#include "pch.h" #include "TComponentGroup.h" #include "control.h" #include "loader.h" #include "timer.h" #include "TPinballTable.h" TComponentGroup::TComponentGroup(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false) { Timer = 0; if (groupIndex > 0) { int attrCount; auto shortArr = loader::query_iattribute(groupIndex, 1027, &attrCount); auto shortArrPtr = shortArr; for (auto index = 0; index < attrCount; ++index, ++shortArrPtr) { auto component = table->find_component(*shortArrPtr); if (component) List.push_back(component); } } } TComponentGroup::~TComponentGroup() { if (Timer) { timer::kill(Timer); Timer = 0; } } int TComponentGroup::Message(MessageCode code, float value) { if (code == MessageCode::TComponentGroupResetNotifyTimer) { if (this->Timer) { timer::kill(this->Timer); this->Timer = 0; } if (value > 0.0f) this->Timer = timer::set(value, this, NotifyTimerExpired); } else if (code < MessageCode::Pause || (code > MessageCode::SetTiltLock && code != MessageCode::PlayerChanged && code != MessageCode::GameOver)) { for (auto component : List) { component->Message(code, value); } } return 0; } void TComponentGroup::NotifyTimerExpired(int timerId, void* caller) { auto compGroup = static_cast(caller); compGroup->Timer = 0; control::handler(MessageCode::ControlNotifyTimerExpired, compGroup); }