SpaceCadetPinball/SpaceCadetPinball/TPinballTable.cpp

715 lines
17 KiB
C++

#include "pch.h"
#include "TPinballTable.h"
#include "control.h"
#include "loader.h"
#include "midi.h"
#include "pb.h"
#include "render.h"
#include "TBall.h"
#include "TBlocker.h"
#include "TBumper.h"
#include "TComponentGroup.h"
#include "TDemo.h"
#include "TFlagSpinner.h"
#include "TGate.h"
#include "THole.h"
#include "timer.h"
#include "TKickback.h"
#include "TKickout.h"
#include "TLight.h"
#include "TLightBargraph.h"
#include "TLightGroup.h"
#include "TLightRollover.h"
#include "TOneway.h"
#include "TPopupTarget.h"
#include "TRamp.h"
#include "TRollover.h"
#include "TSink.h"
#include "TSoloTarget.h"
#include "TSound.h"
#include "TTableLayer.h"
#include "TTextBox.h"
#include "TTimer.h"
#include "TTripwire.h"
#include "TWall.h"
#include "TPlunger.h"
#include "TFlipper.h"
#include "TDrain.h"
#include "translations.h"
int TPinballTable::score_multipliers[5] = {1, 2, 3, 5, 10};
TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
{
int shortArrLength;
CurScoreStruct = nullptr;
ScoreBallcount = nullptr;
ScorePlayerNumber1 = nullptr;
BallInDrainFlag = 0;
ActiveFlag = 1;
TiltLockFlag = 0;
EndGameTimeoutTimer = 0;
LightShowTimer = 0;
ReplayTimer = 0;
TiltTimeoutTimer = 0;
MultiballFlag = false;
PlayerCount = 0;
auto ball = AddBall({0.0f, 0.0f});
ball->Disable();
new TTableLayer(this);
LightGroup = new TLightGroup(this, 0);
auto score1 = score::create("score1", render::background_bitmap);
CurScoreStruct = score1;
PlayerScores[0].ScoreStruct = score1;
for (int scoreIndex = 1; scoreIndex < 4; scoreIndex++)
{
PlayerScores[scoreIndex].ScoreStruct = score::dup(CurScoreStruct, scoreIndex);
}
CurrentPlayer = 0;
MaxBallCount = 3;
ScoreBallcount = score::create("ballcount1", render::background_bitmap);
ScorePlayerNumber1 = score::create("player_number1", render::background_bitmap);
int groupIndexObjects = loader::query_handle("table_objects");
short* shortArr = loader::query_iattribute(groupIndexObjects, 1025, &shortArrLength);
if (shortArrLength > 0)
{
for (int i = 0; i < shortArrLength / 2; ++i)
{
int objectType = *shortArr;
short* shortArrPlus1 = shortArr + 1;
int groupIndex = *shortArrPlus1;
shortArr = shortArrPlus1 + 1;
switch (objectType)
{
case 1000:
case 1010:
new TWall(this, groupIndex);
break;
case 1001:
Plunger = new TPlunger(this, groupIndex);
break;
case 1002:
LightGroup->List.push_back(new TLight(this, groupIndex));
break;
case 1003:
FlipperL = new TFlipper(this, groupIndex);
break;
case 1004:
FlipperR = new TFlipper(this, groupIndex);
break;
case 1005:
new TBumper(this, groupIndex);
break;
case 1006:
new TPopupTarget(this, groupIndex);
break;
case 1007:
Drain = new TDrain(this, groupIndex);
break;
case 1011:
new TBlocker(this, groupIndex);
break;
case 1012:
new TKickout(this, groupIndex, true);
break;
case 1013:
new TGate(this, groupIndex);
break;
case 1014:
new TKickback(this, groupIndex);
break;
case 1015:
new TRollover(this, groupIndex);
break;
case 1016:
new TOneway(this, groupIndex);
break;
case 1017:
new TSink(this, groupIndex);
break;
case 1018:
new TFlagSpinner(this, groupIndex);
break;
case 1019:
new TSoloTarget(this, groupIndex);
break;
case 1020:
new TLightRollover(this, groupIndex);
break;
case 1021:
new TRamp(this, groupIndex);
break;
case 1022:
new THole(this, groupIndex);
break;
