mirror of
https://github.com/NekoX-Dev/NekoX.git
synced 2024-12-03 14:51:11 +01:00
199 lines
5.7 KiB
C++
199 lines
5.7 KiB
C++
/*
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* This is the source code of tgnet library v. 1.1
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* It is licensed under GNU GPL v. 2 or later.
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* You should have received a copy of the license in this archive (see LICENSE).
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*
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* Copyright Nikolai Kudashov, 2015-2018.
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*/
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#ifndef DEFINES_H
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#define DEFINES_H
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#include <functional>
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#include <list>
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#include <limits.h>
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#include <sstream>
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#include <inttypes.h>
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#include "ByteArray.h"
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#define USE_DEBUG_SESSION false
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#define READ_BUFFER_SIZE 1024 * 1024 * 2
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//#define DEBUG_VERSION
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#define PFS_ENABLED 1
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#define DEFAULT_DATACENTER_ID INT_MAX
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#define DC_UPDATE_TIME 60 * 60
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#define TEMP_AUTH_KEY_EXPIRE_TIME 24 * 60 * 60
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#define PROXY_CONNECTIONS_COUNT 4
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#define DOWNLOAD_CONNECTIONS_COUNT 2
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#define UPLOAD_CONNECTIONS_COUNT 4
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#define CONNECTION_BACKGROUND_KEEP_TIME 10000
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#define MAX_ACCOUNT_COUNT 16
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#define USE_DELEGATE_HOST_RESOLVE
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#define USE_IPV4_ONLY 0
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#define USE_IPV6_ONLY 1
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#define USE_IPV4_IPV6_RANDOM 2
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#define NETWORK_TYPE_MOBILE 0
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#define NETWORK_TYPE_WIFI 1
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#define NETWORK_TYPE_ROAMING 2
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class TLObject;
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class TL_error;
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class Request;
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class TL_message;
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class TL_config;
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class NativeByteBuffer;
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class Handshake;
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class ConnectionSocket;
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typedef std::function<void(TLObject *response, TL_error *error, int32_t networkType, int64_t responseTime)> onCompleteFunc;
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typedef std::function<void()> onQuickAckFunc;
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typedef std::function<void()> onWriteToSocketFunc;
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typedef std::function<void(int64_t messageId)> fillParamsFunc;
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typedef std::function<void(int64_t requestTime)> onRequestTimeFunc;
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typedef std::list<std::unique_ptr<Request>> requestsList;
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typedef requestsList::iterator requestsIter;
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typedef struct NetworkMessage {
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std::unique_ptr<TL_message> message;
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bool invokeAfter = false;
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bool needQuickAck = false;
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bool forceContainer = false;
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int32_t requestId;
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} NetworkMessage;
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enum ConnectionType {
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ConnectionTypeGeneric = 1,
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ConnectionTypeDownload = 2,
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ConnectionTypeUpload = 4,
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ConnectionTypePush = 8,
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ConnectionTypeTemp = 16,
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ConnectionTypeProxy = 32,
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ConnectionTypeGenericMedia = 64
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};
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enum TcpAddressFlag {
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TcpAddressFlagIpv6 = 1,
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TcpAddressFlagDownload = 2,
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TcpAddressFlagO = 4,
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TcpAddressFlagCdn = 8,
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TcpAddressFlagStatic = 16,
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TcpAddressFlagTemp = 2048
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};
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enum ConnectionState {
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ConnectionStateConnecting = 1,
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ConnectionStateWaitingForNetwork = 2,
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ConnectionStateConnected = 3,
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ConnectionStateConnectingViaProxy = 4
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};
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enum EventObjectType {
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EventObjectTypeConnection,
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EventObjectTypeTimer,
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EventObjectTypePipe,
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EventObjectTypeEvent
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};
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enum FileLoadState {
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FileLoadStateIdle,
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FileLoadStateDownloading,
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FileLoadStateFailed,
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FileLoadStateFinished
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};
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enum FileLoadFailReason {
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FileLoadFailReasonError,
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FileLoadFailReasonCanceled,
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FileLoadFailReasonRetryLimit
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};
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enum HandshakeType {
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HandshakeTypePerm,
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HandshakeTypeTemp,
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HandshakeTypeMediaTemp,
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HandshakeTypeCurrent,
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HandshakeTypeAll
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};
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class TcpAddress {
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public:
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std::string address;
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int32_t flags;
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int32_t port;
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std::string secret;
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TcpAddress(std::string addr, int32_t p, int32_t f, std::string s) {
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address = addr;
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port = p;
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flags = f;
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secret = s;
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}
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};
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typedef std::function<void(std::string path)> onFinishedFunc;
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typedef std::function<void(FileLoadFailReason reason)> onFailedFunc;
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typedef std::function<void(float progress)> onProgressChangedFunc;
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typedef struct ConnectiosManagerDelegate {
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virtual void onUpdate(int32_t instanceNum) = 0;
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virtual void onSessionCreated(int32_t instanceNum) = 0;
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virtual void onConnectionStateChanged(ConnectionState state, int32_t instanceNum) = 0;
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virtual void onUnparsedMessageReceived(int64_t reqMessageId, NativeByteBuffer *buffer, ConnectionType connectionType, int32_t instanceNum) = 0;
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virtual void onLogout(int32_t instanceNum) = 0;
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virtual void onUpdateConfig(TL_config *config, int32_t instanceNum) = 0;
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virtual void onInternalPushReceived(int32_t instanceNum) = 0;
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virtual void onBytesSent(int32_t amount, int32_t networkType, int32_t instanceNum) = 0;
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virtual void onBytesReceived(int32_t amount, int32_t networkType, int32_t instanceNum) = 0;
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virtual void onRequestNewServerIpAndPort(int32_t second, int32_t instanceNum) = 0;
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virtual void onProxyError(int32_t instanceNum) = 0;
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virtual void getHostByName(std::string domain, int32_t instanceNum, ConnectionSocket *socket) = 0;
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virtual int32_t getInitFlags(int32_t instanceNum) = 0;
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} ConnectiosManagerDelegate;
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typedef struct HandshakeDelegate {
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virtual void onHandshakeComplete(Handshake *handshake, int64_t keyId, ByteArray *authKey, int32_t timeDifference) = 0;
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} HandshakeDelegate;
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#define AllConnectionTypes ConnectionTypeGeneric | ConnectionTypeDownload | ConnectionTypeUpload
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enum RequestFlag {
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RequestFlagEnableUnauthorized = 1,
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RequestFlagFailOnServerErrors = 2,
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RequestFlagCanCompress = 4,
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RequestFlagWithoutLogin = 8,
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RequestFlagTryDifferentDc = 16,
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RequestFlagForceDownload = 32,
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RequestFlagInvokeAfter = 64,
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RequestFlagNeedQuickAck = 128,
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RequestFlagUseUnboundKey = 256,
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RequestFlagResendAfter = 512
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};
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inline std::string to_string_int32(int32_t value) {
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char buf[30];
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int len = sprintf(buf, "%d", value);
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return std::string(buf, (uint32_t) len);
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}
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inline std::string to_string_uint64(uint64_t value) {
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char buf[30];
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int len = sprintf(buf, "%" PRIu64, value);
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return std::string(buf, (uint32_t) len);
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}
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inline int32_t char2int(char input) {
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if (input >= '0' && input <= '9') {
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return input - '0';
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} else if (input >= 'A' && input <= 'F') {
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return (char) (input - 'A' + 10);
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} else if (input >= 'a' && input <= 'f') {
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return (char) (input - 'a' + 10);
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}
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return 0;
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}
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#endif
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