase "$(INTDIR)\explode.obj"
|
|
-@erase "$(INTDIR)\flyingmonster.obj"
|
|
-@erase "$(INTDIR)\func_break.obj"
|
|
-@erase "$(INTDIR)\func_tank.obj"
|
|
-@erase "$(INTDIR)\game.obj"
|
|
-@erase "$(INTDIR)\gamerules.obj"
|
|
-@erase "$(INTDIR)\gargantua.obj"
|
|
-@erase "$(INTDIR)\gauss.obj"
|
|
-@erase "$(INTDIR)\genericmonster.obj"
|
|
-@erase "$(INTDIR)\ggrenade.obj"
|
|
-@erase "$(INTDIR)\globals.obj"
|
|
-@erase "$(INTDIR)\glock.obj"
|
|
-@erase "$(INTDIR)\gman.obj"
|
|
-@erase "$(INTDIR)\h_ai.obj"
|
|
-@erase "$(INTDIR)\h_battery.obj"
|
|
-@erase "$(INTDIR)\h_cine.obj"
|
|
-@erase "$(INTDIR)\h_cycler.obj"
|
|
-@erase "$(INTDIR)\h_export.obj"
|
|
-@erase "$(INTDIR)\handgrenade.obj"
|
|
-@erase "$(INTDIR)\hassassin.obj"
|
|
-@erase "$(INTDIR)\headcrab.obj"
|
|
-@erase "$(INTDIR)\healthkit.obj"
|
|
-@erase "$(INTDIR)\hgrunt.obj"
|
|
-@erase "$(INTDIR)\hornet.obj"
|
|
-@erase "$(INTDIR)\hornetgun.obj"
|
|
-@erase "$(INTDIR)\houndeye.obj"
|
|
-@erase "$(INTDIR)\ichthyosaur.obj"
|
|
-@erase "$(INTDIR)\islave.obj"
|
|
-@erase "$(INTDIR)\items.obj"
|
|
-@erase "$(INTDIR)\leech.obj"
|
|
-@erase "$(INTDIR)\lights.obj"
|
|
-@erase "$(INTDIR)\maprules.obj"
|
|
-@erase "$(INTDIR)\monstermaker.obj"
|
|
-@erase "$(INTDIR)\monsters.obj"
|
|
-@erase "$(INTDIR)\monsterstate.obj"
|
|
-@erase "$(INTDIR)\mortar.obj"
|
|
-@erase "$(INTDIR)\mp5.obj"
|
|
-@erase "$(INTDIR)\multiplay_gamerules.obj"
|
|
-@erase "$(INTDIR)\nihilanth.obj"
|
|
-@erase "$(INTDIR)\nodes.obj"
|
|
-@erase "$(INTDIR)\osprey.obj"
|
|
-@erase "$(INTDIR)\pathcorner.obj"
|
|
-@erase "$(INTDIR)\plane.obj"
|
|
-@erase "$(INTDIR)\plats.obj"
|
|
-@erase "$(INTDIR)\player.obj"
|
|
-@erase "$(INTDIR)\pm_debug.obj"
|
|
-@erase "$(INTDIR)\pm_math.obj"
|
|
-@erase "$(INTDIR)\pm_shared.obj"
|
|
-@erase "$(INTDIR)\python.obj"
|
|
-@erase "$(INTDIR)\rat.obj"
|
|
-@erase "$(INTDIR)\roach.obj"
|
|
-@erase "$(INTDIR)\rpg.obj"
|
|
-@erase "$(INTDIR)\satchel.obj"
|
|
-@erase "$(INTDIR)\schedule.obj"
|
|
-@erase "$(INTDIR)\scientist.obj"
|
|
-@erase "$(INTDIR)\scripted.obj"
|
|
-@erase "$(INTDIR)\shotgun.obj"
|
|
-@erase "$(INTDIR)\singleplay_gamerules.obj"
|
|
-@erase "$(INTDIR)\skill.obj"
|
|
-@erase "$(INTDIR)\sound.obj"
|
|
-@erase "$(INTDIR)\soundent.obj"
|
|
-@erase "$(INTDIR)\spectator.obj"
|
|
-@erase "$(INTDIR)\squadmonster.obj"
|
|
-@erase "$(INTDIR)\squeakgrenade.obj"
|
|
-@erase "$(INTDIR)\subs.obj"
|
|
-@erase "$(INTDIR)\talkmonster.obj"
|
|
-@erase "$(INTDIR)\teamplay_gamerules.obj"
|
|
-@erase "$(INTDIR)\tempmonster.obj"
|
|
-@erase "$(INTDIR)\tentacle.obj"
|
|
-@erase "$(INTDIR)\triggers.obj"
|
|
-@erase "$(INTDIR)\tripmine.obj"
|
|
-@erase "$(INTDIR)\turret.obj"
|
|
-@erase "$(INTDIR)\util.obj"
|
|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase "$(INTDIR)\weapons.obj"
|
|
-@erase "$(INTDIR)\world.obj"
|
|
-@erase "$(INTDIR)\WXDEBUG.OBJ"
|
|
-@erase "$(INTDIR)\xen.obj"
|
|
-@erase "$(INTDIR)\zombie.obj"
|
|
-@erase "$(OUTDIR)\hl.dll"
|
|
-@erase "$(OUTDIR)\hl.exp"
|
|
-@erase "$(OUTDIR)\hl.lib"
|
|
-@erase "..\..\valve\dlls\hl.dll"
|
|
-@erase "..\..\valve\dlls\hl.map"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
# ADD BASE CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\engine" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /YX /c
|
|
# SUBTRACT BASE CPP /Fr
|
|
# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\engine" /I "..\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /YX /c
|
|
# SUBTRACT CPP /Fr
|
|
CPP_PROJ=/nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\engine" /I "..\common" /D\
|
|
"NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D\
|
|
"VALVE_DLL" /Fp"$(INTDIR)/hl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
|
|
CPP_OBJS=.\Profilehl/
|
|
CPP_SBRS=.\.
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /win32
|
|
MTL_PROJ=/nologo /D "NDEBUG" /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/hl.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def"
|
|
# SUBTRACT BASE LINK32 /profile
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386 /def:".\hl.def"
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
|
|
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
|
|
/subsystem:windows /dll /profile /debug /machine:I386 /def:".\hl.def"\
|
|
/out:"$(OUTDIR)/hl.dll" /implib:"$(OUTDIR)/hl.lib"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\aflock.obj" \
|
|
"$(INTDIR)\agrunt.obj" \
|
|
"$(INTDIR)\airtank.obj" \
|
|
"$(INTDIR)\animating.obj" \
|
|
"$(INTDIR)\animation.obj" \
|
|
"$(INTDIR)\apache.obj" \
|
|
"$(INTDIR)\barnacle.obj" \
|
|
"$(INTDIR)\barney.obj" \
|
|
"$(INTDIR)\bigmomma.obj" \
|
|
"$(INTDIR)\bloater.obj" \
|
|
"$(INTDIR)\bmodels.obj" \
|
|
"$(INTDIR)\bullsquid.obj" \
|
|
"$(INTDIR)\buttons.obj" \
|
|
"$(INTDIR)\cbase.obj" \
|
|
"$(INTDIR)\client.obj" \
|
|
"$(INTDIR)\combat.obj" \
|
|
"$(INTDIR)\controller.obj" \
|
|
"$(INTDIR)\crossbow.obj" \
|
|
"$(INTDIR)\crowbar.obj" \
|
|
"$(INTDIR)\defaultai.obj" \
|
|
"$(INTDIR)\doors.obj" \
|
|
"$(INTDIR)\effects.obj" \
|
|
"$(INTDIR)\egon.obj" \
|
|
"$(INTDIR)\explode.obj" \
|
|
"$(INTDIR)\flyingmonster.obj" \
|
|
"$(INTDIR)\func_break.obj" \
|
|
"$(INTDIR)\func_tank.obj" \
|
|
"$(INTDIR)\game.obj" \
|
|
"$(INTDIR)\gamerules.obj" \
|
|
"$(INTDIR)\gargantua.obj" \
|
|
"$(INTDIR)\gauss.obj" \
|
|
"$(INTDIR)\genericmonster.obj" \
|
|
"$(INTDIR)\ggrenade.obj" \
|
|
"$(INTDIR)\globals.obj" \
|
|
"$(INTDIR)\glock.obj" \
|
|
"$(INTDIR)\gman.obj" \
|
|
"$(INTDIR)\h_ai.obj" \
|
|
"$(INTDIR)\h_battery.obj" \
|
|
"$(INTDIR)\h_cine.obj" \
|
|
"$(INTDIR)\h_cycler.obj" \
|
|
"$(INTDIR)\h_export.obj" \
|
|
"$(INTDIR)\handgrenade.obj" \
|
|
"$(INTDIR)\hassassin.obj" \
|
|
"$(INTDIR)\headcrab.obj" \
|
|
"$(INTDIR)\healthkit.obj" \
|
|
"$(INTDIR)\hgrunt.obj" \
|
|
"$(INTDIR)\hornet.obj" \
|
|
"$(INTDIR)\hornetgun.obj" \
|
|
"$(INTDIR)\houndeye.obj" \
|
|
"$(INTDIR)\ichthyosaur.obj" \
|
|
"$(INTDIR)\islave.obj" \
|
|
"$(INTDIR)\items.obj" \
|
|
"$(INTDIR)\leech.obj" \
|
|
"$(INTDIR)\lights.obj" \
|
|
"$(INTDIR)\maprules.obj" \
|
|
"$(INTDIR)\monstermaker.obj" \
|
|
"$(INTDIR)\monsters.obj" \
|
|
"$(INTDIR)\monsterstate.obj" \
|
|
"$(INTDIR)\mortar.obj" \
|
|
"$(INTDIR)\mp5.obj" \
|
|
"$(INTDIR)\multiplay_gamerules.obj" \
|
|
"$(INTDIR)\nihilanth.obj" \
|
|
"$(INTDIR)\nodes.obj" \
|
|
"$(INTDIR)\osprey.obj" \
|
|
"$(INTDIR)\pathcorner.obj" \
|
|
"$(INTDIR)\plane.obj" \
|
|
"$(INTDIR)\plats.obj" \
|
|
"$(INTDIR)\player.obj" \
|
|
"$(INTDIR)\pm_debug.obj" \
|
|
"$(INTDIR)\pm_math.obj" \
|
|
"$(INTDIR)\pm_shared.obj" \
|
|
"$(INTDIR)\python.obj" \
|
|
"$(INTDIR)\rat.obj" \
|
|
"$(INTDIR)\roach.obj" \
|
|
"$(INTDIR)\rpg.obj" \
|
|
"$(INTDIR)\satchel.obj" \
|
|
"$(INTDIR)\schedule.obj" \
|
|
"$(INTDIR)\scientist.obj" \
|
|
"$(INTDIR)\scripted.obj" \
|
|
"$(INTDIR)\shotgun.obj" \
|
|
"$(INTDIR)\singleplay_gamerules.obj" \
|
|
"$(INTDIR)\skill.obj" \
|
|
"$(INTDIR)\sound.obj" \
|
|
"$(INTDIR)\soundent.obj" \
|
|
"$(INTDIR)\spectator.obj" \
|
|
"$(INTDIR)\squadmonster.obj" \
|
|
"$(INTDIR)\squeakgrenade.obj" \
|
|
"$(INTDIR)\subs.obj" \
|
|
"$(INTDIR)\talkmonster.obj" \
|
|
"$(INTDIR)\teamplay_gamerules.obj" \
|
|
"$(INTDIR)\tempmonster.obj" \
|
|
"$(INTDIR)\tentacle.obj" \
|
|
"$(INTDIR)\triggers.obj" \
|
|
"$(INTDIR)\tripmine.obj" \
|
|
"$(INTDIR)\turret.obj" \
|
|
"$(INTDIR)\util.obj" \
|
|
"$(INTDIR)\weapons.obj" \
|
|
"$(INTDIR)\world.obj" \
|
|
"$(INTDIR)\WXDEBUG.OBJ" \
|
|
"$(INTDIR)\xen.obj" \
|
|
"$(INTDIR)\zombie.obj"
|
|
|
|
"$(OUTDIR)\hl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
# Begin Custom Build - Copying to \quiver\valve\dlls
|
|
TargetDir=.\Profilehl
|
|
InputPath=.\Profilehl\hl.dll
|
|
SOURCE=$(InputPath)
|
|
|
|
BuildCmds= \
|
|
copy $(TargetDir)\hl.dll \quiver\valve\dlls \
|
|
copy $(TargetDir)\hl.map \quiver\valve\dlls \
|
|
|
|
|
|
"\quiver\valve\dlls\hl.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"\quiver\valve\dlls\hl.map" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "hl___Win"
|
|
# PROP BASE Intermediate_Dir "hl___Win"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "HLDEMO"
|
|
# PROP Intermediate_Dir "HLDEMO"
|
|
# PROP Target_Dir ""
|
|
OUTDIR=.\HLDEMO
|
|
INTDIR=.\HLDEMO
|
|
# Begin Custom Macros
|
|
TargetName=hl
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\hl.dll" ".\hl"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\aflock.obj"
|
|
-@erase "$(INTDIR)\agrunt.obj"
|
|
-@erase "$(INTDIR)\airtank.obj"
|
|
-@erase "$(INTDIR)\animating.obj"
|
|
-@erase "$(INTDIR)\animation.obj"
|
|
-@erase "$(INTDIR)\apache.obj"
|
|
-@erase "$(INTDIR)\barnacle.obj"
|
|
-@erase "$(INTDIR)\barney.obj"
|
|
-@erase "$(INTDIR)\bigmomma.obj"
|
|
-@erase "$(INTDIR)\bloater.obj"
|
|
-@erase "$(INTDIR)\bmodels.obj"
|
|
-@erase "$(INTDIR)\bullsquid.obj"
|
|
-@erase "$(INTDIR)\buttons.obj"
|
|
-@erase "$(INTDIR)\cbase.obj"
|
|
-@erase "$(INTDIR)\client.obj"
|
|
-@erase "$(INTDIR)\combat.obj"
|
|
-@erase "$(INTDIR)\controller.obj"
|
|
-@erase "$(INTDIR)\crossbow.obj"
|
|
-@erase "$(INTDIR)\crowbar.obj"
|
|
-@erase "$(INTDIR)\defaultai.obj"
|
|
-@erase "$(INTDIR)\doors.obj"
|
|
-@erase "$(INTDIR)\effects.obj"
|
|
-@erase "$(INTDIR)\egon.obj"
|
|
-@erase "$(INTDIR)\explode.obj"
|
|
-@erase "$(INTDIR)\flyingmonster.obj"
|
|
-@erase "$(INTDIR)\func_break.obj"
|
|
-@erase "$(INTDIR)\func_tank.obj"
|
|
-@erase "$(INTDIR)\game.obj"
|
|
-@erase "$(INTDIR)\gamerules.obj"
|
|
-@erase "$(INTDIR)\gargantua.obj"
|
|
-@erase "$(INTDIR)\gauss.obj"
|
|
-@erase "$(INTDIR)\genericmonster.obj"
|
|
-@erase "$(INTDIR)\ggrenade.obj"
|
|
-@erase "$(INTDIR)\globals.obj"
|
|
-@erase "$(INTDIR)\glock.obj"
|
|
-@erase "$(INTDIR)\gman.obj"
|
|
-@erase "$(INTDIR)\h_ai.obj"
|
|
-@erase "$(INTDIR)\h_battery.obj"
|
|
-@erase "$(INTDIR)\h_cine.obj"
|
|
-@erase "$(INTDIR)\h_cycler.obj"
|
|
-@erase "$(INTDIR)\h_export.obj"
|
|
-@erase "$(INTDIR)\handgrenade.obj"
|
|
-@erase "$(INTDIR)\hassassin.obj"
|
|
-@erase "$(INTDIR)\headcrab.obj"
|
|
-@erase "$(INTDIR)\healthkit.obj"
|
|
-@erase "$(INTDIR)\hgrunt.obj"
|
|
-@erase "$(INTDIR)\hornet.obj"
|
|
-@erase "$(INTDIR)\hornetgun.obj"
|
|
-@erase "$(INTDIR)\houndeye.obj"
|
|
-@erase "$(INTDIR)\ichthyosaur.obj"
|
|
-@erase "$(INTDIR)\islave.obj"
|
|
-@erase "$(INTDIR)\items.obj"
|
|
-@erase "$(INTDIR)\leech.obj"
|
|
-@erase "$(INTDIR)\lights.obj"
|
|
-@erase "$(INTDIR)\maprules.obj"
|
|
-@erase "$(INTDIR)\monstermaker.obj"
|
|
-@erase "$(INTDIR)\monsters.obj"
|
|
-@erase "$(INTDIR)\monsterstate.obj"
|
|
-@erase "$(INTDIR)\mortar.obj"
|
|
-@erase "$(INTDIR)\mp5.obj"
|
|
-@erase "$(INTDIR)\multiplay_gamerules.obj"
|
|
-@erase "$(INTDIR)\nihilanth.obj"
|
|
-@erase "$(INTDIR)\nodes.obj"
|
|
-@erase "$(INTDIR)\osprey.obj"
|
|
-@erase "$(INTDIR)\pathcorner.obj"
|
|
-@erase "$(INTDIR)\plane.obj"
|
|
-@erase "$(INTDIR)\plats.obj"
|
|
-@erase "$(INTDIR)\player.obj"
|
|
-@erase "$(INTDIR)\pm_debug.obj"
|
|
-@erase "$(INTDIR)\pm_math.obj"
|
|
-@erase "$(INTDIR)\pm_shared.obj"
|
|
-@erase "$(INTDIR)\python.obj"
|
|
-@erase "$(INTDIR)\rat.obj"
|
|
-@erase "$(INTDIR)\roach.obj"
|
|
-@erase "$(INTDIR)\rpg.obj"
|
|
-@erase "$(INTDIR)\satchel.obj"
|
|
-@erase "$(INTDIR)\schedule.obj"
|
|
-@erase "$(INTDIR)\scientist.obj"
|
|
-@erase "$(INTDIR)\scripted.obj"
|
|
-@erase "$(INTDIR)\shotgun.obj"
|
|
-@erase "$(INTDIR)\singleplay_gamerules.obj"
|
|
-@erase "$(INTDIR)\skill.obj"
|
|
-@erase "$(INTDIR)\sound.obj"
|
|
-@erase "$(INTDIR)\soundent.obj"
|
|
-@erase "$(INTDIR)\spectator.obj"
|
|
-@erase "$(INTDIR)\squadmonster.obj"
|
|
-@erase "$(INTDIR)\squeakgrenade.obj"
|
|
-@erase "$(INTDIR)\subs.obj"
|
|
-@erase "$(INTDIR)\talkmonster.obj"
|
|
-@erase "$(INTDIR)\teamplay_gamerules.obj"
|
|
-@erase "$(INTDIR)\tempmonster.obj"
|
|
-@erase "$(INTDIR)\tentacle.obj"
|
|
-@erase "$(INTDIR)\triggers.obj"
|
|
-@erase "$(INTDIR)\tripmine.obj"
|
|
-@erase "$(INTDIR)\turret.obj"
|
|
-@erase "$(INTDIR)\util.obj"
|
|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase "$(INTDIR)\weapons.obj"
|
|
-@erase "$(INTDIR)\world.obj"
|
|
-@erase "$(INTDIR)\WXDEBUG.OBJ"
|
|
-@erase "$(INTDIR)\xen.obj"
|
|
-@erase "$(INTDIR)\zombie.obj"
|
|
-@erase "$(OUTDIR)\hl.dll"
|
|
-@erase "$(OUTDIR)\hl.exp"
|
|
-@erase "$(OUTDIR)\hl.lib"
|
|
-@erase "$(OUTDIR)\hl.map"
|
|
-@erase "$(OUTDIR)\hl.pdb"
|
|
-@erase ".\hl"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
# ADD BASE CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\engine" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /YX /c
|
|
# SUBTRACT BASE CPP /Fr
|
|
# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\engine" /I "..\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D "HLDEMO_BUILD" /YX /c
|
|
# SUBTRACT CPP /Fr
|
|
CPP_PROJ=/nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\engine" /I "..\common" /D\
|
|
"NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D\
|
|
"VALVE_DLL" /D "HLDEMO_BUILD" /Fp"$(INTDIR)/hl.pch" /YX /Fo"$(INTDIR)/"\
|
|
/Fd"$(INTDIR)/" /c
|
|
CPP_OBJS=.\HLDEMO/
|
|
CPP_SBRS=.\.
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /win32
|
|
MTL_PROJ=/nologo /D "NDEBUG" /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG" /d "HLDEMO_BUILD"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/hl.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def"
|
|
# SUBTRACT BASE LINK32 /profile
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def"
|
|
# SUBTRACT LINK32 /profile
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
|
|
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
|
|
/subsystem:windows /dll /incremental:no /pdb:"$(OUTDIR)/hl.pdb"\
|
|
/map:"$(INTDIR)/hl.map" /debug /machine:I386 /def:".\hl.def"\
|
|
/out:"$(OUTDIR)/hl.dll" /implib:"$(OUTDIR)/hl.lib"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\aflock.obj" \
|
|
"$(INTDIR)\agrunt.obj" \
|
|
"$(INTDIR)\airtank.obj" \
|
|
"$(INTDIR)\animating.obj" \
|
|
"$(INTDIR)\animation.obj" \
|
|
"$(INTDIR)\apache.obj" \
|
|
"$(INTDIR)\barnacle.obj" \
|
|
"$(INTDIR)\barney.obj" \
|
|
"$(INTDIR)\bigmomma.obj" \
|
|
"$(INTDIR)\bloater.obj" \
|
|
"$(INTDIR)\bmodels.obj" \
|
|
"$(INTDIR)\bullsquid.obj" \
|
|
"$(INTDIR)\buttons.obj" \
|
|
"$(INTDIR)\cbase.obj" \
|
|
"$(INTDIR)\client.obj" \
|
|
"$(INTDIR)\combat.obj" \
|
|
"$(INTDIR)\controller.obj" \
|
|
"$(INTDIR)\crossbow.obj" \
|
|
"$(INTDIR)\crowbar.obj" \
|
|
"$(INTDIR)\defaultai.obj" \
|
|
"$(INTDIR)\doors.obj" \
|
|
"$(INTDIR)\effects.obj" \
|
|
"$(INTDIR)\egon.obj" \
|
|
"$(INTDIR)\explode.obj" \
|
|
"$(INTDIR)\flyingmonster.obj" \
|
|
"$(INTDIR)\func_break.obj" \
|
|
"$(INTDIR)\func_tank.obj" \
|
|
"$(INTDIR)\game.obj" \
|
|
"$(INTDIR)\gamerules.obj" \
|
|
"$(INTDIR)\gargantua.obj" \
|
|
"$(INTDIR)\gauss.obj" \
|
|
"$(INTDIR)\genericmonster.obj" \
|
|
"$(INTDIR)\ggrenade.obj" \
|
|
"$(INTDIR)\globals.obj" \
|
|
"$(INTDIR)\glock.obj" \
|
|
"$(INTDIR)\gman.obj" \
|
|
"$(INTDIR)\h_ai.obj" \
|
|
"$(INTDIR)\h_battery.obj" \
|
|
"$(INTDIR)\h_cine.obj" \
|
|
"$(INTDIR)\h_cycler.obj" \
|
|
"$(INTDIR)\h_export.obj" \
|
|
"$(INTDIR)\handgrenade.obj" \
|
|
"$(INTDIR)\hassassin.obj" \
|
|
"$(INTDIR)\headcrab.obj" \
|
|
"$(INTDIR)\healthkit.obj" \
|
|
"$(INTDIR)\hgrunt.obj" \
|
|
"$(INTDIR)\hornet.obj" \
|
|
"$(INTDIR)\hornetgun.obj" \
|
|
"$(INTDIR)\houndeye.obj" \
|
|
"$(INTDIR)\ichthyosaur.obj" \
|
|
"$(INTDIR)\islave.obj" \
|
|
"$(INTDIR)\items.obj" \
|
|
"$(INTDIR)\leech.obj" \
|
|
"$(INTDIR)\lights.obj" \
|
|
"$(INTDIR)\maprules.obj" \
|
|
"$(INTDIR)\monstermaker.obj" \
|
|
"$(INTDIR)\monsters.obj" \
|
|
"$(INTDIR)\monsterstate.obj" \
|
|
"$(INTDIR)\mortar.obj" \
|
|
"$(INTDIR)\mp5.obj" \
|
|
"$(INTDIR)\multiplay_gamerules.obj" \
|
|
"$(INTDIR)\nihilanth.obj" \
|
|
"$(INTDIR)\nodes.obj" \
|
|
"$(INTDIR)\osprey.obj" \
|
|
"$(INTDIR)\pathcorner.obj" \
|
|
"$(INTDIR)\plane.obj" \
|
|
"$(INTDIR)\plats.obj" \
|
|
"$(INTDIR)\player.obj" \
|
|
"$(INTDIR)\pm_debug.obj" \
|
|
"$(INTDIR)\pm_math.obj" \
|
|
"$(INTDIR)\pm_shared.obj" \
|
|
"$(INTDIR)\python.obj" \
|
|
"$(INTDIR)\rat.obj" \
|
|
"$(INTDIR)\roach.obj" \
|
|
"$(INTDIR)\rpg.obj" \
|
|
"$(INTDIR)\satchel.obj" \
|
|
"$(INTDIR)\schedule.obj" \
