LOCAL_PATH := $(call my-dir) ENGINE_DIR =../nenuzhno-engine/ include $(CLEAR_VARS) LOCAL_MODULE := nenuzhno-engine LOCAL_CFLAGS := -Wall LOCAL_C_INCLUDES := . ../libs/glm ../nenuzhno-engine LOCAL_SRC_FILES := $(ENGINE_DIR)android_backend.cpp $(ENGINE_DIR)log.cpp $(ENGINE_DIR)system/FileSystem.cpp $(ENGINE_DIR)game/IGame.cpp $(ENGINE_DIR)/cull/frustum.cpp $(ENGINE_DIR)/cull/BoundingBox.cpp $(ENGINE_DIR)scene/Scene.cpp \ $(ENGINE_DIR)graphics/gl_utils.cpp $(ENGINE_DIR)graphics/glsl_prog.cpp $(ENGINE_DIR)graphics/texture.cpp $(ENGINE_DIR)graphics/vbo.cpp $(ENGINE_DIR)graphics/fbo.cpp \ $(ENGINE_DIR)renderer/renderer.cpp $(ENGINE_DIR)renderer/camera.cpp $(ENGINE_DIR)renderer/mesh.cpp $(ENGINE_DIR)renderer/Model.cpp $(ENGINE_DIR)renderer/font.cpp \ $(ENGINE_DIR)resource/ResourceManager.cpp $(ENGINE_DIR)resource/vtf_loader.cpp $(ENGINE_DIR)resource/dds_loader.cpp $(ENGINE_DIR)resource/mesh_loader.cpp $(ENGINE_DIR)resource/nmf_loader.cpp \ star-fleet.cpp input.cpp Ship.cpp Explosion.cpp Projectile.cpp # $(ENGINE_DIR)renderer/vtf_loader.cpp \ # renderer/progs_manager.cpp renderer/material.cpp renderer/render_list.cpp LOCAL_LDLIBS := -llog -lGLESv2 -lm -lEGL LOCAL_STATIC_LIBRARIES = include $(BUILD_SHARED_LIBRARY)