=nenuzhno engine= This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on). I put it here so as not to lose by accident. Writen in C++. Uses OpenGL/ES 2. ==Dependencies== MinGW-W64 GLFW 3.3 GLM 0.9.9.0 GLEW 2.0 ==demos== StarFleet - space battles "game". With basic fighter AI, but withous gameplay tpsGame - atempt to make real game. With bullet phisics, text map format, even menu VolLight - Volumetric lighting gravity - 2D simulation "game" skinning - loads mdl files (Source engine) and renders some animation SSR - kinda screen space reflections path_tracing - uses glsl shader for ray trace blur-test - atempt to do bokeh cube - just wireframe cube ComprTex - demonstrates some compressed texture formats