ENGINE_DIR = ../.. TARGET := $(ENGINE_DIR)/assets/StarFleet LIBS_DIR = ../../../../../libs all: $(TARGET) INCLUDES = -I. -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.1.0/include -I$(LIBS_DIR)/gl/glfw-3.3/include -I$(ENGINE_DIR)/src CPPFLAGS = -Wall -ggdb LDFLAGS = -static-libgcc -static-libstdc++ -ggdb LIBS = -lnenuzhno-engine -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L$(ENGINE_DIR)/bin/linux -L$(LIBS_DIR)/gl/glfw-3.3/lib -L$(LIBS_DIR)/gl/glew-2.1.0/lib SRCS = star-fleet.cpp input.cpp Ship.cpp Explosion.cpp Projectile.cpp OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS)) obj/%.o: %.cpp $(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES) $(TARGET): $(OBJS) $(ENGINE_DIR)/bin/linux/libnenuzhno-engine.a $(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS) clean: $(RM) $(OBJS) $(TARGET) rebuild: clean all obj/star-fleet.o: entity.h obj/input.o: entity.h obj/Ship.o: entity.h obj/Explosion.o: entity.h obj/Projectile.o: entity.h