TARGET = ../../assets/skinning.exe ENGINE_DIR = ../.. LIBS_DIR = ../../../../../libs all: $(TARGET) INCLUDES = -I. -I$(ENGINE_DIR)/src -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.0.0/include -I$(LIBS_DIR)/gl/glfw-3.3.bin.WIN32/include CPPFLAGS = -Wall -ggdb -m32 -std=c++11 LDFLAGS = -static-libgcc -static-libstdc++ -ggdb -m32 LIBS = -lnenuzhno-engine -L$(ENGINE_DIR)/bin -lopengl32 -lglfw3 -lglew32 -lgdi32 -L$(LIBS_DIR)/gl/glfw-3.3.bin.WIN32/lib-mingw-w64 -L$(LIBS_DIR)/gl/glew-2.0.0/lib SRCS = main.cpp mdl_loader.cpp OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS)) obj/%.o: %.cpp $(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES) $(TARGET): $(OBJS) $(ENGINE_DIR)/bin/libnenuzhno-engine.a $(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)