ENGINE_DIR = ../.. TARGET := $(ENGINE_DIR)/assets/StarFleet.exe LIBS_DIR = ../../../../../Libs all: $(TARGET) INCLUDES = -I. -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.0.0/include -I$(LIBS_DIR)/gl/glfw-3.3.bin.WIN32/include -I$(ENGINE_DIR)/src CPPFLAGS = -Wall -ggdb -m32 LDFLAGS = -static-libgcc -static-libstdc++ -ggdb -m32 LIBS = -lnenuzhno-engine -lglfw3 -lglew32 -lopengl32 -lgdi32 -L$(ENGINE_DIR)/bin -L$(LIBS_DIR)/gl/glfw-3.3.bin.WIN32/lib-mingw-w64 -L$(LIBS_DIR)/gl/glew-2.0.0/lib SRCS = star-fleet.cpp input.cpp Ship.cpp Explosion.cpp Projectile.cpp OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS)) obj/%.o: %.cpp $(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES) $(TARGET): $(OBJS) $(ENGINE_DIR)/bin/libnenuzhno-engine.a $(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS) clean: $(RM) $(OBJS) $(TARGET) rebuild: clean all obj/star-fleet.o: entity.h obj/input.o: entity.h obj/Ship.o: entity.h obj/Explosion.o: entity.h obj/Projectile.o: entity.h