NekoX/TMessagesProj/src/main/java/org/telegram/ui/Components/PhotoFilterView.java

2878 lines
150 KiB
Java

/*
* This is the source code of Telegram for Android v. 3.x.x
* It is licensed under GNU GPL v. 2 or later.
* You should have received a copy of the license in this archive (see LICENSE).
*
* Copyright Nikolai Kudashov, 2013-2016.
*/
package org.telegram.ui.Components;
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Matrix;
import android.graphics.SurfaceTexture;
import android.opengl.GLES20;
import android.opengl.GLUtils;
import android.os.Build;
import android.os.Looper;
import android.util.TypedValue;
import android.view.Gravity;
import android.view.MotionEvent;
import android.view.TextureView;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView;
import org.telegram.messenger.AndroidUtilities;
import org.telegram.messenger.LocaleController;
import org.telegram.messenger.support.widget.LinearLayoutManager;
import org.telegram.messenger.support.widget.RecyclerView;
import org.telegram.messenger.DispatchQueue;
import org.telegram.messenger.FileLog;
import org.telegram.messenger.R;
import org.telegram.messenger.Utilities;
import org.telegram.messenger.AnimationCompat.AnimatorListenerAdapterProxy;
import org.telegram.messenger.AnimationCompat.AnimatorSetProxy;
import org.telegram.messenger.AnimationCompat.ObjectAnimatorProxy;
import org.telegram.messenger.AnimationCompat.ViewProxy;
import org.telegram.ui.Cells.PhotoEditToolCell;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import java.util.concurrent.Semaphore;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
import javax.microedition.khronos.opengles.GL;
import javax.microedition.khronos.opengles.GL10;
@SuppressLint("NewApi")
public class PhotoFilterView extends FrameLayout {
private final int[] tintShadowColors = new int[] {
0x00000000,
0xffff4d4d,
0xfff48022,
0xffffcd00,
0xff81d281,
0xff71c5d6,
0xff0072bc,
0xff662d91
};
private final int[] tintHighlighsColors = new int[] {
0x00000000,
0xffef9286,
0xffeacea2,
0xfff2e17c,
0xffa4edae,
0xff89dce5,
0xff2e8bc8,
0xffcd98e5
};
private boolean showOriginal;
private float previousValue;
private int previousValueInt;
private int previousValueInt2;
private int selectedTintMode;
private int selectedTool = -1;
private int enhanceTool = 0;
private int exposureTool = 1;
private int contrastTool = 2;
private int warmthTool = 3;
private int saturationTool = 4;
private int tintTool = 5;
private int fadeTool = 6;
private int highlightsTool = 7;
private int shadowsTool = 8;
private int vignetteTool = 9;
private int grainTool = 10;
private int blurTool = 11;
private int sharpenTool = 12;
private int curvesTool = 13;
private float enhanceValue = 0; //0 100
private float exposureValue = 0; //-100 100
private float contrastValue = 0; //-100 100
private float warmthValue = 0; //-100 100
private float saturationValue = 0; //-100 100
private float fadeValue = 0; // 0 100
private int tintShadowsColor = 0; //0 0xffffffff
private int tintHighlightsColor = 0; //0 0xffffffff
private float highlightsValue = 0; //-100 100
private float shadowsValue = 0; //-100 100
private float vignetteValue = 0; //0 100
private float grainValue = 0; //0 100
private int blurType = 0; //0 none, 1 radial, 2 linear
private float sharpenValue = 0; //0 100
private CurvesToolValue curvesToolValue = new CurvesToolValue();
private final static int curveGranularity = 100;
private final static int curveDataStep = 2;
private float blurExcludeSize = 0.35f;
private Point blurExcludePoint = new Point(0.5f, 0.5f);
private float blurExcludeBlurSize = 0.15f;
private float blurAngle = (float) Math.PI / 2.0f;
private ToolsAdapter toolsAdapter;
private PhotoEditorSeekBar valueSeekBar;
private FrameLayout toolsView;
private FrameLayout editView;
private TextView paramTextView;
private TextView infoTextView;
private TextView valueTextView;
private TextView doneTextView;
private TextView cancelTextView;
private TextureView textureView;
private EGLThread eglThread;
private RecyclerListView recyclerListView;
private FrameLayout blurLayout;
private PhotoFilterBlurControl blurControl;
private PhotoFilterCurvesControl curvesControl;
private TextView blurOffButton;
private TextView blurRadialButton;
private TextView blurLinearButton;
private FrameLayout tintLayout;
private TextView tintShadowsButton;
private TextView tintHighlightsButton;
private LinearLayout tintButtonsContainer;
private FrameLayout curveLayout;
private TextView[] curveTextView = new TextView[4];
private Bitmap bitmapToEdit;
private int orientation;
public static class CurvesValue {
public float blacksLevel = 0.0f;
public float shadowsLevel = 25.0f;
public float midtonesLevel = 50.0f;
public float highlightsLevel = 75.0f;
public float whitesLevel = 100.0f;
public float previousBlacksLevel = 0.0f;
public float previousShadowsLevel = 25.0f;
public float previousMidtonesLevel = 50.0f;
public float previousHighlightsLevel = 75.0f;
public float previousWhitesLevel = 100.0f;
public float[] cachedDataPoints;
public float[] getDataPoints() {
if (cachedDataPoints == null) {
interpolateCurve();
}
return cachedDataPoints;
}
public void saveValues() {
previousBlacksLevel = blacksLevel;
previousShadowsLevel = shadowsLevel;
previousMidtonesLevel = midtonesLevel;
previousHighlightsLevel = highlightsLevel;
previousWhitesLevel = whitesLevel;
}
public void restoreValues() {
blacksLevel = previousBlacksLevel;
shadowsLevel = previousShadowsLevel;
midtonesLevel = previousMidtonesLevel;
highlightsLevel = previousHighlightsLevel;
whitesLevel = previousWhitesLevel;
interpolateCurve();
}
public float[] interpolateCurve() {
float[] points = new float[] {
-0.001f, blacksLevel / 100.0f,
0.0f, blacksLevel / 100.0f,
0.25f, shadowsLevel / 100.0f,
0.5f, midtonesLevel / 100.0f,
0.75f, highlightsLevel / 100.0f,
1f, whitesLevel / 100.0f,
1.001f, whitesLevel / 100.0f
};
ArrayList<Float> dataPoints = new ArrayList<>(100);
ArrayList<Float> interpolatedPoints = new ArrayList<>(100);
interpolatedPoints.add(points[0]);
interpolatedPoints.add(points[1]);
for (int index = 1; index < points.length / 2 - 2; index++) {
float point0x = points[(index - 1) * 2];
float point0y = points[(index - 1) * 2 + 1];
float point1x = points[(index) * 2];
float point1y = points[(index) * 2 + 1];
float point2x = points[(index + 1) * 2];
float point2y = points[(index + 1) * 2 + 1];
float point3x = points[(index + 2) * 2];
float point3y = points[(index + 2) * 2 + 1];
for (int i = 1; i < curveGranularity; i++) {
float t = (float) i * (1.0f / (float) curveGranularity);
float tt = t * t;
float ttt = tt * t;
float pix = 0.5f * (2 * point1x + (point2x - point0x) * t + (2 * point0x - 5 * point1x + 4 * point2x - point3x) * tt + (3 * point1x - point0x - 3 * point2x + point3x) * ttt);
float piy = 0.5f * (2 * point1y + (point2y - point0y) * t + (2 * point0y - 5 * point1y + 4 * point2y - point3y) * tt + (3 * point1y - point0y - 3 * point2y + point3y) * ttt);
piy = Math.max(0, Math.min(1, piy));
if (pix > point0x) {
interpolatedPoints.add(pix);
interpolatedPoints.add(piy);
}
if ((i - 1) % curveDataStep == 0) {
dataPoints.add(piy);
}
}
interpolatedPoints.add(point2x);
interpolatedPoints.add(point2y);
}
interpolatedPoints.add(points[12]);
interpolatedPoints.add(points[13]);
cachedDataPoints = new float[dataPoints.size()];
for (int a = 0; a < cachedDataPoints.length; a++) {
cachedDataPoints[a] = dataPoints.get(a);
}
float[] retValue = new float[interpolatedPoints.size()];
for (int a = 0; a < retValue.length; a++) {
retValue[a] = interpolatedPoints.get(a);
}
return retValue;
}
public boolean isDefault() {
return Math.abs(blacksLevel - 0) < 0.00001 && Math.abs(shadowsLevel - 25) < 0.00001 && Math.abs(midtonesLevel - 50) < 0.00001 && Math.abs(highlightsLevel - 75) < 0.00001 && Math.abs(whitesLevel - 100) < 0.00001;
}
}
public static class CurvesToolValue {
public CurvesValue luminanceCurve = new CurvesValue();
public CurvesValue redCurve = new CurvesValue();
public CurvesValue greenCurve = new CurvesValue();
public CurvesValue blueCurve = new CurvesValue();
public ByteBuffer curveBuffer = null;
public int activeType;
public final static int CurvesTypeLuminance = 0;
public final static int CurvesTypeRed = 1;
public final static int CurvesTypeGreen = 2;
public final static int CurvesTypeBlue = 3;
public CurvesToolValue() {
curveBuffer = ByteBuffer.allocateDirect(200 * 4);
curveBuffer.order(ByteOrder.LITTLE_ENDIAN);
}
public void fillBuffer() {
curveBuffer.position(0);
float[] luminanceCurveData = luminanceCurve.getDataPoints();
float[] redCurveData = redCurve.getDataPoints();
float[] greenCurveData = greenCurve.getDataPoints();
float[] blueCurveData = blueCurve.getDataPoints();
for (int a = 0; a < 200; a++) {
curveBuffer.put((byte) (redCurveData[a] * 255));
curveBuffer.put((byte) (greenCurveData[a] * 255));
curveBuffer.put((byte) (blueCurveData[a] * 255));
curveBuffer.put((byte) (luminanceCurveData[a] * 255));
}
curveBuffer.position(0);
}
public boolean shouldBeSkipped() {
return luminanceCurve.isDefault() && redCurve.isDefault() && greenCurve.isDefault() && blueCurve.isDefault();
}
}
public class EGLThread extends DispatchQueue {
private final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
private final int EGL_OPENGL_ES2_BIT = 4;
private SurfaceTexture surfaceTexture;
private EGL10 egl10;
private EGLDisplay eglDisplay;
private EGLConfig eglConfig;
private EGLContext eglContext;
private EGLSurface eglSurface;
private GL gl;
private boolean initied;
private boolean needUpdateBlurTexture = true;
private Bitmap currentBitmap;
private int rgbToHsvShaderProgram;
private int rgbToHsvPositionHandle;
private int rgbToHsvInputTexCoordHandle;
private int rgbToHsvSourceImageHandle;
private int enhanceShaderProgram;
private int enhancePositionHandle;
private int enhanceInputTexCoordHandle;
private int enhanceSourceImageHandle;
private int enhanceIntensityHandle;
private int enhanceInputImageTexture2Handle;
private int toolsShaderProgram;
private int positionHandle;
private int inputTexCoordHandle; //"varying vec2 texCoord;" +
private int sourceImageHandle; //"uniform sampler2D sourceImage;" +
private int shadowsHandle; //"uniform float shadows;" +
private int highlightsHandle; //"uniform float highlights;" +
private int exposureHandle; //"uniform float exposure;" +
private int contrastHandle; //"uniform float contrast;" +
private int saturationHandle; //"uniform float saturation;" +
private int warmthHandle; //"uniform float warmth;" +
private int vignetteHandle; //"uniform float vignette;" +
private int grainHandle; //"uniform float grain;" +
private int widthHandle; //"uniform float width;" +
private int heightHandle; //"uniform float height;" +
private int curvesImageHandle; //"uniform sampler2D curvesImage;" +
private int skipToneHandle; //"uniform lowp float skipTone;" +
private int fadeAmountHandle; //"uniform lowp float fadeAmount;" +
private int shadowsTintIntensityHandle; //"uniform lowp float shadowsTintIntensity;" +
private int highlightsTintIntensityHandle; //"uniform lowp float highlightsTintIntensity;" +
private int shadowsTintColorHandle; //"uniform lowp vec3 shadowsTintColor;" +
private int highlightsTintColorHandle; //"uniform lowp vec3 highlightsTintColor;" +
private int blurShaderProgram;
private int blurPositionHandle;
private int blurInputTexCoordHandle;
private int blurSourceImageHandle;
private int blurWidthHandle;
private int blurHeightHandle;
private int linearBlurShaderProgram;
private int linearBlurPositionHandle;
private int linearBlurInputTexCoordHandle;
private int linearBlurSourceImageHandle;
private int linearBlurSourceImage2Handle;
private int linearBlurExcludeSizeHandle;
private int linearBlurExcludePointHandle;
private int linearBlurExcludeBlurSizeHandle;
private int linearBlurAngleHandle;
private int linearBlurAspectRatioHandle;
private int radialBlurShaderProgram;
private int radialBlurPositionHandle;
private int radialBlurInputTexCoordHandle;
private int radialBlurSourceImageHandle;
private int radialBlurSourceImage2Handle;
private int radialBlurExcludeSizeHandle;
private int radialBlurExcludePointHandle;
private int radialBlurExcludeBlurSizeHandle;
private int radialBlurAspectRatioHandle;
private int sharpenShaderProgram;
private int sharpenHandle;
private int sharpenWidthHandle;
private int sharpenHeightHandle;
private int sharpenPositionHandle;
private int sharpenInputTexCoordHandle;
private int sharpenSourceImageHandle;
private int simpleShaderProgram;
private int simplePositionHandle;
private int simpleInputTexCoordHandle;
private int simpleSourceImageHandle;
private int[] enhanceTextures = new int[2];
private int[] renderTexture = new int[3];
private int[] renderFrameBuffer = new int[3];
private int[] curveTextures = new int[1];
private boolean hsvGenerated;
private int renderBufferWidth;
private int renderBufferHeight;
private volatile int surfaceWidth;
private volatile int surfaceHeight;
private FloatBuffer vertexBuffer;
private FloatBuffer textureBuffer;
private FloatBuffer vertexInvertBuffer;
private boolean blured;
private final static int PGPhotoEnhanceHistogramBins = 256;
private final static int PGPhotoEnhanceSegments = 4;
private long lastRenderCallTime;
private static final String radialBlurFragmentShaderCode =
"varying highp vec2 texCoord;" +
"uniform sampler2D sourceImage;" +
"uniform sampler2D inputImageTexture2;" +
"uniform lowp float excludeSize;" +
"uniform lowp vec2 excludePoint;" +
"uniform lowp float excludeBlurSize;" +
"uniform highp float aspectRatio;" +
"void main() {" +
"lowp vec4 sharpImageColor = texture2D(sourceImage, texCoord);" +
"lowp vec4 blurredImageColor = texture2D(inputImageTexture2, texCoord);" +
"highp vec2 texCoordToUse = vec2(texCoord.x, (texCoord.y * aspectRatio + 0.5 - 0.5 * aspectRatio));" +
"highp float distanceFromCenter = distance(excludePoint, texCoordToUse);" +