case 1023:
new TDemo(this, groupIndex);
break;
case 1024:
new TTripwire(this, groupIndex);
break;
case 1026:
new TLightGroup(this, groupIndex);
break;
case 1028:
new TComponentGroup(this, groupIndex);
break;
case 1029:
new TKickout(this, groupIndex, false);
break;
case 1030:
new TLightBargraph(this, groupIndex);
break;
case 1031:
new TSound(this, groupIndex);
break;
case 1032:
new TTimer(this, groupIndex);
break;
case 1033:
new TTextBox(this, groupIndex);
break;
default:
continue;
}
}
}
render::build_occlude_list();
pb::InfoTextBox = dynamic_cast<TTextBox*>(find_component("info_text_box"));
pb::MissTextBox = dynamic_cast<TTextBox*>(find_component("mission_text_box"));
control::make_links(this);
}
TPinballTable::~TPinballTable()
{
for (auto& PlayerScore : PlayerScores)
{
delete PlayerScore.ScoreStruct;
}
if (ScorePlayerNumber1)
{
delete ScorePlayerNumber1;
ScorePlayerNumber1 = nullptr;
}
if (ScoreBallcount)
{
delete ScoreBallcount;
ScoreBallcount = nullptr;
}
delete LightGroup;
while (!ComponentList.empty())
{
// Component destructor removes it from the list.
delete ComponentList[0];
}
control::ClearLinks();
pb::InfoTextBox = pb::MissTextBox = nullptr;
}
TPinballComponent* TPinballTable::find_component(LPCSTR componentName)
{
for (auto component : ComponentList)
{
const char* groupName = component->GroupName;
if (groupName && !strcmp(groupName, componentName))
{
return component;
}
}
pb::ShowMessageBox(SDL_MESSAGEBOX_WARNING, "Table cant find:", componentName);
return nullptr;
}
TPinballComponent* TPinballTable::find_component(int groupIndex)
{
char Buffer[40]{};
for (auto component : ComponentList)
{
if (component->GroupIndex == groupIndex)
return component;
}
snprintf(Buffer, sizeof Buffer, "%d", groupIndex);
pb::ShowMessageBox(SDL_MESSAGEBOX_WARNING, "Table cant find (lh):", Buffer);
return nullptr;
}
int TPinballTable::AddScore(int score)
{
if (JackpotScoreFlag)
{
JackpotScore += score;
const auto jackpotLimit = !pb::FullTiltMode ? 5000000 : 10000000;
if (JackpotScore > jackpotLimit)
JackpotScore = jackpotLimit;
}
if (BonusScoreFlag)
{
BonusScore += score;
if (BonusScore > 5000000)
BonusScore = 5000000;
}
int addedScore = ScoreAdded + score * score_multipliers[ScoreMultiplier];
CurScore += addedScore;
if (CurScore > 1000000000)
{
++CurScoreE9;
CurScore = CurScore - 1000000000;
}
score::set(CurScoreStruct, CurScore);
return addedScore;
}
void TPinballTable::ChangeBallCount(int count)
{
BallCount = count;
if (count <= 0)
{
score::erase(ScoreBallcount, 1);
}
else
{
score::set(ScoreBallcount, MaxBallCount - count + 1);
score::update(ScoreBallcount);
}
}
void TPinballTable::tilt(float time)
{
if (!TiltLockFlag && !BallInDrainFlag)
{
pb::InfoTextBox->Clear();
pb::MissTextBox->Clear();
pb::InfoTextBox->Display(pb::get_rc_string(Msg::STRING136), -1.0);
loader::play_sound(SoundIndex3, nullptr, "TPinballTable1");
TiltTimeoutTimer = timer::set(30.0, this, tilt_timeout);
for (auto component : ComponentList)
{
component->Message(MessageCode::SetTiltLock, time);
}
LightGroup->Message(MessageCode::TLightTurnOffTimed, 0);
TiltLockFlag = 1;
control::table_control_handler(MessageCode::SetTiltLock);
}
}
void TPinballTable::port_draw()
{
for (auto component : ComponentList)
{
component->port_draw();
}
}
int TPinballTable::Message(MessageCode code, float value)
{
const char* rc_text;
switch (code)
