#pragma once #include "high_score.h" #include "partman.h" #include "TPinballTable.h" class TBall; class pb { public: static int time_ticks; static float ball_speed_limit, time_now, time_next; static int cheat_mode, game_mode; static datFileStruct* record_table; static TPinballTable* MainTable; static high_score_struct highscore_table[5]; static int init(); static int uninit(); static void reset_table(); static void firsttime_setup(); static void paint(); static void mode_change(int mode); static void toggle_demo(); static void replay_level(int demoMode); static void ballset(int x, int y); static int frame(int time); static void timed_frame(float timeNow, float timeDelta, bool drawBalls); static void window_size(int* width, int* height); static void pause_continue(); static void loose_focus(); static void keyup(int key); static void keydown(int key); static int mode_countdown(int time); static void launch_ball(); static void end_game(); static void high_scores(); static void tilt_no_more(); static bool chk_highscore(); static float collide(float timeNow, float timeDelta, TBall* ball); private : static int demo_mode, mode_countdown_; static int state; };