"gl_FragColor = mix(sharpImageColor, blurredImageColor, smoothstep(excludeSize - excludeBlurSize, excludeSize, distanceFromCenter));" +
"}";
private static final String linearBlurFragmentShaderCode =
"varying highp vec2 texCoord;" +
"uniform sampler2D sourceImage;" +
"uniform sampler2D inputImageTexture2;" +
"uniform lowp float excludeSize;" +
"uniform lowp vec2 excludePoint;" +
"uniform lowp float excludeBlurSize;" +
"uniform highp float angle;" +
"uniform highp float aspectRatio;" +
"void main() {" +
"lowp vec4 sharpImageColor = texture2D(sourceImage, texCoord);" +
"lowp vec4 blurredImageColor = texture2D(inputImageTexture2, texCoord);" +
"highp vec2 texCoordToUse = vec2(texCoord.x, (texCoord.y * aspectRatio + 0.5 - 0.5 * aspectRatio));" +
"highp float distanceFromCenter = abs((texCoordToUse.x - excludePoint.x) * aspectRatio * cos(angle) + (texCoordToUse.y - excludePoint.y) * sin(angle));" +
"gl_FragColor = mix(sharpImageColor, blurredImageColor, smoothstep(excludeSize - excludeBlurSize, excludeSize, distanceFromCenter));" +
"}";
private static final String blurVertexShaderCode =
"attribute vec4 position;" +
"attribute vec4 inputTexCoord;" +
"uniform highp float texelWidthOffset;" +
"uniform highp float texelHeightOffset;" +
"varying vec2 blurCoordinates[9];" +
"void main() {" +
"gl_Position = position;" +
"vec2 singleStepOffset = vec2(texelWidthOffset, texelHeightOffset);" +
"blurCoordinates[0] = inputTexCoord.xy;" +
"blurCoordinates[1] = inputTexCoord.xy + singleStepOffset * 1.458430;" +
"blurCoordinates[2] = inputTexCoord.xy - singleStepOffset * 1.458430;" +
"blurCoordinates[3] = inputTexCoord.xy + singleStepOffset * 3.403985;" +
"blurCoordinates[4] = inputTexCoord.xy - singleStepOffset * 3.403985;" +
"blurCoordinates[5] = inputTexCoord.xy + singleStepOffset * 5.351806;" +
"blurCoordinates[6] = inputTexCoord.xy - singleStepOffset * 5.351806;" +
"blurCoordinates[7] = inputTexCoord.xy + singleStepOffset * 7.302940;" +
"blurCoordinates[8] = inputTexCoord.xy - singleStepOffset * 7.302940;" +
"}";
private static final String blurFragmentShaderCode =
"uniform sampler2D sourceImage;" +
"varying highp vec2 blurCoordinates[9];" +
"void main() {" +
"lowp vec4 sum = vec4(0.0);" +
"sum += texture2D(sourceImage, blurCoordinates[0]) * 0.133571;" +
"sum += texture2D(sourceImage, blurCoordinates[1]) * 0.233308;" +
"sum += texture2D(sourceImage, blurCoordinates[2]) * 0.233308;" +
"sum += texture2D(sourceImage, blurCoordinates[3]) * 0.135928;" +
"sum += texture2D(sourceImage, blurCoordinates[4]) * 0.135928;" +
"sum += texture2D(sourceImage, blurCoordinates[5]) * 0.051383;" +
"sum += texture2D(sourceImage, blurCoordinates[6]) * 0.051383;" +
"sum += texture2D(sourceImage, blurCoordinates[7]) * 0.012595;" +
"sum += texture2D(sourceImage, blurCoordinates[8]) * 0.012595;" +
"gl_FragColor = sum;" +
"}";
private static final String rgbToHsvFragmentShaderCode =
"precision highp float;" +
"varying vec2 texCoord;" +
"uniform sampler2D sourceImage;" +
"vec3 rgb_to_hsv(vec3 c) {" +
"vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);" +
"vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy);" +
"vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx);" +
"float d = q.x - min(q.w, q.y);" +
"float e = 1.0e-10;" +
"return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);" +
"}" +
"void main() {" +
"vec4 texel = texture2D(sourceImage, texCoord);" +
"gl_FragColor = vec4(rgb_to_hsv(texel.rgb), texel.a);" +
"}";
private static final String enhanceFragmentShaderCode =
"precision highp float;" +
"varying vec2 texCoord;" +
"uniform sampler2D sourceImage;" +
"uniform sampler2D inputImageTexture2;" +
"uniform float intensity;" +
"float enhance(float value) {" +
"const vec2 offset = vec2(0.001953125, 0.03125);" +
"value = value + offset.x;" +
"vec2 coord = (clamp(texCoord, 0.125, 1.0 - 0.125001) - 0.125) * 4.0;" +
"vec2 frac = fract(coord);" +
"coord = floor(coord);" +
"float p00 = float(coord.y * 4.0 + coord.x) * 0.0625 + offset.y;" +
"float p01 = float(coord.y * 4.0 + coord.x + 1.0) * 0.0625 + offset.y;" +
"float p10 = float((coord.y + 1.0) * 4.0 + coord.x) * 0.0625 + offset.y;" +
"float p11 = float((coord.y + 1.0) * 4.0 + coord.x + 1.0) * 0.0625 + offset.y;" +
"vec3 c00 = texture2D(inputImageTexture2, vec2(value, p00)).rgb;" +
"vec3 c01 = texture2D(inputImageTexture2, vec2(value, p01)).rgb;" +
"vec3 c10 = texture2D(inputImageTexture2, vec2(value, p10)).rgb;" +
"vec3 c11 = texture2D(inputImageTexture2, vec2(value, p11)).rgb;" +
"float c1 = ((c00.r - c00.g) / (c00.b - c00.g));" +
"float c2 = ((c01.r - c01.g) / (c01.b - c01.g));" +
"float c3 = ((c10.r - c10.g) / (c10.b - c10.g));" +
"float c4 = ((c11.r - c11.g) / (c11.b - c11.g));" +
"float c1_2 = mix(c1, c2, frac.x);" +
"float c3_4 = mix(c3, c4, frac.x);" +
"return mix(c1_2, c3_4, frac.y);" +
"}" +
"vec3 hsv_to_rgb(vec3 c) {" +
"vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);" +
"vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);" +
"return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);" +
"}" +
"void main() {" +
"vec4 texel = texture2D(sourceImage, texCoord);" +
"vec4 hsv = texel;" +
"hsv.y = min(1.0, hsv.y * 1.2);" +
"hsv.z = min(1.0, enhance(hsv.z) * 1.1);" +
"gl_FragColor = vec4(hsv_to_rgb(mix(texel.xyz, hsv.xyz, intensity)), texel.w);" +
"}";
private static final String simpleVertexShaderCode =
"attribute vec4 position;" +
"attribute vec2 inputTexCoord;" +
"varying vec2 texCoord;" +
"void main() {" +
"gl_Position = position;" +
"texCoord = inputTexCoord;" +
"}";
private static final String simpleFragmentShaderCode =
"varying highp vec2 texCoord;" +
"uniform sampler2D sourceImage;" +
"void main() {" +
"gl_FragColor = texture2D(sourceImage, texCoord);" +
"}";
private static final String sharpenVertexShaderCode =
"attribute vec4 position;" +
"attribute vec2 inputTexCoord;" +
"varying vec2 texCoord;" +
"uniform highp float inputWidth;" +
"uniform highp float inputHeight;" +
"varying vec2 leftTexCoord;" +
"varying vec2 rightTexCoord;" +
"varying vec2 topTexCoord;" +
"varying vec2 bottomTexCoord;" +
"void main() {" +
"gl_Position = position;" +
"texCoord = inputTexCoord;" +
"highp vec2 widthStep = vec2(1.0 / inputWidth, 0.0);" +
"highp vec2 heightStep = vec2(0.0, 1.0 / inputHeight);" +
"leftTexCoord = inputTexCoord - widthStep;" +
"rightTexCoord = inputTexCoord + widthStep;" +
"topTexCoord = inputTexCoord + heightStep;" +
"bottomTexCoord = inputTexCoord - heightStep;" +
"}";
private static final String sharpenFragmentShaderCode =
"precision highp float;" +
"varying vec2 texCoord;" +
"varying vec2 leftTexCoord;" +
"varying vec2 rightTexCoord;" +
"varying vec2 topTexCoord;" +
"varying vec2 bottomTexCoord;" +
"uniform sampler2D sourceImage;" +
"uniform float sharpen;" +
"void main() {" +
"vec4 result = texture2D(sourceImage, texCoord);" +
"vec3 leftTextureColor = texture2D(sourceImage, leftTexCoord).rgb;" +
"vec3 rightTextureColor = texture2D(sourceImage, rightTexCoord).rgb;" +
"vec3 topTextureColor = texture2D(sourceImage, topTexCoord).rgb;" +
"vec3 bottomTextureColor = texture2D(sourceImage, bottomTexCoord).rgb;" +
"result.rgb = result.rgb * (1.0 + 4.0 * sharpen) - (leftTextureColor + rightTextureColor + topTextureColor + bottomTextureColor) * sharpen;" +
"gl_FragColor = result;" +
"}";
/*
private static final String toolsFragmentShaderCode =
"varying highp vec2 texCoord;" +
"uniform sampler2D sourceImage;" +
"uniform highp float width;" +
"uniform highp float height;" +
"uniform lowp float rgbCurveValues[200];" +
"uniform lowp float redCurveValues[200];" +
"uniform lowp float greenCurveValues[200];" +
"uniform lowp float blueCurveValues[200];" +
"uniform lowp float skipTone;" +
"uniform lowp float shadows;" +
"const mediump vec3 hsLuminanceWeighting = vec3(0.3, 0.3, 0.3);" +
"uniform lowp float highlights;" +
"uniform lowp float contrast;" +
"uniform lowp float fadeAmount;" +
"const mediump vec3 satLuminanceWeighting = vec3(0.2126, 0.7152, 0.0722);" +
"uniform lowp float saturation;" +
"uniform lowp float shadowsTintIntensity;" +
"uniform lowp float highlightsTintIntensity;" +
"uniform lowp vec3 shadowsTintColor;" +
"uniform lowp vec3 highlightsTintColor;" +
"uniform lowp float exposure;" +
"uniform lowp float warmth;" +
"uniform lowp float grain;" +
"const lowp float permTexUnit = 1.0 / 256.0;" +
"const lowp float permTexUnitHalf = 0.5 / 256.0;" +
"const lowp float grainsize = 2.3;" +
"uniform lowp float vignette;" +
"highp float getLuma(highp vec3 rgbP) {" +
"return (0.299 * rgbP.r) + (0.587 * rgbP.g) + (0.114 * rgbP.b);" +
"}" +
"lowp vec3 rgbToHsv(lowp vec3 c) {" +
"highp vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);" +
"highp vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy);" +
"highp vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx);" +
"highp float d = q.x - min(q.w, q.y);" +
"highp float e = 1.0e-10;" +
"return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);" +
"}" +
"lowp vec3 hsvToRgb(lowp vec3 c) {" +
"highp vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);" +
"highp vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);" +
"return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);" +
"}" +
"highp vec3 rgbToHsl(highp vec3 color) {" +
"highp vec3 hsl;" +
"highp float fmin = min(min(color.r, color.g), color.b);" +
"highp float fmax = max(max(color.r, color.g), color.b);" +
"highp float delta = fmax - fmin;" +
"hsl.z = (fmax + fmin) / 2.0;" +
"if (delta == 0.0) {" +
"hsl.x = 0.0;" +
"hsl.y = 0.0;" +
"} else {" +
"if (hsl.z < 0.5) {" +
"hsl.y = delta / (fmax + fmin);" +
"} else {" +
"hsl.y = delta / (2.0 - fmax - fmin);" +
"}" +
"highp float deltaR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta;" +
"highp float deltaG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta;" +
"highp float deltaB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta;" +
"if (color.r == fmax) {" +
"hsl.x = deltaB - deltaG;" +
"} else if (color.g == fmax) {" +
"hsl.x = (1.0 / 3.0) + deltaR - deltaB;" +
"} else if (color.b == fmax) {" +
"hsl.x = (2.0 / 3.0) + deltaG - deltaR;" +
"}" +
"if (hsl.x < 0.0) {" +
"hsl.x += 1.0;" +
"} else if (hsl.x > 1.0) {" +
"hsl.x -= 1.0;" +
"}" +
"}" +
"return hsl;" +
"}" +
"highp float hueToRgb(highp float f1, highp float f2, highp float hue) {" +
"if (hue < 0.0) {" +
"hue += 1.0;" +
"} else if (hue > 1.0) {" +
"hue -= 1.0;" +
"}" +
"highp float res;" +
"if ((6.0 * hue) < 1.0) {" +
"res = f1 + (f2 - f1) * 6.0 * hue;" +
"} else if ((2.0 * hue) < 1.0) {" +
"res = f2;" +
"} else if ((3.0 * hue) < 2.0) {" +
"res = f1 + (f2 - f1) * ((2.0 / 3.0) - hue) * 6.0;" +
"} else {" +
"res = f1;" +
"} return res;" +
"}" +
"highp vec3 hslToRgb(highp vec3 hsl) {" +
"highp vec3 rgb;" +
"if (hsl.y == 0.0) {" +
"rgb = vec3(hsl.z);" +
"} else {" +
"highp float f2;" +
"if (hsl.z < 0.5) {" +
"f2 = hsl.z * (1.0 + hsl.y);" +
"} else {" +
"f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z);" +
"}" +
"highp float f1 = 2.0 * hsl.z - f2;" +
"rgb.r = hueToRgb(f1, f2, hsl.x + (1.0/3.0));" +
"rgb.g = hueToRgb(f1, f2, hsl.x);" +
"rgb.b = hueToRgb(f1, f2, hsl.x - (1.0/3.0));" +
"}" +
"return rgb;" +
"}" +
"highp vec3 rgbToYuv(highp vec3 inP) {" +
"highp vec3 outP;" +
"outP.r = getLuma(inP);" +
"outP.g = (1.0 / 1.772) * (inP.b - outP.r);" +
"outP.b = (1.0 / 1.402) * (inP.r - outP.r);" +
"return outP;" +
"}" +
"lowp vec3 yuvToRgb(highp vec3 inP) {" +
"highp float y = inP.r;" +
"highp float u = inP.g;" +
"highp float v = inP.b;" +
"lowp vec3 outP;" +
"outP.r = 1.402 * v + y;" +
"outP.g = (y - (0.299 * 1.402 / 0.587) * v - (0.114 * 1.772 / 0.587) * u);" +
"outP.b = 1.772 * u + y;" +
"return outP;" +
"}" +
"lowp float easeInOutSigmoid(lowp float value, lowp float strength) {" +
"lowp float t = 1.0 / (1.0 - strength);" +
"if (value > 0.5) {" +
"return 1.0 - pow(2.0 - 2.0 * value, t) * 0.5;" +
"} else {" +
"return pow(2.0 * value, t) * 0.5;" +
"}" +
"}" +
"lowp vec3 applyLuminanceCurve(lowp vec3 pixel) {" +
"int index = int(clamp(pixel.z / (1.0 / 200.0), 0.0, 199.0));" +
"highp float value = rgbCurveValues[index];" +
"highp float grayscale = (smoothstep(0.0, 0.1, pixel.z) * (1.0 - smoothstep(0.8, 1.0, pixel.z)));" +
"highp float saturation = mix(0.0, pixel.y, grayscale);" +
"pixel.y = saturation;" +
"pixel.z = value;" +
"return pixel;" +
"}" +
"lowp vec3 applyRGBCurve(lowp vec3 pixel) {" +
"int index = int(clamp(pixel.r / (1.0 / 200.0), 0.0, 199.0));" +
"highp float value = redCurveValues[index];" +
"pixel.r = value;" +
"index = int(clamp(pixel.g / (1.0 / 200.0), 0.0, 199.0));" +
"value = greenCurveValues[index];" +
"pixel.g = clamp(value, 0.0, 1.0);" +
"index = int(clamp(pixel.b / (1.0 / 200.0), 0.0, 199.0));" +
"value = blueCurveValues[index];" +
"pixel.b = clamp(value, 0.0, 1.0);" +
"return pixel;" +
"}" +
"highp vec3 fadeAdjust(highp vec3 color, highp float fadeVal) {" +
"highp vec3 co1 = vec3(-0.9772);" +
"highp vec3 co2 = vec3(1.708);" +
"highp vec3 co3 = vec3(-0.1603);" +
"highp vec3 co4 = vec3(0.2878);" +
"highp vec3 comp1 = co1 * pow(vec3(color), vec3(3.0));" +
"highp vec3 comp2 = co2 * pow(vec3(color), vec3(2.0));" +
"highp vec3 comp3 = co3 * vec3(color);" +
"highp vec3 comp4 = co4;" +
"highp vec3 finalComponent = comp1 + comp2 + comp3 + comp4;" +
"highp vec3 difference = finalComponent - color;" +
"highp vec3 scalingValue = vec3(0.9);" +
"highp vec3 faded = color + (difference * scalingValue);" +
"return (color * (1.0 - fadeVal)) + (faded * fadeVal);" +
"}" +
"lowp vec3 tintRaiseShadowsCurve(lowp vec3 color) {" +
"highp vec3 co1 = vec3(-0.003671);" +
"highp vec3 co2 = vec3(0.3842);" +
"highp vec3 co3 = vec3(0.3764);" +
"highp vec3 co4 = vec3(0.2515);" +
"highp vec3 comp1 = co1 * pow(color, vec3(3.0));" +
"highp vec3 comp2 = co2 * pow(color, vec3(2.0));" +
"highp vec3 comp3 = co3 * color;" +
"highp vec3 comp4 = co4;" +
"return comp1 + comp2 + comp3 + comp4;" +
