NekoX/TMessagesProj/jni/libtgvoip3/NetworkSocket.h

212 lines
6.0 KiB
C++

//
// Created by Grishka on 29.03.17.
//
#ifndef LIBTGVOIP_NETWORKSOCKET_H
#define LIBTGVOIP_NETWORKSOCKET_H
#include "Buffers.h"
#include "utils.h"
#include <atomic>
#include <memory>
#include <cstdint>
#include <string>
#include <vector>
#include <list>
namespace tgvoip
{
enum class NetworkProtocol
{
UDP = 0,
TCP
};
struct TCPO2State
{
std::uint8_t key[32];
std::uint8_t iv[16];
std::uint8_t ecount[16];
std::uint32_t num;
};
class NetworkAddress
{
public:
virtual ~NetworkAddress() = default;
[[nodiscard]] virtual std::string ToString() const;
[[nodiscard]] virtual bool IsEmpty() const;
[[nodiscard]] virtual bool PrefixMatches(const unsigned int prefix, const NetworkAddress& other) const;
bool operator==(const NetworkAddress& other) const;
bool operator!=(const NetworkAddress& other) const;
static NetworkAddress Empty();
static NetworkAddress IPv4(const std::string& str);
static NetworkAddress IPv4(std::uint32_t addr);
static NetworkAddress IPv6(const std::string& str);
static NetworkAddress IPv6(const std::uint8_t addr[16]);
union
{
std::uint32_t ipv4;
std::uint8_t ipv6[16];
} addr;
bool isIPv6 = false;
private:
NetworkAddress();
};
struct NetworkPacket
{
NetworkPacket(Buffer data, const NetworkAddress& address, std::uint16_t port, NetworkProtocol protocol);
TGVOIP_MOVE_ONLY(NetworkPacket);
Buffer data;
NetworkAddress address;
NetworkProtocol protocol;
std::uint16_t port;
static NetworkPacket Empty();
[[nodiscard]] bool IsEmpty() const;
};
class SocketSelectCanceller
{
public:
virtual ~SocketSelectCanceller();
virtual void CancelSelect() = 0;
static SocketSelectCanceller* Create();
};
class NetworkSocket
{
public:
friend class NetworkSocketPosix;
friend class NetworkSocketWinsock;
TGVOIP_DISALLOW_COPY_AND_ASSIGN(NetworkSocket);
NetworkSocket(NetworkProtocol m_protocol);
virtual ~NetworkSocket();
virtual void Send(NetworkPacket packet) = 0;
virtual NetworkPacket Receive(std::size_t maxLen) = 0;
std::size_t Receive(std::uint8_t* buffer, std::size_t len);
virtual void Open() = 0;
virtual void Close() = 0;
virtual std::uint16_t GetLocalPort();
virtual void Connect(const NetworkAddress& address, std::uint16_t port) = 0;
virtual std::string GetLocalInterfaceInfo(NetworkAddress* inet4addr, NetworkAddress* inet6addr);
virtual void OnActiveInterfaceChanged();
virtual NetworkAddress GetConnectedAddress();
virtual std::uint16_t GetConnectedPort();
virtual void SetTimeouts(int sendTimeout, int recvTimeout);
[[nodiscard]] virtual bool IsFailed() const;
[[nodiscard]] virtual bool IsReadyToSend() const;
virtual bool OnReadyToSend();
virtual bool OnReadyToReceive();
void SetTimeout(double timeout);
static NetworkSocket* Create(NetworkProtocol m_protocol);
static NetworkAddress ResolveDomainName(const std::string& name);
static bool Select(std::list<NetworkSocket*>& readFds, std::list<NetworkSocket*>& writeFds,
std::list<NetworkSocket*>& errorFds, SocketSelectCanceller* canceller);
protected:
virtual std::uint16_t GenerateLocalPort();
virtual void SetMaxPriority();
static void GenerateTCPO2States(std::uint8_t* buffer, TCPO2State* recvState, TCPO2State* sendState);
static void EncryptForTCPO2(std::uint8_t* buffer, std::size_t len, TCPO2State* state);
double m_ipv6Timeout;
double m_lastSuccessfulOperationTime = 0.0;
double m_timeout = 0.0;
NetworkProtocol m_protocol;
std::uint8_t m_nat64Prefix[12];
std::atomic<bool> m_failed;
bool m_readyToSend = false;
};
class NetworkSocketWrapper : public NetworkSocket
{
public:
NetworkSocketWrapper(NetworkProtocol protocol);
~NetworkSocketWrapper() override;
virtual NetworkSocket* GetWrapped() = 0;
virtual void InitConnection() = 0;
virtual void SetNonBlocking(bool);
};
class NetworkSocketTCPObfuscated : public NetworkSocketWrapper
{
public:
NetworkSocketTCPObfuscated(NetworkSocket* m_wrapped);
~NetworkSocketTCPObfuscated() override;
NetworkSocket* GetWrapped() override;
void InitConnection() override;
void Send(NetworkPacket packet) override;
NetworkPacket Receive(std::size_t maxLen) override;
void Open() override;
void Close() override;
void Connect(const NetworkAddress& address, std::uint16_t port) override;
bool OnReadyToSend() override;
[[nodiscard]] bool IsFailed() const override;
[[nodiscard]] bool IsReadyToSend() const override;
private:
NetworkSocket* m_wrapped;
TCPO2State m_recvState;
TCPO2State m_sendState;
bool m_initialized = false;
};
class NetworkSocketSOCKS5Proxy : public NetworkSocketWrapper
{
public:
NetworkSocketSOCKS5Proxy(NetworkSocket* m_tcp, NetworkSocket* m_udp, std::string m_username, std::string m_password);
~NetworkSocketSOCKS5Proxy() override;
void Send(NetworkPacket packet) override;
NetworkPacket Receive(std::size_t maxLen) override;
void Open() override;
void Close() override;
void Connect(const NetworkAddress& address, std::uint16_t port) override;
NetworkSocket* GetWrapped() override;
void InitConnection() override;
NetworkAddress GetConnectedAddress() override;
std::uint16_t GetConnectedPort() override;
bool OnReadyToSend() override;
bool OnReadyToReceive() override;
[[nodiscard]] bool IsFailed() const override;
[[nodiscard]] bool NeedSelectForSending() const;
private:
enum class ConnectionState
{
INITIAL,
WAITING_FOR_AUTH_METHOD,
WAITING_FOR_AUTH_RESULT,
WAITING_FOR_COMMAND_RESULT,
CONNECTED,
};
NetworkSocket* m_tcp;
NetworkSocket* m_udp;
std::string m_username;
std::string m_password;
NetworkAddress m_connectedAddress = NetworkAddress::Empty();
ConnectionState m_state = ConnectionState::INITIAL;
std::uint16_t m_connectedPort = 0;
void SendConnectionCommand();
};
} // namespace tgvoip
#endif // LIBTGVOIP_NETWORKSOCKET_H