#pragma once #include "TCollisionComponent.h" class TKickback : public TCollisionComponent { public: TKickback(TPinballTable* table, int groupIndex); int Message(int code, float value) override; void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) override; static void TimerExpired(int timerId, void* caller); float TimerTime; float TimerTime2; int Timer; int ActiveFlag; };