{
case MessageCode::LeftFlipperInputPressed:
if (!TiltLockFlag)
{
FlipperL->Message(MessageCode::TFlipperExtend, value);
}
break;
case MessageCode::LeftFlipperInputReleased:
if (!TiltLockFlag)
{
FlipperL->Message(MessageCode::TFlipperRetract, value);
}
break;
case MessageCode::RightFlipperInputPressed:
if (!TiltLockFlag)
{
FlipperR->Message(MessageCode::TFlipperExtend, value);
}
break;
case MessageCode::RightFlipperInputReleased:
if (!TiltLockFlag)
{
FlipperR->Message(MessageCode::TFlipperRetract, value);
}
break;
case MessageCode::PlungerInputPressed:
case MessageCode::PlungerInputReleased:
Plunger->Message(code, value);
break;
case MessageCode::Pause:
case MessageCode::Resume:
case MessageCode::LooseFocus:
for (auto component : ComponentList)
{
component->Message(code, value);
}
break;
case MessageCode::ClearTiltLock:
LightGroup->Message(MessageCode::TLightResetTimed, 0.0);
if (TiltLockFlag)
{
TiltLockFlag = 0;
if (TiltTimeoutTimer)
timer::kill(TiltTimeoutTimer);
TiltTimeoutTimer = 0;
}
break;
case MessageCode::StartGamePlayer1:
LightGroup->Message(MessageCode::TLightGroupReset, 0.0);
LightGroup->Message(MessageCode::TLightResetAndTurnOff, 0.0);
Plunger->Message(MessageCode::PlungerStartFeedTimer, 0.0);
if (Demo && Demo->ActiveFlag)
rc_text = pb::get_rc_string(Msg::STRING131);
else
rc_text = pb::get_rc_string(Msg::STRING127);
pb::InfoTextBox->Display(rc_text, -1.0);
if (Demo)
Demo->Message(MessageCode::NewGame, 0.0);
break;
case MessageCode::NewGame:
if (EndGameTimeoutTimer)
{
timer::kill(EndGameTimeoutTimer);
EndGame_timeout(0, this);
pb::mode_change(GameModes::InGame);
}
if (LightShowTimer)
{
timer::kill(LightShowTimer);
LightShowTimer = 0;
Message(MessageCode::StartGamePlayer1, 0.0);
}
else
{
// Some of the control cheats persist across games.
// Was this loose anti-cheat by design?
CheatsUsed = 0;
Message(MessageCode::Reset, 0.0);
auto ball = BallList[0];
ball->Position.Y = 0.0;
ball->Position.X = 0.0;
ball->Position.Z = -0.8f;
auto playerCount = static_cast<int>(floor(value));
PlayerCount = playerCount;
if (playerCount >= 1)
{
if (playerCount > 4)
PlayerCount = 4;
}
else
{
PlayerCount = 1;
}
auto plr1Score = PlayerScores[0].ScoreStruct;
CurrentPlayer = 0;
CurScoreStruct = plr1Score;
CurScore = 0;
score::set(plr1Score, 0);
ScoreMultiplier = 0;
for (int plrIndex = 1; plrIndex < PlayerCount; ++plrIndex)
{
auto scorePtr = &PlayerScores[plrIndex];
score::set(scorePtr->ScoreStruct, 0);
scorePtr->Score = 0;
scorePtr->ScoreE9Part = 0;
scorePtr->BallCount = MaxBallCount;
scorePtr->ExtraBalls = ExtraBalls;
scorePtr->BallLockedCounter = BallLockedCounter;
scorePtr->JackpotScore = JackpotScore;
}
BallCount = MaxBallCount;
ChangeBallCount(BallCount);
score::set(ScorePlayerNumber1, CurrentPlayer + 1);
score::update(ScorePlayerNumber1);
for (auto scoreIndex = 4 - PlayerCount; scoreIndex > 0; scoreIndex--)
{
score::set(PlayerScores[scoreIndex].ScoreStruct, -1);
}
JackpotScoreFlag = false;
BonusScoreFlag = false;
UnknownP71 = 0;
pb::InfoTextBox->Clear();
pb::MissTextBox->Clear();
LightGroup->Message(MessageCode::TLightGroupLightShowAnimation, 0.2f);
auto time = loader::play_sound(SoundIndex1, nullptr, "TPinballTable2");
if (time < 0)
time = 5.0f;
LightShowTimer = timer::set(time, this, LightShow_timeout);
}
if (pb::FullTiltMode)
{
// Multi-ball is FT exclusive feature, at least for now.