"}" +
"lowp vec3 tintShadows(lowp vec3 texel, lowp vec3 tintColor, lowp float tintAmount) {" +
"highp vec3 raisedShadows = tintRaiseShadowsCurve(texel);" +
"highp vec3 tintedShadows = mix(texel, raisedShadows, tintColor);" +
"highp vec3 tintedShadowsWithAmount = mix(texel, tintedShadows, tintAmount);" +
"return clamp(tintedShadowsWithAmount, 0.0, 1.0);" +
"} " +
"lowp vec3 tintHighlights(lowp vec3 texel, lowp vec3 tintColor, lowp float tintAmount) {" +
"lowp vec3 loweredHighlights = vec3(1.0) - tintRaiseShadowsCurve(vec3(1.0) - texel);" +
"lowp vec3 tintedHighlights = mix(texel, loweredHighlights, (vec3(1.0) - tintColor));" +
"lowp vec3 tintedHighlightsWithAmount = mix(texel, tintedHighlights, tintAmount);" +
"return clamp(tintedHighlightsWithAmount, 0.0, 1.0);" +
"}" +
"highp vec4 rnm(in highp vec2 tc) {" +
"highp float noise = sin(dot(tc,vec2(12.9898,78.233))) * 43758.5453;" +
"highp float noiseR = fract(noise)*2.0-1.0;" +
"highp float noiseG = fract(noise*1.2154)*2.0-1.0;" +
"highp float noiseB = fract(noise*1.3453)*2.0-1.0;" +
"highp float noiseA = fract(noise*1.3647)*2.0-1.0;" +
"return vec4(noiseR,noiseG,noiseB,noiseA);" +
"}" +
"highp float fade(in highp float t) {" +
"return t*t*t*(t*(t*6.0-15.0)+10.0);" +
"}" +
"highp float pnoise3D(in highp vec3 p) {" +
"highp vec3 pi = permTexUnit*floor(p)+permTexUnitHalf;" +
"highp vec3 pf = fract(p);" +
"highp float perm00 = rnm(pi.xy).a;" +
"highp vec3 grad000 = rnm(vec2(perm00, pi.z)).rgb * 4.0 - 1.0;" +
"highp float n000 = dot(grad000, pf);" +
"highp vec3 grad001 = rnm(vec2(perm00, pi.z + permTexUnit)).rgb * 4.0 - 1.0;" +
"highp float n001 = dot(grad001, pf - vec3(0.0, 0.0, 1.0));" +
"highp float perm01 = rnm(pi.xy + vec2(0.0, permTexUnit)).a;" +
"highp vec3 grad010 = rnm(vec2(perm01, pi.z)).rgb * 4.0 - 1.0;" +
"highp float n010 = dot(grad010, pf - vec3(0.0, 1.0, 0.0));" +
"highp vec3 grad011 = rnm(vec2(perm01, pi.z + permTexUnit)).rgb * 4.0 - 1.0;" +
"highp float n011 = dot(grad011, pf - vec3(0.0, 1.0, 1.0));" +
"highp float perm10 = rnm(pi.xy + vec2(permTexUnit, 0.0)).a;" +
"highp vec3 grad100 = rnm(vec2(perm10, pi.z)).rgb * 4.0 - 1.0;" +
"highp float n100 = dot(grad100, pf - vec3(1.0, 0.0, 0.0));" +
"highp vec3 grad101 = rnm(vec2(perm10, pi.z + permTexUnit)).rgb * 4.0 - 1.0;" +
"highp float n101 = dot(grad101, pf - vec3(1.0, 0.0, 1.0));" +
"highp float perm11 = rnm(pi.xy + vec2(permTexUnit, permTexUnit)).a;" +
"highp vec3 grad110 = rnm(vec2(perm11, pi.z)).rgb * 4.0 - 1.0;" +
"highp float n110 = dot(grad110, pf - vec3(1.0, 1.0, 0.0));" +
"highp vec3 grad111 = rnm(vec2(perm11, pi.z + permTexUnit)).rgb * 4.0 - 1.0;" +
"highp float n111 = dot(grad111, pf - vec3(1.0, 1.0, 1.0));" +
"highp vec4 n_x = mix(vec4(n000, n001, n010, n011), vec4(n100, n101, n110, n111), fade(pf.x));" +
"highp vec2 n_xy = mix(n_x.xy, n_x.zw, fade(pf.y));" +
"highp float n_xyz = mix(n_xy.x, n_xy.y, fade(pf.z));" +
"return n_xyz;" +
"}" +
"lowp vec2 coordRot(in lowp vec2 tc, in lowp float angle) {" +
"lowp float rotX = ((tc.x * 2.0 - 1.0) * cos(angle)) - ((tc.y * 2.0 - 1.0) * sin(angle));" +
"lowp float rotY = ((tc.y * 2.0 - 1.0) * cos(angle)) + ((tc.x * 2.0 - 1.0) * sin(angle));" +
"rotX = rotX * 0.5 + 0.5;" +
"rotY = rotY * 0.5 + 0.5;" +
"return vec2(rotX,rotY);" +
"}" +
"void main() {" +
"lowp vec4 source = texture2D(sourceImage, texCoord);" +
"lowp vec4 result = source;" +
"const lowp float toolEpsilon = 0.005;" +
"if (skipTone < toolEpsilon) {" +
"result = vec4(applyRGBCurve(hslToRgb(applyLuminanceCurve(rgbToHsl(result.rgb)))), result.a);" +
"}" +
"mediump float hsLuminance = dot(result.rgb, hsLuminanceWeighting);" +
"mediump float shadow = clamp((pow(hsLuminance, 1.0 / shadows) + (-0.76) * pow(hsLuminance, 2.0 / shadows)) - hsLuminance, 0.0, 1.0);" +
"mediump float highlight = clamp((1.0 - (pow(1.0 - hsLuminance, 1.0 / (2.0 - highlights)) + (-0.8) * pow(1.0 - hsLuminance, 2.0 / (2.0 - highlights)))) - hsLuminance, -1.0, 0.0);" +
"lowp vec3 hsresult = vec3(0.0, 0.0, 0.0) + ((hsLuminance + shadow + highlight) - 0.0) * ((result.rgb - vec3(0.0, 0.0, 0.0)) / (hsLuminance - 0.0));" +
"mediump float contrastedLuminance = ((hsLuminance - 0.5) * 1.5) + 0.5;" +
"mediump float whiteInterp = contrastedLuminance * contrastedLuminance * contrastedLuminance;" +
"mediump float whiteTarget = clamp(highlights, 1.0, 2.0) - 1.0;" +
"hsresult = mix(hsresult, vec3(1.0), whiteInterp * whiteTarget);" +
"mediump float invContrastedLuminance = 1.0 - contrastedLuminance;" +
"mediump float blackInterp = invContrastedLuminance * invContrastedLuminance * invContrastedLuminance;" +
"mediump float blackTarget = 1.0 - clamp(shadows, 0.0, 1.0);" +
"hsresult = mix(hsresult, vec3(0.0), blackInterp * blackTarget);" +
"result = vec4(hsresult.rgb, result.a);" +
"result = vec4(clamp(((result.rgb - vec3(0.5)) * contrast + vec3(0.5)), 0.0, 1.0), result.a);" +
"if (abs(fadeAmount) > toolEpsilon) {" +
"result.rgb = fadeAdjust(result.rgb, fadeAmount);" +
"}" +
"lowp float satLuminance = dot(result.rgb, satLuminanceWeighting);" +
"lowp vec3 greyScaleColor = vec3(satLuminance);" +
"result = vec4(clamp(mix(greyScaleColor, result.rgb, saturation), 0.0, 1.0), result.a);" +
"if (abs(shadowsTintIntensity) > toolEpsilon) {" +
"result.rgb = tintShadows(result.rgb, shadowsTintColor, shadowsTintIntensity * 2.0);" +
"}" +
"if (abs(highlightsTintIntensity) > toolEpsilon) {" +
"result.rgb = tintHighlights(result.rgb, highlightsTintColor, highlightsTintIntensity * 2.0);" +
"}" +
"if (abs(exposure) > toolEpsilon) {" +
"mediump float mag = exposure * 1.045;" +
"mediump float exppower = 1.0 + abs(mag);" +
"if (mag < 0.0) {" +
"exppower = 1.0 / exppower;" +
"}" +
"result.r = 1.0 - pow((1.0 - result.r), exppower);" +
"result.g = 1.0 - pow((1.0 - result.g), exppower);" +
"result.b = 1.0 - pow((1.0 - result.b), exppower);" +
"}" +
"if (abs(warmth) > toolEpsilon) {" +
"highp vec3 yuvVec;" +
"if (warmth > 0.0 ) {" +
"yuvVec = vec3(0.1765, -0.1255, 0.0902);" +
"} else {" +
"yuvVec = -vec3(0.0588, 0.1569, -0.1255);" +
"}" +
"highp vec3 yuvColor = rgbToYuv(result.rgb);" +
"highp float luma = yuvColor.r;" +
"highp float curveScale = sin(luma * 3.14159);" +
"yuvColor += 0.375 * warmth * curveScale * yuvVec;" +
"result.rgb = yuvToRgb(yuvColor);" +
"}" +
"if (abs(grain) > toolEpsilon) {" +
"highp vec3 rotOffset = vec3(1.425, 3.892, 5.835);" +
"highp vec2 rotCoordsR = coordRot(texCoord, rotOffset.x);" +
"highp vec3 noise = vec3(pnoise3D(vec3(rotCoordsR * vec2(width / grainsize, height / grainsize),0.0)));" +
"lowp vec3 lumcoeff = vec3(0.299,0.587,0.114);" +
"lowp float luminance = dot(result.rgb, lumcoeff);" +
"lowp float lum = smoothstep(0.2, 0.0, luminance);" +
"lum += luminance;" +
"noise = mix(noise,vec3(0.0),pow(lum,4.0));" +
"result.rgb = result.rgb + noise * grain;" +
"}" +
"if (abs(vignette) > toolEpsilon) {" +
"const lowp float midpoint = 0.7;" +
"const lowp float fuzziness = 0.62;" +
"lowp float radDist = length(texCoord - 0.5) / sqrt(0.5);" +
"lowp float mag = easeInOutSigmoid(radDist * midpoint, fuzziness) * vignette * 0.645;" +
"result.rgb = mix(pow(result.rgb, vec3(1.0 / (1.0 - mag))), vec3(0.0), mag * mag);" +
"}" +
"gl_FragColor = result;" +
"}";
*/
private static final String toolsFragmentShaderCode =
"varying highp vec2 texCoord;" +
"uniform sampler2D sourceImage;" +
"uniform highp float width;" +
"uniform highp float height;" +
"uniform sampler2D curvesImage;" +
"uniform lowp float skipTone;" +
"uniform lowp float shadows;" +
"const mediump vec3 hsLuminanceWeighting = vec3(0.3, 0.3, 0.3);" +
"uniform lowp float highlights;" +
"uniform lowp float contrast;" +
"uniform lowp float fadeAmount;" +
"const mediump vec3 satLuminanceWeighting = vec3(0.2126, 0.7152, 0.0722);" +
"uniform lowp float saturation;" +
"uniform lowp float shadowsTintIntensity;" +
"uniform lowp float highlightsTintIntensity;" +
"uniform lowp vec3 shadowsTintColor;" +
"uniform lowp vec3 highlightsTintColor;" +
"uniform lowp float exposure;" +
"uniform lowp float warmth;" +
"uniform lowp float grain;" +
"const lowp float permTexUnit = 1.0 / 256.0;" +
"const lowp float permTexUnitHalf = 0.5 / 256.0;" +
"const lowp float grainsize = 2.3;" +
"uniform lowp float vignette;" +
"highp float getLuma(highp vec3 rgbP) {" +
"return (0.299 * rgbP.r) + (0.587 * rgbP.g) + (0.114 * rgbP.b);" +
"}" +
"lowp vec3 rgbToHsv(lowp vec3 c) {" +
"highp vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);" +
"highp vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy);" +
"highp vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx);" +
"highp float d = q.x - min(q.w, q.y);" +
"highp float e = 1.0e-10;" +
"return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);" +
"}" +
"lowp vec3 hsvToRgb(lowp vec3 c) {" +
"highp vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);" +
"highp vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);" +
"return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);" +
"}" +
"highp vec3 rgbToHsl(highp vec3 color) {" +
"highp vec3 hsl;" +
"highp float fmin = min(min(color.r, color.g), color.b);" +
"highp float fmax = max(max(color.r, color.g), color.b);" +
"highp float delta = fmax - fmin;" +
"hsl.z = (fmax + fmin) / 2.0;" +
"if (delta == 0.0) {" +
"hsl.x = 0.0;" +
"hsl.y = 0.0;" +
"} else {" +
"if (hsl.z < 0.5) {" +
"hsl.y = delta / (fmax + fmin);" +
"} else {" +
"hsl.y = delta / (2.0 - fmax - fmin);" +
"}" +
"highp float deltaR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta;" +
"highp float deltaG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta;" +
"highp float deltaB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta;" +
"if (color.r == fmax) {" +
"hsl.x = deltaB - deltaG;" +
"} else if (color.g == fmax) {" +
"hsl.x = (1.0 / 3.0) + deltaR - deltaB;" +
"} else if (color.b == fmax) {" +
"hsl.x = (2.0 / 3.0) + deltaG - deltaR;" +
"}" +
"if (hsl.x < 0.0) {" +
"hsl.x += 1.0;" +
"} else if (hsl.x > 1.0) {" +
"hsl.x -= 1.0;" +
"}" +
"}" +
"return hsl;" +
"}" +
"highp float hueToRgb(highp float f1, highp float f2, highp float hue) {" +
"if (hue < 0.0) {" +
"hue += 1.0;" +
"} else if (hue > 1.0) {" +
"hue -= 1.0;" +
"}" +
"highp float res;" +
"if ((6.0 * hue) < 1.0) {" +
"res = f1 + (f2 - f1) * 6.0 * hue;" +
"} else if ((2.0 * hue) < 1.0) {" +
"res = f2;" +
"} else if ((3.0 * hue) < 2.0) {" +
"res = f1 + (f2 - f1) * ((2.0 / 3.0) - hue) * 6.0;" +
"} else {" +
"res = f1;" +
"} return res;" +
"}" +
"highp vec3 hslToRgb(highp vec3 hsl) {" +
"if (hsl.y == 0.0) {" +
"return vec3(hsl.z);" +
"} else {" +
"highp float f2;" +
"if (hsl.z < 0.5) {" +
"f2 = hsl.z * (1.0 + hsl.y);" +
"} else {" +
"f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z);" +
"}" +
"highp float f1 = 2.0 * hsl.z - f2;" +
"return vec3(hueToRgb(f1, f2, hsl.x + (1.0/3.0)), hueToRgb(f1, f2, hsl.x), hueToRgb(f1, f2, hsl.x - (1.0/3.0)));" +
"}" +
"}" +
"highp vec3 rgbToYuv(highp vec3 inP) {" +
"highp float luma = getLuma(inP);" +
"return vec3(luma, (1.0 / 1.772) * (inP.b - luma), (1.0 / 1.402) * (inP.r - luma));" +
"}" +
"lowp vec3 yuvToRgb(highp vec3 inP) {" +
"return vec3(1.402 * inP.b + inP.r, (inP.r - (0.299 * 1.402 / 0.587) * inP.b - (0.114 * 1.772 / 0.587) * inP.g), 1.772 * inP.g + inP.r);" +
"}" +
"lowp float easeInOutSigmoid(lowp float value, lowp float strength) {" +
"if (value > 0.5) {" +
"return 1.0 - pow(2.0 - 2.0 * value, 1.0 / (1.0 - strength)) * 0.5;" +
"} else {" +
"return pow(2.0 * value, 1.0 / (1.0 - strength)) * 0.5;" +
"}" +
"}" +
"lowp vec3 applyLuminanceCurve(lowp vec3 pixel) {" +
"highp float index = floor(clamp(pixel.z / (1.0 / 200.0), 0.0, 199.0));" +
"pixel.y = mix(0.0, pixel.y, smoothstep(0.0, 0.1, pixel.z) * (1.0 - smoothstep(0.8, 1.0, pixel.z)));" +
"pixel.z = texture2D(curvesImage, vec2(1.0 / 200.0 * index, 0)).a;" +
"return pixel;" +
"}" +
"lowp vec3 applyRGBCurve(lowp vec3 pixel) {" +
"highp float index = floor(clamp(pixel.r / (1.0 / 200.0), 0.0, 199.0));" +
"pixel.r = texture2D(curvesImage, vec2(1.0 / 200.0 * index, 0)).r;" +
"index = floor(clamp(pixel.g / (1.0 / 200.0), 0.0, 199.0));" +
"pixel.g = clamp(texture2D(curvesImage, vec2(1.0 / 200.0 * index, 0)).g, 0.0, 1.0);" +
"index = floor(clamp(pixel.b / (1.0 / 200.0), 0.0, 199.0));" +
"pixel.b = clamp(texture2D(curvesImage, vec2(1.0 / 200.0 * index, 0)).b, 0.0, 1.0);" +
"return pixel;" +
"}" +
"highp vec3 fadeAdjust(highp vec3 color, highp float fadeVal) {" +
"return (color * (1.0 - fadeVal)) + ((color + (vec3(-0.9772) * pow(vec3(color), vec3(3.0)) + vec3(1.708) * pow(vec3(color), vec3(2.0)) + vec3(-0.1603) * vec3(color) + vec3(0.2878) - color * vec3(0.9))) * fadeVal);" +
"}" +
"lowp vec3 tintRaiseShadowsCurve(lowp vec3 color) {" +
"return vec3(-0.003671) * pow(color, vec3(3.0)) + vec3(0.3842) * pow(color, vec3(2.0)) + vec3(0.3764) * color + vec3(0.2515);" +
"}" +
"lowp vec3 tintShadows(lowp vec3 texel, lowp vec3 tintColor, lowp float tintAmount) {" +
"return clamp(mix(texel, mix(texel, tintRaiseShadowsCurve(texel), tintColor), tintAmount), 0.0, 1.0);" +
"} " +
"lowp vec3 tintHighlights(lowp vec3 texel, lowp vec3 tintColor, lowp float tintAmount) {" +
"return clamp(mix(texel, mix(texel, vec3(1.0) - tintRaiseShadowsCurve(vec3(1.0) - texel), (vec3(1.0) - tintColor)), tintAmount), 0.0, 1.0);" +
"}" +
"highp vec4 rnm(in highp vec2 tc) {" +
"highp float noise = sin(dot(tc, vec2(12.9898, 78.233))) * 43758.5453;" +
"return vec4(fract(noise), fract(noise * 1.2154), fract(noise * 1.3453), fract(noise * 1.3647)) * 2.0 - 1.0;" +
"}" +
"highp float fade(in highp float t) {" +
"return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);" +
"}" +
"highp float pnoise3D(in highp vec3 p) {" +
"highp vec3 pi = permTexUnit * floor(p) + permTexUnitHalf;" +
"highp vec3 pf = fract(p);" +
"highp float perm = rnm(pi.xy).a;" +
"highp float n000 = dot(rnm(vec2(perm, pi.z)).rgb * 4.0 - 1.0, pf);" +
"highp float n001 = dot(rnm(vec2(perm, pi.z + permTexUnit)).rgb * 4.0 - 1.0, pf - vec3(0.0, 0.0, 1.0));" +
