NekoX/TMessagesProj/jni/rlottie/src/lottie/lottieanimation.cpp

317 lines
8.8 KiB
C++
Executable File

/*
* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "lottieitem.h"
#include "lottieloader.h"
#include "lottiemodel.h"
#include "rlottie.h"
#include <fstream>
using namespace rlottie;
struct RenderTask {
RenderTask() { receiver = sender.get_future(); }
std::promise<Surface> sender;
std::future<Surface> receiver;
AnimationImpl * playerImpl{nullptr};
size_t frameNo{0};
Surface surface;
};
using SharedRenderTask = std::shared_ptr<RenderTask>;
class AnimationImpl {
public:
void init(const std::shared_ptr<LOTModel> &model);
bool update(size_t frameNo, const VSize &size);
VSize size() const { return mCompItem->size(); }
double duration() const { return mModel->duration(); }
double frameRate() const { return mModel->frameRate(); }
size_t totalFrame() const { return mModel->totalFrame(); }
size_t frameAtPos(double pos) const { return mModel->frameAtPos(pos); }
Surface render(size_t frameNo, const Surface &surface, bool clear);
const LOTLayerNode * renderTree(size_t frameNo, const VSize &size);
const LayerInfoList &layerInfoList() const
{
return mModel->layerInfoList();
}
void setValue(const std::string &keypath, LOTVariant &&value);
void removeFilter(const std::string &keypath, Property prop);
void resetCurrentFrame();
private:
std::string mFilePath;
std::shared_ptr<LOTModel> mModel;
std::unique_ptr<LOTCompItem> mCompItem;
SharedRenderTask mTask;
std::atomic<bool> mRenderInProgress;
};
void AnimationImpl::setValue(const std::string &keypath, LOTVariant &&value)
{
if (keypath.empty()) return;
mCompItem->setValue(keypath, value);
}
void AnimationImpl::resetCurrentFrame() {
mCompItem->resetCurrentFrame();
}
const LOTLayerNode *AnimationImpl::renderTree(size_t frameNo, const VSize &size)
{
if (update(frameNo, size)) {
mCompItem->buildRenderTree();
}
return mCompItem->renderTree();
}
bool AnimationImpl::update(size_t frameNo, const VSize &size)
{
frameNo += mModel->startFrame();
if (frameNo > mModel->endFrame()) frameNo = mModel->endFrame();
if (frameNo < mModel->startFrame()) frameNo = mModel->startFrame();
mCompItem->resize(size);
return mCompItem->update(frameNo);
}
Surface AnimationImpl::render(size_t frameNo, const Surface &surface, bool clear)
{
bool renderInProgress = mRenderInProgress.load();
if (renderInProgress) {
vCritical << "Already Rendering Scheduled for this Animation";
return surface;
}
mRenderInProgress.store(true);
update(frameNo,
VSize(surface.drawRegionWidth(), surface.drawRegionHeight()));
mCompItem->render(surface, clear);
mRenderInProgress.store(false);
return surface;
}
void AnimationImpl::init(const std::shared_ptr<LOTModel> &model)
{
mModel = model;
mCompItem = std::make_unique<LOTCompItem>(mModel.get());
mRenderInProgress = false;
}
/**
* \breif Brief abput the Api.