MultiballFlag = true;
JackpotScore = 500000;
}
midi::play_track(MidiTracks::Track1, true);
break;
case MessageCode::PlungerRelaunchBall:
if (ReplayTimer)
timer::kill(ReplayTimer);
ReplayTimer = timer::set(floor(value), this, replay_timer_callback);
ReplayActiveFlag = 1;
break;
case MessageCode::SwitchToNextPlayer:
{
if (PlayerCount <= 1)
{
const char* textboxText;
if (Demo->ActiveFlag)
textboxText = pb::get_rc_string(Msg::STRING131);
else
textboxText = pb::get_rc_string(Msg::STRING127);
pb::InfoTextBox->Display(textboxText, -1.0);
break;
}
auto nextPlayer = (CurrentPlayer + 1) % PlayerCount;
auto nextScorePtr = &PlayerScores[nextPlayer];
if (nextScorePtr->BallCount <= 0)
break;
PlayerScores[CurrentPlayer].Score = CurScore;
PlayerScores[CurrentPlayer].ScoreE9Part = CurScoreE9;
PlayerScores[CurrentPlayer].BallCount = BallCount;
PlayerScores[CurrentPlayer].ExtraBalls = ExtraBalls;
PlayerScores[CurrentPlayer].BallLockedCounter = BallLockedCounter;
PlayerScores[CurrentPlayer].JackpotScore = JackpotScore;
CurScore = nextScorePtr->Score;
CurScoreE9 = nextScorePtr->ScoreE9Part;
BallCount = nextScorePtr->BallCount;
ExtraBalls = nextScorePtr->ExtraBalls;
BallLockedCounter = nextScorePtr->BallLockedCounter;
JackpotScore = nextScorePtr->JackpotScore;
CurScoreStruct = nextScorePtr->ScoreStruct;
score::set(CurScoreStruct, CurScore);
CurScoreStruct->DirtyFlag = true;
ChangeBallCount(BallCount);
score::set(ScorePlayerNumber1, nextPlayer + 1);
score::update(ScorePlayerNumber1);
for (auto component : ComponentList)
{
component->Message(MessageCode::PlayerChanged, static_cast<float>(nextPlayer));
}
const char* textboxText = nullptr;
switch (nextPlayer)
{
case 0:
if (Demo->ActiveFlag)
textboxText = pb::get_rc_string(Msg::STRING131);
else
textboxText = pb::get_rc_string(Msg::STRING127);
break;
case 1:
if (Demo->ActiveFlag)
textboxText = pb::get_rc_string(Msg::STRING132);
else
textboxText = pb::get_rc_string(Msg::STRING128);
break;
case 2:
if (Demo->ActiveFlag)
textboxText = pb::get_rc_string(Msg::STRING133);
else
textboxText = pb::get_rc_string(Msg::STRING129);
break;
case 3:
if (Demo->ActiveFlag)
textboxText = pb::get_rc_string(Msg::STRING134);
else
textboxText = pb::get_rc_string(Msg::STRING130);
break;
default:
break;
}
if (textboxText != nullptr)
pb::InfoTextBox->Display(textboxText, -1);
JackpotScoreFlag = false;
BonusScoreFlag = false;
UnknownP71 = 0;
CurrentPlayer = nextPlayer;
}
break;
case MessageCode::GameOver:
loader::play_sound(SoundIndex2, nullptr, "TPinballTable3");
pb::MissTextBox->Clear();
pb::InfoTextBox->Display(pb::get_rc_string(Msg::STRING135), -1.0);
EndGameTimeoutTimer = timer::set(3.0, this, EndGame_timeout);
break;
case MessageCode::Reset:
for (auto component : ComponentList)
{
component->Message(MessageCode::Reset, 0);
}
if (ReplayTimer)
timer::kill(ReplayTimer);
ReplayTimer = 0;
if (LightShowTimer)