|
|
"$(INTDIR)\scientist.obj" \
|
|
"$(INTDIR)\scripted.obj" \
|
|
"$(INTDIR)\shotgun.obj" \
|
|
"$(INTDIR)\singleplay_gamerules.obj" \
|
|
"$(INTDIR)\skill.obj" \
|
|
"$(INTDIR)\sound.obj" \
|
|
"$(INTDIR)\soundent.obj" \
|
|
"$(INTDIR)\spectator.obj" \
|
|
"$(INTDIR)\squadmonster.obj" \
|
|
"$(INTDIR)\squeakgrenade.obj" \
|
|
"$(INTDIR)\subs.obj" \
|
|
"$(INTDIR)\talkmonster.obj" \
|
|
"$(INTDIR)\teamplay_gamerules.obj" \
|
|
"$(INTDIR)\tempmonster.obj" \
|
|
"$(INTDIR)\tentacle.obj" \
|
|
"$(INTDIR)\triggers.obj" \
|
|
"$(INTDIR)\tripmine.obj" \
|
|
"$(INTDIR)\turret.obj" \
|
|
"$(INTDIR)\util.obj" \
|
|
"$(INTDIR)\weapons.obj" \
|
|
"$(INTDIR)\world.obj" \
|
|
"$(INTDIR)\WXDEBUG.OBJ" \
|
|
"$(INTDIR)\xen.obj" \
|
|
"$(INTDIR)\zombie.obj"
|
|
|
|
"$(OUTDIR)\hl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
# Begin Custom Build
|
|
TargetPath=.\HLDEMO\hl.dll
|
|
TargetName=hl
|
|
InputPath=.\HLDEMO\hl.dll
|
|
SOURCE=$(InputPath)
|
|
|
|
"$(TargetName)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(TargetPath) u:\quiver\valve\dlls
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
.c{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.c{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
################################################################################
|
|
# Begin Target
|
|
|
|
# Name "hl - Win32 Release"
|
|
# Name "hl - Win32 Debug"
|
|
# Name "hl - Win32 Germany"
|
|
# Name "hl - Win32 Profile"
|
|
# Name "hl - Win32 HLDEMO Release"
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
!ENDIF
|
|
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\world.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_WORLD=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\world.obj" : $(SOURCE) $(DEP_CPP_WORLD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_WORLD=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\world.obj" : $(SOURCE) $(DEP_CPP_WORLD) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\world.sbr" : $(SOURCE) $(DEP_CPP_WORLD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_WORLD=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\world.obj" : $(SOURCE) $(DEP_CPP_WORLD) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\world.sbr" : $(SOURCE) $(DEP_CPP_WORLD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_WORLD=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\world.obj" : $(SOURCE) $(DEP_CPP_WORLD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_WORLD=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\client.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\world.obj" : $(SOURCE) $(DEP_CPP_WORLD) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bmodels.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_BMODE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\bmodels.obj" : $(SOURCE) $(DEP_CPP_BMODE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_BMODE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\bmodels.obj" : $(SOURCE) $(DEP_CPP_BMODE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\bmodels.sbr" : $(SOURCE) $(DEP_CPP_BMODE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_BMODE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\bmodels.obj" : $(SOURCE) $(DEP_CPP_BMODE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\bmodels.sbr" : $(SOURCE) $(DEP_CPP_BMODE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_BMODE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\bmodels.obj" : $(SOURCE) $(DEP_CPP_BMODE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_BMODE=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\bmodels.obj" : $(SOURCE) $(DEP_CPP_BMODE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\buttons.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_BUTTO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\buttons.obj" : $(SOURCE) $(DEP_CPP_BUTTO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_BUTTO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\buttons.obj" : $(SOURCE) $(DEP_CPP_BUTTO) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\buttons.sbr" : $(SOURCE) $(DEP_CPP_BUTTO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_BUTTO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\buttons.obj" : $(SOURCE) $(DEP_CPP_BUTTO) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\buttons.sbr" : $(SOURCE) $(DEP_CPP_BUTTO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_BUTTO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\buttons.obj" : $(SOURCE) $(DEP_CPP_BUTTO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_BUTTO=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\buttons.obj" : $(SOURCE) $(DEP_CPP_BUTTO) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_CLIEN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\entity_state.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\spectator.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\client.obj" : $(SOURCE) $(DEP_CPP_CLIEN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_CLIEN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\entity_state.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\spectator.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\client.obj" : $(SOURCE) $(DEP_CPP_CLIEN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\client.sbr" : $(SOURCE) $(DEP_CPP_CLIEN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_CLIEN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\entity_state.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\spectator.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\client.obj" : $(SOURCE) $(DEP_CPP_CLIEN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\client.sbr" : $(SOURCE) $(DEP_CPP_CLIEN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_CLIEN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\entity_state.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\spectator.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\client.obj" : $(SOURCE) $(DEP_CPP_CLIEN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_CLIEN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\entity_state.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\spectator.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\client.obj" : $(SOURCE) $(DEP_CPP_CLIEN) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\combat.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_COMBA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\combat.obj" : $(SOURCE) $(DEP_CPP_COMBA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_COMBA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\combat.obj" : $(SOURCE) $(DEP_CPP_COMBA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\combat.sbr" : $(SOURCE) $(DEP_CPP_COMBA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_COMBA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\combat.obj" : $(SOURCE) $(DEP_CPP_COMBA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\combat.sbr" : $(SOURCE) $(DEP_CPP_COMBA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_COMBA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\combat.obj" : $(SOURCE) $(DEP_CPP_COMBA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_COMBA=\
|
|
"..\common\const.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\cvardef.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\combat.obj" : $(SOURCE) $(DEP_CPP_COMBA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\doors.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_DOORS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\doors.obj" : $(SOURCE) $(DEP_CPP_DOORS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_DOORS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\doors.obj" : $(SOURCE) $(DEP_CPP_DOORS) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\doors.sbr" : $(SOURCE) $(DEP_CPP_DOORS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_DOORS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\doors.obj" : $(SOURCE) $(DEP_CPP_DOORS) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\doors.sbr" : $(SOURCE) $(DEP_CPP_DOORS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_DOORS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\doors.obj" : $(SOURCE) $(DEP_CPP_DOORS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_DOORS=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\doors.obj" : $(SOURCE) $(DEP_CPP_DOORS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\globals.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_GLOBA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\globals.obj" : $(SOURCE) $(DEP_CPP_GLOBA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_GLOBA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\globals.obj" : $(SOURCE) $(DEP_CPP_GLOBA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\globals.sbr" : $(SOURCE) $(DEP_CPP_GLOBA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_GLOBA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\globals.obj" : $(SOURCE) $(DEP_CPP_GLOBA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\globals.sbr" : $(SOURCE) $(DEP_CPP_GLOBA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_GLOBA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\globals.obj" : $(SOURCE) $(DEP_CPP_GLOBA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_GLOBA=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\globals.obj" : $(SOURCE) $(DEP_CPP_GLOBA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\h_export.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_H_EXP=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_export.obj" : $(SOURCE) $(DEP_CPP_H_EXP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_H_EXP=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_export.obj" : $(SOURCE) $(DEP_CPP_H_EXP) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\h_export.sbr" : $(SOURCE) $(DEP_CPP_H_EXP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_H_EXP=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_export.obj" : $(SOURCE) $(DEP_CPP_H_EXP) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\h_export.sbr" : $(SOURCE) $(DEP_CPP_H_EXP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_H_EXP=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_export.obj" : $(SOURCE) $(DEP_CPP_H_EXP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_H_EXP=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\wxdebug.h"\
|
|
|
|
|
|
"$(INTDIR)\h_export.obj" : $(SOURCE) $(DEP_CPP_H_EXP) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\lights.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_LIGHT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\lights.obj" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_LIGHT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\lights.obj" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\lights.sbr" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_LIGHT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\lights.obj" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\lights.sbr" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_LIGHT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\lights.obj" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_LIGHT=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\lights.obj" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\monsters.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_MONST=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\monsters.obj" : $(SOURCE) $(DEP_CPP_MONST) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_MONST=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\monsters.obj" : $(SOURCE) $(DEP_CPP_MONST) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\monsters.sbr" : $(SOURCE) $(DEP_CPP_MONST) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_MONST=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\monsters.obj" : $(SOURCE) $(DEP_CPP_MONST) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\monsters.sbr" : $(SOURCE) $(DEP_CPP_MONST) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_MONST=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\monsters.obj" : $(SOURCE) $(DEP_CPP_MONST) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_MONST=\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\monsters.obj" : $(SOURCE) $(DEP_CPP_MONST) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\monsters.h
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\plats.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_PLATS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\plats.obj" : $(SOURCE) $(DEP_CPP_PLATS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_PLATS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\plats.obj" : $(SOURCE) $(DEP_CPP_PLATS) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\plats.sbr" : $(SOURCE) $(DEP_CPP_PLATS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_PLATS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\plats.obj" : $(SOURCE) $(DEP_CPP_PLATS) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\plats.sbr" : $(SOURCE) $(DEP_CPP_PLATS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_PLATS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\plats.obj" : $(SOURCE) $(DEP_CPP_PLATS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_PLATS=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\plats.obj" : $(SOURCE) $(DEP_CPP_PLATS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\player.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_PLAYE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\player.obj" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_PLAYE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\player.obj" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\player.sbr" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_PLAYE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\player.obj" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\player.sbr" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_PLAYE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\player.obj" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_PLAYE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\player.obj" : $(SOURCE) $(DEP_CPP_PLAYE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sound.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_SOUND=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\sound.obj" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_SOUND=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\sound.obj" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\sound.sbr" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_SOUND=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\sound.obj" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\sound.sbr" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_SOUND=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\sound.obj" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_SOUND=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\sound.obj" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\subs.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_SUBS_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\subs.obj" : $(SOURCE) $(DEP_CPP_SUBS_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_SUBS_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\subs.obj" : $(SOURCE) $(DEP_CPP_SUBS_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\subs.sbr" : $(SOURCE) $(DEP_CPP_SUBS_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_SUBS_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\subs.obj" : $(SOURCE) $(DEP_CPP_SUBS_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\subs.sbr" : $(SOURCE) $(DEP_CPP_SUBS_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_SUBS_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\subs.obj" : $(SOURCE) $(DEP_CPP_SUBS_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_SUBS_=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\subs.obj" : $(SOURCE) $(DEP_CPP_SUBS_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\triggers.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_TRIGG=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\triggers.obj" : $(SOURCE) $(DEP_CPP_TRIGG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_TRIGG=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\triggers.obj" : $(SOURCE) $(DEP_CPP_TRIGG) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\triggers.sbr" : $(SOURCE) $(DEP_CPP_TRIGG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_TRIGG=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\triggers.obj" : $(SOURCE) $(DEP_CPP_TRIGG) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\triggers.sbr" : $(SOURCE) $(DEP_CPP_TRIGG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_TRIGG=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\triggers.obj" : $(SOURCE) $(DEP_CPP_TRIGG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_TRIGG=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\triggers.obj" : $(SOURCE) $(DEP_CPP_TRIGG) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\util.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_UTIL_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_UTIL_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\util.sbr" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_UTIL_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\util.sbr" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_UTIL_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_UTIL_=\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\util.h