"perm = rnm(pi.xy + vec2(0.0, permTexUnit)).a;" +
"highp float n010 = dot(rnm(vec2(perm, pi.z)).rgb * 4.0 - 1.0, pf - vec3(0.0, 1.0, 0.0));" +
"highp float n011 = dot(rnm(vec2(perm, pi.z + permTexUnit)).rgb * 4.0 - 1.0, pf - vec3(0.0, 1.0, 1.0));" +
"perm = rnm(pi.xy + vec2(permTexUnit, 0.0)).a;" +
"highp float n100 = dot(rnm(vec2(perm, pi.z)).rgb * 4.0 - 1.0, pf - vec3(1.0, 0.0, 0.0));" +
"highp float n101 = dot(rnm(vec2(perm, pi.z + permTexUnit)).rgb * 4.0 - 1.0, pf - vec3(1.0, 0.0, 1.0));" +
"perm = rnm(pi.xy + vec2(permTexUnit, permTexUnit)).a;" +
"highp float n110 = dot(rnm(vec2(perm, pi.z)).rgb * 4.0 - 1.0, pf - vec3(1.0, 1.0, 0.0));" +
"highp float n111 = dot(rnm(vec2(perm, pi.z + permTexUnit)).rgb * 4.0 - 1.0, pf - vec3(1.0, 1.0, 1.0));" +
"highp vec4 n_x = mix(vec4(n000, n001, n010, n011), vec4(n100, n101, n110, n111), fade(pf.x));" +
"highp vec2 n_xy = mix(n_x.xy, n_x.zw, fade(pf.y));" +
"return mix(n_xy.x, n_xy.y, fade(pf.z));" +
"}" +
"lowp vec2 coordRot(in lowp vec2 tc, in lowp float angle) {" +
"return vec2(((tc.x * 2.0 - 1.0) * cos(angle) - (tc.y * 2.0 - 1.0) * sin(angle)) * 0.5 + 0.5, ((tc.y * 2.0 - 1.0) * cos(angle) + (tc.x * 2.0 - 1.0) * sin(angle)) * 0.5 + 0.5);" +
"}" +
"void main() {" +
"lowp vec4 source = texture2D(sourceImage, texCoord);" +
"lowp vec4 result = source;" +
"const lowp float toolEpsilon = 0.005;" +
"if (skipTone < toolEpsilon) {" +
"result = vec4(applyRGBCurve(hslToRgb(applyLuminanceCurve(rgbToHsl(result.rgb)))), result.a);" +
"}" +
"mediump float hsLuminance = dot(result.rgb, hsLuminanceWeighting);" +
"mediump float shadow = clamp((pow(hsLuminance, 1.0 / shadows) + (-0.76) * pow(hsLuminance, 2.0 / shadows)) - hsLuminance, 0.0, 1.0);" +
"mediump float highlight = clamp((1.0 - (pow(1.0 - hsLuminance, 1.0 / (2.0 - highlights)) + (-0.8) * pow(1.0 - hsLuminance, 2.0 / (2.0 - highlights)))) - hsLuminance, -1.0, 0.0);" +
"lowp vec3 hsresult = vec3(0.0, 0.0, 0.0) + ((hsLuminance + shadow + highlight) - 0.0) * ((result.rgb - vec3(0.0, 0.0, 0.0)) / (hsLuminance - 0.0));" +
"mediump float contrastedLuminance = ((hsLuminance - 0.5) * 1.5) + 0.5;" +
"mediump float whiteInterp = contrastedLuminance * contrastedLuminance * contrastedLuminance;" +
"mediump float whiteTarget = clamp(highlights, 1.0, 2.0) - 1.0;" +
"hsresult = mix(hsresult, vec3(1.0), whiteInterp * whiteTarget);" +
"mediump float invContrastedLuminance = 1.0 - contrastedLuminance;" +
"mediump float blackInterp = invContrastedLuminance * invContrastedLuminance * invContrastedLuminance;" +
"mediump float blackTarget = 1.0 - clamp(shadows, 0.0, 1.0);" +
"hsresult = mix(hsresult, vec3(0.0), blackInterp * blackTarget);" +
"result = vec4(hsresult.rgb, result.a);" +
"result = vec4(clamp(((result.rgb - vec3(0.5)) * contrast + vec3(0.5)), 0.0, 1.0), result.a);" +
"if (abs(fadeAmount) > toolEpsilon) {" +
"result.rgb = fadeAdjust(result.rgb, fadeAmount);" +
"}" +
"lowp float satLuminance = dot(result.rgb, satLuminanceWeighting);" +
"lowp vec3 greyScaleColor = vec3(satLuminance);" +
"result = vec4(clamp(mix(greyScaleColor, result.rgb, saturation), 0.0, 1.0), result.a);" +
"if (abs(shadowsTintIntensity) > toolEpsilon) {" +
"result.rgb = tintShadows(result.rgb, shadowsTintColor, shadowsTintIntensity * 2.0);" +
"}" +
"if (abs(highlightsTintIntensity) > toolEpsilon) {" +
"result.rgb = tintHighlights(result.rgb, highlightsTintColor, highlightsTintIntensity * 2.0);" +
"}" +
"if (abs(exposure) > toolEpsilon) {" +
"mediump float mag = exposure * 1.045;" +
"mediump float exppower = 1.0 + abs(mag);" +
"if (mag < 0.0) {" +
"exppower = 1.0 / exppower;" +
"}" +
"result.r = 1.0 - pow((1.0 - result.r), exppower);" +
"result.g = 1.0 - pow((1.0 - result.g), exppower);" +
"result.b = 1.0 - pow((1.0 - result.b), exppower);" +
"}" +
"if (abs(warmth) > toolEpsilon) {" +
"highp vec3 yuvVec;" +
"if (warmth > 0.0 ) {" +
"yuvVec = vec3(0.1765, -0.1255, 0.0902);" +
"} else {" +
"yuvVec = -vec3(0.0588, 0.1569, -0.1255);" +
"}" +
"highp vec3 yuvColor = rgbToYuv(result.rgb);" +
"highp float luma = yuvColor.r;" +
"highp float curveScale = sin(luma * 3.14159);" +
"yuvColor += 0.375 * warmth * curveScale * yuvVec;" +
"result.rgb = yuvToRgb(yuvColor);" +
"}" +
"if (abs(grain) > toolEpsilon) {" +
"highp vec3 rotOffset = vec3(1.425, 3.892, 5.835);" +
"highp vec2 rotCoordsR = coordRot(texCoord, rotOffset.x);" +
"highp vec3 noise = vec3(pnoise3D(vec3(rotCoordsR * vec2(width / grainsize, height / grainsize),0.0)));" +
"lowp vec3 lumcoeff = vec3(0.299,0.587,0.114);" +
"lowp float luminance = dot(result.rgb, lumcoeff);" +
"lowp float lum = smoothstep(0.2, 0.0, luminance);" +
"lum += luminance;" +
"noise = mix(noise,vec3(0.0),pow(lum,4.0));" +
"result.rgb = result.rgb + noise * grain;" +
"}" +
"if (abs(vignette) > toolEpsilon) {" +
"const lowp float midpoint = 0.7;" +
"const lowp float fuzziness = 0.62;" +
"lowp float radDist = length(texCoord - 0.5) / sqrt(0.5);" +
"lowp float mag = easeInOutSigmoid(radDist * midpoint, fuzziness) * vignette * 0.645;" +
"result.rgb = mix(pow(result.rgb, vec3(1.0 / (1.0 - mag))), vec3(0.0), mag * mag);" +
"}" +
"gl_FragColor = result;" +
"}";
public EGLThread(SurfaceTexture surface, Bitmap bitmap) {
super("EGLThread");
surfaceTexture = surface;
currentBitmap = bitmap;
}
private int loadShader(int type, String shaderCode) {
int shader = GLES20.glCreateShader(type);
GLES20.glShaderSource(shader, shaderCode);
GLES20.glCompileShader(shader);
int[] compileStatus = new int[1];
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0);
if (compileStatus[0] == 0) {
FileLog.e("tmessages", GLES20.glGetShaderInfoLog(shader));
GLES20.glDeleteShader(shader);
shader = 0;
}
return shader;
}
private boolean initGL() {
egl10 = (EGL10) EGLContext.getEGL();
eglDisplay = egl10.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (eglDisplay == EGL10.EGL_NO_DISPLAY) {
FileLog.e("tmessages", "eglGetDisplay failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
int[] version = new int[2];
if (!egl10.eglInitialize(eglDisplay, version)) {
FileLog.e("tmessages", "eglInitialize failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
int[] configsCount = new int[1];
EGLConfig[] configs = new EGLConfig[1];
int[] configSpec = new int[] {
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE, 0,
EGL10.EGL_NONE
};
if (!egl10.eglChooseConfig(eglDisplay, configSpec, configs, 1, configsCount)) {
FileLog.e("tmessages", "eglChooseConfig failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
} else if (configsCount[0] > 0) {
eglConfig = configs[0];
} else {
FileLog.e("tmessages", "eglConfig not initialized");
finish();
return false;
}
int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
eglContext = egl10.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
if (eglContext == null) {
FileLog.e("tmessages", "eglCreateContext failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
if (surfaceTexture instanceof SurfaceTexture) {
eglSurface = egl10.eglCreateWindowSurface(eglDisplay, eglConfig, surfaceTexture, null);
} else {
finish();
return false;
}
if (eglSurface == null || eglSurface == EGL10.EGL_NO_SURFACE) {
FileLog.e("tmessages", "createWindowSurface failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
if (!egl10.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) {
FileLog.e("tmessages", "eglMakeCurrent failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
gl = eglContext.getGL();
float squareCoordinates[] = {
-1.0f, 1.0f,
1.0f, 1.0f,
-1.0f, -1.0f,
1.0f, -1.0f};
ByteBuffer bb = ByteBuffer.allocateDirect(squareCoordinates.length * 4);
bb.order(ByteOrder.nativeOrder());
vertexBuffer = bb.asFloatBuffer();
vertexBuffer.put(squareCoordinates);
vertexBuffer.position(0);
float squareCoordinates2[] = {
-1.0f, -1.0f,
1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, 1.0f};
bb = ByteBuffer.allocateDirect(squareCoordinates2.length * 4);
bb.order(ByteOrder.nativeOrder());
vertexInvertBuffer = bb.asFloatBuffer();
vertexInvertBuffer.put(squareCoordinates2);
vertexInvertBuffer.position(0);
float textureCoordinates[] = {
0.0f, 0.0f,
1.0f, 0.0f,
0.0f, 1.0f,
1.0f, 1.0f,
};
bb = ByteBuffer.allocateDirect(textureCoordinates.length * 4);
bb.order(ByteOrder.nativeOrder());
textureBuffer = bb.asFloatBuffer();
textureBuffer.put(textureCoordinates);
textureBuffer.position(0);
GLES20.glGenTextures(1, curveTextures, 0);
GLES20.glGenTextures(2, enhanceTextures, 0);
int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, simpleVertexShaderCode);
int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, toolsFragmentShaderCode);
if (vertexShader != 0 && fragmentShader != 0) {
toolsShaderProgram = GLES20.glCreateProgram();
GLES20.glAttachShader(toolsShaderProgram, vertexShader);
GLES20.glAttachShader(toolsShaderProgram, fragmentShader);
GLES20.glBindAttribLocation(toolsShaderProgram, 0, "position");
GLES20.glBindAttribLocation(toolsShaderProgram, 1, "inputTexCoord");
GLES20.glLinkProgram(toolsShaderProgram);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(toolsShaderProgram, GLES20.GL_LINK_STATUS, linkStatus, 0);
if (linkStatus[0] == 0) {
/*String infoLog = GLES20.glGetProgramInfoLog(toolsShaderProgram);
FileLog.e("tmessages", "link error = " + infoLog);*/
GLES20.glDeleteProgram(toolsShaderProgram);
toolsShaderProgram = 0;
} else {
positionHandle = GLES20.glGetAttribLocation(toolsShaderProgram, "position");
inputTexCoordHandle = GLES20.glGetAttribLocation(toolsShaderProgram, "inputTexCoord");
sourceImageHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "sourceImage");
shadowsHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "shadows");
highlightsHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "highlights");
exposureHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "exposure");
contrastHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "contrast");
saturationHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "saturation");
warmthHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "warmth");
vignetteHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "vignette");
grainHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "grain");
widthHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "width");
heightHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "height");
curvesImageHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "curvesImage");
skipToneHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "skipTone");
fadeAmountHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "fadeAmount");
shadowsTintIntensityHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "shadowsTintIntensity");
highlightsTintIntensityHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "highlightsTintIntensity");
shadowsTintColorHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "shadowsTintColor");
highlightsTintColorHandle = GLES20.glGetUniformLocation(toolsShaderProgram, "highlightsTintColor");
}
} else {
finish();
return false;
}
vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, sharpenVertexShaderCode);
fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, sharpenFragmentShaderCode);
if (vertexShader != 0 && fragmentShader != 0) {
sharpenShaderProgram = GLES20.glCreateProgram();
GLES20.glAttachShader(sharpenShaderProgram, vertexShader);
GLES20.glAttachShader(sharpenShaderProgram, fragmentShader);
GLES20.glBindAttribLocation(sharpenShaderProgram, 0, "position");
GLES20.glBindAttribLocation(sharpenShaderProgram, 1, "inputTexCoord");
GLES20.glLinkProgram(sharpenShaderProgram);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(sharpenShaderProgram, GLES20.GL_LINK_STATUS, linkStatus, 0);
if (linkStatus[0] == 0) {
GLES20.glDeleteProgram(sharpenShaderProgram);
sharpenShaderProgram = 0;
} else {
sharpenPositionHandle = GLES20.glGetAttribLocation(sharpenShaderProgram, "position");
sharpenInputTexCoordHandle = GLES20.glGetAttribLocation(sharpenShaderProgram, "inputTexCoord");
sharpenSourceImageHandle = GLES20.glGetUniformLocation(sharpenShaderProgram, "sourceImage");
sharpenWidthHandle = GLES20.glGetUniformLocation(sharpenShaderProgram, "inputWidth");
sharpenHeightHandle = GLES20.glGetUniformLocation(sharpenShaderProgram, "inputHeight");
sharpenHandle = GLES20.glGetUniformLocation(sharpenShaderProgram, "sharpen");
}
} else {
finish();
return false;
}
vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, blurVertexShaderCode);
fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, blurFragmentShaderCode);
if (vertexShader != 0 && fragmentShader != 0) {
blurShaderProgram = GLES20.glCreateProgram();
GLES20.glAttachShader(blurShaderProgram, vertexShader);
GLES20.glAttachShader(blurShaderProgram, fragmentShader);
GLES20.glBindAttribLocation(blurShaderProgram, 0, "position");
GLES20.glBindAttribLocation(blurShaderProgram, 1, "inputTexCoord");
GLES20.glLinkProgram(blurShaderProgram);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(blurShaderProgram, GLES20.GL_LINK_STATUS, linkStatus, 0);
if (linkStatus[0] == 0) {
GLES20.glDeleteProgram(blurShaderProgram);
blurShaderProgram = 0;
} else {
blurPositionHandle = GLES20.glGetAttribLocation(blurShaderProgram, "position");
blurInputTexCoordHandle = GLES20.glGetAttribLocation(blurShaderProgram, "inputTexCoord");
blurSourceImageHandle = GLES20.glGetUniformLocation(blurShaderProgram, "sourceImage");
blurWidthHandle = GLES20.glGetUniformLocation(blurShaderProgram, "texelWidthOffset");
blurHeightHandle = GLES20.glGetUniformLocation(blurShaderProgram, "texelHeightOffset");
}
} else {
finish();
return false;
}
vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, simpleVertexShaderCode);
fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, linearBlurFragmentShaderCode);
if (vertexShader != 0 && fragmentShader != 0) {
linearBlurShaderProgram = GLES20.glCreateProgram();
GLES20.glAttachShader(linearBlurShaderProgram, vertexShader);
