NekoX/TMessagesProj/jni/intro/IntroRenderer.h

114 lines
1.9 KiB
C

#ifndef TMESSAGES_INTRO_RENDERER_H
#define TMESSAGES_INTRO_RENDERER_H
#include <GLES2/gl2.h>
extern float scale_factor;
extern int width, height;
extern int y_offset_absolute;
typedef enum {
Default = 0,
EaseIn = 1,
EaseOut = 2,
EaseInEaseOut = 3,
Linear = 4,
Sin = 5,
EaseOutBounce,
TIMING_NUM
} timing_type;
typedef float vec2[2];
typedef float vec4[4];
typedef vec4 mat4x4[4];
typedef enum {NORMAL, NORMAL_ONE, RED, BLUE, LIGHT_RED, LIGHT_BLUE} texture_program_type;
typedef struct {
float x;
float y;
} CPoint;
typedef struct {
float width;
float height;
} CSize;
typedef struct {
float x;
float y;
float z;
} xyz;
typedef struct {
GLuint program;
GLuint a_position_location;
GLuint a_texture_coordinates_location;
GLint u_mvp_matrix_location;
GLint u_texture_unit_location;
GLint u_alpha_loaction;
} TextureProgram;
typedef struct {
GLuint program;
GLuint a_position_location;
GLint u_mvp_matrix_location;
GLint u_color_location;
GLint u_alpha_loaction;
} ColorProgram;
typedef struct {
float side_length;
float start_angle;
float end_angle;
float angle;
CSize size;
float radius;
float width;
} VarParams;
typedef struct {
GLsizeiptr datasize;
int round_count;
GLenum triangle_mode;
int is_star;
} ConstParams;
typedef struct {
xyz anchor;
xyz position;
float rotation;
xyz scale;
} LayerParams;
typedef struct {
xyz anchor;
xyz position;
float rotation;
xyz scale;
float alpha;
VarParams var_params;
ConstParams const_params;
LayerParams layer_params;
} Params;
typedef struct {
vec4 color;
CPoint *data;
GLuint buffer;
int num_points;
Params params;
} Shape;
typedef struct {
GLuint texture;
CPoint *data;
GLuint buffer;
int num_points;
Params params;
} TexturedShape;
#endif