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\weapons.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_WEAPO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\weapons.obj" : $(SOURCE) $(DEP_CPP_WEAPO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_WEAPO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\weapons.obj" : $(SOURCE) $(DEP_CPP_WEAPO) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\weapons.sbr" : $(SOURCE) $(DEP_CPP_WEAPO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_WEAPO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\weapons.obj" : $(SOURCE) $(DEP_CPP_WEAPO) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\weapons.sbr" : $(SOURCE) $(DEP_CPP_WEAPO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_WEAPO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\weapons.obj" : $(SOURCE) $(DEP_CPP_WEAPO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_WEAPO=\
|
|
"..\common\const.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\cvardef.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\weapons.obj" : $(SOURCE) $(DEP_CPP_WEAPO) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=\quiver\SRC\engine\eiface.h
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=\quiver\src\engine\extdll.h
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=\quiver\SRC\engine\const.h
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\h_cine.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_H_CIN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_cine.obj" : $(SOURCE) $(DEP_CPP_H_CIN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_H_CIN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_cine.obj" : $(SOURCE) $(DEP_CPP_H_CIN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\h_cine.sbr" : $(SOURCE) $(DEP_CPP_H_CIN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_H_CIN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_cine.obj" : $(SOURCE) $(DEP_CPP_H_CIN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\h_cine.sbr" : $(SOURCE) $(DEP_CPP_H_CIN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_H_CIN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_cine.obj" : $(SOURCE) $(DEP_CPP_H_CIN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_H_CIN=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\h_cine.obj" : $(SOURCE) $(DEP_CPP_H_CIN) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cbase.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_CBASE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\cbase.obj" : $(SOURCE) $(DEP_CPP_CBASE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_CBASE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\cbase.obj" : $(SOURCE) $(DEP_CPP_CBASE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\cbase.sbr" : $(SOURCE) $(DEP_CPP_CBASE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_CBASE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\cbase.obj" : $(SOURCE) $(DEP_CPP_CBASE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\cbase.sbr" : $(SOURCE) $(DEP_CPP_CBASE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_CBASE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\cbase.obj" : $(SOURCE) $(DEP_CPP_CBASE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_CBASE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\client.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\cbase.obj" : $(SOURCE) $(DEP_CPP_CBASE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pathcorner.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_PATHC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\pathcorner.obj" : $(SOURCE) $(DEP_CPP_PATHC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_PATHC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\pathcorner.obj" : $(SOURCE) $(DEP_CPP_PATHC) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\pathcorner.sbr" : $(SOURCE) $(DEP_CPP_PATHC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_PATHC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\pathcorner.obj" : $(SOURCE) $(DEP_CPP_PATHC) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\pathcorner.sbr" : $(SOURCE) $(DEP_CPP_PATHC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_PATHC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\pathcorner.obj" : $(SOURCE) $(DEP_CPP_PATHC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_PATHC=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\trains.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\pathcorner.obj" : $(SOURCE) $(DEP_CPP_PATHC) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\h_cycler.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_H_CYC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\h_cycler.obj" : $(SOURCE) $(DEP_CPP_H_CYC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_H_CYC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\h_cycler.obj" : $(SOURCE) $(DEP_CPP_H_CYC) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\h_cycler.sbr" : $(SOURCE) $(DEP_CPP_H_CYC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_H_CYC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\h_cycler.obj" : $(SOURCE) $(DEP_CPP_H_CYC) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\h_cycler.sbr" : $(SOURCE) $(DEP_CPP_H_CYC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_H_CYC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\h_cycler.obj" : $(SOURCE) $(DEP_CPP_H_CYC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_H_CYC=\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\h_cycler.obj" : $(SOURCE) $(DEP_CPP_H_CYC) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\explode.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_EXPLO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\explode.obj" : $(SOURCE) $(DEP_CPP_EXPLO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_EXPLO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\explode.obj" : $(SOURCE) $(DEP_CPP_EXPLO) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\explode.sbr" : $(SOURCE) $(DEP_CPP_EXPLO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_EXPLO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\explode.obj" : $(SOURCE) $(DEP_CPP_EXPLO) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\explode.sbr" : $(SOURCE) $(DEP_CPP_EXPLO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_EXPLO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\explode.obj" : $(SOURCE) $(DEP_CPP_EXPLO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_EXPLO=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\explode.obj" : $(SOURCE) $(DEP_CPP_EXPLO) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\turret.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_TURRE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\turret.obj" : $(SOURCE) $(DEP_CPP_TURRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_TURRE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\turret.obj" : $(SOURCE) $(DEP_CPP_TURRE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\turret.sbr" : $(SOURCE) $(DEP_CPP_TURRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_TURRE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\turret.obj" : $(SOURCE) $(DEP_CPP_TURRE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\turret.sbr" : $(SOURCE) $(DEP_CPP_TURRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_TURRE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\turret.obj" : $(SOURCE) $(DEP_CPP_TURRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_TURRE=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\turret.obj" : $(SOURCE) $(DEP_CPP_TURRE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\func_break.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_FUNC_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\func_break.obj" : $(SOURCE) $(DEP_CPP_FUNC_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_FUNC_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\func_break.obj" : $(SOURCE) $(DEP_CPP_FUNC_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\func_break.sbr" : $(SOURCE) $(DEP_CPP_FUNC_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_FUNC_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\func_break.obj" : $(SOURCE) $(DEP_CPP_FUNC_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\func_break.sbr" : $(SOURCE) $(DEP_CPP_FUNC_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_FUNC_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\func_break.obj" : $(SOURCE) $(DEP_CPP_FUNC_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_FUNC_=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\func_break.obj" : $(SOURCE) $(DEP_CPP_FUNC_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\effects.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_EFFEC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\effects.obj" : $(SOURCE) $(DEP_CPP_EFFEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_EFFEC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\effects.obj" : $(SOURCE) $(DEP_CPP_EFFEC) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\effects.sbr" : $(SOURCE) $(DEP_CPP_EFFEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_EFFEC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\effects.obj" : $(SOURCE) $(DEP_CPP_EFFEC) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\effects.sbr" : $(SOURCE) $(DEP_CPP_EFFEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_EFFEC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\effects.obj" : $(SOURCE) $(DEP_CPP_EFFEC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_EFFEC=\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\effects.obj" : $(SOURCE) $(DEP_CPP_EFFEC) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\items.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_ITEMS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\items.obj" : $(SOURCE) $(DEP_CPP_ITEMS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_ITEMS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\items.obj" : $(SOURCE) $(DEP_CPP_ITEMS) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\items.sbr" : $(SOURCE) $(DEP_CPP_ITEMS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_ITEMS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\items.obj" : $(SOURCE) $(DEP_CPP_ITEMS) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\items.sbr" : $(SOURCE) $(DEP_CPP_ITEMS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_ITEMS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\items.obj" : $(SOURCE) $(DEP_CPP_ITEMS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_ITEMS=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\items.obj" : $(SOURCE) $(DEP_CPP_ITEMS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\animation.cpp
|
|
DEP_CPP_ANIMA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\common\nowin.h"\
|
|
"..\common\studio_event.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\studio.h"\
|
|
"..\utils\common\mathlib.h"\
|
|
".\activity.h"\
|
|
".\activitymap.h"\
|
|
".\animation.h"\
|
|
".\enginecallback.h"\
|
|
".\monsterevent.h"\
|
|
".\scriptevent.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\animation.obj" : $(SOURCE) $(DEP_CPP_ANIMA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\animation.obj" : $(SOURCE) $(DEP_CPP_ANIMA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\animation.sbr" : $(SOURCE) $(DEP_CPP_ANIMA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
|
|
"$(INTDIR)\animation.obj" : $(SOURCE) $(DEP_CPP_ANIMA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\animation.sbr" : $(SOURCE) $(DEP_CPP_ANIMA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
|
|
"$(INTDIR)\animation.obj" : $(SOURCE) $(DEP_CPP_ANIMA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
|
|
"$(INTDIR)\animation.obj" : $(SOURCE) $(DEP_CPP_ANIMA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=\src\engine\progdefs.h
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nodes.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_NODES=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\nodes.obj" : $(SOURCE) $(DEP_CPP_NODES) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_NODES=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\nodes.obj" : $(SOURCE) $(DEP_CPP_NODES) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\nodes.sbr" : $(SOURCE) $(DEP_CPP_NODES) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_NODES=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\nodes.obj" : $(SOURCE) $(DEP_CPP_NODES) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\nodes.sbr" : $(SOURCE) $(DEP_CPP_NODES) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_NODES=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\nodes.obj" : $(SOURCE) $(DEP_CPP_NODES) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_NODES=\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\doors.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\nodes.obj" : $(SOURCE) $(DEP_CPP_NODES) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\h_battery.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_H_BAT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_battery.obj" : $(SOURCE) $(DEP_CPP_H_BAT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_H_BAT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_battery.obj" : $(SOURCE) $(DEP_CPP_H_BAT) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\h_battery.sbr" : $(SOURCE) $(DEP_CPP_H_BAT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_H_BAT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_battery.obj" : $(SOURCE) $(DEP_CPP_H_BAT) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\h_battery.sbr" : $(SOURCE) $(DEP_CPP_H_BAT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_H_BAT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_battery.obj" : $(SOURCE) $(DEP_CPP_H_BAT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_H_BAT=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\h_battery.obj" : $(SOURCE) $(DEP_CPP_H_BAT) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\headcrab.