#pragma once #include "TCollisionComponent.h" #include "TEdgeManager.h" class TPinballTable; class TEdgeManager; struct gdrv_bitmap8; class TTableLayer : public TCollisionComponent { public: static TEdgeManager* edge_manager; TTableLayer(TPinballTable* table); ~TTableLayer() override; gdrv_bitmap8* VisBmp; float Unknown1F; float Unknown2F; float Unknown3F; float Unknown4F; float Angle1; float Angle2; int Unknown7; float AngleMult; field_effect_type Field; };