#pragma once #include "TCollisionComponent.h" class TPopupTarget : public TCollisionComponent { public: TPopupTarget(TPinballTable* table, int groupIndex); int Message(int code, float value) override; void put_scoring(int index, int score) override; int get_scoring(int index) override; void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) override; static void TimerExpired(int timerId, void* caller); int Timer; float TimerTime; int Scores[3]{}; int PlayerMessagefieldBackup[4]{}; };