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_HEADC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\headcrab.obj" : $(SOURCE) $(DEP_CPP_HEADC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_HEADC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\headcrab.obj" : $(SOURCE) $(DEP_CPP_HEADC) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\headcrab.sbr" : $(SOURCE) $(DEP_CPP_HEADC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_HEADC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\headcrab.obj" : $(SOURCE) $(DEP_CPP_HEADC) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\headcrab.sbr" : $(SOURCE) $(DEP_CPP_HEADC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_HEADC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\headcrab.obj" : $(SOURCE) $(DEP_CPP_HEADC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_HEADC=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\headcrab.obj" : $(SOURCE) $(DEP_CPP_HEADC) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\houndeye.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_HOUND=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\houndeye.obj" : $(SOURCE) $(DEP_CPP_HOUND) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_HOUND=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\houndeye.obj" : $(SOURCE) $(DEP_CPP_HOUND) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\houndeye.sbr" : $(SOURCE) $(DEP_CPP_HOUND) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_HOUND=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\houndeye.obj" : $(SOURCE) $(DEP_CPP_HOUND) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\houndeye.sbr" : $(SOURCE) $(DEP_CPP_HOUND) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_HOUND=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\houndeye.obj" : $(SOURCE) $(DEP_CPP_HOUND) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_HOUND=\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\houndeye.obj" : $(SOURCE) $(DEP_CPP_HOUND) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hgrunt.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_HGRUN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\plane.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hgrunt.obj" : $(SOURCE) $(DEP_CPP_HGRUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_HGRUN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\plane.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hgrunt.obj" : $(SOURCE) $(DEP_CPP_HGRUN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\hgrunt.sbr" : $(SOURCE) $(DEP_CPP_HGRUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_HGRUN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\plane.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hgrunt.obj" : $(SOURCE) $(DEP_CPP_HGRUN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\hgrunt.sbr" : $(SOURCE) $(DEP_CPP_HGRUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_HGRUN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\plane.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hgrunt.obj" : $(SOURCE) $(DEP_CPP_HGRUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_HGRUN=\
|
|
"..\engine\customentity.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\plane.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hgrunt.obj" : $(SOURCE) $(DEP_CPP_HGRUN) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\schedule.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_SCHED=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\schedule.obj" : $(SOURCE) $(DEP_CPP_SCHED) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_SCHED=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\schedule.obj" : $(SOURCE) $(DEP_CPP_SCHED) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\schedule.sbr" : $(SOURCE) $(DEP_CPP_SCHED) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_SCHED=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\schedule.obj" : $(SOURCE) $(DEP_CPP_SCHED) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\schedule.sbr" : $(SOURCE) $(DEP_CPP_SCHED) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_SCHED=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\schedule.obj" : $(SOURCE) $(DEP_CPP_SCHED) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_SCHED=\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\schedule.obj" : $(SOURCE) $(DEP_CPP_SCHED) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\monsterstate.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_MONSTE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\monsterstate.obj" : $(SOURCE) $(DEP_CPP_MONSTE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_MONSTE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\monsterstate.obj" : $(SOURCE) $(DEP_CPP_MONSTE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\monsterstate.sbr" : $(SOURCE) $(DEP_CPP_MONSTE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_MONSTE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\monsterstate.obj" : $(SOURCE) $(DEP_CPP_MONSTE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\monsterstate.sbr" : $(SOURCE) $(DEP_CPP_MONSTE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_MONSTE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\monsterstate.obj" : $(SOURCE) $(DEP_CPP_MONSTE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_MONSTE=\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\monsterstate.obj" : $(SOURCE) $(DEP_CPP_MONSTE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\defaultai.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_DEFAU=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\defaultai.obj" : $(SOURCE) $(DEP_CPP_DEFAU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_DEFAU=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\defaultai.obj" : $(SOURCE) $(DEP_CPP_DEFAU) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\defaultai.sbr" : $(SOURCE) $(DEP_CPP_DEFAU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_DEFAU=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\defaultai.obj" : $(SOURCE) $(DEP_CPP_DEFAU) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\defaultai.sbr" : $(SOURCE) $(DEP_CPP_DEFAU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_DEFAU=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\defaultai.obj" : $(SOURCE) $(DEP_CPP_DEFAU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_DEFAU=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\defaultai.obj" : $(SOURCE) $(DEP_CPP_DEFAU) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\h_ai.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_H_AI_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_ai.obj" : $(SOURCE) $(DEP_CPP_H_AI_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_H_AI_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_ai.obj" : $(SOURCE) $(DEP_CPP_H_AI_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\h_ai.sbr" : $(SOURCE) $(DEP_CPP_H_AI_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_H_AI_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_ai.obj" : $(SOURCE) $(DEP_CPP_H_AI_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\h_ai.sbr" : $(SOURCE) $(DEP_CPP_H_AI_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_H_AI_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\h_ai.obj" : $(SOURCE) $(DEP_CPP_H_AI_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_H_AI_=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\h_ai.obj" : $(SOURCE) $(DEP_CPP_H_AI_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scripted.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_SCRIP=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\scripted.obj" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_SCRIP=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\scripted.obj" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\scripted.sbr" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_SCRIP=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\scripted.obj" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\scripted.sbr" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_SCRIP=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\scripted.obj" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_SCRIP=\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\scripted.obj" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\barney.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_BARNE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\barney.obj" : $(SOURCE) $(DEP_CPP_BARNE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_BARNE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\barney.obj" : $(SOURCE) $(DEP_CPP_BARNE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\barney.sbr" : $(SOURCE) $(DEP_CPP_BARNE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_BARNE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\barney.obj" : $(SOURCE) $(DEP_CPP_BARNE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\barney.sbr" : $(SOURCE) $(DEP_CPP_BARNE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_BARNE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\barney.obj" : $(SOURCE) $(DEP_CPP_BARNE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_BARNE=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\barney.obj" : $(SOURCE) $(DEP_CPP_BARNE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scientist.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_SCIEN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\scientist.obj" : $(SOURCE) $(DEP_CPP_SCIEN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_SCIEN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\scientist.obj" : $(SOURCE) $(DEP_CPP_SCIEN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\scientist.sbr" : $(SOURCE) $(DEP_CPP_SCIEN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_SCIEN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\scientist.obj" : $(SOURCE) $(DEP_CPP_SCIEN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\scientist.sbr" : $(SOURCE) $(DEP_CPP_SCIEN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_SCIEN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\scientist.obj" : $(SOURCE) $(DEP_CPP_SCIEN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_SCIEN=\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\scientist.obj" : $(SOURCE) $(DEP_CPP_SCIEN) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\zombie.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_ZOMBI=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\zombie.obj" : $(SOURCE) $(DEP_CPP_ZOMBI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_ZOMBI=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\zombie.obj" : $(SOURCE) $(DEP_CPP_ZOMBI) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\zombie.sbr" : $(SOURCE) $(DEP_CPP_ZOMBI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_ZOMBI=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\zombie.obj" : $(SOURCE) $(DEP_CPP_ZOMBI) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\zombie.sbr" : $(SOURCE) $(DEP_CPP_ZOMBI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_ZOMBI=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\zombie.obj" : $(SOURCE) $(DEP_CPP_ZOMBI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_ZOMBI=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\zombie.obj" : $(SOURCE) $(DEP_CPP_ZOMBI) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\roach.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_ROACH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\roach.obj" : $(SOURCE) $(DEP_CPP_ROACH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_ROACH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\roach.obj" : $(SOURCE) $(DEP_CPP_ROACH) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\roach.sbr" : $(SOURCE) $(DEP_CPP_ROACH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_ROACH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\roach.obj" : $(SOURCE) $(DEP_CPP_ROACH) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\roach.sbr" : $(SOURCE) $(DEP_CPP_ROACH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_ROACH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\roach.obj" : $(SOURCE) $(DEP_CPP_ROACH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_ROACH=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\roach.obj" : $(SOURCE) $(DEP_CPP_ROACH) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rat.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_RAT_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\rat.obj" : $(SOURCE) $(DEP_CPP_RAT_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_RAT_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\rat.obj" : $(SOURCE) $(DEP_CPP_RAT_C) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\rat.sbr" : $(SOURCE) $(DEP_CPP_RAT_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_RAT_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\rat.obj" : $(SOURCE) $(DEP_CPP_RAT_C) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\rat.sbr" : $(SOURCE) $(DEP_CPP_RAT_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_RAT_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\rat.obj" : $(SOURCE) $(DEP_CPP_RAT_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_RAT_C=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\rat.obj" : $(SOURCE) $(DEP_CPP_RAT_C) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\monstermaker.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_MONSTER=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\monstermaker.obj" : $(SOURCE) $(DEP_CPP_MONSTER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_MONSTER=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\monstermaker.obj" : $(SOURCE) $(DEP_CPP_MONSTER) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\monstermaker.sbr" : $(SOURCE) $(DEP_CPP_MONSTER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_MONSTER=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\monstermaker.obj" : $(SOURCE) $(DEP_CPP_MONSTER) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\monstermaker.sbr" : $(SOURCE) $(DEP_CPP_MONSTER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_MONSTER=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\monstermaker.obj" : $(SOURCE) $(DEP_CPP_MONSTER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_MONSTER=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\monstermaker.obj" : $(SOURCE) $(DEP_CPP_MONSTER) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bullsquid.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_BULLS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\bullsquid.obj" : $(SOURCE) $(DEP_CPP_BULLS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_BULLS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\bullsquid.obj" : $(SOURCE) $(DEP_CPP_BULLS) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\bullsquid.sbr" : $(SOURCE) $(DEP_CPP_BULLS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_BULLS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\bullsquid.obj" : $(SOURCE) $(DEP_CPP_BULLS) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\bullsquid.sbr" : $(SOURCE) $(DEP_CPP_BULLS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_BULLS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\bullsquid.obj" : $(SOURCE) $(DEP_CPP_BULLS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_BULLS=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\bullsquid.obj" : $(SOURCE) $(DEP_CPP_BULLS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ichthyosaur.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_ICHTH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\flyingmonster.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\ichthyosaur.obj" : $(SOURCE) $(DEP_CPP_ICHTH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_ICHTH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\flyingmonster.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\ichthyosaur.obj" : $(SOURCE) $(DEP_CPP_ICHTH) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\ichthyosaur.sbr" : $(SOURCE) $(DEP_CPP_ICHTH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_ICHTH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\flyingmonster.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\ichthyosaur.obj" : $(SOURCE) $(DEP_CPP_ICHTH) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\ichthyosaur.sbr" : $(SOURCE) $(DEP_CPP_ICHTH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_ICHTH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\flyingmonster.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\ichthyosaur.obj" : $(SOURCE) $(DEP_CPP_ICHTH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_ICHTH=\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\flyingmonster.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
