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NekoX/TMessagesProj/jni/rlottie/inc/rlottiecommon.h
2019-07-18 20:01:39 +07:00

238 lines
4.9 KiB
C
Executable File

/*
* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _RLOTTIE_COMMON_H_
#define _RLOTTIE_COMMON_H_
#ifdef _WIN32
#ifdef LOT_BUILD
#ifdef DLL_EXPORT
#define LOT_EXPORT __declspec(dllexport)
#else
#define LOT_EXPORT
#endif
#else
#define LOT_EXPORT __declspec(dllimport)
#endif
#else
#ifdef __GNUC__
#if __GNUC__ >= 4
#define LOT_EXPORT __attribute__((visibility("default")))
#else
#define LOT_EXPORT
#endif
#else
#define LOT_EXPORT
#endif
#endif
/**
* @defgroup Lottie_Animation Lottie_Animation
*
* Lottie Animation is a modern style vector based animation design. Its animation
* resource(within json format) could be generated by Adobe After Effect using
* bodymovin plugin. You can find a good examples in Lottie Community which
* shares many free resources(see: www.lottiefiles.com).
*
* This Lottie_Animation is a common engine to manipulate, control Lottie
* Animation from the Lottie resource - json file. It provides a scene-graph
* node tree per frames by user demand as well as rasterized frame images.
*
*/
/**
* @ingroup Lottie_Animation
*/
/**
* @brief Enumeration for Lottie Player error code.
*/
typedef enum
{
//TODO: Coding convention??
LOT_ANIMATION_ERROR_NONE = 0,
LOT_ANIMATION_ERROR_NOT_PERMITTED,
LOT_ANIMATION_ERROR_OUT_OF_MEMORY,
LOT_ANIMATION_ERROR_INVALID_PARAMETER,
LOT_ANIMATION_ERROR_RESULT_OUT_OF_RANGE,
LOT_ANIMATION_ERROR_ALREADY_IN_PROGRESS,
LOT_ANIMATION_ERROR_UNKNOWN
} LOTErrorType;
typedef enum
{
BrushSolid = 0,
BrushGradient
} LOTBrushType;
typedef enum
{
FillEvenOdd = 0,
FillWinding
} LOTFillRule;
typedef enum
{
JoinMiter = 0,
JoinBevel,
JoinRound
} LOTJoinStyle;
typedef enum
{
CapFlat = 0,
CapSquare,
CapRound
} LOTCapStyle;
typedef enum
{
GradientLinear = 0,
GradientRadial
} LOTGradientType;
typedef struct LOTGradientStop
{
float pos;
unsigned char r, g, b, a;
} LOTGradientStop;
typedef enum
{
MaskAdd = 0,
MaskSubstract,
MaskIntersect,
MaskDifference
} LOTMaskType;
typedef struct LOTMask {
struct {
const float *ptPtr;
int ptCount;
const char* elmPtr;
int elmCount;
} mPath;
LOTMaskType mMode;
int mAlpha;
}LOTMask;
typedef enum
{
MatteNone = 0,
MatteAlpha,
MatteAlphaInv,
MatteLuma,
MatteLumaInv
} LOTMatteType;
typedef struct LOTNode {
#define ChangeFlagNone 0x0000
#define ChangeFlagPath 0x0001
#define ChangeFlagPaint 0x0010
#define ChangeFlagAll (ChangeFlagPath & ChangeFlagPaint)
struct {
const float *ptPtr;
int ptCount;
const char* elmPtr;
int elmCount;
} mPath;
struct {
unsigned char r, g, b, a;
} mColor;
struct {
unsigned char enable;
int width;
LOTCapStyle cap;
LOTJoinStyle join;
int meterLimit;
float* dashArray;
int dashArraySize;
} mStroke;
struct {
LOTGradientType type;
LOTGradientStop *stopPtr;
unsigned int stopCount;
struct {
float x, y;
} start, end, center, focal;
float cradius;
float fradius;
} mGradient;
struct {
unsigned char* data;
int width;
int height;
struct {
float m11; float m12; float m13;
float m21; float m22; float m23;
float m31; float m32; float m33;
} mMatrix;
} mImageInfo;
int mFlag;
LOTBrushType mBrushType;
LOTFillRule mFillRule;
} LOTNode;
typedef struct LOTLayerNode {
struct {
LOTMask *ptr;
unsigned int size;
} mMaskList;
struct {
const float *ptPtr;
int ptCount;
const char* elmPtr;
int elmCount;
} mClipPath;
struct {
struct LOTLayerNode **ptr;
unsigned int size;
} mLayerList;
struct {
LOTNode **ptr;
unsigned int size;
} mNodeList;
LOTMatteType mMatte;
int mVisible;
int mAlpha;
const char *name;
} LOTLayerNode;
/**
* @}
*/
#endif // _RLOTTIE_COMMON_H_