GLES20.glAttachShader(linearBlurShaderProgram, fragmentShader);
GLES20.glBindAttribLocation(linearBlurShaderProgram, 0, "position");
GLES20.glBindAttribLocation(linearBlurShaderProgram, 1, "inputTexCoord");
GLES20.glLinkProgram(linearBlurShaderProgram);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(linearBlurShaderProgram, GLES20.GL_LINK_STATUS, linkStatus, 0);
if (linkStatus[0] == 0) {
GLES20.glDeleteProgram(linearBlurShaderProgram);
linearBlurShaderProgram = 0;
} else {
linearBlurPositionHandle = GLES20.glGetAttribLocation(linearBlurShaderProgram, "position");
linearBlurInputTexCoordHandle = GLES20.glGetAttribLocation(linearBlurShaderProgram, "inputTexCoord");
linearBlurSourceImageHandle = GLES20.glGetUniformLocation(linearBlurShaderProgram, "sourceImage");
linearBlurSourceImage2Handle = GLES20.glGetUniformLocation(linearBlurShaderProgram, "inputImageTexture2");
linearBlurExcludeSizeHandle = GLES20.glGetUniformLocation(linearBlurShaderProgram, "excludeSize");
linearBlurExcludePointHandle = GLES20.glGetUniformLocation(linearBlurShaderProgram, "excludePoint");
linearBlurExcludeBlurSizeHandle = GLES20.glGetUniformLocation(linearBlurShaderProgram, "excludeBlurSize");
linearBlurAngleHandle = GLES20.glGetUniformLocation(linearBlurShaderProgram, "angle");
linearBlurAspectRatioHandle = GLES20.glGetUniformLocation(linearBlurShaderProgram, "aspectRatio");
}
} else {
finish();
return false;
}
vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, simpleVertexShaderCode);
fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, radialBlurFragmentShaderCode);
if (vertexShader != 0 && fragmentShader != 0) {
radialBlurShaderProgram = GLES20.glCreateProgram();
GLES20.glAttachShader(radialBlurShaderProgram, vertexShader);
GLES20.glAttachShader(radialBlurShaderProgram, fragmentShader);
GLES20.glBindAttribLocation(radialBlurShaderProgram, 0, "position");
GLES20.glBindAttribLocation(radialBlurShaderProgram, 1, "inputTexCoord");
GLES20.glLinkProgram(radialBlurShaderProgram);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(radialBlurShaderProgram, GLES20.GL_LINK_STATUS, linkStatus, 0);
if (linkStatus[0] == 0) {
GLES20.glDeleteProgram(radialBlurShaderProgram);
radialBlurShaderProgram = 0;
} else {
radialBlurPositionHandle = GLES20.glGetAttribLocation(radialBlurShaderProgram, "position");
radialBlurInputTexCoordHandle = GLES20.glGetAttribLocation(radialBlurShaderProgram, "inputTexCoord");
radialBlurSourceImageHandle = GLES20.glGetUniformLocation(radialBlurShaderProgram, "sourceImage");
radialBlurSourceImage2Handle = GLES20.glGetUniformLocation(radialBlurShaderProgram, "inputImageTexture2");
radialBlurExcludeSizeHandle = GLES20.glGetUniformLocation(radialBlurShaderProgram, "excludeSize");
radialBlurExcludePointHandle = GLES20.glGetUniformLocation(radialBlurShaderProgram, "excludePoint");
radialBlurExcludeBlurSizeHandle = GLES20.glGetUniformLocation(radialBlurShaderProgram, "excludeBlurSize");
radialBlurAspectRatioHandle = GLES20.glGetUniformLocation(radialBlurShaderProgram, "aspectRatio");
}
} else {
finish();
return false;
}
vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, simpleVertexShaderCode);
fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, rgbToHsvFragmentShaderCode);
if (vertexShader != 0 && fragmentShader != 0) {
rgbToHsvShaderProgram = GLES20.glCreateProgram();
GLES20.glAttachShader(rgbToHsvShaderProgram, vertexShader);
GLES20.glAttachShader(rgbToHsvShaderProgram, fragmentShader);
GLES20.glBindAttribLocation(rgbToHsvShaderProgram, 0, "position");
GLES20.glBindAttribLocation(rgbToHsvShaderProgram, 1, "inputTexCoord");
GLES20.glLinkProgram(rgbToHsvShaderProgram);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(rgbToHsvShaderProgram, GLES20.GL_LINK_STATUS, linkStatus, 0);
if (linkStatus[0] == 0) {
GLES20.glDeleteProgram(rgbToHsvShaderProgram);
rgbToHsvShaderProgram = 0;
} else {
rgbToHsvPositionHandle = GLES20.glGetAttribLocation(rgbToHsvShaderProgram, "position");
rgbToHsvInputTexCoordHandle = GLES20.glGetAttribLocation(rgbToHsvShaderProgram, "inputTexCoord");
rgbToHsvSourceImageHandle = GLES20.glGetUniformLocation(rgbToHsvShaderProgram, "sourceImage");
}
} else {
finish();
return false;
}
vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, simpleVertexShaderCode);
fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, enhanceFragmentShaderCode);
if (vertexShader != 0 && fragmentShader != 0) {
enhanceShaderProgram = GLES20.glCreateProgram();
GLES20.glAttachShader(enhanceShaderProgram, vertexShader);
GLES20.glAttachShader(enhanceShaderProgram, fragmentShader);
GLES20.glBindAttribLocation(enhanceShaderProgram, 0, "position");
GLES20.glBindAttribLocation(enhanceShaderProgram, 1, "inputTexCoord");
GLES20.glLinkProgram(enhanceShaderProgram);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(enhanceShaderProgram, GLES20.GL_LINK_STATUS, linkStatus, 0);
if (linkStatus[0] == 0) {
GLES20.glDeleteProgram(enhanceShaderProgram);
enhanceShaderProgram = 0;
} else {
enhancePositionHandle = GLES20.glGetAttribLocation(enhanceShaderProgram, "position");
enhanceInputTexCoordHandle = GLES20.glGetAttribLocation(enhanceShaderProgram, "inputTexCoord");
enhanceSourceImageHandle = GLES20.glGetUniformLocation(enhanceShaderProgram, "sourceImage");
enhanceIntensityHandle = GLES20.glGetUniformLocation(enhanceShaderProgram, "intensity");
enhanceInputImageTexture2Handle = GLES20.glGetUniformLocation(enhanceShaderProgram, "inputImageTexture2");
}
} else {
finish();
return false;
}
vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, simpleVertexShaderCode);
fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, simpleFragmentShaderCode);
if (vertexShader != 0 && fragmentShader != 0) {
simpleShaderProgram = GLES20.glCreateProgram();
GLES20.glAttachShader(simpleShaderProgram, vertexShader);
GLES20.glAttachShader(simpleShaderProgram, fragmentShader);
GLES20.glBindAttribLocation(simpleShaderProgram, 0, "position");
GLES20.glBindAttribLocation(simpleShaderProgram, 1, "inputTexCoord");
GLES20.glLinkProgram(simpleShaderProgram);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(simpleShaderProgram, GLES20.GL_LINK_STATUS, linkStatus, 0);
if (linkStatus[0] == 0) {
GLES20.glDeleteProgram(simpleShaderProgram);
simpleShaderProgram = 0;
} else {
simplePositionHandle = GLES20.glGetAttribLocation(simpleShaderProgram, "position");
simpleInputTexCoordHandle = GLES20.glGetAttribLocation(simpleShaderProgram, "inputTexCoord");
simpleSourceImageHandle = GLES20.glGetUniformLocation(simpleShaderProgram, "sourceImage");
}
} else {
finish();
return false;
}
if (currentBitmap != null) {
loadTexture(currentBitmap);
}
return true;
}
public void finish() {
if (eglSurface != null) {
egl10.eglMakeCurrent(eglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
egl10.eglDestroySurface(eglDisplay, eglSurface);
eglSurface = null;
}
if (eglContext != null) {
egl10.eglDestroyContext(eglDisplay, eglContext);
eglContext = null;
}
if (eglDisplay != null) {
egl10.eglTerminate(eglDisplay);
eglDisplay = null;
}
}
private void drawEnhancePass() {
if (!hsvGenerated) {
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, renderFrameBuffer[0]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, renderTexture[0], 0);
GLES20.glClear(0);
GLES20.glUseProgram(rgbToHsvShaderProgram);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTexture[1]);
GLES20.glUniform1i(rgbToHsvSourceImageHandle, 0);
GLES20.glEnableVertexAttribArray(rgbToHsvInputTexCoordHandle);
GLES20.glVertexAttribPointer(rgbToHsvInputTexCoordHandle, 2, GLES20.GL_FLOAT, false, 8, textureBuffer);
GLES20.glEnableVertexAttribArray(rgbToHsvPositionHandle);
GLES20.glVertexAttribPointer(rgbToHsvPositionHandle, 2, GLES20.GL_FLOAT, false, 8, vertexBuffer);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
ByteBuffer hsvBuffer = ByteBuffer.allocateDirect(renderBufferWidth * renderBufferHeight * 4);
GLES20.glReadPixels(0, 0, renderBufferWidth, renderBufferHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, hsvBuffer);
GLES20.glBindTexture(GL10.GL_TEXTURE_2D, enhanceTextures[0]);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, renderBufferWidth, renderBufferHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, hsvBuffer);
ByteBuffer buffer = null;
try {
buffer = ByteBuffer.allocateDirect(PGPhotoEnhanceSegments * PGPhotoEnhanceSegments * PGPhotoEnhanceHistogramBins * 4);
Utilities.calcCDT(hsvBuffer, renderBufferWidth, renderBufferHeight, buffer);
} catch (Exception e) {
FileLog.e("tmessages", e);
}
GLES20.glBindTexture(GL10.GL_TEXTURE_2D, enhanceTextures[1]);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, 256, 16, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buffer);
hsvGenerated = true;
}
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, renderFrameBuffer[1]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, renderTexture[1], 0);
GLES20.glClear(0);
GLES20.glUseProgram(enhanceShaderProgram);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, enhanceTextures[0]);
GLES20.glUniform1i(enhanceSourceImageHandle, 0);
GLES20.glActiveTexture(GLES20.GL_TEXTURE1);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, enhanceTextures[1]);
GLES20.glUniform1i(enhanceInputImageTexture2Handle, 1);
if (showOriginal) {
GLES20.glUniform1f(enhanceIntensityHandle, 0);
} else {
GLES20.glUniform1f(enhanceIntensityHandle, getEnhanceValue());
}
GLES20.glEnableVertexAttribArray(enhanceInputTexCoordHandle);
GLES20.glVertexAttribPointer(enhanceInputTexCoordHandle, 2, GLES20.GL_FLOAT, false, 8, textureBuffer);
GLES20.glEnableVertexAttribArray(enhancePositionHandle);
GLES20.glVertexAttribPointer(enhancePositionHandle, 2, GLES20.GL_FLOAT, false, 8, vertexBuffer);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
}
private void drawSharpenPass() {
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, renderFrameBuffer[0]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, renderTexture[0], 0);
GLES20.glClear(0);
GLES20.glUseProgram(sharpenShaderProgram);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTexture[1]);
GLES20.glUniform1i(sharpenSourceImageHandle, 0);
if (showOriginal) {
GLES20.glUniform1f(sharpenHandle, 0);
} else {
GLES20.glUniform1f(sharpenHandle, getSharpenValue());
}
GLES20.glUniform1f(sharpenWidthHandle, renderBufferWidth);
GLES20.glUniform1f(sharpenHeightHandle, renderBufferHeight);
GLES20.glEnableVertexAttribArray(sharpenInputTexCoordHandle);
GLES20.glVertexAttribPointer(sharpenInputTexCoordHandle, 2, GLES20.GL_FLOAT, false, 8, textureBuffer);
GLES20.glEnableVertexAttribArray(sharpenPositionHandle);
GLES20.glVertexAttribPointer(sharpenPositionHandle, 2, GLES20.GL_FLOAT, false, 8, vertexInvertBuffer);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
}
private void drawCustomParamsPass() {
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, renderFrameBuffer[1]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, renderTexture[1], 0);
GLES20.glClear(0);
GLES20.glUseProgram(toolsShaderProgram);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTexture[0]);
GLES20.glUniform1i(sourceImageHandle, 0);
if (showOriginal) {
GLES20.glUniform1f(shadowsHandle, 1);
GLES20.glUniform1f(highlightsHandle, 1);
GLES20.glUniform1f(exposureHandle, 0);
GLES20.glUniform1f(contrastHandle, 1);
GLES20.glUniform1f(saturationHandle, 1);
GLES20.glUniform1f(warmthHandle, 0);
GLES20.glUniform1f(vignetteHandle, 0);
GLES20.glUniform1f(grainHandle, 0);
GLES20.glUniform1f(fadeAmountHandle, 0);
GLES20.glUniform3f(highlightsTintColorHandle, 0, 0, 0);
GLES20.glUniform1f(highlightsTintIntensityHandle, 0);
GLES20.glUniform3f(shadowsTintColorHandle, 0, 0, 0);
GLES20.glUniform1f(shadowsTintIntensityHandle, 0);
GLES20.glUniform1f(skipToneHandle, 1);
} else {
GLES20.glUniform1f(shadowsHandle, getShadowsValue());
GLES20.glUniform1f(highlightsHandle, getHighlightsValue());
GLES20.glUniform1f(exposureHandle, getExposureValue());
GLES20.glUniform1f(contrastHandle, getContrastValue());
GLES20.glUniform1f(saturationHandle, getSaturationValue());
GLES20.glUniform1f(warmthHandle, getWarmthValue());
GLES20.glUniform1f(vignetteHandle, getVignetteValue());
GLES20.glUniform1f(grainHandle, getGrainValue());
GLES20.glUniform1f(fadeAmountHandle, getFadeValue());
GLES20.glUniform3f(highlightsTintColorHandle, (tintHighlightsColor >> 16 & 0xff) / 255.0f, (tintHighlightsColor >> 8 & 0xff) / 255.0f, (tintHighlightsColor & 0xff) / 255.0f);
GLES20.glUniform1f(highlightsTintIntensityHandle, getTintHighlightsIntensityValue());
GLES20.glUniform3f(shadowsTintColorHandle, (tintShadowsColor >> 16 & 0xff) / 255.0f, (tintShadowsColor >> 8 & 0xff) / 255.0f, (tintShadowsColor & 0xff) / 255.0f);
GLES20.glUniform1f(shadowsTintIntensityHandle, getTintShadowsIntensityValue());
boolean skipTone = curvesToolValue.shouldBeSkipped();
GLES20.glUniform1f(skipToneHandle, skipTone ? 1.0f : 0.0f);
if (!skipTone) {
curvesToolValue.fillBuffer();
GLES20.glActiveTexture(GLES20.GL_TEXTURE1);
GLES20.glBindTexture(GL10.GL_TEXTURE_2D, curveTextures[0]);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, 200, 1, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, curvesToolValue.curveBuffer);
GLES20.glUniform1i(curvesImageHandle, 1);
}
}
GLES20.glUniform1f(widthHandle, renderBufferWidth);
GLES20.glUniform1f(heightHandle, renderBufferHeight);
GLES20.glEnableVertexAttribArray(inputTexCoordHandle);
GLES20.glVertexAttribPointer(inputTexCoordHandle, 2, GLES20.GL_FLOAT, false, 8, textureBuffer);
GLES20.glEnableVertexAttribArray(positionHandle);
GLES20.glVertexAttribPointer(positionHandle, 2, GLES20.GL_FLOAT, false, 8, vertexInvertBuffer);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
}
private boolean drawBlurPass() {
if (showOriginal || blurType == 0) {
return false;
}
if (needUpdateBlurTexture) {
GLES20.glUseProgram(blurShaderProgram);
GLES20.glUniform1i(blurSourceImageHandle, 0);
GLES20.glEnableVertexAttribArray(blurInputTexCoordHandle);
