From 3fa47c2187206a2ad0a2ad7e7b30b58ac590eb7c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?G=C3=A1bor=20Dobra?= Date: Sat, 13 Nov 2021 02:24:53 +0100 Subject: [PATCH] Fix missing sound when mission is selected --- SpaceCadetPinball/control.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SpaceCadetPinball/control.cpp b/SpaceCadetPinball/control.cpp index 9c2bba5..582d537 100644 --- a/SpaceCadetPinball/control.cpp +++ b/SpaceCadetPinball/control.cpp @@ -1640,7 +1640,7 @@ void control::MissionSpotTargetControl(int code, TPinballComponent* caller) lite->Message(15, 2.0); TSound* sound; - if (!light_on(&control_lite198_tag) || control_lite198_tag.Component->FlasherActive) + if (pb::FullTiltMode && (!light_on(&control_lite198_tag) || control_lite198_tag.Component->FlasherActive)) { sound = control_soundwave52_tag.Component; }