#include #include "entity.h" void TraceLine(Projectile *proj, float deltaTime); Projectile::Projectile(Entity *s,float aDamage): Entity() { dynamic = true; type = eProj; life = 0; shooter = s; damage = aDamage; } void Projectile::Update(float deltaTime) { if(remove) return; life+=deltaTime; if(life>4) { remove = true; CreateExplosion(this,0.5f); return; } modelMtx = glm::translate(glm::mat4(1),position); modelMtx = glm::rotate(modelMtx,glm::radians(angles.y),glm::vec3(0,1,0)); modelMtx = glm::rotate(modelMtx,glm::radians(angles.x),glm::vec3(1,0,0)); position += /*glm::mat3(modelMtx)**/velocity*deltaTime; displayMtx = glm::scale(modelMtx,glm::vec3(0.02,0.02,0.1)); TraceLine(this,deltaTime); }