NekoX/TMessagesProj/src/main/java/com/google/android/exoplayer2/ControlDispatcher.java

76 lines
2.9 KiB
Java

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.exoplayer2;
import com.google.android.exoplayer2.Player.RepeatMode;
/**
* Dispatches operations to the {@link Player}.
* <p>
* Implementations may choose to suppress (e.g. prevent playback from resuming if audio focus is
* denied) or modify (e.g. change the seek position to prevent a user from seeking past a
* non-skippable advert) operations.
*/
public interface ControlDispatcher {
/**
* Dispatches a {@link Player#setPlayWhenReady(boolean)} operation.
*
* @param player The {@link Player} to which the operation should be dispatched.
* @param playWhenReady Whether playback should proceed when ready.
* @return True if the operation was dispatched. False if suppressed.
*/
boolean dispatchSetPlayWhenReady(Player player, boolean playWhenReady);
/**
* Dispatches a {@link Player#seekTo(int, long)} operation.
*
* @param player The {@link Player} to which the operation should be dispatched.
* @param windowIndex The index of the window.
* @param positionMs The seek position in the specified window, or {@link C#TIME_UNSET} to seek to
* the window's default position.
* @return True if the operation was dispatched. False if suppressed.
*/
boolean dispatchSeekTo(Player player, int windowIndex, long positionMs);
/**
* Dispatches a {@link Player#setRepeatMode(int)} operation.
*
* @param player The {@link Player} to which the operation should be dispatched.
* @param repeatMode The repeat mode.
* @return True if the operation was dispatched. False if suppressed.
*/
boolean dispatchSetRepeatMode(Player player, @RepeatMode int repeatMode);
/**
* Dispatches a {@link Player#setShuffleModeEnabled(boolean)} operation.
*
* @param player The {@link Player} to which the operation should be dispatched.
* @param shuffleModeEnabled Whether shuffling is enabled.
* @return True if the operation was dispatched. False if suppressed.
*/
boolean dispatchSetShuffleModeEnabled(Player player, boolean shuffleModeEnabled);
/**
* Dispatches a {@link Player#stop()} operation.
*
* @param player The {@link Player} to which the operation should be dispatched.
* @param reset Whether the player should be reset.
* @return True if the operation was dispatched. False if suppressed.
*/
boolean dispatchStop(Player player, boolean reset);
}