TARGET = skinning ENGINE_DIR = ../../nenuzhno-engine all: $(TARGET) INCLUDES = -I. -I$(ENGINE_DIR) -I../../../../Libs/gl/glm/glm -I../../../../Libs/gl/glew-2.1.0/include -I../../../../Libs/gl/glfw-3.2.1_src/include CPPFLAGS = -Wall -ggdb LDFLAGS = -static-libgcc -static-libstdc++ -ggdb LIBS = -lnenuzhno-engine -L$(ENGINE_DIR) -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L../../../../Libs/gl/glfw-3.2.1_src/lib -L../../../../Libs/gl/glew-2.1.0/lib SRCS = main.cpp mdl_loader.cpp OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS)) obj/%.o: %.cpp $(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES) $(TARGET): $(OBJS) $(ENGINE_DIR)/libnenuzhno-engine.a $(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)