".\wxdebug.h"\
|
|
|
|
|
|
"$(INTDIR)\ichthyosaur.obj" : $(SOURCE) $(DEP_CPP_ICHTH) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\barnacle.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_BARNA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\barnacle.obj" : $(SOURCE) $(DEP_CPP_BARNA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_BARNA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\barnacle.obj" : $(SOURCE) $(DEP_CPP_BARNA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\barnacle.sbr" : $(SOURCE) $(DEP_CPP_BARNA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_BARNA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\barnacle.obj" : $(SOURCE) $(DEP_CPP_BARNA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\barnacle.sbr" : $(SOURCE) $(DEP_CPP_BARNA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_BARNA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\barnacle.obj" : $(SOURCE) $(DEP_CPP_BARNA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_BARNA=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\barnacle.obj" : $(SOURCE) $(DEP_CPP_BARNA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hassassin.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_HASSA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hassassin.obj" : $(SOURCE) $(DEP_CPP_HASSA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_HASSA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hassassin.obj" : $(SOURCE) $(DEP_CPP_HASSA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\hassassin.sbr" : $(SOURCE) $(DEP_CPP_HASSA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_HASSA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hassassin.obj" : $(SOURCE) $(DEP_CPP_HASSA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\hassassin.sbr" : $(SOURCE) $(DEP_CPP_HASSA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_HASSA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hassassin.obj" : $(SOURCE) $(DEP_CPP_HASSA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_HASSA=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hassassin.obj" : $(SOURCE) $(DEP_CPP_HASSA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\agrunt.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_AGRUN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\hornet.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\agrunt.obj" : $(SOURCE) $(DEP_CPP_AGRUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_AGRUN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\hornet.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\agrunt.obj" : $(SOURCE) $(DEP_CPP_AGRUN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\agrunt.sbr" : $(SOURCE) $(DEP_CPP_AGRUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_AGRUN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\hornet.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\agrunt.obj" : $(SOURCE) $(DEP_CPP_AGRUN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\agrunt.sbr" : $(SOURCE) $(DEP_CPP_AGRUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_AGRUN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\hornet.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\agrunt.obj" : $(SOURCE) $(DEP_CPP_AGRUN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_AGRUN=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\hornet.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\agrunt.obj" : $(SOURCE) $(DEP_CPP_AGRUN) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\islave.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_ISLAV=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\islave.obj" : $(SOURCE) $(DEP_CPP_ISLAV) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_ISLAV=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\islave.obj" : $(SOURCE) $(DEP_CPP_ISLAV) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\islave.sbr" : $(SOURCE) $(DEP_CPP_ISLAV) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_ISLAV=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\islave.obj" : $(SOURCE) $(DEP_CPP_ISLAV) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\islave.sbr" : $(SOURCE) $(DEP_CPP_ISLAV) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_ISLAV=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\islave.obj" : $(SOURCE) $(DEP_CPP_ISLAV) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_ISLAV=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\islave.obj" : $(SOURCE) $(DEP_CPP_ISLAV) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\shotgun.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_SHOTG=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\shotgun.obj" : $(SOURCE) $(DEP_CPP_SHOTG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_SHOTG=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\shotgun.obj" : $(SOURCE) $(DEP_CPP_SHOTG) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\shotgun.sbr" : $(SOURCE) $(DEP_CPP_SHOTG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_SHOTG=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\shotgun.obj" : $(SOURCE) $(DEP_CPP_SHOTG) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\shotgun.sbr" : $(SOURCE) $(DEP_CPP_SHOTG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_SHOTG=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\shotgun.obj" : $(SOURCE) $(DEP_CPP_SHOTG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_SHOTG=\
|
|
"..\common\const.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\cvardef.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\shotgun.obj" : $(SOURCE) $(DEP_CPP_SHOTG) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\glock.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_GLOCK=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\glock.obj" : $(SOURCE) $(DEP_CPP_GLOCK) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_GLOCK=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\glock.obj" : $(SOURCE) $(DEP_CPP_GLOCK) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\glock.sbr" : $(SOURCE) $(DEP_CPP_GLOCK) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_GLOCK=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\glock.obj" : $(SOURCE) $(DEP_CPP_GLOCK) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\glock.sbr" : $(SOURCE) $(DEP_CPP_GLOCK) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_GLOCK=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\glock.obj" : $(SOURCE) $(DEP_CPP_GLOCK) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_GLOCK=\
|
|
"..\common\const.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\cvardef.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\glock.obj" : $(SOURCE) $(DEP_CPP_GLOCK) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mp5.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_MP5_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\mp5.obj" : $(SOURCE) $(DEP_CPP_MP5_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_MP5_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\mp5.obj" : $(SOURCE) $(DEP_CPP_MP5_C) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\mp5.sbr" : $(SOURCE) $(DEP_CPP_MP5_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_MP5_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\mp5.obj" : $(SOURCE) $(DEP_CPP_MP5_C) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\mp5.sbr" : $(SOURCE) $(DEP_CPP_MP5_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_MP5_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\mp5.obj" : $(SOURCE) $(DEP_CPP_MP5_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_MP5_C=\
|
|
"..\common\const.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\cvardef.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\mp5.obj" : $(SOURCE) $(DEP_CPP_MP5_C) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\python.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_PYTHO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\python.obj" : $(SOURCE) $(DEP_CPP_PYTHO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_PYTHO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\python.obj" : $(SOURCE) $(DEP_CPP_PYTHO) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\python.sbr" : $(SOURCE) $(DEP_CPP_PYTHO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_PYTHO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\python.obj" : $(SOURCE) $(DEP_CPP_PYTHO) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\python.sbr" : $(SOURCE) $(DEP_CPP_PYTHO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_PYTHO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\python.obj" : $(SOURCE) $(DEP_CPP_PYTHO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_PYTHO=\
|
|
"..\common\const.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\cvardef.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsters.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\python.obj" : $(SOURCE) $(DEP_CPP_PYTHO) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\crowbar.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_CROWB=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\crowbar.obj" : $(SOURCE) $(DEP_CPP_CROWB) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_CROWB=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\crowbar.obj" : $(SOURCE) $(DEP_CPP_CROWB) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\crowbar.sbr" : $(SOURCE) $(DEP_CPP_CROWB) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_CROWB=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\crowbar.obj" : $(SOURCE) $(DEP_CPP_CROWB) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\crowbar.sbr" : $(SOURCE) $(DEP_CPP_CROWB) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_CROWB=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\crowbar.obj" : $(SOURCE) $(DEP_CPP_CROWB) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_CROWB=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\crowbar.obj" : $(SOURCE) $(DEP_CPP_CROWB) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gauss.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_GAUSS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gauss.obj" : $(SOURCE) $(DEP_CPP_GAUSS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_GAUSS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gauss.obj" : $(SOURCE) $(DEP_CPP_GAUSS) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\gauss.sbr" : $(SOURCE) $(DEP_CPP_GAUSS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_GAUSS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gauss.obj" : $(SOURCE) $(DEP_CPP_GAUSS) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\gauss.sbr" : $(SOURCE) $(DEP_CPP_GAUSS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_GAUSS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gauss.obj" : $(SOURCE) $(DEP_CPP_GAUSS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_GAUSS=\
|
|
"..\common\const.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\cvardef.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
"..\engine\shake.h"\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gauss.obj" : $(SOURCE) $(DEP_CPP_GAUSS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rpg.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_RPG_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\rpg.obj" : $(SOURCE) $(DEP_CPP_RPG_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_RPG_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\rpg.obj" : $(SOURCE) $(DEP_CPP_RPG_C) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\rpg.sbr" : $(SOURCE) $(DEP_CPP_RPG_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_RPG_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\rpg.obj" : $(SOURCE) $(DEP_CPP_RPG_C) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\rpg.sbr" : $(SOURCE) $(DEP_CPP_RPG_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_RPG_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\rpg.obj" : $(SOURCE) $(DEP_CPP_RPG_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_RPG_C=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\rpg.obj" : $(SOURCE) $(DEP_CPP_RPG_C) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\soundent.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_SOUNDE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\soundent.obj" : $(SOURCE) $(DEP_CPP_SOUNDE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_SOUNDE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\soundent.obj" : $(SOURCE) $(DEP_CPP_SOUNDE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\soundent.sbr" : $(SOURCE) $(DEP_CPP_SOUNDE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_SOUNDE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\soundent.obj" : $(SOURCE) $(DEP_CPP_SOUNDE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\soundent.sbr" : $(SOURCE) $(DEP_CPP_SOUNDE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_SOUNDE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\soundent.obj" : $(SOURCE) $(DEP_CPP_SOUNDE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_SOUNDE=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\soundent.obj" : $(SOURCE) $(DEP_CPP_SOUNDE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gargantua.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_GARGA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gargantua.obj" : $(SOURCE) $(DEP_CPP_GARGA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_GARGA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gargantua.obj" : $(SOURCE) $(DEP_CPP_GARGA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\gargantua.sbr" : $(SOURCE) $(DEP_CPP_GARGA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_GARGA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gargantua.obj" : $(SOURCE) $(DEP_CPP_GARGA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\gargantua.sbr" : $(SOURCE) $(DEP_CPP_GARGA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_GARGA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gargantua.obj" : $(SOURCE) $(DEP_CPP_GARGA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_GARGA=\
|
|
"..\engine\customentity.h"\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\decals.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\func_break.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gargantua.obj" : $(SOURCE) $(DEP_CPP_GARGA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\crossbow.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_CROSS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\crossbow.obj" : $(SOURCE) $(DEP_CPP_CROSS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_CROSS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\crossbow.obj" : $(SOURCE) $(DEP_CPP_CROSS) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\crossbow.sbr" : $(SOURCE) $(DEP_CPP_CROSS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_CROSS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\crossbow.obj" : $(SOURCE) $(DEP_CPP_CROSS) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\crossbow.sbr" : $(SOURCE) $(DEP_CPP_CROSS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_CROSS=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\crossbow.obj" : $(SOURCE) $(DEP_CPP_CROSS) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_CROSS=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\crossbow.obj" : $(SOURCE) $(DEP_CPP_CROSS) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\egon.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_EGON_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\egon.obj" : $(SOURCE) $(DEP_CPP_EGON_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_EGON_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\egon.obj" : $(SOURCE) $(DEP_CPP_EGON_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\egon.sbr" : $(SOURCE) $(DEP_CPP_EGON_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_EGON_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\egon.obj" : $(SOURCE) $(DEP_CPP_EGON_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\egon.sbr" : $(SOURCE) $(DEP_CPP_EGON_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_EGON_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\egon.obj" : $(SOURCE) $(DEP_CPP_EGON_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_EGON_=\