GLES20.glVertexAttribPointer(blurInputTexCoordHandle, 2, GLES20.GL_FLOAT, false, 8, textureBuffer);
GLES20.glEnableVertexAttribArray(blurPositionHandle);
GLES20.glVertexAttribPointer(blurPositionHandle, 2, GLES20.GL_FLOAT, false, 8, vertexInvertBuffer);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, renderFrameBuffer[0]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, renderTexture[0], 0);
GLES20.glClear(0);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTexture[1]);
GLES20.glUniform1f(blurWidthHandle, 0.0f);
GLES20.glUniform1f(blurHeightHandle, 1.0f / renderBufferHeight);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, renderFrameBuffer[2]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, renderTexture[2], 0);
GLES20.glClear(0);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTexture[0]);
GLES20.glUniform1f(blurWidthHandle, 1.0f / renderBufferWidth);
GLES20.glUniform1f(blurHeightHandle, 0.0f);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
needUpdateBlurTexture = false;
}
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, renderFrameBuffer[0]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, renderTexture[0], 0);
GLES20.glClear(0);
if (blurType == 1) {
GLES20.glUseProgram(radialBlurShaderProgram);
GLES20.glUniform1i(radialBlurSourceImageHandle, 0);
GLES20.glUniform1i(radialBlurSourceImage2Handle, 1);
GLES20.glUniform1f(radialBlurExcludeSizeHandle, blurExcludeSize);
GLES20.glUniform1f(radialBlurExcludeBlurSizeHandle, blurExcludeBlurSize);
GLES20.glUniform2f(radialBlurExcludePointHandle, blurExcludePoint.x, blurExcludePoint.y);
GLES20.glUniform1f(radialBlurAspectRatioHandle, (float) renderBufferHeight / (float) renderBufferWidth);
GLES20.glEnableVertexAttribArray(radialBlurInputTexCoordHandle);
GLES20.glVertexAttribPointer(radialBlurInputTexCoordHandle, 2, GLES20.GL_FLOAT, false, 8, textureBuffer);
GLES20.glEnableVertexAttribArray(radialBlurPositionHandle);
GLES20.glVertexAttribPointer(radialBlurPositionHandle, 2, GLES20.GL_FLOAT, false, 8, vertexInvertBuffer);
} else if (blurType == 2) {
GLES20.glUseProgram(linearBlurShaderProgram);
GLES20.glUniform1i(linearBlurSourceImageHandle, 0);
GLES20.glUniform1i(linearBlurSourceImage2Handle, 1);
GLES20.glUniform1f(linearBlurExcludeSizeHandle, blurExcludeSize);
GLES20.glUniform1f(linearBlurExcludeBlurSizeHandle, blurExcludeBlurSize);
GLES20.glUniform1f(linearBlurAngleHandle, blurAngle);
GLES20.glUniform2f(linearBlurExcludePointHandle, blurExcludePoint.x, blurExcludePoint.y);
GLES20.glUniform1f(linearBlurAspectRatioHandle, (float) renderBufferHeight / (float) renderBufferWidth);
GLES20.glEnableVertexAttribArray(linearBlurInputTexCoordHandle);
GLES20.glVertexAttribPointer(linearBlurInputTexCoordHandle, 2, GLES20.GL_FLOAT, false, 8, textureBuffer);
GLES20.glEnableVertexAttribArray(linearBlurPositionHandle);
GLES20.glVertexAttribPointer(linearBlurPositionHandle, 2, GLES20.GL_FLOAT, false, 8, vertexInvertBuffer);
}
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTexture[1]);
GLES20.glActiveTexture(GLES20.GL_TEXTURE1);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTexture[2]);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
return true;
}
private Runnable drawRunnable = new Runnable() {
@Override
public void run() {
if (!initied) {
return;
}
if (!eglContext.equals(egl10.eglGetCurrentContext()) || !eglSurface.equals(egl10.eglGetCurrentSurface(EGL10.EGL_DRAW))) {
if (!egl10.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) {
FileLog.e("tmessages", "eglMakeCurrent failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
return;
}
}
GLES20.glViewport(0, 0, renderBufferWidth, renderBufferHeight);
drawEnhancePass();
drawSharpenPass();
drawCustomParamsPass();
blured = drawBlurPass();
//onscreen draw
GLES20.glViewport(0, 0, surfaceWidth, surfaceHeight);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
GLES20.glClear(0);
GLES20.glUseProgram(simpleShaderProgram);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTexture[blured ? 0 : 1]);
GLES20.glUniform1i(simpleSourceImageHandle, 0);
GLES20.glEnableVertexAttribArray(simpleInputTexCoordHandle);
GLES20.glVertexAttribPointer(simpleInputTexCoordHandle, 2, GLES20.GL_FLOAT, false, 8, textureBuffer);
GLES20.glEnableVertexAttribArray(simplePositionHandle);
GLES20.glVertexAttribPointer(simplePositionHandle, 2, GLES20.GL_FLOAT, false, 8, vertexBuffer);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
egl10.eglSwapBuffers(eglDisplay, eglSurface);
}
};
private Bitmap getRenderBufferBitmap() {
ByteBuffer buffer = ByteBuffer.allocateDirect(renderBufferWidth * renderBufferHeight * 4);
GLES20.glReadPixels(0, 0, renderBufferWidth, renderBufferHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buffer);
Bitmap bitmap = Bitmap.createBitmap(renderBufferWidth, renderBufferHeight, Bitmap.Config.ARGB_8888);
bitmap.copyPixelsFromBuffer(buffer);
return bitmap;
}
public Bitmap getTexture() {
if (!initied) {
return null;
}
final Semaphore semaphore = new Semaphore(0);
final Bitmap object[] = new Bitmap[1];
try {
postRunnable(new Runnable() {
@Override
public void run() {
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, renderFrameBuffer[1]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, renderTexture[blured ? 0 : 1], 0);
GLES20.glClear(0);
object[0] = getRenderBufferBitmap();
semaphore.release();
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
GLES20.glClear(0);
}
});
semaphore.acquire();
} catch (Exception e) {
FileLog.e("tmessages", e);
}
return object[0];
}
private Bitmap createBitmap(Bitmap bitmap, int w, int h, float scale) {
Matrix matrix = new Matrix();
matrix.setScale(scale, scale);
matrix.postRotate(orientation);
return Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
}
private void loadTexture(Bitmap bitmap) {
renderBufferWidth = bitmap.getWidth();
renderBufferHeight = bitmap.getHeight();
float maxSize = AndroidUtilities.getPhotoSize();
if (renderBufferWidth > maxSize || renderBufferHeight > maxSize || orientation % 360 != 0) {
float scale = 1;
if (renderBufferWidth > maxSize || renderBufferHeight > maxSize) {
float scaleX = maxSize / bitmap.getWidth();
float scaleY = maxSize / bitmap.getHeight();
if (scaleX < scaleY) {
renderBufferWidth = (int) maxSize;
renderBufferHeight = (int) (bitmap.getHeight() * scaleX);
scale = scaleX;
} else {
renderBufferHeight = (int) maxSize;
renderBufferWidth = (int) (bitmap.getWidth() * scaleY);
scale = scaleY;
}
}
if (orientation % 360 == 90 || orientation % 360 == 270) {
int temp = renderBufferWidth;
renderBufferWidth = renderBufferHeight;
renderBufferHeight = temp;
}
currentBitmap = createBitmap(bitmap, renderBufferWidth, renderBufferHeight, scale);
}
GLES20.glGenFramebuffers(3, renderFrameBuffer, 0);
GLES20.glGenTextures(3, renderTexture, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTexture[0]);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, renderBufferWidth, renderBufferHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);
GLES20.glBindTexture(GL10.GL_TEXTURE_2D, renderTexture[1]);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, currentBitmap, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTexture[2]);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, renderBufferWidth, renderBufferHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);
}
public void shutdown() {
postRunnable(new Runnable() {
@Override
public void run() {
finish();
currentBitmap = null;
Looper looper = Looper.myLooper();
if (looper != null) {
looper.quit();
}
}
});
}
public void setSurfaceTextureSize(int width, int height) {
surfaceWidth = width;
surfaceHeight = height;
}
@Override
public void run() {
initied = initGL();
super.run();
}
public void requestRender(final boolean updateBlur) {
postRunnable(new Runnable() {
@Override
public void run() {
if (!needUpdateBlurTexture) {
needUpdateBlurTexture = updateBlur;
}
long newTime = System.currentTimeMillis();
if (Math.abs(lastRenderCallTime - newTime) > 30) {
lastRenderCallTime = newTime;
drawRunnable.run();
//cancelRunnable(drawRunnable);
//postRunnable(drawRunnable, 30);
}
}
});
}
}
public PhotoFilterView(Context context, Bitmap bitmap, int rotation) {
super(context);
bitmapToEdit = bitmap;
orientation = rotation;
textureView = new TextureView(context);
if (Build.VERSION.SDK_INT == 14 || Build.VERSION.SDK_INT == 15) {
//setLayerType(LAYER_TYPE_HARDWARE, null);
//textureView.setLayerType(LAYER_TYPE_HARDWARE, null);
}
addView(textureView, LayoutHelper.createFrame(LayoutHelper.MATCH_PARENT, LayoutHelper.MATCH_PARENT, Gravity.TOP | Gravity.LEFT));
textureView.setVisibility(INVISIBLE);
textureView.setSurfaceTextureListener(new TextureView.SurfaceTextureListener() {
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
if (eglThread == null && surface != null) {
eglThread = new EGLThread(surface, bitmapToEdit);
eglThread.setSurfaceTextureSize(width, height);
eglThread.requestRender(true);
}
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, final int width, final int height) {
if (eglThread != null) {
eglThread.setSurfaceTextureSize(width, height);
eglThread.requestRender(false);
eglThread.postRunnable(new Runnable() {
@Override
public void run() {
eglThread.requestRender(false);
}
});
}
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
if (eglThread != null) {
eglThread.shutdown();
eglThread = null;
}
return true;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
}
});
blurControl = new PhotoFilterBlurControl(context);
blurControl.setVisibility(INVISIBLE);
addView(blurControl, LayoutHelper.createFrame(LayoutHelper.MATCH_PARENT, LayoutHelper.MATCH_PARENT, Gravity.LEFT | Gravity.TOP));
blurControl.setDelegate(new PhotoFilterBlurControl.PhotoFilterLinearBlurControlDelegate() {
@Override
public void valueChanged(Point centerPoint, float falloff, float size, float angle) {
blurExcludeSize = size;
blurExcludePoint = centerPoint;
blurExcludeBlurSize = falloff;
blurAngle = angle;
if (eglThread != null) {
eglThread.requestRender(false);
}
}
});
curvesControl = new PhotoFilterCurvesControl(context, curvesToolValue);
curvesControl.setDelegate(new PhotoFilterCurvesControl.PhotoFilterCurvesControlDelegate() {
@Override
public void valueChanged() {
if (eglThread != null) {
eglThread.requestRender(false);
}
}
});
curvesControl.setVisibility(INVISIBLE);
addView(curvesControl, LayoutHelper.createFrame(LayoutHelper.MATCH_PARENT, LayoutHelper.MATCH_PARENT, Gravity.LEFT | Gravity.TOP));
toolsView = new FrameLayout(context);
addView(toolsView, LayoutHelper.createFrame(LayoutHelper.MATCH_PARENT, 126, Gravity.LEFT | Gravity.BOTTOM));
FrameLayout frameLayout = new FrameLayout(context);
frameLayout.setBackgroundColor(0xff1a1a1a);
toolsView.addView(frameLayout, LayoutHelper.createFrame(LayoutHelper.MATCH_PARENT, 48, Gravity.BOTTOM | Gravity.LEFT));
cancelTextView = new TextView(context);
cancelTextView.setTextSize(TypedValue.COMPLEX_UNIT_DIP, 14);
cancelTextView.setTextColor(0xffffffff);
cancelTextView.setGravity(Gravity.CENTER);
cancelTextView.setBackgroundResource(R.drawable.bar_selector_picker);
cancelTextView.setPadding(AndroidUtilities.dp(29), 0, AndroidUtilities.dp(29), 0);
cancelTextView.setText(LocaleController.getString("Cancel", R.string.Cancel).toUpperCase());
cancelTextView.setTypeface(AndroidUtilities.getTypeface("fonts/rmedium.ttf"));
frameLayout.addView(cancelTextView, LayoutHelper.createFrame(LayoutHelper.WRAP_CONTENT, LayoutHelper.MATCH_PARENT, Gravity.TOP | Gravity.LEFT));
doneTextView = new TextView(context);
doneTextView.setTextSize(TypedValue.COMPLEX_UNIT_DIP, 14);
doneTextView.setTextColor(0xff51bdf3);
doneTextView.setGravity(Gravity.CENTER);
doneTextView.setBackgroundResource(R.drawable.bar_selector_picker);
doneTextView.setPadding(AndroidUtilities.dp(29), 0, AndroidUtilities.dp(29), 0);
doneTextView.setText(LocaleController.getString("Done", R.string.Done).toUpperCase());
doneTextView.setTypeface(AndroidUtilities.getTypeface("fonts/rmedium.ttf"));
frameLayout.addView(doneTextView, LayoutHelper.createFrame(LayoutHelper.WRAP_CONTENT, LayoutHelper.MATCH_PARENT, Gravity.TOP | Gravity.RIGHT));
recyclerListView = new RecyclerListView(context);
LinearLayoutManager layoutManager = new LinearLayoutManager(context);
layoutManager.setOrientation(LinearLayoutManager.HORIZONTAL);
recyclerListView.setLayoutManager(layoutManager);
recyclerListView.setClipToPadding(false);
if (Build.VERSION.SDK_INT >= 9) {
recyclerListView.setOverScrollMode(RecyclerListView.OVER_SCROLL_NEVER);
}
recyclerListView.setAdapter(toolsAdapter = new ToolsAdapter(context));
toolsView.addView(recyclerListView, LayoutHelper.createFrame(LayoutHelper.MATCH_PARENT, 60, Gravity.LEFT | Gravity.TOP));
recyclerListView.setOnItemClickListener(new RecyclerListView.OnItemClickListener() {
@Override
public void onItemClick(View view, int position) {
selectedTool = position;
if (position == enhanceTool) {
previousValue = enhanceValue;
valueSeekBar.setMinMax(0, 100);
paramTextView.setText(LocaleController.getString("Enhance", R.string.Enhance));
} else if (position == highlightsTool) {
previousValue = highlightsValue;
valueSeekBar.setMinMax(-100, 100);
paramTextView.setText(LocaleController.getString("Highlights", R.string.Highlights));
} else if (position == contrastTool) {
previousValue = contrastValue;
valueSeekBar.setMinMax(-100, 100);
paramTextView.setText(LocaleController.getString("Contrast", R.string.Contrast));
} else if (position == exposureTool) {
previousValue = exposureValue;
valueSeekBar.setMinMax(-100, 100);
paramTextView.setText(LocaleController.getString("Exposure", R.string.Exposure));
} else if (position == warmthTool) {
previousValue = warmthValue;
valueSeekBar.setMinMax(-100, 100);
paramTextView.setText(LocaleController.getString("Warmth", R.string.Warmth));
} else if (position == saturationTool) {
previousValue = saturationValue;
