LOCAL_PATH := $(call my-dir) ENGINE_DIR =../../nenuzhno-engine/ include $(CLEAR_VARS) LOCAL_MODULE := nenuzhno-engine LOCAL_CFLAGS := -Wall -std=c++11 LOCAL_C_INCLUDES := . ../libs/glm ../nenuzhno-engine LOCAL_SRC_FILES := $(ENGINE_DIR)android_backend.cpp $(ENGINE_DIR)log.cpp $(ENGINE_DIR)system/FileSystem.cpp $(ENGINE_DIR)system/config.cpp $(ENGINE_DIR)game/IGame.cpp $(ENGINE_DIR)/cull/frustum.cpp $(ENGINE_DIR)cull/BoundingBox.cpp\ $(ENGINE_DIR)graphics/gl_utils.cpp $(ENGINE_DIR)graphics/gl_ext.cpp $(ENGINE_DIR)graphics/glsl_prog.cpp $(ENGINE_DIR)graphics/texture.cpp $(ENGINE_DIR)graphics/vbo.cpp $(ENGINE_DIR)graphics/vao.cpp $(ENGINE_DIR)graphics/fbo.cpp \ $(ENGINE_DIR)renderer/renderer.cpp $(ENGINE_DIR)renderer/LightingForward.cpp $(ENGINE_DIR)renderer/mesh.cpp $(ENGINE_DIR)renderer/Model.cpp $(ENGINE_DIR)renderer/camera.cpp $(ENGINE_DIR)renderer/font.cpp \ $(ENGINE_DIR)resource/ResourceManager.cpp $(ENGINE_DIR)resource/vtf_loader.cpp $(ENGINE_DIR)resource/dds_loader.cpp $(ENGINE_DIR)resource/nmf_loader.cpp $(ENGINE_DIR)resource/mesh_loader.cpp \ $(ENGINE_DIR)scene/Scene.cpp \ main.cpp mdl_loader.cpp LOCAL_LDLIBS := -llog -lGLESv2 -lm -lEGL include $(BUILD_SHARED_LIBRARY)