|
|
"..\engine\customentity.h"\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\egon.obj" : $(SOURCE) $(DEP_CPP_EGON_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bigmomma.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_BIGMO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\bigmomma.obj" : $(SOURCE) $(DEP_CPP_BIGMO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_BIGMO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\bigmomma.obj" : $(SOURCE) $(DEP_CPP_BIGMO) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\bigmomma.sbr" : $(SOURCE) $(DEP_CPP_BIGMO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_BIGMO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\bigmomma.obj" : $(SOURCE) $(DEP_CPP_BIGMO) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\bigmomma.sbr" : $(SOURCE) $(DEP_CPP_BIGMO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_BIGMO=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\bigmomma.obj" : $(SOURCE) $(DEP_CPP_BIGMO) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_BIGMO=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\bigmomma.obj" : $(SOURCE) $(DEP_CPP_BIGMO) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\flyingmonster.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_FLYIN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\flyingmonster.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\flyingmonster.obj" : $(SOURCE) $(DEP_CPP_FLYIN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_FLYIN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\flyingmonster.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\flyingmonster.obj" : $(SOURCE) $(DEP_CPP_FLYIN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\flyingmonster.sbr" : $(SOURCE) $(DEP_CPP_FLYIN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_FLYIN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\flyingmonster.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\flyingmonster.obj" : $(SOURCE) $(DEP_CPP_FLYIN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\flyingmonster.sbr" : $(SOURCE) $(DEP_CPP_FLYIN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_FLYIN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\flyingmonster.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\flyingmonster.obj" : $(SOURCE) $(DEP_CPP_FLYIN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_FLYIN=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\flyingmonster.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\flyingmonster.obj" : $(SOURCE) $(DEP_CPP_FLYIN) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ggrenade.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_GGREN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\ggrenade.obj" : $(SOURCE) $(DEP_CPP_GGREN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_GGREN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\ggrenade.obj" : $(SOURCE) $(DEP_CPP_GGREN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\ggrenade.sbr" : $(SOURCE) $(DEP_CPP_GGREN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_GGREN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\ggrenade.obj" : $(SOURCE) $(DEP_CPP_GGREN) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\ggrenade.sbr" : $(SOURCE) $(DEP_CPP_GGREN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_GGREN=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\ggrenade.obj" : $(SOURCE) $(DEP_CPP_GGREN) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_GGREN=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\ggrenade.obj" : $(SOURCE) $(DEP_CPP_GGREN) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\handgrenade.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_HANDG=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\handgrenade.obj" : $(SOURCE) $(DEP_CPP_HANDG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_HANDG=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\handgrenade.obj" : $(SOURCE) $(DEP_CPP_HANDG) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\handgrenade.sbr" : $(SOURCE) $(DEP_CPP_HANDG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_HANDG=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\handgrenade.obj" : $(SOURCE) $(DEP_CPP_HANDG) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\handgrenade.sbr" : $(SOURCE) $(DEP_CPP_HANDG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_HANDG=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\handgrenade.obj" : $(SOURCE) $(DEP_CPP_HANDG) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_HANDG=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\handgrenade.obj" : $(SOURCE) $(DEP_CPP_HANDG) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\satchel.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_SATCH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\satchel.obj" : $(SOURCE) $(DEP_CPP_SATCH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_SATCH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\satchel.obj" : $(SOURCE) $(DEP_CPP_SATCH) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\satchel.sbr" : $(SOURCE) $(DEP_CPP_SATCH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_SATCH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\satchel.obj" : $(SOURCE) $(DEP_CPP_SATCH) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\satchel.sbr" : $(SOURCE) $(DEP_CPP_SATCH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_SATCH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\satchel.obj" : $(SOURCE) $(DEP_CPP_SATCH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_SATCH=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\satchel.obj" : $(SOURCE) $(DEP_CPP_SATCH) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\squeakgrenade.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_SQUEA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\squeakgrenade.obj" : $(SOURCE) $(DEP_CPP_SQUEA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_SQUEA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\squeakgrenade.obj" : $(SOURCE) $(DEP_CPP_SQUEA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\squeakgrenade.sbr" : $(SOURCE) $(DEP_CPP_SQUEA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_SQUEA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\squeakgrenade.obj" : $(SOURCE) $(DEP_CPP_SQUEA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\squeakgrenade.sbr" : $(SOURCE) $(DEP_CPP_SQUEA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_SQUEA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\squeakgrenade.obj" : $(SOURCE) $(DEP_CPP_SQUEA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_SQUEA=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\squeakgrenade.obj" : $(SOURCE) $(DEP_CPP_SQUEA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tempmonster.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_TEMPM=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\tempmonster.obj" : $(SOURCE) $(DEP_CPP_TEMPM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_TEMPM=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\tempmonster.obj" : $(SOURCE) $(DEP_CPP_TEMPM) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\tempmonster.sbr" : $(SOURCE) $(DEP_CPP_TEMPM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_TEMPM=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\tempmonster.obj" : $(SOURCE) $(DEP_CPP_TEMPM) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\tempmonster.sbr" : $(SOURCE) $(DEP_CPP_TEMPM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_TEMPM=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\tempmonster.obj" : $(SOURCE) $(DEP_CPP_TEMPM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_TEMPM=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\tempmonster.obj" : $(SOURCE) $(DEP_CPP_TEMPM) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tripmine.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_TRIPM=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\tripmine.obj" : $(SOURCE) $(DEP_CPP_TRIPM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_TRIPM=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\tripmine.obj" : $(SOURCE) $(DEP_CPP_TRIPM) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\tripmine.sbr" : $(SOURCE) $(DEP_CPP_TRIPM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_TRIPM=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\tripmine.obj" : $(SOURCE) $(DEP_CPP_TRIPM) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\tripmine.sbr" : $(SOURCE) $(DEP_CPP_TRIPM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_TRIPM=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\tripmine.obj" : $(SOURCE) $(DEP_CPP_TRIPM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_TRIPM=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\tripmine.obj" : $(SOURCE) $(DEP_CPP_TRIPM) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hornetgun.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_HORNE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\hornet.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hornetgun.obj" : $(SOURCE) $(DEP_CPP_HORNE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_HORNE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\hornet.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hornetgun.obj" : $(SOURCE) $(DEP_CPP_HORNE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\hornetgun.sbr" : $(SOURCE) $(DEP_CPP_HORNE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_HORNE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\hornet.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hornetgun.obj" : $(SOURCE) $(DEP_CPP_HORNE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\hornetgun.sbr" : $(SOURCE) $(DEP_CPP_HORNE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_HORNE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\hornet.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hornetgun.obj" : $(SOURCE) $(DEP_CPP_HORNE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_HORNE=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\hornet.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hornetgun.obj" : $(SOURCE) $(DEP_CPP_HORNE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WXDEBUG.CPP
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_WXDEB=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\wxdebug.h"\
|
|
|
|
|
|
"$(INTDIR)\WXDEBUG.OBJ" : $(SOURCE) $(DEP_CPP_WXDEB) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_WXDEB=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\wxdebug.h"\
|
|
|
|
|
|
"$(INTDIR)\WXDEBUG.OBJ" : $(SOURCE) $(DEP_CPP_WXDEB) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\WXDEBUG.SBR" : $(SOURCE) $(DEP_CPP_WXDEB) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_WXDEB=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\wxdebug.h"\
|
|
|
|
|
|
"$(INTDIR)\WXDEBUG.OBJ" : $(SOURCE) $(DEP_CPP_WXDEB) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\WXDEBUG.SBR" : $(SOURCE) $(DEP_CPP_WXDEB) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_WXDEB=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\wxdebug.h"\
|
|
|
|
|
|
"$(INTDIR)\WXDEBUG.OBJ" : $(SOURCE) $(DEP_CPP_WXDEB) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_WXDEB=\
|
|
"..\engine\const.h"\
|
|
".\activity.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\wxdebug.h"\
|
|
|
|
|
|
"$(INTDIR)\WXDEBUG.OBJ" : $(SOURCE) $(DEP_CPP_WXDEB) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\squadmonster.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_SQUAD=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\plane.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\squadmonster.obj" : $(SOURCE) $(DEP_CPP_SQUAD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_SQUAD=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\plane.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\squadmonster.obj" : $(SOURCE) $(DEP_CPP_SQUAD) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\squadmonster.sbr" : $(SOURCE) $(DEP_CPP_SQUAD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_SQUAD=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\plane.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\squadmonster.obj" : $(SOURCE) $(DEP_CPP_SQUAD) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\squadmonster.sbr" : $(SOURCE) $(DEP_CPP_SQUAD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_SQUAD=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\plane.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\squadmonster.obj" : $(SOURCE) $(DEP_CPP_SQUAD) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_SQUAD=\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\plane.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\squadmonster.obj" : $(SOURCE) $(DEP_CPP_SQUAD) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\plane.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_PLANE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\cdll_dll.h"\
|
|
".\extdll.h"\
|
|
".\plane.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\plane.obj" : $(SOURCE) $(DEP_CPP_PLANE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_PLANE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\cdll_dll.h"\
|
|
".\extdll.h"\
|
|
".\plane.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\plane.obj" : $(SOURCE) $(DEP_CPP_PLANE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\plane.sbr" : $(SOURCE) $(DEP_CPP_PLANE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_PLANE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\cdll_dll.h"\
|
|
".\extdll.h"\
|
|
".\plane.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\plane.obj" : $(SOURCE) $(DEP_CPP_PLANE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\plane.sbr" : $(SOURCE) $(DEP_CPP_PLANE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_PLANE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\cdll_dll.h"\
|
|
".\extdll.h"\
|
|
".\plane.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\plane.obj" : $(SOURCE) $(DEP_CPP_PLANE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_PLANE=\
|
|
"..\engine\const.h"\
|
|
".\extdll.h"\
|
|
