Muzychenko Andrey
3400ea4576
Added WD and Linux-specific /usr/* to game data search paths.
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Improved data not found error message.
Ref #100 .
2021-12-08 15:55:49 +03:00
Martin Ligabue
389122182e
typo ( #102 )
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pause/ resume to pause/resume
2021-12-03 15:35:23 +03:00
Muzychenko Andrey
37198f1b99
Added integer scaling option.
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Useful for getting exact upscale in combination with nearest neighbor.
Ref issue #97 .
2021-11-22 09:32:17 +03:00
Muzychenko Andrey
64c3f2031b
Added “Prefer 3DPB game data” option.
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Useful for quickly switching between the two datasets.
3DPB and FT data can be stored in one folder without collisions.
2021-11-21 15:40:56 +03:00
Muzychenko Andrey
2229f9b70e
Added hybrid sleep/spin wait mode.
2021-11-18 17:58:53 +03:00
Muzychenko Andrey
545af17b3b
Merge from classic: better frame time tool, negative sleep remainder.
2021-11-18 12:11:25 +03:00
Muzychenko Andrey
200a7dbf79
Enabled ImGui navigation with keyboard and game controller.
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Ref issue #92 .
2021-11-15 17:32:18 +03:00
Muzychenko Andrey
8ab50ea7b7
ColorRgba: replaced union with bit shifts.
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Fixed bad clamping in frame time tool.
2021-11-13 09:00:58 +03:00
Muzychenko Andrey
f3e4211226
Improved frame time diagnostic tool.
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Split overdraw palette from frame time tool.
2021-11-11 14:30:56 +03:00
Muzychenko Andrey
683204519c
Added UTF-8 path support on Windows.
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Ref issue #82 .
2021-11-06 19:22:56 +03:00
Muzychenko Andrey
ecdf802d68
Added game data loading from user folder (SDL_GetPrefPath).
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Ref issue #80 .
2021-11-05 10:16:27 +03:00
Muzychenko Andrey
862fe13dcd
Added game controller exit shortcut: back/select when paused.
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Ref issue #79 .
2021-11-01 09:09:19 +03:00
Muzychenko Andrey
fc1975a607
Fixed bug: dialogs not shown when main menu is hidden.
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Ref issue #76 .
2021-10-30 12:34:17 +03:00
Muzychenko Andrey
e61bbd634c
Added fallback to SW SDL renderer.
2021-10-30 10:12:30 +03:00
Muzychenko Andrey
cfd30419c2
Added Windows XP build configuration.
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Removed unused SDL inits.
2021-10-26 17:11:53 +03:00
MaikelChan
5789492021
Adjusted screen coordinates so menu doesn't overlap ( #66 )
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* Optimized final blit to the screen render target.
When bumping the table, instead of offseting the table pixels by CPU, just memcpy all the pixels to vScreenTex once, and then render two separate quads from that texture: one for the board and the other for the sidebar. Then change the coordinates of the board quad when bumping.
* Main menu bar doesn't cover game area
* Forgot to also take into account changing UI scale.
2021-10-24 18:38:23 +03:00
Muzychenko Andrey
5cd01807b2
winmain: converted int to bool.
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Cleaned up some of the PR changes.
2021-10-23 09:02:51 +03:00
toxie
57af3af800
Increase precision of mode_countdown_ handling ( #52 )
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* fix harmless warnings and properly try/catch allocations via new
otherwise the error handling will never be triggered
* increase precision of mode_countdown_ handling
potentially there could be modes running a bit too long, depending on passed in ms (which were implicitly truncated before when passing in)
also fix some harmless warnings
* document warnings that i cannot handle on my own
* revert changes to have a new cleaner PR after review/cherry picks
* increase precision of mode_countdown_ handling
potentially there could be modes running a bit too long, depending on passed in ms (which were implicitly truncated before when passing in)
also fix some harmless warnings and add comments where original code is 'correct' but weird
2021-10-23 07:33:04 +03:00
Muzychenko Andrey
06b760e8dd
Player controls: added mouse and game controller remapping.
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Fixed duplicate button id.
2021-10-17 18:18:29 +03:00
Mariotaku
f56abf0596
Compatibility and game controller patches ( #42 )
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* Compatibility for old CMake versions (3.0)
Compatibility for SDL Mixer 2.0.1
Basic controller support: LB, RB for flippers, A for plunger, DPAD for table bump
* Update SpaceCadetPinball/Sound.cpp
Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
2021-10-17 07:52:05 +03:00
Muzychenko Andrey
5947727f80
Tweaked ball mouse control cheat.
2021-10-10 17:13:43 +03:00
Muzychenko Andrey
43593b168d
Sound: added channel recycling.
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Added sound channel count (aka voices) user option.
Added 3DPB font to sprite viewer.
Added version number to about dialog.
2021-10-09 17:28:30 +03:00
Muzychenko Andrey
d80074b9b6
Added Windows subsystem entry point for release builds.
2021-10-09 12:33:33 +03:00
Muzychenko Andrey
8c4f38c0af
Cheats: flipped literals, made some toggle, added GUI.
