122 lines
2.9 KiB
C++
122 lines
2.9 KiB
C++
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#ifndef SCOREPANEL_H
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#define SCOREPANEL_H
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#include<VGUI_Panel.h>
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#include<VGUI_TablePanel.h>
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#include<VGUI_HeaderPanel.h>
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#include<VGUI_TextGrid.h>
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#include<VGUI_Label.h>
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#define MAX_SCORES 10
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// Scoreboard cells
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#define NUM_COLUMNS 5
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#define NUM_ROWS (MAX_PLAYERS + MAX_TEAMS)
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// Scoreboard positions
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#define SBOARD_INDENT_X XRES(104)
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#define SBOARD_INDENT_Y YRES(40)
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Custom label for cells in the Scoreboard's Table Header
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//-----------------------------------------------------------------------------
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class CLabelHeader : public Label
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{
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private:
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void Init( void )
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{
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setFont( Scheme::sf_primary1 );
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setFgColor( Scheme::sc_primary1 );
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setBgColor( 0,0,0, 255 );
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}
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public:
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CLabelHeader(const char* text,int x,int y,int wide,int tall) : Label(text,x,y,wide,tall)
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{
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Init();
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}
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CLabelHeader(const char* text, bool bAlignLeft = false) : Label(text)
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{
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Init();
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if (bAlignLeft)
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setContentAlignment(Label::a_west);
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose: Custom Table for the scoreboard
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//-----------------------------------------------------------------------------
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class ScoreTablePanel : public TablePanel
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{
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private:
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TextGrid *_textGrid;
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Label *m_pLabel;
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public:
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int m_iRows;
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int m_iSortedRows[NUM_ROWS];
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int m_iIsATeam[NUM_ROWS];
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bool m_bHasBeenSorted[MAX_PLAYERS];
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int m_iLastKilledBy;
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int m_fLastKillTime;
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public:
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ScoreTablePanel(int x,int y,int wide,int tall,int columnCount) : TablePanel(x,y,wide,tall,columnCount)
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{
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setCellEditingEnabled(false);
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m_pLabel = new Label( "", 0, 0, wide, tall );
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m_pLabel->setFont( Scheme::sf_primary2 );
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}
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virtual int getRowCount()
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{
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return m_iRows;
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}
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virtual Panel* startCellEditing(int column,int row)
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{
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return null;
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}
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virtual Panel* getCellRenderer(int column,int row,bool columnSelected,bool rowSelected,bool cellSelected);
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virtual int getCellTall(int row);
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};
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//-----------------------------------------------------------------------------
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// Purpose: Scoreboard back panel
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//-----------------------------------------------------------------------------
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class ScorePanel : public Panel
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{
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private:
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HeaderPanel *_headerPanel;
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ScoreTablePanel *_tablePanel;
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Label *m_pTitleLabel;
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public:
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int m_iNumTeams;
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int m_iPlayerNum;
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int m_iShowscoresHeld;
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public:
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ScorePanel(int x,int y,int wide,int tall);
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virtual void setSize(int wide,int tall);
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void Update( void );
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void SortTeams( void );
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void SortPlayers( int iTeam, char *team );
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void RebuildTeams( void );
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void DeathMsg( int killer, int victim );
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void Initialize( void );
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void Open( void )
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{
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RebuildTeams();
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setVisible(true);
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}
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};
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#endif |