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Change the codegen-units for low resources (#4336)
It seems (as disscusses here #4320) a single codegen unit makes it still crash. This sets it to the default 16 Rust uses for the release profile.
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@ -197,7 +197,7 @@ panic = "abort"
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inherits = "release"
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inherits = "release"
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strip = "symbols"
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strip = "symbols"
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lto = "thin"
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lto = "thin"
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codegen-units = 1
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codegen-units = 16
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# Linting config
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# Linting config
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[lints.rust]
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[lints.rust]
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