LOCAL_PATH := $(call my-dir) ENGINE_DIR =../../src/ include $(CLEAR_VARS) LOCAL_MODULE := nenuzhno-engine LOCAL_CFLAGS := -Wall -std=c++11 LOCAL_C_INCLUDES := $(LOCAL_PATH)/. $(LOCAL_PATH)/../../../libs/glm/glm $(LOCAL_PATH)/$(ENGINE_DIR) LOCAL_SRC_FILES := $(ENGINE_DIR)android_backend.cpp $(ENGINE_DIR)log.cpp $(ENGINE_DIR)system/FileSystem.cpp $(ENGINE_DIR)game/IGame.cpp \ $(ENGINE_DIR)graphics/gl_utils.cpp $(ENGINE_DIR)graphics/gl_ext.cpp $(ENGINE_DIR)graphics/glsl_prog.cpp $(ENGINE_DIR)graphics/texture.cpp $(ENGINE_DIR)graphics/vbo.cpp $(ENGINE_DIR)graphics/vao.cpp \ ComprTex.cpp LOCAL_LDLIBS := -llog -lGLESv2 -lm -lEGL include $(BUILD_SHARED_LIBRARY)