NekoX/TMessagesProj/src/main/java/com/google/android/exoplayer2/WakeLockManager.java

102 lines
3.3 KiB
Java

/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.exoplayer2;
import android.annotation.SuppressLint;
import android.content.Context;
import android.os.PowerManager;
import android.os.PowerManager.WakeLock;
import androidx.annotation.Nullable;
import com.google.android.exoplayer2.util.Log;
/**
* Handles a {@link WakeLock}.
*
* <p>The handling of wake locks requires the {@link android.Manifest.permission#WAKE_LOCK}
* permission.
*/
/* package */ final class WakeLockManager {
private static final String TAG = "WakeLockManager";
private static final String WAKE_LOCK_TAG = "ExoPlayer:WakeLockManager";
@Nullable private final PowerManager powerManager;
@Nullable private WakeLock wakeLock;
private boolean enabled;
private boolean stayAwake;
public WakeLockManager(Context context) {
powerManager =
(PowerManager) context.getApplicationContext().getSystemService(Context.POWER_SERVICE);
}
/**
* Sets whether to enable the acquiring and releasing of the {@link WakeLock}.
*
* <p>By default, wake lock handling is not enabled. Enabling this will acquire the wake lock if
* necessary. Disabling this will release the wake lock if it is held.
*
* <p>Enabling {@link WakeLock} requires the {@link android.Manifest.permission#WAKE_LOCK}.
*
* @param enabled True if the player should handle a {@link WakeLock}, false otherwise.
*/
public void setEnabled(boolean enabled) {
if (enabled) {
if (wakeLock == null) {
if (powerManager == null) {
Log.w(TAG, "PowerManager is null, therefore not creating the WakeLock.");
return;
}
wakeLock = powerManager.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, WAKE_LOCK_TAG);
wakeLock.setReferenceCounted(false);
}
}
this.enabled = enabled;
updateWakeLock();
}
/**
* Sets whether to acquire or release the {@link WakeLock}.
*
* <p>Please note this method requires wake lock handling to be enabled through setEnabled(boolean
* enable) to actually have an impact on the {@link WakeLock}.
*
* @param stayAwake True if the player should acquire the {@link WakeLock}. False if the player
* should release.
*/
public void setStayAwake(boolean stayAwake) {
this.stayAwake = stayAwake;
updateWakeLock();
}
// WakelockTimeout suppressed because the time the wake lock is needed for is unknown (could be
// listening to radio with screen off for multiple hours), therefore we can not determine a
// reasonable timeout that would not affect the user.
@SuppressLint("WakelockTimeout")
private void updateWakeLock() {
if (wakeLock == null) {
return;
}
if (enabled && stayAwake) {
wakeLock.acquire();
} else {
wakeLock.release();
}
}
}