From 3e87da0ce18c1d172337ca488b8f7cc9bc0ce032 Mon Sep 17 00:00:00 2001 From: lewa_j Date: Wed, 7 Aug 2019 04:13:07 +0300 Subject: [PATCH] readme --- README.md | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/README.md b/README.md index 8f2b0c7..8e0da39 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -=nenuzhno engine= +#nenuzhno engine This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on). @@ -6,21 +6,21 @@ I put it here so as not to lose by accident. Writen in C++. Uses OpenGL/ES 2. -==Dependencies== +##Dependencies MinGW-W64 GLFW 3.3 GLM 0.9.9.0 GLEW 2.0 -==demos== -StarFleet - space battles "game". With basic fighter AI, but withous gameplay -tpsGame - atempt to make real game. With bullet phisics, text map format, even menu -VolLight - Volumetric lighting -gravity - 2D simulation "game" -skinning - loads mdl files (Source engine) and renders some animation -SSR - kinda screen space reflections -path_tracing - uses glsl shader for ray trace -blur-test - atempt to do bokeh -cube - just wireframe cube -ComprTex - demonstrates some compressed texture formats +##demos +**StarFleet** - space battles "game". With basic fighter AI, but withous gameplay +**tpsGame** - atempt to make real game. With bullet phisics, text map format, even menu +**VolLight** - Volumetric lighting +**gravity** - 2D simulation "game" +**skinning** - loads mdl files (Source engine) and renders some animation +**SSR** - kinda screen space reflections +**path_tracing** - uses glsl shader for ray trace +**blur-test** - atempt to do bokeh +**cube** - just wireframe cube +**ComprTex** - demonstrates some compressed texture formats