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NekoX/TMessagesProj/jni/libtgvoip3/threading.h
2020-04-24 12:21:58 +03:00

294 lines
5.4 KiB
C++

//
// libtgvoip is free and unencumbered public domain software.
// For more information, see http://unlicense.org or the UNLICENSE file
// you should have received with this source code distribution.
//
#ifndef THREADING_H
#define THREADING_H
#include "utils.h"
#include <functional>
#if defined(_POSIX_THREADS) || defined(_POSIX_VERSION) || defined(__unix__) || defined(__unix) || (defined(__APPLE__) && defined(__MACH__))
#include <pthread.h>
#include <sched.h>
#include <semaphore.h>
#include <unistd.h>
#ifdef __APPLE__
#include "os/darwin/DarwinSpecific.h"
#endif
namespace tgvoip
{
class Mutex
{
public:
Mutex();
TGVOIP_DISALLOW_COPY_AND_ASSIGN(Mutex);
~Mutex();
void Lock();
void Unlock();
pthread_mutex_t* NativeHandle();
private:
pthread_mutex_t m_mutex;
};
class Thread
{
public:
Thread(std::function<void()> entry);
virtual ~Thread();
void Start();
void Join();
void SetName(const char* name);
void SetMaxPriority();
bool IsCurrent();
static void Sleep(double seconds);
private:
static void* ActualEntryPoint(void* arg);
std::function<void()> m_entry;
pthread_t m_thread = 0;
const char* m_name = nullptr;
#ifdef __APPLE__
bool m_maxPriority = false;
#endif
bool m_valid = false;
};
} // namespace tgvoip
#ifdef __APPLE__
#include <dispatch/dispatch.h>
#endif
namespace tgvoip
{
class Semaphore
{
public:
Semaphore(unsigned int maxCount, unsigned int initValue);
~Semaphore();
void Acquire();
void Release();
void Acquire(int count);
void Release(int count);
private:
#ifdef __APPLE__
dispatch_semaphore_t m_sem;
#else
sem_t m_sem;
#endif
};
} // namespace tgvoip
#elif defined(_WIN32)
#include <Windows.h>
#include <cassert>
namespace tgvoip
{
class Mutex
{
public:
Mutex()
{
#if !defined(WINAPI_FAMILY) || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
InitializeCriticalSection(&section);
#else
InitializeCriticalSectionEx(&section, 0, 0);
#endif
}
~Mutex()
{
DeleteCriticalSection(&section);
}
void Lock()
{
EnterCriticalSection(&section);
}
void Unlock()
{
LeaveCriticalSection(&section);
}
private:
Mutex(const Mutex& other);
CRITICAL_SECTION section;
};
class Thread
{
public:
Thread(std::function<void()> entry)
: entry(entry)
{
name = NULL;
thread = NULL;
}
~Thread()
{
}
void Start()
{
thread = CreateThread(NULL, 0, Thread::ActualEntryPoint, this, 0, &id);
}
void Join()
{
if (!thread)
return;
#if !defined(WINAPI_FAMILY) || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
WaitForSingleObject(thread, INFINITE);
#else
WaitForSingleObjectEx(thread, INFINITE, false);
#endif
CloseHandle(thread);
}
void SetName(const char* name)
{
this->name = name;
}
void SetMaxPriority()
{
SetThreadPriority(thread, THREAD_PRIORITY_HIGHEST);
}
static void Sleep(double seconds)
{
::Sleep((DWORD)(seconds * 1000));
}
bool IsCurrent()
{
return id == GetCurrentThreadId();
}
private:
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push, 8)
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
#pragma pack(pop)
static DWORD WINAPI ActualEntryPoint(void* arg)
{
Thread* self = reinterpret_cast<Thread*>(arg);
if (self->name)
{
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = self->name;
info.dwThreadID = -1;
info.dwFlags = 0;
__try
{
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
}
}
self->entry();
return 0;
}
std::function<void()> entry;
HANDLE thread;
DWORD id;
const char* name;
};
class Semaphore
{
public:
Semaphore(unsigned int maxCount, unsigned int initValue)
{
#if !defined(WINAPI_FAMILY) || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
h = CreateSemaphore(NULL, initValue, maxCount, NULL);
#else
h = CreateSemaphoreEx(NULL, initValue, maxCount, NULL, 0, SEMAPHORE_ALL_ACCESS);
assert(h);
#endif
}
~Semaphore()
{
CloseHandle(h);
}
void Acquire()
{
#if !defined(WINAPI_FAMILY) || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
WaitForSingleObject(h, INFINITE);
#else
WaitForSingleObjectEx(h, INFINITE, false);
#endif
}
void Release()
{
ReleaseSemaphore(h, 1, NULL);
}
void Acquire(int count)
{
for (int i = 0; i < count; i++)
Acquire();
}
void Release(int count)
{
ReleaseSemaphore(h, count, NULL);
}
private:
HANDLE h;
};
} // namespace tgvoip
#else
#error "No threading implementation for your operating system"
#endif
namespace tgvoip
{
class MutexGuard
{
public:
MutexGuard(Mutex& mutex);
~MutexGuard();
private:
Mutex& m_mutex;
};
} // namespace tgvoip
#endif // THREADING_H