mirror of
https://github.com/NekoX-Dev/NekoX.git
synced 2024-12-14 04:00:43 +01:00
294 lines
5.4 KiB
C++
294 lines
5.4 KiB
C++
//
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// libtgvoip is free and unencumbered public domain software.
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// For more information, see http://unlicense.org or the UNLICENSE file
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// you should have received with this source code distribution.
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//
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#ifndef THREADING_H
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#define THREADING_H
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#include "utils.h"
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#include <functional>
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#if defined(_POSIX_THREADS) || defined(_POSIX_VERSION) || defined(__unix__) || defined(__unix) || (defined(__APPLE__) && defined(__MACH__))
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#include <pthread.h>
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#include <sched.h>
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#include <semaphore.h>
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#include <unistd.h>
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#ifdef __APPLE__
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#include "os/darwin/DarwinSpecific.h"
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#endif
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namespace tgvoip
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{
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class Mutex
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{
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public:
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Mutex();
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TGVOIP_DISALLOW_COPY_AND_ASSIGN(Mutex);
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~Mutex();
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void Lock();
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void Unlock();
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pthread_mutex_t* NativeHandle();
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private:
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pthread_mutex_t m_mutex;
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};
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class Thread
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{
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public:
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Thread(std::function<void()> entry);
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virtual ~Thread();
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void Start();
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void Join();
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void SetName(const char* name);
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void SetMaxPriority();
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bool IsCurrent();
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static void Sleep(double seconds);
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private:
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static void* ActualEntryPoint(void* arg);
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std::function<void()> m_entry;
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pthread_t m_thread = 0;
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const char* m_name = nullptr;
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#ifdef __APPLE__
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bool m_maxPriority = false;
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#endif
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bool m_valid = false;
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};
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} // namespace tgvoip
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#ifdef __APPLE__
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#include <dispatch/dispatch.h>
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#endif
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namespace tgvoip
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{
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class Semaphore
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{
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public:
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Semaphore(unsigned int maxCount, unsigned int initValue);
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~Semaphore();
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void Acquire();
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void Release();
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void Acquire(int count);
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void Release(int count);
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private:
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#ifdef __APPLE__
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dispatch_semaphore_t m_sem;
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#else
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sem_t m_sem;
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#endif
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};
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} // namespace tgvoip
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#elif defined(_WIN32)
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#include <Windows.h>
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#include <cassert>
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namespace tgvoip
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{
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class Mutex
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{
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public:
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Mutex()
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{
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#if !defined(WINAPI_FAMILY) || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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InitializeCriticalSection(§ion);
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#else
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InitializeCriticalSectionEx(§ion, 0, 0);
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#endif
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}
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~Mutex()
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{
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DeleteCriticalSection(§ion);
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}
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void Lock()
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{
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EnterCriticalSection(§ion);
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}
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void Unlock()
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{
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LeaveCriticalSection(§ion);
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}
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private:
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Mutex(const Mutex& other);
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CRITICAL_SECTION section;
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};
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class Thread
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{
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public:
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Thread(std::function<void()> entry)
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: entry(entry)
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{
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name = NULL;
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thread = NULL;
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}
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~Thread()
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{
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}
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void Start()
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{
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thread = CreateThread(NULL, 0, Thread::ActualEntryPoint, this, 0, &id);
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}
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void Join()
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{
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if (!thread)
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return;
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#if !defined(WINAPI_FAMILY) || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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WaitForSingleObject(thread, INFINITE);
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#else
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WaitForSingleObjectEx(thread, INFINITE, false);
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#endif
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CloseHandle(thread);
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}
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void SetName(const char* name)
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{
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this->name = name;
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}
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void SetMaxPriority()
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{
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SetThreadPriority(thread, THREAD_PRIORITY_HIGHEST);
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}
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static void Sleep(double seconds)
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{
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::Sleep((DWORD)(seconds * 1000));
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}
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bool IsCurrent()
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{
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return id == GetCurrentThreadId();
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}
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private:
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static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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#pragma pack(push, 8)
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to name (in user addr space).
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DWORD dwThreadID; // Thread ID (-1=caller thread).
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DWORD dwFlags; // Reserved for future use, must be zero.
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} THREADNAME_INFO;
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#pragma pack(pop)
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static DWORD WINAPI ActualEntryPoint(void* arg)
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{
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Thread* self = reinterpret_cast<Thread*>(arg);
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if (self->name)
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = self->name;
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info.dwThreadID = -1;
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info.dwFlags = 0;
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__try
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{
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RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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}
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__except (EXCEPTION_EXECUTE_HANDLER)
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{
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}
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}
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self->entry();
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return 0;
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}
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std::function<void()> entry;
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HANDLE thread;
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DWORD id;
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const char* name;
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};
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class Semaphore
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{
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public:
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Semaphore(unsigned int maxCount, unsigned int initValue)
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{
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#if !defined(WINAPI_FAMILY) || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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h = CreateSemaphore(NULL, initValue, maxCount, NULL);
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#else
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h = CreateSemaphoreEx(NULL, initValue, maxCount, NULL, 0, SEMAPHORE_ALL_ACCESS);
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assert(h);
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#endif
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}
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~Semaphore()
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{
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CloseHandle(h);
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}
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void Acquire()
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{
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#if !defined(WINAPI_FAMILY) || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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WaitForSingleObject(h, INFINITE);
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#else
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WaitForSingleObjectEx(h, INFINITE, false);
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#endif
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}
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void Release()
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{
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ReleaseSemaphore(h, 1, NULL);
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}
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void Acquire(int count)
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{
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for (int i = 0; i < count; i++)
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Acquire();
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}
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void Release(int count)
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{
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ReleaseSemaphore(h, count, NULL);
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}
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private:
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HANDLE h;
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};
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} // namespace tgvoip
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#else
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#error "No threading implementation for your operating system"
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#endif
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namespace tgvoip
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{
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class MutexGuard
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{
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public:
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MutexGuard(Mutex& mutex);
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~MutexGuard();
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private:
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Mutex& m_mutex;
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};
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} // namespace tgvoip
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#endif // THREADING_H
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