Use a single Unicode charset and specify language-specific font for better viewing (?) (#69)
Lim Chunwei
2021-10-26 11:53:52 +0800
a0e6d3b0f0Better (?) implementation of using strings (so that font names aren't limited to 30 chars)
#69
Lim Chunwei
2021-10-26 02:09:44 +0800
467c0d6e4bFix missing include for strcpy_s function
Lim Chunwei
2021-10-26 01:34:29 +0800
2d88ddc3e4Use a single Unicode charset and specify language-specific font for better (?) viewing
Lim Chunwei
2021-10-26 01:20:22 +0800
09c62f5909Fixed mixed up Chinese language texts.
Muzychenko Andrey
2021-10-25 17:40:38 +0300
cf215aaa6aAdded Traditional Chinese and Simplified Chinese languages to options. They don’t work without Chinese locale. Ref #68.
Muzychenko Andrey
2021-10-25 17:30:39 +0300
Add Wii port to the README
#51
MaikelChan
2021-10-18 01:41:57 +0200
efd4dc1d9edocument warnings that i cannot handle on my own
#48
toxie
2021-10-17 19:32:34 +0200
51b637a5e3increase precision of mode_countdown_ handling
toxie
2021-10-17 19:31:10 +0200
3b11d6019bfix harmless warnings and properly try/catch allocations via new
toxie
2021-10-17 19:28:09 +0200
06b760e8ddPlayer controls: added mouse and game controller remapping. Fixed duplicate button id.
Muzychenko Andrey
2021-10-17 18:18:29 +0300
d06aa1c736Changed SDL_mixer version guard. SDL_MIXER_COMPILEDVERSION is not in Windows release of mixer v2.0.1, so it is back to basics with SDL_MIXER_PATCHLEVEL. MIX_INIT_FLUIDSYNTH was renamed in 2.0.2, according to headers from Windows releases. Ref PR #42, #46
Muzychenko Andrey
2021-10-17 12:00:30 +0300
Added webOS source port entry
#43
Mariotaku
2021-10-16 16:24:06 +0900
930f19c6d0Compatibility for old CMake versions (3.0) Compatibility for SDL Mixer 2.0.1 Basic controller support: LB, RB for flippers, A for plunger, DPAD for table bump
Mariotaku Lee
2021-10-16 16:12:55 +0900
Fix a typo
#32
Tomáš Hübelbauer
2021-10-14 07:52:32 +0200
0d9610ddb6Added new render mode with reduced tearing. Available under new option Window->Alternative Rendering. Issue #29.
Muzychenko Andrey
2021-10-12 16:30:20 +0300
5947727f80Tweaked ball mouse control cheat.
Muzychenko Andrey
2021-10-10 17:13:43 +0300
69ecce88dfScore: inject 3DPB msg font into dat struct. Fixed double free in sound.
Muzychenko Andrey
2021-10-10 12:22:21 +0300
43593b168dSound: added channel recycling. Added sound channel count (aka voices) user option. Added 3DPB font to sprite viewer. Added version number to about dialog.
Muzychenko Andrey
2021-10-09 17:28:30 +0300
d80074b9b6Added Windows subsystem entry point for release builds.
Muzychenko Andrey
2021-10-09 12:33:33 +0300
de76557325Bug fixes from master: Demangled and simplified cheat controller. TKickout temp Z in FT mode. Flipper animation frame advance. Fuel bar graph light states.
Muzychenko Andrey
2021-10-09 08:14:47 +0300
81c2034a16Replaced objlist_class with std::vector. Fixed minor bug in TLightGroup. Cleaned up some warnings.
Muzychenko Andrey
2021-10-01 18:55:44 +0300
8a421a2623Implemented player controls dialog. This last missing major feature brings v2 into feature parity with the original and closer to release. Ref issues #16, #17.
Muzychenko Andrey
2021-10-01 09:05:38 +0300
de6c31802cBug fixes from master: score saving and missing sub.
Muzychenko Andrey
2021-09-30 08:59:56 +0300
a281000308midi: added support for FULLTILT16 music.
Muzychenko Andrey
2021-09-30 08:51:48 +0300
03deda2f9dAdded event wait timeout when idle. Added show menu button to prevent lockout; this somewhat ruins no menu aesthetic. Cleaned up 3DPB vs. FT methods in midi.
Muzychenko Andrey
2021-09-29 17:53:49 +0300
ba5a0f3044Compressed and encoded embedded 3DPB font. Exposed ImGui function for decompressing embedded data.
Muzychenko Andrey
2021-09-29 10:08:45 +0300