SpaceCadetPinball/SpaceCadetPinball/Sound.h

32 lines
766 B
C++

#pragma once
#include "maths.h"
#include "TPinballComponent.h"
struct ChannelInfo
{
int TimeStamp;
vector2 Position;
};
class Sound
{
public:
static std::vector<ChannelInfo> Channels;
static void Init(bool mixOpen, int channels, bool enableFlag, int volume);
static void Enable(bool enableFlag);
static void Activate();
static void Deactivate();
static void Close();
static void PlaySound(Mix_Chunk* wavePtr, int time, TPinballComponent *soundSource, const char* info);
static Mix_Chunk* LoadWaveFile(const std::string& lpName);
static void FreeSound(Mix_Chunk* wave);
static void SetChannels(int channels);
static void SetVolume(int volume);
private:
static int num_channels;
static bool enabled_flag;
static int Volume;
static bool MixOpen;
};