mirror of https://github.com/NekoX-Dev/NekoX.git
76 lines
2.9 KiB
Java
76 lines
2.9 KiB
Java
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.google.android.exoplayer2;
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import com.google.android.exoplayer2.Player.RepeatMode;
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/**
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* Dispatches operations to the {@link Player}.
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* <p>
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* Implementations may choose to suppress (e.g. prevent playback from resuming if audio focus is
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* denied) or modify (e.g. change the seek position to prevent a user from seeking past a
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* non-skippable advert) operations.
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*/
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public interface ControlDispatcher {
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/**
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* Dispatches a {@link Player#setPlayWhenReady(boolean)} operation.
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*
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* @param player The {@link Player} to which the operation should be dispatched.
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* @param playWhenReady Whether playback should proceed when ready.
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* @return True if the operation was dispatched. False if suppressed.
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*/
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boolean dispatchSetPlayWhenReady(Player player, boolean playWhenReady);
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/**
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* Dispatches a {@link Player#seekTo(int, long)} operation.
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*
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* @param player The {@link Player} to which the operation should be dispatched.
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* @param windowIndex The index of the window.
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* @param positionMs The seek position in the specified window, or {@link C#TIME_UNSET} to seek to
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* the window's default position.
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* @return True if the operation was dispatched. False if suppressed.
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*/
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boolean dispatchSeekTo(Player player, int windowIndex, long positionMs);
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/**
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* Dispatches a {@link Player#setRepeatMode(int)} operation.
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*
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* @param player The {@link Player} to which the operation should be dispatched.
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* @param repeatMode The repeat mode.
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* @return True if the operation was dispatched. False if suppressed.
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*/
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boolean dispatchSetRepeatMode(Player player, @RepeatMode int repeatMode);
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/**
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* Dispatches a {@link Player#setShuffleModeEnabled(boolean)} operation.
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*
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* @param player The {@link Player} to which the operation should be dispatched.
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* @param shuffleModeEnabled Whether shuffling is enabled.
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* @return True if the operation was dispatched. False if suppressed.
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*/
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boolean dispatchSetShuffleModeEnabled(Player player, boolean shuffleModeEnabled);
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/**
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* Dispatches a {@link Player#stop()} operation.
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*
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* @param player The {@link Player} to which the operation should be dispatched.
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* @param reset Whether the player should be reset.
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* @return True if the operation was dispatched. False if suppressed.
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*/
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boolean dispatchStop(Player player, boolean reset);
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}
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