valueSeekBar.setMinMax(-100, 100);
paramTextView.setText(LocaleController.getString("Saturation", R.string.Saturation));
} else if (position == vignetteTool) {
previousValue = vignetteValue;
valueSeekBar.setMinMax(0, 100);
paramTextView.setText(LocaleController.getString("Vignette", R.string.Vignette));
} else if (position == shadowsTool) {
previousValue = shadowsValue;
valueSeekBar.setMinMax(-100, 100);
paramTextView.setText(LocaleController.getString("Shadows", R.string.Shadows));
} else if (position == grainTool) {
previousValue = grainValue;
valueSeekBar.setMinMax(0, 100);
paramTextView.setText(LocaleController.getString("Grain", R.string.Grain));
} else if (position == fadeTool) {
previousValue = fadeValue;
valueSeekBar.setMinMax(0, 100);
paramTextView.setText(LocaleController.getString("Fade", R.string.Fade));
} else if (position == sharpenTool) {
previousValue = sharpenValue;
valueSeekBar.setMinMax(0, 100);
paramTextView.setText(LocaleController.getString("Sharpen", R.string.Sharpen));
} else if (position == blurTool) {
previousValueInt = blurType;
} else if (position == tintTool) {
previousValueInt = tintShadowsColor;
previousValueInt2 = tintHighlightsColor;
} else if (position == curvesTool) {
curvesToolValue.luminanceCurve.saveValues();
curvesToolValue.redCurve.saveValues();
curvesToolValue.greenCurve.saveValues();
curvesToolValue.blueCurve.saveValues();
}
valueSeekBar.setProgress((int) previousValue, false);
updateValueTextView();
switchToOrFromEditMode();
}
});
editView = new FrameLayout(context);
editView.setVisibility(GONE);
addView(editView, LayoutHelper.createFrame(LayoutHelper.MATCH_PARENT, 126, Gravity.LEFT | Gravity.BOTTOM));
frameLayout = new FrameLayout(context);
frameLayout.setBackgroundColor(0xff1a1a1a);
editView.addView(frameLayout, LayoutHelper.createFrame(LayoutHelper.MATCH_PARENT, 48, Gravity.BOTTOM | Gravity.LEFT));
ImageView imageView = new ImageView(context);
imageView.setImageResource(R.drawable.edit_cancel);
imageView.setBackgroundResource(R.drawable.bar_selector_picker);
imageView.setPadding(AndroidUtilities.dp(22), 0, AndroidUtilities.dp(22), 0);
frameLayout.addView(imageView, LayoutHelper.createFrame(LayoutHelper.WRAP_CONTENT, LayoutHelper.MATCH_PARENT, Gravity.TOP | Gravity.LEFT));
imageView.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
if (selectedTool == enhanceTool) {
enhanceValue = previousValue;
} else if (selectedTool == highlightsTool) {
highlightsValue = previousValue;
} else if (selectedTool == contrastTool) {
contrastValue = previousValue;
} else if (selectedTool == exposureTool) {
exposureValue = previousValue;
} else if (selectedTool == warmthTool) {
warmthValue = previousValue;
} else if (selectedTool == saturationTool) {
saturationValue = previousValue;
} else if (selectedTool == vignetteTool) {
vignetteValue = previousValue;
} else if (selectedTool == shadowsTool) {
shadowsValue = previousValue;
} else if (selectedTool == grainTool) {
grainValue = previousValue;
} else if (selectedTool == sharpenTool) {
sharpenValue = previousValue;
} else if (selectedTool == fadeTool) {
fadeValue = previousValue;
} else if (selectedTool == blurTool) {
blurType = previousValueInt;
} else if (selectedTool == tintTool) {
tintShadowsColor = previousValueInt;
tintHighlightsColor = previousValueInt2;
} else if (selectedTool == curvesTool) {
curvesToolValue.luminanceCurve.restoreValues();
curvesToolValue.redCurve.restoreValues();
curvesToolValue.greenCurve.restoreValues();
curvesToolValue.blueCurve.restoreValues();
}
if (eglThread != null) {
eglThread.requestRender(selectedTool != blurTool);
}
switchToOrFromEditMode();
}
});
imageView = new ImageView(context);
imageView.setImageResource(R.drawable.edit_doneblue);
imageView.setBackgroundResource(R.drawable.bar_selector_picker);
imageView.setPadding(AndroidUtilities.dp(22), AndroidUtilities.dp(1), AndroidUtilities.dp(22), 0);
frameLayout.addView(imageView, LayoutHelper.createFrame(LayoutHelper.WRAP_CONTENT, LayoutHelper.MATCH_PARENT, Gravity.TOP | Gravity.RIGHT));
imageView.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
toolsAdapter.notifyDataSetChanged();
switchToOrFromEditMode();
}
});
infoTextView = new TextView(context);
infoTextView.setTextSize(TypedValue.COMPLEX_UNIT_DIP, 20);
infoTextView.setTextColor(0xffffffff);
frameLayout.addView(infoTextView, LayoutHelper.createFrame(LayoutHelper.WRAP_CONTENT, LayoutHelper.WRAP_CONTENT, Gravity.CENTER_HORIZONTAL, 0, 9, 0, 0));
paramTextView = new TextView(context);
paramTextView.setTextSize(TypedValue.COMPLEX_UNIT_DIP, 12);
paramTextView.setTextColor(0xff808080);
frameLayout.addView(paramTextView, LayoutHelper.createFrame(LayoutHelper.WRAP_CONTENT, LayoutHelper.WRAP_CONTENT, Gravity.CENTER_HORIZONTAL, 0, 26, 0, 0));
valueTextView = new TextView(context);
valueTextView.setTextSize(TypedValue.COMPLEX_UNIT_DIP, 20);
valueTextView.setTextColor(0xffffffff);
frameLayout.addView(valueTextView, LayoutHelper.createFrame(LayoutHelper.WRAP_CONTENT, LayoutHelper.WRAP_CONTENT, Gravity.CENTER_HORIZONTAL, 0, 3, 0, 0));
valueSeekBar = new PhotoEditorSeekBar(context);
valueSeekBar.setDelegate(new PhotoEditorSeekBar.PhotoEditorSeekBarDelegate() {
@Override
public void onProgressChanged() {
int progress = valueSeekBar.getProgress();
if (selectedTool == enhanceTool) {
enhanceValue = progress;
} else if (selectedTool == highlightsTool) {
highlightsValue = progress;
} else if (selectedTool == contrastTool) {
contrastValue = progress;
} else if (selectedTool == exposureTool) {
exposureValue = progress;
} else if (selectedTool == warmthTool) {
warmthValue = progress;
} else if (selectedTool == saturationTool) {
saturationValue = progress;
} else if (selectedTool == vignetteTool) {
vignetteValue = progress;
} else if (selectedTool == shadowsTool) {
shadowsValue = progress;
} else if (selectedTool == grainTool) {
grainValue = progress;
} else if (selectedTool == sharpenTool) {
sharpenValue = progress;
} else if (selectedTool == fadeTool) {
fadeValue = progress;
}
updateValueTextView();
if (eglThread != null) {
eglThread.requestRender(true);
}
}
});
editView.addView(valueSeekBar, LayoutHelper.createFrame(AndroidUtilities.isTablet() ? 498 : LayoutHelper.MATCH_PARENT, 60, AndroidUtilities.isTablet() ? Gravity.CENTER_HORIZONTAL | Gravity.TOP : Gravity.LEFT | Gravity.TOP, 14, 10, 14, 0));
curveLayout = new FrameLayout(context);
editView.addView(curveLayout, LayoutHelper.createFrame(LayoutHelper.MATCH_PARENT, 78, Gravity.CENTER_HORIZONTAL));
LinearLayout curveTextViewContainer = new LinearLayout(context);
curveTextViewContainer.setOrientation(LinearLayout.HORIZONTAL);
curveLayout.addView(curveTextViewContainer, LayoutHelper.createFrame(LayoutHelper.WRAP_CONTENT, 28, Gravity.CENTER_HORIZONTAL));
for (int a = 0; a < 4; a++) {
curveTextView[a] = new TextView(context);
curveTextView[a].setTextSize(TypedValue.COMPLEX_UNIT_DIP, 14);
curveTextView[a].setGravity(Gravity.CENTER_VERTICAL);
curveTextView[a].setTag(a);
if (a == 0) {
curveTextView[a].setText(LocaleController.getString("CurvesAll", R.string.CurvesAll).toUpperCase());
} else if (a == 1) {
curveTextView[a].setText(LocaleController.getString("CurvesRed", R.string.CurvesRed).toUpperCase());
} else if (a == 2) {
curveTextView[a].setText(LocaleController.getString("CurvesGreen", R.string.CurvesGreen).toUpperCase());
} else if (a == 3) {
curveTextView[a].setText(LocaleController.getString("CurvesBlue", R.string.CurvesBlue).toUpperCase());
}
curveTextView[a].setTypeface(AndroidUtilities.getTypeface("fonts/rmedium.ttf"));
curveTextViewContainer.addView(curveTextView[a], LayoutHelper.createLinear(LayoutHelper.WRAP_CONTENT, 28, a == 0 ? 0 : 30, 0, 0, 0));
curveTextView[a].setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
int num = (Integer) v.getTag();
for (int a = 0; a < 4; a++) {
curveTextView[a].setTextColor(a == num ? 0xffffffff : 0xff808080);
}
curvesToolValue.activeType = num;
curvesControl.invalidate();
}
});
}
tintLayout = new FrameLayout(context);
editView.addView(tintLayout, LayoutHelper.createFrame(LayoutHelper.MATCH_PARENT, 78, Gravity.CENTER_HORIZONTAL));
LinearLayout tintTextViewContainer = new LinearLayout(context);
tintTextViewContainer.setOrientation(LinearLayout.HORIZONTAL);
tintLayout.addView(tintTextViewContainer, LayoutHelper.createFrame(LayoutHelper.WRAP_CONTENT, 28, Gravity.CENTER_HORIZONTAL));
tintShadowsButton = new TextView(context);
tintShadowsButton.setTextSize(TypedValue.COMPLEX_UNIT_DIP, 14);
tintShadowsButton.setGravity(Gravity.CENTER_VERTICAL);
tintShadowsButton.setText(LocaleController.getString("TintShadows", R.string.TintShadows).toUpperCase());
tintShadowsButton.setTypeface(AndroidUtilities.getTypeface("fonts/rmedium.ttf"));
tintTextViewContainer.addView(tintShadowsButton, LayoutHelper.createLinear(LayoutHelper.WRAP_CONTENT, 28));
tintShadowsButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
selectedTintMode = 0;
updateSelectedTintButton(true);
}
});
tintHighlightsButton = new TextView(context);
tintHighlightsButton.setTextSize(TypedValue.COMPLEX_UNIT_DIP, 14);
tintHighlightsButton.setGravity(Gravity.CENTER_VERTICAL);
tintHighlightsButton.setText(LocaleController.getString("TintHighlights", R.string.TintHighlights).toUpperCase());
tintHighlightsButton.setTypeface(AndroidUtilities.getTypeface("fonts/rmedium.ttf"));
tintTextViewContainer.addView(tintHighlightsButton, LayoutHelper.createLinear(LayoutHelper.WRAP_CONTENT, 28, 100, 0, 0, 0));
tintHighlightsButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
selectedTintMode = 1;
updateSelectedTintButton(true);
}
});
tintButtonsContainer = new LinearLayout(context);
tintButtonsContainer.setOrientation(LinearLayout.HORIZONTAL);
tintButtonsContainer.setPadding(AndroidUtilities.dp(10), 0, AndroidUtilities.dp(10), 0);
tintLayout.addView(tintButtonsContainer, LayoutHelper.createFrame(LayoutHelper.MATCH_PARENT, 50, Gravity.LEFT | Gravity.TOP, 0, 24, 0, 0));
for (int a = 0; a < tintShadowColors.length; a++) {
RadioButton radioButton = new RadioButton(context);
radioButton.setSize(AndroidUtilities.dp(20));
radioButton.setTag(a);
tintButtonsContainer.addView(radioButton, LayoutHelper.createLinear(0, LayoutHelper.MATCH_PARENT, 1.0f / tintShadowColors.length));
radioButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
RadioButton radioButton = (RadioButton) v;
if (selectedTintMode == 0) {
tintShadowsColor = tintShadowColors[(Integer) radioButton.getTag()];
} else {
tintHighlightsColor = tintHighlighsColors[(Integer) radioButton.getTag()];
}
updateSelectedTintButton(true);
if (eglThread != null) {
eglThread.requestRender(false);
}
}
});
}
blurLayout = new FrameLayout(context);
editView.addView(blurLayout, LayoutHelper.createFrame(280, 60, Gravity.CENTER_HORIZONTAL, 0, 10, 0, 0));
blurOffButton = new TextView(context);
blurOffButton.setCompoundDrawablesWithIntrinsicBounds(0, R.drawable.blur_off_active, 0, 0);
blurOffButton.setCompoundDrawablePadding(AndroidUtilities.dp(2));
blurOffButton.setTextSize(TypedValue.COMPLEX_UNIT_DIP, 13);
blurOffButton.setTextColor(0xff51bdf3);
blurOffButton.setGravity(Gravity.CENTER_HORIZONTAL);
blurOffButton.setText(LocaleController.getString("BlurOff", R.string.BlurOff));
blurLayout.addView(blurOffButton, LayoutHelper.createFrame(80, 60));
blurOffButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
blurType = 0;
updateSelectedBlurType();
blurControl.setVisibility(INVISIBLE);
if (eglThread != null) {
eglThread.requestRender(false);
}
}
});
blurRadialButton = new TextView(context);
blurRadialButton.setCompoundDrawablesWithIntrinsicBounds(0, R.drawable.blur_radial, 0, 0);
blurRadialButton.setCompoundDrawablePadding(AndroidUtilities.dp(2));
blurRadialButton.setTextSize(TypedValue.COMPLEX_UNIT_DIP, 13);
blurRadialButton.setTextColor(0xffffffff);
blurRadialButton.setGravity(Gravity.CENTER_HORIZONTAL);
blurRadialButton.setText(LocaleController.getString("BlurRadial", R.string.BlurRadial));
blurLayout.addView(blurRadialButton, LayoutHelper.createFrame(80, 80, Gravity.LEFT | Gravity.TOP, 100, 0, 0, 0));
blurRadialButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
blurType = 1;
updateSelectedBlurType();
blurControl.setVisibility(VISIBLE);
blurControl.setType(1);
if (eglThread != null) {
eglThread.requestRender(false);
}
}
});
blurLinearButton = new TextView(context);
blurLinearButton.setCompoundDrawablesWithIntrinsicBounds(0, R.drawable.blur_linear, 0, 0);
blurLinearButton.setCompoundDrawablePadding(AndroidUtilities.dp(2));
blurLinearButton.setTextSize(TypedValue.COMPLEX_UNIT_DIP, 13);
blurLinearButton.setTextColor(0xffffffff);
blurLinearButton.setGravity(Gravity.CENTER_HORIZONTAL);
blurLinearButton.setText(LocaleController.getString("BlurLinear", R.string.BlurLinear));
blurLayout.addView(blurLinearButton, LayoutHelper.createFrame(80, 80, Gravity.LEFT | Gravity.TOP, 200, 0, 0, 0));
blurLinearButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
blurType = 2;
updateSelectedBlurType();
blurControl.setVisibility(VISIBLE);
blurControl.setType(0);
if (eglThread != null) {
eglThread.requestRender(false);
}
}
});
}
private void updateSelectedBlurType() {
if (blurType == 0) {
blurOffButton.setCompoundDrawablesWithIntrinsicBounds(0, R.drawable.blur_off_active, 0, 0);
blurOffButton.setTextColor(0xff51bdf3);
blurRadialButton.setCompoundDrawablesWithIntrinsicBounds(0, R.drawable.blur_radial, 0, 0);
blurRadialButton.setTextColor(0xffffffff);
blurLinearButton.setCompoundDrawablesWithIntrinsicBounds(0, R.drawable.blur_linear, 0, 0);
blurLinearButton.setTextColor(0xffffffff);
} else if (blurType == 1) {
blurOffButton.setCompoundDrawablesWithIntrinsicBounds(0, R.drawable.blur_off, 0, 0);
blurOffButton.setTextColor(0xffffffff);
blurRadialButton.setCompoundDrawablesWithIntrinsicBounds(0, R.drawable.blur_radial_active, 0, 0);
blurRadialButton.setTextColor(0xff51bdf3);
blurLinearButton.setCompoundDrawablesWithIntrinsicBounds(0, R.drawable.blur_linear, 0, 0);
