mirror of https://github.com/NekoX-Dev/NekoX.git
331 lines
12 KiB
C++
Executable File
331 lines
12 KiB
C++
Executable File
/*
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* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "lottiemodel.h"
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#include <cassert>
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#include <iterator>
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#include <stack>
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#include "vimageloader.h"
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#include "vline.h"
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/*
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* We process the iterator objects in the children list
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* by iterating from back to front. when we find a repeater object
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* we remove the objects from satrt till repeater object and then place
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* under a new shape group object which we add it as children to the repeater
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* object.
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* Then we visit the childrens of the newly created shape group object to
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* process the remaining repeater object(when children list contains more than
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* one repeater).
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*
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*/
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class LottieRepeaterProcesser {
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public:
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void visitChildren(LOTGroupData *obj)
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{
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for (auto i = obj->mChildren.rbegin(); i != obj->mChildren.rend();
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++i) {
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auto child = (*i).get();
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if (child->type() == LOTData::Type::Repeater) {
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LOTRepeaterData *repeater =
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static_cast<LOTRepeaterData *>(child);
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// check if this repeater is already processed
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// can happen if the layer is an asset and referenced by
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// multiple layer.
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if (repeater->content()) continue;
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repeater->setContent(std::make_shared<LOTShapeGroupData>());
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LOTShapeGroupData *content = repeater->content();
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// 1. increment the reverse iterator to point to the
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// object before the repeater
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++i;
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// 2. move all the children till repater to the group
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std::move(obj->mChildren.begin(), i.base(),
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back_inserter(content->mChildren));
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// 3. erase the objects from the original children list
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obj->mChildren.erase(obj->mChildren.begin(), i.base());
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// 5. visit newly created group to process remaining repeater
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// object.
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visitChildren(content);
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// 6. exit the loop as the current iterators are invalid
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break;
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} else {
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visit(child);
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}
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}
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}
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void visit(LOTData *obj)
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{
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switch (obj->type()) {
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case LOTData::Type::Repeater:
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case LOTData::Type::ShapeGroup:
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case LOTData::Type::Layer: {
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visitChildren(static_cast<LOTGroupData *>(obj));
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break;
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}
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default:
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break;
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}
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}
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};
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void LOTCompositionData::processRepeaterObjects()
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{
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LottieRepeaterProcesser visitor;
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visitor.visit(mRootLayer.get());
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}
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VMatrix LOTRepeaterTransform::matrix(int frameNo, float multiplier) const
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{
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VPointF scale = mScale.value(frameNo) / 100.f;
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scale.setX(std::pow(scale.x(), multiplier));
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scale.setY(std::pow(scale.y(), multiplier));
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VMatrix m;
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m.translate(mPosition.value(frameNo) * multiplier)
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.translate(mAnchor.value(frameNo))
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.scale(scale)
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.rotate(mRotation.value(frameNo) * multiplier)
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.translate(-mAnchor.value(frameNo));
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return m;
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}
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VMatrix TransformData::matrix(int frameNo, bool autoOrient) const
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{
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VMatrix m;
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VPointF position;
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if (mSeparate) {
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position.setX(mX.value(frameNo));
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position.setY(mY.value(frameNo));
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} else {
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position = mPosition.value(frameNo);
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}
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float angle = autoOrient ? mPosition.angle(frameNo) : 0;
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if (m3D) {
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m.translate(position)
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.rotate(m3D->mRz.value(frameNo) + angle)
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.rotate(m3D->mRy.value(frameNo), VMatrix::Axis::Y)
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.rotate(m3D->mRx.value(frameNo), VMatrix::Axis::X)
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.scale(mScale.value(frameNo) / 100.f)
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.translate(-mAnchor.value(frameNo));
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} else {
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m.translate(position)
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.rotate(mRotation.value(frameNo) + angle)
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.scale(mScale.value(frameNo) / 100.f)
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.translate(-mAnchor.value(frameNo));
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}
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return m;
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}
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int LOTStrokeData::getDashInfo(int frameNo, float *array) const
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{
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if (!mDash.mDashCount) return 0;
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// odd case
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if (mDash.mDashCount % 2) {
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for (int i = 0; i < mDash.mDashCount; i++) {
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array[i] = mDash.mDashArray[i].value(frameNo);
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}
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return mDash.mDashCount;
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} else { // even case when last gap info is not provided.
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int i;
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for (i = 0; i < mDash.mDashCount - 1; i++) {
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array[i] = mDash.mDashArray[i].value(frameNo);
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}
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array[i] = array[i - 1];
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array[i + 1] = mDash.mDashArray[i].value(frameNo);
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return mDash.mDashCount + 1;
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}
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}
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int LOTGStrokeData::getDashInfo(int frameNo, float *array) const
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{
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if (!mDash.mDashCount) return 0;
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// odd case
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if (mDash.mDashCount % 2) {
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for (int i = 0; i < mDash.mDashCount; i++) {
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array[i] = mDash.mDashArray[i].value(frameNo);
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}
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return mDash.mDashCount;
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} else { // even case when last gap info is not provided.
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int i;
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for (i = 0; i < mDash.mDashCount - 1; i++) {
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array[i] = mDash.mDashArray[i].value(frameNo);
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}
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array[i] = array[i - 1];
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array[i + 1] = mDash.mDashArray[i].value(frameNo);
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return mDash.mDashCount + 1;
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}
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}
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/**
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* Both the color stops and opacity stops are in the same array.