{
timer::kill(LightShowTimer);
LightGroup->Message(MessageCode::TLightGroupReset, 0.0);
}
LightShowTimer = 0;
ScoreMultiplier = 0;
ScoreAdded = 0;
ReflexShotScore = 0;
BonusScore = 10000;
BonusScoreFlag = false;
JackpotScore = 20000;
JackpotScoreFlag = false;
UnknownP71 = 0;
ExtraBalls = 0;
MultiballCount = 0;
BallLockedCounter = 0;
MultiballFlag = false;
UnknownP78 = 0;
ReplayActiveFlag = 0;
ReplayTimer = 0;
TiltLockFlag = 0;
break;
default: break;
}
control::table_control_handler(code);
return 0;
}
TBall* TPinballTable::AddBall(vector2 position)
{
TBall* ball = nullptr;
for (auto curBall : BallList)
{
if (!curBall->ActiveFlag)
{
ball = curBall;
break;
}
}
if (ball != nullptr)
{
ball->ActiveFlag = 1;
ball->Position.Z = ball->Radius;
ball->Direction = {};
ball->Speed = 0;
ball->TimeDelta = 0;
ball->EdgeCollisionCount = 0;
ball->CollisionFlag = 0;
ball->CollisionMask = 1;
ball->CollisionComp = nullptr;
}
else
{
if (BallList.size() >= 20)
return nullptr;
ball = new TBall(this, -1);
BallList.push_back(ball);
}
ball->Position.X = position.X;
ball->Position.Y = position.Y;
ball->PrevPosition = ball->Position;
ball->StuckCounter = 0;
ball->LastActiveTime = pb::time_ticks;
return ball;
}
int TPinballTable::BallCountInRect(const RectF& rect)
{
int count = 0;
for (const auto ball : BallList)
{
if (ball->ActiveFlag &&
ball->Position.X >= rect.XMin &&
ball->Position.Y >= rect.YMin &&
ball->Position.X <= rect.XMax &&
ball->Position.Y <= rect.YMax)
{
count++;
}
}
return count;
}
int TPinballTable::BallCountInRect(const vector2& pos, float margin)
{
RectF rect{};
rect.XMin = pos.X - margin;
rect.XMax = pos.X + margin;
rect.YMin = pos.Y - margin;
rect.YMax = pos.Y + margin;
return BallCountInRect(rect);
}
void TPinballTable::EndGame_timeout(int timerId, void* caller)
{
auto table = static_cast<TPinballTable*>(caller);
table->EndGameTimeoutTimer = 0;
pb::end_game();
for (auto component : table->ComponentList)
{
component->Message(MessageCode::GameOver, 0);
}
if (table->Demo)
table->Demo->Message(MessageCode::GameOver, 0.0);
control::handler(MessageCode::ControlMissionStarted, pb::MissTextBox);
pb::InfoTextBox->Display(pb::get_rc_string(Msg::STRING125), -1.0);
}
void TPinballTable::LightShow_timeout(int timerId, void* caller)
{
auto table = static_cast<TPinballTable*>(caller);
table->LightShowTimer = 0;
table->Message(MessageCode::StartGamePlayer1, 0.0);
}
void TPinballTable::replay_timer_callback(int timerId, void* caller)
{
auto table = static_cast<TPinballTable*>(caller);
table->ReplayActiveFlag = 0;
table->ReplayTimer = 0;
}
void TPinballTable::tilt_timeout(int timerId, void* caller)
{
auto table = static_cast<TPinballTable*>(caller);
vector2 vec{};
table->TiltTimeoutTimer = 0;
if (table->TiltLockFlag)
{
for (auto ball : table->BallList)
{
table->Drain->Collision(ball, &vec, &vec, 0.0, nullptr);
}
}
}