".\plane.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\plane.obj" : $(SOURCE) $(DEP_CPP_PLANE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\genericmonster.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_GENER=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\genericmonster.obj" : $(SOURCE) $(DEP_CPP_GENER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_GENER=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\genericmonster.obj" : $(SOURCE) $(DEP_CPP_GENER) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\genericmonster.sbr" : $(SOURCE) $(DEP_CPP_GENER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_GENER=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\genericmonster.obj" : $(SOURCE) $(DEP_CPP_GENER) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\genericmonster.sbr" : $(SOURCE) $(DEP_CPP_GENER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_GENER=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\genericmonster.obj" : $(SOURCE) $(DEP_CPP_GENER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_GENER=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\genericmonster.obj" : $(SOURCE) $(DEP_CPP_GENER) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tentacle.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_TENTA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\tentacle.obj" : $(SOURCE) $(DEP_CPP_TENTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_TENTA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\tentacle.obj" : $(SOURCE) $(DEP_CPP_TENTA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\tentacle.sbr" : $(SOURCE) $(DEP_CPP_TENTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_TENTA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\tentacle.obj" : $(SOURCE) $(DEP_CPP_TENTA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\tentacle.sbr" : $(SOURCE) $(DEP_CPP_TENTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_TENTA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\tentacle.obj" : $(SOURCE) $(DEP_CPP_TENTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_TENTA=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\tentacle.obj" : $(SOURCE) $(DEP_CPP_TENTA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\leech.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_LEECH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\leech.obj" : $(SOURCE) $(DEP_CPP_LEECH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_LEECH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\leech.obj" : $(SOURCE) $(DEP_CPP_LEECH) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\leech.sbr" : $(SOURCE) $(DEP_CPP_LEECH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_LEECH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\leech.obj" : $(SOURCE) $(DEP_CPP_LEECH) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\leech.sbr" : $(SOURCE) $(DEP_CPP_LEECH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_LEECH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\leech.obj" : $(SOURCE) $(DEP_CPP_LEECH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_LEECH=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\leech.obj" : $(SOURCE) $(DEP_CPP_LEECH) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\talkmonster.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_TALKM=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\talkmonster.obj" : $(SOURCE) $(DEP_CPP_TALKM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_TALKM=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\talkmonster.obj" : $(SOURCE) $(DEP_CPP_TALKM) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\talkmonster.sbr" : $(SOURCE) $(DEP_CPP_TALKM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_TALKM=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\talkmonster.obj" : $(SOURCE) $(DEP_CPP_TALKM) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\talkmonster.sbr" : $(SOURCE) $(DEP_CPP_TALKM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_TALKM=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\talkmonster.obj" : $(SOURCE) $(DEP_CPP_TALKM) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_TALKM=\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\defaultai.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\scripted.h"\
|
|
".\scriptevent.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\talkmonster.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\talkmonster.obj" : $(SOURCE) $(DEP_CPP_TALKM) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\osprey.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_OSPRE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\osprey.obj" : $(SOURCE) $(DEP_CPP_OSPRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_OSPRE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\osprey.obj" : $(SOURCE) $(DEP_CPP_OSPRE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\osprey.sbr" : $(SOURCE) $(DEP_CPP_OSPRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_OSPRE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\osprey.obj" : $(SOURCE) $(DEP_CPP_OSPRE) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\osprey.sbr" : $(SOURCE) $(DEP_CPP_OSPRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_OSPRE=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\customentity.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\osprey.obj" : $(SOURCE) $(DEP_CPP_OSPRE) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_OSPRE=\
|
|
"..\engine\customentity.h"\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\osprey.obj" : $(SOURCE) $(DEP_CPP_OSPRE) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\apache.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_APACH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\apache.obj" : $(SOURCE) $(DEP_CPP_APACH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_APACH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\apache.obj" : $(SOURCE) $(DEP_CPP_APACH) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\apache.sbr" : $(SOURCE) $(DEP_CPP_APACH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_APACH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\apache.obj" : $(SOURCE) $(DEP_CPP_APACH) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\apache.sbr" : $(SOURCE) $(DEP_CPP_APACH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_APACH=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\apache.obj" : $(SOURCE) $(DEP_CPP_APACH) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_APACH=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\apache.obj" : $(SOURCE) $(DEP_CPP_APACH) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mortar.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_MORTA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\mortar.obj" : $(SOURCE) $(DEP_CPP_MORTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_MORTA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\mortar.obj" : $(SOURCE) $(DEP_CPP_MORTA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\mortar.sbr" : $(SOURCE) $(DEP_CPP_MORTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_MORTA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\mortar.obj" : $(SOURCE) $(DEP_CPP_MORTA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\mortar.sbr" : $(SOURCE) $(DEP_CPP_MORTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_MORTA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\mortar.obj" : $(SOURCE) $(DEP_CPP_MORTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_MORTA=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\decals.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\mortar.obj" : $(SOURCE) $(DEP_CPP_MORTA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bloater.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_BLOAT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\bloater.obj" : $(SOURCE) $(DEP_CPP_BLOAT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_BLOAT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\bloater.obj" : $(SOURCE) $(DEP_CPP_BLOAT) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\bloater.sbr" : $(SOURCE) $(DEP_CPP_BLOAT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_BLOAT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\bloater.obj" : $(SOURCE) $(DEP_CPP_BLOAT) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\bloater.sbr" : $(SOURCE) $(DEP_CPP_BLOAT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_BLOAT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\bloater.obj" : $(SOURCE) $(DEP_CPP_BLOAT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_BLOAT=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\bloater.obj" : $(SOURCE) $(DEP_CPP_BLOAT) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\airtank.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_AIRTA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\airtank.obj" : $(SOURCE) $(DEP_CPP_AIRTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_AIRTA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\airtank.obj" : $(SOURCE) $(DEP_CPP_AIRTA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\airtank.sbr" : $(SOURCE) $(DEP_CPP_AIRTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_AIRTA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\airtank.obj" : $(SOURCE) $(DEP_CPP_AIRTA) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\airtank.sbr" : $(SOURCE) $(DEP_CPP_AIRTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_AIRTA=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\airtank.obj" : $(SOURCE) $(DEP_CPP_AIRTA) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_AIRTA=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\airtank.obj" : $(SOURCE) $(DEP_CPP_AIRTA) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\healthkit.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_HEALT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\healthkit.obj" : $(SOURCE) $(DEP_CPP_HEALT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_HEALT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\healthkit.obj" : $(SOURCE) $(DEP_CPP_HEALT) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\healthkit.sbr" : $(SOURCE) $(DEP_CPP_HEALT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_HEALT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\healthkit.obj" : $(SOURCE) $(DEP_CPP_HEALT) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\healthkit.sbr" : $(SOURCE) $(DEP_CPP_HEALT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_HEALT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\healthkit.obj" : $(SOURCE) $(DEP_CPP_HEALT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_HEALT=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\healthkit.obj" : $(SOURCE) $(DEP_CPP_HEALT) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nihilanth.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_NIHIL=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\nihilanth.obj" : $(SOURCE) $(DEP_CPP_NIHIL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_NIHIL=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\nihilanth.obj" : $(SOURCE) $(DEP_CPP_NIHIL) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\nihilanth.sbr" : $(SOURCE) $(DEP_CPP_NIHIL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_NIHIL=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\nihilanth.obj" : $(SOURCE) $(DEP_CPP_NIHIL) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\nihilanth.sbr" : $(SOURCE) $(DEP_CPP_NIHIL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_NIHIL=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\nihilanth.obj" : $(SOURCE) $(DEP_CPP_NIHIL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_NIHIL=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\nodes.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\nihilanth.obj" : $(SOURCE) $(DEP_CPP_NIHIL) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\aflock.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_AFLOC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\aflock.obj" : $(SOURCE) $(DEP_CPP_AFLOC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_AFLOC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\aflock.obj" : $(SOURCE) $(DEP_CPP_AFLOC) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\aflock.sbr" : $(SOURCE) $(DEP_CPP_AFLOC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_AFLOC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\aflock.obj" : $(SOURCE) $(DEP_CPP_AFLOC) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\aflock.sbr" : $(SOURCE) $(DEP_CPP_AFLOC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_AFLOC=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\aflock.obj" : $(SOURCE) $(DEP_CPP_AFLOC) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_AFLOC=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\aflock.obj" : $(SOURCE) $(DEP_CPP_AFLOC) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\skill.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_SKILL=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\skill.obj" : $(SOURCE) $(DEP_CPP_SKILL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_SKILL=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\skill.obj" : $(SOURCE) $(DEP_CPP_SKILL) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\skill.sbr" : $(SOURCE) $(DEP_CPP_SKILL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_SKILL=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\skill.obj" : $(SOURCE) $(DEP_CPP_SKILL) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\skill.sbr" : $(SOURCE) $(DEP_CPP_SKILL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_SKILL=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\skill.obj" : $(SOURCE) $(DEP_CPP_SKILL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_SKILL=\
|
|
"..\engine\const.h"\
|
|
".\activity.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\skill.obj" : $(SOURCE) $(DEP_CPP_SKILL) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\controller.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_CONTR=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\controller.obj" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_CONTR=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\controller.obj" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\controller.sbr" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_CONTR=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\controller.obj" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\controller.sbr" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_CONTR=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\controller.obj" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_CONTR=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\squadmonster.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\controller.obj" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spectator.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_SPECT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\spectator.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\spectator.obj" : $(SOURCE) $(DEP_CPP_SPECT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_SPECT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\spectator.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\spectator.obj" : $(SOURCE) $(DEP_CPP_SPECT) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\spectator.sbr" : $(SOURCE) $(DEP_CPP_SPECT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_SPECT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\spectator.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\spectator.obj" : $(SOURCE) $(DEP_CPP_SPECT) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\spectator.sbr" : $(SOURCE) $(DEP_CPP_SPECT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_SPECT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\spectator.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\spectator.obj" : $(SOURCE) $(DEP_CPP_SPECT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_SPECT=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\spectator.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\spectator.obj" : $(SOURCE) $(DEP_CPP_SPECT) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gman.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_GMAN_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gman.obj" : $(SOURCE) $(DEP_CPP_GMAN_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_GMAN_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gman.obj" : $(SOURCE) $(DEP_CPP_GMAN_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\gman.sbr" : $(SOURCE) $(DEP_CPP_GMAN_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_GMAN_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gman.obj" : $(SOURCE) $(DEP_CPP_GMAN_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\gman.sbr" : $(SOURCE) $(DEP_CPP_GMAN_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_GMAN_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gman.obj" : $(SOURCE) $(DEP_CPP_GMAN_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_GMAN_=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gman.obj" : $(SOURCE) $(DEP_CPP_GMAN_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gamerules.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_GAMER=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gamerules.obj" : $(SOURCE) $(DEP_CPP_GAMER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_GAMER=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gamerules.obj" : $(SOURCE) $(DEP_CPP_GAMER) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\gamerules.sbr" : $(SOURCE) $(DEP_CPP_GAMER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_GAMER=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gamerules.obj" : $(SOURCE) $(DEP_CPP_GAMER) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\gamerules.sbr" : $(SOURCE) $(DEP_CPP_GAMER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_GAMER=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gamerules.obj" : $(SOURCE) $(DEP_CPP_GAMER) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_GAMER=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\gamerules.obj" : $(SOURCE) $(DEP_CPP_GAMER) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\xen.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_XEN_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\xen.obj" : $(SOURCE) $(DEP_CPP_XEN_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_XEN_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\xen.obj" : $(SOURCE) $(DEP_CPP_XEN_C) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\xen.sbr" : $(SOURCE) $(DEP_CPP_XEN_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_XEN_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\xen.obj" : $(SOURCE) $(DEP_CPP_XEN_C) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\xen.sbr" : $(SOURCE) $(DEP_CPP_XEN_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_XEN_C=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\xen.obj" : $(SOURCE) $(DEP_CPP_XEN_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_XEN_C=\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