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* There are {@link #colorPoints} colors sequentially as:
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* [
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* ...,
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* position,
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* red,
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* green,
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* blue,
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* ...
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* ]
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*
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* The remainder of the array is the opacity stops sequentially as:
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* [
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* ...,
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* position,
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* opacity,
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* ...
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* ]
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*/
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void LOTGradient::populate(VGradientStops &stops, int frameNo)
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{
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LottieGradient gradData = mGradient.value(frameNo);
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int size = gradData.mGradient.size();
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float * ptr = gradData.mGradient.data();
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int colorPoints = mColorPoints;
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if (colorPoints < 0 || colorPoints * 4 > size) { // for legacy bodymovin (ref: lottie-android)
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colorPoints = size / 4;
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}
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int opacityArraySize = size - colorPoints * 4;
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if (opacityArraySize % 2 != 0 || colorPoints > opacityArraySize / 2 && opacityArraySize < 4) {
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opacityArraySize = 0;
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}
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float *opacityPtr = ptr + (colorPoints * 4);
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stops.clear();
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int j = 0;
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for (int i = 0; i < colorPoints; i++) {
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float colorStop = ptr[0];
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LottieColor color = LottieColor(ptr[3], ptr[2], ptr[1], nullptr);
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if (opacityArraySize) {
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if (j == opacityArraySize) {
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// already reached the end
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float stop1 = opacityPtr[j - 4];
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float op1 = opacityPtr[j - 3];
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float stop2 = opacityPtr[j - 2];
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float op2 = opacityPtr[j - 1];
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if (colorStop > stop2) {
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stops.push_back(
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std::make_pair(colorStop, color.toColor(op2)));
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} else {
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float progress = (colorStop - stop1) / (stop2 - stop1);
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float opacity = op1 + progress * (op2 - op1);
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stops.push_back(
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std::make_pair(colorStop, color.toColor(opacity)));
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}
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continue;
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}
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for (; j < opacityArraySize; j += 2) {
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float opacityStop = opacityPtr[j];
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if (opacityStop < colorStop) {
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// add a color using opacity stop
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stops.push_back(std::make_pair(
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opacityStop, color.toColor(opacityPtr[j + 1])));
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continue;
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}
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// add a color using color stop
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if (j == 0) {
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stops.push_back(std::make_pair(
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colorStop, color.toColor(opacityPtr[j + 1])));
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} else {
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float progress = (colorStop - opacityPtr[j - 2]) /
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(opacityPtr[j] - opacityPtr[j - 2]);
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float opacity =
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opacityPtr[j - 1] +
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progress * (opacityPtr[j + 1] - opacityPtr[j - 1]);
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stops.push_back(
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std::make_pair(colorStop, color.toColor(opacity)));
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}
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j += 2;
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break;
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}
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} else {
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stops.push_back(std::make_pair(colorStop, color.toColor()));
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}
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ptr += 4;
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if (stops.empty()) {
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stops.push_back(std::make_pair(0.0f, VColor(255, 255, 255, 255)));
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}
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}
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}
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void LOTGradient::update(std::unique_ptr<VGradient> &grad, int frameNo)
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{
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bool init = false;
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if (!grad) {
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if (mGradientType == 1)
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grad = std::make_unique<VLinearGradient>(0, 0, 0, 0);
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else
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grad = std::make_unique<VRadialGradient>(0, 0, 0, 0, 0, 0);
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grad->mSpread = VGradient::Spread::Pad;
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init = true;
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}
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if (!mGradient.isStatic() || init) {
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populate(grad->mStops, frameNo);
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}
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if (mGradientType == 1) { // linear gradient
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VPointF start = mStartPoint.value(frameNo);
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VPointF end = mEndPoint.value(frameNo);
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grad->linear.x1 = start.x();
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grad->linear.y1 = start.y();
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grad->linear.x2 = end.x();
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grad->linear.y2 = end.y();
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} else { // radial gradient
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VPointF start = mStartPoint.value(frameNo);
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VPointF end = mEndPoint.value(frameNo);
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grad->radial.cx = start.x();
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grad->radial.cy = start.y();
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grad->radial.cradius =
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VLine::length(start.x(), start.y(), end.x(), end.y());
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/*
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* Focal point is the point lives in highlight length distance from
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* center along the line (start, end) and rotated by highlight angle.
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* below calculation first finds the quadrant(angle) on which the point
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* lives by applying inverse slope formula then adds the rotation angle
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* to find the final angle. then point is retrived using circle equation
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* of center, angle and distance.
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*/
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float progress = mHighlightLength.value(frameNo) / 100.0f;
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if (vCompare(progress, 1.0f)) progress = 0.99f;
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float startAngle = VLine(start, end).angle();
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float highlightAngle = mHighlightAngle.value(frameNo);
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float angle = ((startAngle + highlightAngle) * M_PI) / 180.0f;
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grad->radial.fx =
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grad->radial.cx + std::cos(angle) * progress * grad->radial.cradius;
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grad->radial.fy =
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grad->radial.cy + std::sin(angle) * progress * grad->radial.cradius;
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// Lottie dosen't have any focal radius concept.
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grad->radial.fradius = 0;
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}
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}
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void LOTAsset::loadImageData(std::string data)
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{
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if (!data.empty())
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mBitmap = VImageLoader::instance().load(data.c_str(), data.length());
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}
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void LOTAsset::loadImagePath(std::string path)
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{
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if (!path.empty()) mBitmap = VImageLoader::instance().load(path.c_str());
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}
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