blurLinearButton.setTextColor(0xffffffff);
} else if (blurType == 2) {
blurOffButton.setCompoundDrawablesWithIntrinsicBounds(0, R.drawable.blur_off, 0, 0);
blurOffButton.setTextColor(0xffffffff);
blurRadialButton.setCompoundDrawablesWithIntrinsicBounds(0, R.drawable.blur_radial, 0, 0);
blurRadialButton.setTextColor(0xffffffff);
blurLinearButton.setCompoundDrawablesWithIntrinsicBounds(0, R.drawable.blur_linear_active, 0, 0);
blurLinearButton.setTextColor(0xff51bdf3);
}
}
private void updateSelectedTintButton(boolean animated) {
tintHighlightsButton.setTextColor(selectedTintMode == 1 ? 0xffffffff : 0xff808080);
tintShadowsButton.setTextColor(selectedTintMode == 1 ? 0xff808080 : 0xffffffff);
int childCount = tintButtonsContainer.getChildCount();
for (int a = 0; a < childCount; a++) {
View child = tintButtonsContainer.getChildAt(a);
if (child instanceof RadioButton) {
RadioButton radioButton = (RadioButton) child;
int num = (Integer) radioButton.getTag();
int color1 = selectedTintMode == 0 ? tintShadowsColor : tintHighlightsColor;
int color2 = selectedTintMode == 0 ? tintShadowColors[num] : tintHighlighsColors[num];
radioButton.setChecked(color1 == color2, animated);
radioButton.setColor(num == 0 ? 0xffffffff : (selectedTintMode == 0 ? tintShadowColors[num] : tintHighlighsColors[num]), num == 0 ? 0xffffffff : (selectedTintMode == 0 ? tintShadowColors[num] : tintHighlighsColors[num]));
}
}
}
private void updateValueTextView() {
int value = 0;
if (selectedTool == enhanceTool) {
value = (int) enhanceValue;
} else if (selectedTool == highlightsTool) {
value = (int) highlightsValue;
} else if (selectedTool == contrastTool) {
value = (int) contrastValue;
} else if (selectedTool == exposureTool) {
value = (int) exposureValue;
} else if (selectedTool == warmthTool) {
value = (int) warmthValue;
} else if (selectedTool == saturationTool) {
value = (int) saturationValue;
} else if (selectedTool == vignetteTool) {
value = (int) vignetteValue;
} else if (selectedTool == shadowsTool) {
value = (int) shadowsValue;
} else if (selectedTool == grainTool) {
value = (int) grainValue;
} else if (selectedTool == sharpenTool) {
value = (int) sharpenValue;
} else if (selectedTool == fadeTool) {
value = (int) fadeValue;
}
if (value > 0) {
valueTextView.setText("+" + value);
} else {
valueTextView.setText("" + value);
}
}
public boolean hasChanges() {
return enhanceValue != 0 || contrastValue != 0 || highlightsValue != 0 || exposureValue != 0 || warmthValue != 0 || saturationValue != 0 || vignetteValue != 0 ||
shadowsValue != 0 || grainValue != 0 || sharpenValue != 0 || fadeValue != 0 || tintHighlightsColor != 0 || tintShadowsColor != 0 || !curvesToolValue.shouldBeSkipped();
}
public void onTouch(MotionEvent event) {
if (event.getActionMasked() == MotionEvent.ACTION_DOWN || event.getActionMasked() == MotionEvent.ACTION_POINTER_DOWN) {
LayoutParams layoutParams = (LayoutParams) textureView.getLayoutParams();
if (layoutParams != null && event.getX() >= layoutParams.leftMargin && event.getY() >= layoutParams.topMargin && event.getX() <= layoutParams.leftMargin + layoutParams.width && event.getY() <= layoutParams.topMargin + layoutParams.height) {
setShowOriginal(true);
}
} else if (event.getActionMasked() == MotionEvent.ACTION_UP || event.getActionMasked() == MotionEvent.ACTION_POINTER_UP) {
setShowOriginal(false);
}
}
private void setShowOriginal(boolean value) {
if (showOriginal == value) {
return;
}
showOriginal = value;
if (eglThread != null) {
eglThread.requestRender(false);
}
}
public void switchToOrFromEditMode() {
final View viewFrom;
final View viewTo;
if (editView.getVisibility() == GONE) {
viewFrom = toolsView;
viewTo = editView;
if (selectedTool == blurTool || selectedTool == tintTool || selectedTool == curvesTool) {
blurLayout.setVisibility(selectedTool == blurTool ? VISIBLE : INVISIBLE);
tintLayout.setVisibility(selectedTool == tintTool ? VISIBLE : INVISIBLE);
curveLayout.setVisibility(selectedTool == curvesTool ? VISIBLE : INVISIBLE);
if (selectedTool == blurTool) {
infoTextView.setText(LocaleController.getString("Blur", R.string.Blur));
if (blurType != 0) {
blurControl.setVisibility(VISIBLE);
}
} else if (selectedTool == curvesTool) {
infoTextView.setText(LocaleController.getString("Curves", R.string.Curves));
curvesControl.setVisibility(VISIBLE);
curvesToolValue.activeType = 0;
for (int a = 0; a < 4; a++) {
curveTextView[a].setTextColor(a == 0 ? 0xffffffff : 0xff808080);
}
} else {
selectedTintMode = 0;
updateSelectedTintButton(false);
infoTextView.setText(LocaleController.getString("Tint", R.string.Tint));
}
infoTextView.setVisibility(VISIBLE);
valueSeekBar.setVisibility(INVISIBLE);
paramTextView.setVisibility(INVISIBLE);
valueTextView.setVisibility(INVISIBLE);
updateSelectedBlurType();
} else {
tintLayout.setVisibility(INVISIBLE);
curveLayout.setVisibility(INVISIBLE);
blurLayout.setVisibility(INVISIBLE);
valueSeekBar.setVisibility(VISIBLE);
infoTextView.setVisibility(INVISIBLE);
paramTextView.setVisibility(VISIBLE);
valueTextView.setVisibility(VISIBLE);
blurControl.setVisibility(INVISIBLE);
curvesControl.setVisibility(INVISIBLE);
}
} else {
selectedTool = -1;
viewFrom = editView;
viewTo = toolsView;
blurControl.setVisibility(INVISIBLE);
curvesControl.setVisibility(INVISIBLE);
}
AnimatorSetProxy animatorSet = new AnimatorSetProxy();
animatorSet.playTogether(
ObjectAnimatorProxy.ofFloat(viewFrom, "translationY", 0, AndroidUtilities.dp(126))
);
animatorSet.addListener(new AnimatorListenerAdapterProxy() {
@Override
public void onAnimationEnd(Object animation) {
viewFrom.clearAnimation();
viewFrom.setVisibility(GONE);
viewTo.setVisibility(VISIBLE);
ViewProxy.setTranslationY(viewTo, AndroidUtilities.dp(126));
AnimatorSetProxy animatorSet = new AnimatorSetProxy();
animatorSet.playTogether(
ObjectAnimatorProxy.ofFloat(viewTo, "translationY", 0)
);
animatorSet.addListener(new AnimatorListenerAdapterProxy() {
@Override
public void onAnimationEnd(Object animation) {
viewTo.clearAnimation();
if (selectedTool == enhanceTool) {
checkEnhance();
}
}
});
animatorSet.setDuration(200);
animatorSet.start();
}
});
animatorSet.setDuration(200);
animatorSet.start();
}
public void shutdown() {
if (eglThread != null) {
eglThread.shutdown();
eglThread = null;
}
textureView.setVisibility(GONE);
}
public void init() {
textureView.setVisibility(VISIBLE);
}
public Bitmap getBitmap() {
return eglThread != null ? eglThread.getTexture() : null;
}
private void fixLayout(int viewWidth, int viewHeight) {
if (bitmapToEdit == null) {
return;
}
viewWidth -= AndroidUtilities.dp(28);
viewHeight -= AndroidUtilities.dp(14 + 140);
float bitmapW;
float bitmapH;
if (orientation % 360 == 90 || orientation % 360 == 270) {
bitmapW = bitmapToEdit.getHeight();
bitmapH = bitmapToEdit.getWidth();
} else {
bitmapW = bitmapToEdit.getWidth();
bitmapH = bitmapToEdit.getHeight();
}
float scaleX = viewWidth / bitmapW;
float scaleY = viewHeight / bitmapH;
if (scaleX > scaleY) {
bitmapH = viewHeight;
bitmapW = (int) Math.ceil(bitmapW * scaleY);
} else {
bitmapW = viewWidth;
bitmapH = (int) Math.ceil(bitmapH * scaleX);
}
int bitmapX = (int) Math.ceil((viewWidth - bitmapW) / 2 + AndroidUtilities.dp(14));
int bitmapY = (int) Math.ceil((viewHeight - bitmapH) / 2 + AndroidUtilities.dp(14));
LayoutParams layoutParams = (LayoutParams) textureView.getLayoutParams();
layoutParams.leftMargin = bitmapX;
layoutParams.topMargin = bitmapY;
layoutParams.width = (int) bitmapW;
layoutParams.height = (int) bitmapH;
textureView.setLayoutParams(layoutParams);
curvesControl.setActualArea(bitmapX, bitmapY, layoutParams.width, layoutParams.height);
blurControl.setActualAreaSize(layoutParams.width, layoutParams.height);
layoutParams = (LayoutParams) blurControl.getLayoutParams();
layoutParams.height = viewHeight + AndroidUtilities.dp(28);
blurControl.setLayoutParams(layoutParams);
layoutParams = (LayoutParams) curvesControl.getLayoutParams();
layoutParams.height = viewHeight + AndroidUtilities.dp(28);
curvesControl.setLayoutParams(layoutParams);
if (AndroidUtilities.isTablet()) {
int total = AndroidUtilities.dp(86) * 10;
layoutParams = (FrameLayout.LayoutParams) recyclerListView.getLayoutParams();
if (total < viewWidth) {
layoutParams.width = total;
layoutParams.leftMargin = (viewWidth - total) / 2;
} else {
layoutParams.width = LayoutHelper.MATCH_PARENT;
layoutParams.leftMargin = 0;
}
recyclerListView.setLayoutParams(layoutParams);
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
fixLayout(MeasureSpec.getSize(widthMeasureSpec), MeasureSpec.getSize(heightMeasureSpec));
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
private float getShadowsValue() {
return (shadowsValue * 0.55f + 100.0f) / 100.0f;
}
private float getHighlightsValue() {
return (highlightsValue * 0.75f + 100.0f) / 100.0f;
}
private float getEnhanceValue() {
return (enhanceValue / 100.0f);
}
private float getExposureValue() {
return (exposureValue / 100.0f);
}
private float getContrastValue() {
return (contrastValue / 100.0f) * 0.3f + 1;
}
private float getWarmthValue() {
return warmthValue / 100.0f;
}
private float getVignetteValue() {
return vignetteValue / 100.0f;
}
private float getSharpenValue() {
return 0.11f + sharpenValue / 100.0f * 0.6f;
}
private float getGrainValue() {
return grainValue / 100.0f * 0.04f;
}
private float getFadeValue() {
return fadeValue / 100.0f;
}
private float getTintHighlightsIntensityValue() {
float tintHighlightsIntensity = 50.0f;
return tintHighlightsColor == 0 ? 0 : tintHighlightsIntensity / 100.0f;
}
private float getTintShadowsIntensityValue() {
float tintShadowsIntensity = 50.0f;
return tintShadowsColor == 0 ? 0 : tintShadowsIntensity / 100.0f;
}
private float getSaturationValue() {
float parameterValue = (saturationValue / 100.0f);
if (parameterValue > 0) {
parameterValue *= 1.05f;
}
return parameterValue + 1;
}
public FrameLayout getToolsView() {
return toolsView;
}
public FrameLayout getEditView() {
return editView;
}
public TextView getDoneTextView() {
return doneTextView;
}
public TextView getCancelTextView() {
return cancelTextView;
}
public void setEditViewFirst() {
selectedTool = 0;
previousValue = enhanceValue;
enhanceValue = 50;
valueSeekBar.setMinMax(0, 100);
paramTextView.setText(LocaleController.getString("Enhance", R.string.Enhance));
editView.setVisibility(VISIBLE);
toolsView.setVisibility(GONE);
valueSeekBar.setProgress(50, false);
updateValueTextView();
}
private void checkEnhance() {
if (enhanceValue == 0) {
AnimatorSetProxy animatorSetProxy = new AnimatorSetProxy();
animatorSetProxy.setDuration(200);
animatorSetProxy.playTogether(ObjectAnimatorProxy.ofInt(valueSeekBar, "progress", 50));
animatorSetProxy.start();
}
}
public class ToolsAdapter extends RecyclerView.Adapter {
private Context mContext;
private class Holder extends RecyclerView.ViewHolder {
public Holder(View itemView) {
super(itemView);
}
}
public ToolsAdapter(Context context) {
mContext = context;
}
@Override
public int getItemCount() {
return 14;
}
@Override
public long getItemId(int i) {
return i;
}
@Override
public RecyclerView.ViewHolder onCreateViewHolder(ViewGroup viewGroup, int i) {
PhotoEditToolCell view = new PhotoEditToolCell(mContext);
return new Holder(view);
}
@Override
public void onBindViewHolder(RecyclerView.ViewHolder viewHolder, int i) {
Holder holder = (Holder) viewHolder;
if (i == enhanceTool) {
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_enhance, LocaleController.getString("Enhance", R.string.Enhance), enhanceValue);
} else if (i == highlightsTool) {
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_highlights, LocaleController.getString("Highlights", R.string.Highlights), highlightsValue);
} else if (i == contrastTool) {
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_contrast, LocaleController.getString("Contrast", R.string.Contrast), contrastValue);
} else if (i == exposureTool) {
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_brightness, LocaleController.getString("Exposure", R.string.Exposure), exposureValue);
} else if (i == warmthTool) {
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_warmth, LocaleController.getString("Warmth", R.string.Warmth), warmthValue);
} else if (i == saturationTool) {
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_saturation, LocaleController.getString("Saturation", R.string.Saturation), saturationValue);
} else if (i == vignetteTool) {
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_vignette, LocaleController.getString("Vignette", R.string.Vignette), vignetteValue);
} else if (i == shadowsTool) {
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_shadows, LocaleController.getString("Shadows", R.string.Shadows), shadowsValue);
} else if (i == grainTool) {
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_grain, LocaleController.getString("Grain", R.string.Grain), grainValue);
} else if (i == sharpenTool) {
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_details, LocaleController.getString("Sharpen", R.string.Sharpen), sharpenValue);
} else if (i == tintTool) {
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_tint, LocaleController.getString("Tint", R.string.Tint), tintHighlightsColor != 0 || tintShadowsColor != 0 ? "" : "");
} else if (i == fadeTool) {
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_fade, LocaleController.getString("Fade", R.string.Fade), fadeValue);
} else if (i == curvesTool) {
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_curve, LocaleController.getString("Curves", R.string.Curves), curvesToolValue.shouldBeSkipped() ? "" : "");
} else if (i == blurTool) {
String value = "";
if (blurType == 1) {
value = "R";
} else if (blurType == 2) {
value = "L";
}
((PhotoEditToolCell) holder.itemView).setIconAndTextAndValue(R.drawable.tool_blur, LocaleController.getString("Blur", R.string.Blur), value);
}
}
}
}