2021-10-05 16:48:13 +03:00
Muzychenko Andrey
8d2745fc33
Added support for sub-millisecond frame times.
2021-10-03 18:06:19 +03:00
oz
93de90b680
Replaced memory with new.
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Cleaned up gdrv, zdrv, render.
2021-10-02 17:45:31 +03:00
Muzychenko Andrey
c3b6daefc9
Added uncapped UPS option.
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Issue #18 .
2021-10-02 07:42:08 +03:00
Muzychenko Andrey
8a421a2623
Implemented player controls dialog.
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This last missing major feature brings v2 into feature parity with the original and closer to release.
Ref issues #16 , #17 .
2021-10-01 09:05:38 +03:00
Muzychenko Andrey
03deda2f9d
Added event wait timeout when idle.
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Added show menu button to prevent lockout; this somewhat ruins no menu aesthetic.
Cleaned up 3DPB vs. FT methods in midi.
2021-09-29 17:53:49 +03:00
Muzychenko Andrey
b37f5d6d76
Fixed ShowMenu option interrupting ImGui::NewFrame.
2021-09-29 07:46:13 +03:00
prototux
7c29c05d64
Fixed the keyboard shortcut for show menu
2021-09-29 06:09:24 +02:00
prototux
89f4b6d535
Fixed the keyboard shortcut for show menu
2021-09-29 06:06:08 +02:00
prototux
b843e9a6cb
Added an option to show or hide the menu.
2021-09-29 02:21:21 +02:00
Muzychenko Andrey
b4cb827d73
winmain: reworked main loop for smoother frame times.
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imgui_sdl: added handling for device lost.
midi: load PINBALL.MID in uppercase and using absolute path.
Added UPS/FPS options, by default 120/60.
2021-09-28 08:14:18 +03:00
Muzychenko Andrey
22ce8ac538
gdrv: blit no more, present render:vScreen directly.
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Improved split bitmap handling.
2021-09-25 16:52:19 +03:00
Muzychenko Andrey
fd9de493e6
Added linear filter option for vScreen texture.
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Rollback blit to backing storage – its persistence is not guaranteed.
Added project URL to About dialog.
Added source ports table to readme.
2021-09-23 12:16:58 +03:00
Muzychenko Andrey
4c196a9290
Added table resolution and UI scale options.
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gdrv: blit directly to backing store of vScreen texture.
Added missing cheat_bump_rank sub, oops.
Fixed some warnings.
2021-09-22 15:50:07 +03:00
Muzychenko Andrey
c63c6701ac
gdrv: RGBA buffers, pre-applied palettes, SDL bitmap origin.
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Refactored partman.
Added sprite viewer.
2021-09-21 13:14:39 +03:00
Muzychenko Andrey
8bae7a5b05
Added user settings persistence.
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Using ImGui .ini writer.
2021-09-16 10:57:46 +03:00
Muzychenko Andrey
c5b7c0ad16
Fixed some of the memory leaks and Clang warnings.
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DrMemory and Valgrind work with regular debug builds.
2021-09-14 15:33:18 +03:00
Muzychenko Andrey
28e2417ef9
Made it compile with GCC on Linux.
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Fixed GCC warnings and Windows specifics.
Restored C++11, switch to 14 was not supposed to happen.
Not 100% sure about my Find* module section.
2021-09-09 11:40:54 +03:00
Muzychenko Andrey
2fe6d6d33a
Removed windows.h dependency.
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Added support for music in MDS format.
2021-09-06 16:27:58 +03:00
Muzychenko Andrey
e0638c598d
Added GUI, some menus dont work yet.
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Fixed uniform scaling.
Removed splash screen.
2021-09-05 10:47:05 +03:00
Muzychenko Andrey
9a10d72e1f
gdrv: simplified bitmap, fixed blit, improved SDL present.
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Removed some Windows dependencies.
2021-09-01 11:02:57 +03:00
Muzychenko Andrey
a09ea75d80
SDL port v1, Windows only for now.
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Working: graphics, sound, music (3dpb only).
Not working: GUI, user settings.
2021-08-27 13:29:41 +03:00
Muzychenko Andrey
98f234fce3
Replaced GlobalAlloc with malloc.
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WaveMix keeps GlobalAlloc for authenticity.
Fixed float to double casts.
Some cleanup.
2021-02-18 12:53:25 +03:00
Muzychenko Andrey
55984fbb08
Fixed x64 build warnings.
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Replaced __intN with intN_t.
Some cleanup.
2021-02-16 19:03:45 +03:00
Muzychenko Andrey
5c3e9fea4c
Added FT music loader.
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Fixed mouse lock.
Some cleanup.
2021-02-15 18:55:54 +03:00
Muzychenko Andrey
debe52c1e0
Added scalable window, mouse controls.
2021-02-09 18:09:44 +03:00
Muzychenko Andrey
1c5256a4c6
Added table resolution support.
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Only works with FT .dat file.
FT music does not work - different format.
2021-02-06 16:53:47 +03:00