Go to file
lewa_j aaabb623c6 Merge branch 'master' of https://github.com/lewa-j/nenuzhno-engine_iter1 2020-01-23 23:22:23 +03:00
NenuzhnoEngine-Android gitignore 2019-09-30 20:41:49 +03:00
assets Initial commit 2019-08-07 04:06:06 +03:00
demos fix tpsGame build 2019-09-30 20:36:05 +03:00
docs Initial commit 2019-08-07 04:06:06 +03:00
src Merge branch 'master' of https://github.com/lewa-j/nenuzhno-engine_iter1 2020-01-23 23:22:23 +03:00
.gitignore gitignore 2019-09-30 20:41:49 +03:00
README.md Fix shader class compatibility with vbsp project. Update Readme 2019-08-08 21:54:51 +03:00

README.md

nenuzhno engine

This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on).

I put it here so as not to lose by accident.

Writen in C++. Uses OpenGL/ES 2.

Use '-help' for comand line arguments.

Dependencies

Demos

StarFleet - space battles "game". With basic fighter AI, but withous gameplay

tpsGame - atempt to make real game. With bullet phisics, text map format, even menu

VolLight - Volumetric lighting

gravity - 2D simulation "game"

skinning - loads mdl files (Source engine) and renders some animation

SSR - kinda screen space reflections

path_tracing - uses glsl shader for ray trace

blur-test - atempt to do bokeh

cube - just wireframe cube

ComprTex - demonstrates some compressed texture formats

vbsp-gles - vbsp maps loader and renderer