SpaceCadetPinball/SpaceCadetPinball/TSoloTarget.cpp

61 lines
1.4 KiB
C++

#include "pch.h"
#include "TSoloTarget.h"
#include "control.h"
#include "loader.h"
#include "render.h"
#include "timer.h"
#include "TPinballTable.h"
TSoloTarget::TSoloTarget(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
visualStruct visual{};
Timer = 0;
TimerTime = 0.1f;
loader::query_visual(groupIndex, 0, &visual);
SoundIndex4 = visual.SoundIndex4;
TSoloTarget::Message(MessageCode::TSoloTargetEnable, 0.0);
}
int TSoloTarget::Message(MessageCode code, float value)
{
switch (code)
{
case MessageCode::TSoloTargetDisable:
case MessageCode::TSoloTargetEnable:
ActiveFlag = code == MessageCode::TSoloTargetEnable;
break;
case MessageCode::Reset:
if (Timer)
timer::kill(Timer);
Timer = 0;
ActiveFlag = 1;
break;
default:
return 0;
}
SpriteSet(1 - ActiveFlag);
return 0;
}
void TSoloTarget::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge)
{
if (DefaultCollision(ball, nextPosition, direction))
{
Message(MessageCode::TSoloTargetDisable, 0.0);
Timer = timer::set(TimerTime, this, TimerExpired);
control::handler(MessageCode::ControlCollision, this);
}
}
void TSoloTarget::TimerExpired(int timerId, void* caller)
{
auto target = static_cast<TSoloTarget*>(caller);
target->Message(MessageCode::TSoloTargetEnable, 0.0);
target->Timer = 0;
}