|
|
|
|
"$(INTDIR)\xen.obj" : $(SOURCE) $(DEP_CPP_XEN_C) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\func_tank.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_FUNC_T=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\func_tank.obj" : $(SOURCE) $(DEP_CPP_FUNC_T) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_FUNC_T=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\func_tank.obj" : $(SOURCE) $(DEP_CPP_FUNC_T) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\func_tank.sbr" : $(SOURCE) $(DEP_CPP_FUNC_T) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_FUNC_T=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\func_tank.obj" : $(SOURCE) $(DEP_CPP_FUNC_T) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\func_tank.sbr" : $(SOURCE) $(DEP_CPP_FUNC_T) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_FUNC_T=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\func_tank.obj" : $(SOURCE) $(DEP_CPP_FUNC_T) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_FUNC_T=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\effects.h"\
|
|
".\enginecallback.h"\
|
|
".\explode.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\func_tank.obj" : $(SOURCE) $(DEP_CPP_FUNC_T) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hornet.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_HORNET=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\hornet.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hornet.obj" : $(SOURCE) $(DEP_CPP_HORNET) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_HORNET=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\hornet.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hornet.obj" : $(SOURCE) $(DEP_CPP_HORNET) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\hornet.sbr" : $(SOURCE) $(DEP_CPP_HORNET) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_HORNET=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\hornet.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hornet.obj" : $(SOURCE) $(DEP_CPP_HORNET) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\hornet.sbr" : $(SOURCE) $(DEP_CPP_HORNET) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_HORNET=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\hornet.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hornet.obj" : $(SOURCE) $(DEP_CPP_HORNET) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_HORNET=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\hornet.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\monsters.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\soundent.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\hornet.obj" : $(SOURCE) $(DEP_CPP_HORNET) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\teamplay_gamerules.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_TEAMP=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\teamplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_TEAMP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_TEAMP=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\teamplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_TEAMP) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\teamplay_gamerules.sbr" : $(SOURCE) $(DEP_CPP_TEAMP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_TEAMP=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\teamplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_TEAMP) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\teamplay_gamerules.sbr" : $(SOURCE) $(DEP_CPP_TEAMP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_TEAMP=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\teamplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_TEAMP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_TEAMP=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\teamplay_gamerules.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\teamplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_TEAMP) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\multiplay_gamerules.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_MULTI=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\multiplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_MULTI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_MULTI=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\multiplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_MULTI) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\multiplay_gamerules.sbr" : $(SOURCE) $(DEP_CPP_MULTI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_MULTI=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\multiplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_MULTI) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\multiplay_gamerules.sbr" : $(SOURCE) $(DEP_CPP_MULTI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_MULTI=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\multiplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_MULTI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_MULTI=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\multiplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_MULTI) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\singleplay_gamerules.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_SINGL=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\singleplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_SINGL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_SINGL=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\singleplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_SINGL) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\singleplay_gamerules.sbr" : $(SOURCE) $(DEP_CPP_SINGL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_SINGL=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\singleplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_SINGL) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\singleplay_gamerules.sbr" : $(SOURCE) $(DEP_CPP_SINGL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_SINGL=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\singleplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_SINGL) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_SINGL=\
|
|
".\activity.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\items.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\skill.h"\
|
|
".\util.h"\
|
|
".\weapons.h"\
|
|
|
|
|
|
"$(INTDIR)\singleplay_gamerules.obj" : $(SOURCE) $(DEP_CPP_SINGL) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_GAME_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_GAME_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\game.sbr" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_GAME_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\game.sbr" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_GAME_=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_GAME_=\
|
|
"..\common\cvardef.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\eiface.h"\
|
|
".\activity.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\game.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\maprules.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_MAPRU=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\maprules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\maprules.obj" : $(SOURCE) $(DEP_CPP_MAPRU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_MAPRU=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\maprules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\maprules.obj" : $(SOURCE) $(DEP_CPP_MAPRU) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\maprules.sbr" : $(SOURCE) $(DEP_CPP_MAPRU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_MAPRU=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\maprules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\maprules.obj" : $(SOURCE) $(DEP_CPP_MAPRU) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\maprules.sbr" : $(SOURCE) $(DEP_CPP_MAPRU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_MAPRU=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\maprules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\maprules.obj" : $(SOURCE) $(DEP_CPP_MAPRU) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_MAPRU=\
|
|
"..\common\cvardef.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\eiface.h"\
|
|
".\activity.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\gamerules.h"\
|
|
".\maprules.h"\
|
|
".\monsterevent.h"\
|
|
".\player.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\maprules.obj" : $(SOURCE) $(DEP_CPP_MAPRU) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\animating.cpp
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
DEP_CPP_ANIMAT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\animating.obj" : $(SOURCE) $(DEP_CPP_ANIMAT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
DEP_CPP_ANIMAT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\animating.obj" : $(SOURCE) $(DEP_CPP_ANIMAT) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\animating.sbr" : $(SOURCE) $(DEP_CPP_ANIMAT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
DEP_CPP_ANIMAT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\animating.obj" : $(SOURCE) $(DEP_CPP_ANIMAT) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\animating.sbr" : $(SOURCE) $(DEP_CPP_ANIMAT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
DEP_CPP_ANIMAT=\
|
|
"..\common\const.h"\
|
|
"..\common\cvardef.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\engine\../common/crc.h"\
|
|
"..\engine\custom.h"\
|
|
"..\engine\edict.h"\
|
|
"..\engine\eiface.h"\
|
|
"..\engine\progdefs.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\basemonster.h"\
|
|
".\cbase.h"\
|
|
".\cdll_dll.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\animating.obj" : $(SOURCE) $(DEP_CPP_ANIMAT) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
DEP_CPP_ANIMAT=\
|
|
"..\engine\const.h"\
|
|
".\activity.h"\
|
|
".\animation.h"\
|
|
".\cbase.h"\
|
|
".\enginecallback.h"\
|
|
".\extdll.h"\
|
|
".\monsterevent.h"\
|
|
".\saverestore.h"\
|
|
".\schedule.h"\
|
|
".\util.h"\
|
|
".\vector.h"\
|
|
|
|
|
|
"$(INTDIR)\animating.obj" : $(SOURCE) $(DEP_CPP_ANIMAT) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=\quiver\goldsrc\pm_shared\pm_shared.c
|
|
DEP_CPP_PM_SH=\
|
|
"..\common\const.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\common\mathlib.h"\
|
|
"..\common\usercmd.h"\
|
|
"..\engine\pmtrace.h"\
|
|
"..\pm_shared\pm_debug.h"\
|
|
"..\pm_shared\pm_defs.h"\
|
|
"..\pm_shared\pm_info.h"\
|
|
"..\pm_shared\pm_movevars.h"\
|
|
"..\pm_shared\pm_shared.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\pm_shared.obj" : $(SOURCE) $(DEP_CPP_PM_SH) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
|
|
BuildCmds= \
|
|
$(CPP) $(CPP_PROJ) $(SOURCE) \
|
|
|
|
|
|
"$(INTDIR)\pm_shared.obj" : $(SOURCE) $(DEP_CPP_PM_SH) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(INTDIR)\pm_shared.sbr" : $(SOURCE) $(DEP_CPP_PM_SH) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
|
|
BuildCmds= \
|
|
$(CPP) $(CPP_PROJ) $(SOURCE) \
|
|
|
|
|
|
"$(INTDIR)\pm_shared.obj" : $(SOURCE) $(DEP_CPP_PM_SH) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(INTDIR)\pm_shared.sbr" : $(SOURCE) $(DEP_CPP_PM_SH) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
|
|
"$(INTDIR)\pm_shared.obj" : $(SOURCE) $(DEP_CPP_PM_SH) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
|
|
"$(INTDIR)\pm_shared.obj" : $(SOURCE) $(DEP_CPP_PM_SH) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=\quiver\goldsrc\pm_shared\pm_math.c
|
|
DEP_CPP_PM_MA=\
|
|
"..\common\const.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\common\mathlib.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\pm_math.obj" : $(SOURCE) $(DEP_CPP_PM_MA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
|
|
BuildCmds= \
|
|
$(CPP) $(CPP_PROJ) $(SOURCE) \
|
|
|
|
|
|
"$(INTDIR)\pm_math.obj" : $(SOURCE) $(DEP_CPP_PM_MA) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(INTDIR)\pm_math.sbr" : $(SOURCE) $(DEP_CPP_PM_MA) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
|
|
BuildCmds= \
|
|
$(CPP) $(CPP_PROJ) $(SOURCE) \
|
|
|
|
|
|
"$(INTDIR)\pm_math.obj" : $(SOURCE) $(DEP_CPP_PM_MA) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(INTDIR)\pm_math.sbr" : $(SOURCE) $(DEP_CPP_PM_MA) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
|
|
"$(INTDIR)\pm_math.obj" : $(SOURCE) $(DEP_CPP_PM_MA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
|
|
"$(INTDIR)\pm_math.obj" : $(SOURCE) $(DEP_CPP_PM_MA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=\quiver\goldsrc\pm_shared\pm_debug.c
|
|
DEP_CPP_PM_DE=\
|
|
"..\common\const.h"\
|
|
"..\common\in_buttons.h"\
|
|
"..\common\mathlib.h"\
|
|
"..\common\usercmd.h"\
|
|
"..\engine\pmtrace.h"\
|
|
"..\pm_shared\pm_debug.h"\
|
|
"..\pm_shared\pm_defs.h"\
|
|
"..\pm_shared\pm_info.h"\
|
|
"..\pm_shared\pm_movevars.h"\
|
|
"..\pm_shared\pm_shared.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "hl - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\pm_debug.obj" : $(SOURCE) $(DEP_CPP_PM_DE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
|
|
|
|
|
|
BuildCmds= \
|
|
$(CPP) $(CPP_PROJ) $(SOURCE) \
|
|
|
|
|
|
"$(INTDIR)\pm_debug.obj" : $(SOURCE) $(DEP_CPP_PM_DE) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(INTDIR)\pm_debug.sbr" : $(SOURCE) $(DEP_CPP_PM_DE) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Germany"
|
|
|
|
|
|
BuildCmds= \
|
|
$(CPP) $(CPP_PROJ) $(SOURCE) \
|
|
|
|
|
|
"$(INTDIR)\pm_debug.obj" : $(SOURCE) $(DEP_CPP_PM_DE) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(INTDIR)\pm_debug.sbr" : $(SOURCE) $(DEP_CPP_PM_DE) "$(INTDIR)"
|
|
$(BuildCmds)
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
|
|
|
|
|
|
"$(INTDIR)\pm_debug.obj" : $(SOURCE) $(DEP_CPP_PM_DE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release"
|
|
|
|
|
|
"$(INTDIR)\pm_debug.obj" : $(SOURCE) $(DEP_CPP_PM_DE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|
|
################################################################################
|