* Description about the setFilePath Api
* @param path add the details
*/
std::unique_ptr<Animation> Animation::loadFromData(
std::string jsonData, const std::string &key,
std::map<int32_t, int32_t> *colorReplacement,
const std::string &resourcePath)
{
if (jsonData.empty()) {
vWarning << "jason data is empty";
return nullptr;
}
LottieLoader loader;
if (loader.loadFromData(std::move(jsonData), key,
colorReplacement,
(resourcePath.empty() ? " " : resourcePath))) {
auto animation = std::unique_ptr<Animation>(new Animation);
animation->colorMap = colorReplacement;
animation->d->init(loader.model());
return animation;
}
if (colorReplacement != nullptr) {
delete colorReplacement;
}
return nullptr;
}
std::unique_ptr<Animation> Animation::loadFromFile(const std::string &path, std::map<int32_t, int32_t> *colorReplacement)
{
if (path.empty()) {
vWarning << "File path is empty";
return nullptr;
}
LottieLoader loader;
if (loader.load(path, colorReplacement)) {
auto animation = std::unique_ptr<Animation>(new Animation);
animation->colorMap = colorReplacement;
animation->d->init(loader.model());
return animation;
}
if (colorReplacement != nullptr) {
delete colorReplacement;
}
return nullptr;
}
void Animation::size(size_t &width, size_t &height) const
{
VSize sz = d->size();
width = sz.width();
height = sz.height();
}
double Animation::duration() const
{
return d->duration();
}
double Animation::frameRate() const
{
return d->frameRate();
}
size_t Animation::totalFrame() const
{
return d->totalFrame();
}
size_t Animation::frameAtPos(double pos)
{
return d->frameAtPos(pos);
}
const LOTLayerNode *Animation::renderTree(size_t frameNo, size_t width,
size_t height) const
{
return d->renderTree(frameNo, VSize(width, height));
}
void Animation::renderSync(size_t frameNo, Surface &surface, bool clear)
{
d->render(frameNo, surface, clear);
}
const LayerInfoList &Animation::layers() const
{
return d->layerInfoList();
}
void Animation::setValue(Color_Type, Property prop, const std::string &keypath,
Color value)
{
d->setValue(keypath,
LOTVariant(prop, [value](const FrameInfo &) { return value; }));
}
void Animation::setValue(Float_Type, Property prop, const std::string &keypath,
float value)
{
d->setValue(keypath,
LOTVariant(prop, [value](const FrameInfo &) { return value; }));
}
void Animation::setValue(Size_Type, Property prop, const std::string &keypath,
Size value)
{
d->setValue(keypath,
LOTVariant(prop, [value](const FrameInfo &) { return value; }));
}
void Animation::setValue(Point_Type, Property prop, const std::string &keypath,
Point value)
{
d->setValue(keypath,
LOTVariant(prop, [value](const FrameInfo &) { return value; }));
}
void Animation::setValue(Color_Type, Property prop, const std::string &keypath,
std::function<Color(const FrameInfo &)> &&value)
{
d->setValue(keypath, LOTVariant(prop, value));
}
void Animation::setValue(Float_Type, Property prop, const std::string &keypath,
std::function<float(const FrameInfo &)> &&value)
{
d->setValue(keypath, LOTVariant(prop, value));
}
void Animation::setValue(Size_Type, Property prop, const std::string &keypath,
std::function<Size(const FrameInfo &)> &&value)
{
d->setValue(keypath, LOTVariant(prop, value));
}
void Animation::setValue(Point_Type, Property prop, const std::string &keypath,
std::function<Point(const FrameInfo &)> &&value)
{
d->setValue(keypath, LOTVariant(prop, value));
}
Animation::Animation() : d(std::make_unique<AnimationImpl>()) {}
/*
* this is only to supress build fail
* because unique_ptr expects the destructor in the same translation unit.
*/
Animation::~Animation() {
if (colorMap != nullptr) {
delete colorMap;
colorMap = nullptr;
}
}
void Animation::resetCurrentFrame() {
d->resetCurrentFrame();
}
Surface::Surface(uint32_t *buffer, size_t width, size_t height,
size_t bytesPerLine)
: mBuffer(buffer),
mWidth(width),
mHeight(height),
mBytesPerLine(bytesPerLine)
{
mDrawArea.w = mWidth;
mDrawArea.h = mHeight;
}
void Surface::setDrawRegion(size_t x, size_t y, size_t width, size_t height)
{
if ((x + width > mWidth) || (y + height > mHeight)) return;
mDrawArea.x = x;
mDrawArea.y = y;
mDrawArea.w = width;
mDrawArea.h = height;
}
#ifdef LOTTIE_LOGGING_SUPPORT
void initLogging()
{
#if defined(__ARM_NEON__)
set_log_level(LogLevel::OFF);
#else
initialize(GuaranteedLogger(), "/tmp/", "rlottie", 1);
set_log_level(LogLevel::INFO);
#endif
}
V_CONSTRUCTOR_FUNCTION(initLogging)
#endif