#pragma once struct high_score_struct { char Name[32]; int Score; }; class high_score { public: static int read(high_score_struct* table); static int write(high_score_struct* table); static void clear_table(high_score_struct* table); static int get_score_position(high_score_struct* table, int score); static int place_new_score_into(high_score_struct* table, int score, LPSTR scoreStr, int position); static void show_high_score_dialog(high_score_struct* table); static void show_and_set_high_score_dialog(high_score_struct* table, int score, int pos, LPCSTR defaultName); static void RenderHighScoreDialog(); private : static int dlg_enter_name; static int dlg_score; static int dlg_position; static char default_name[32]; static high_score_struct* dlg_hst; static bool ShowDialog; };