SpaceCadetPinball/SpaceCadetPinball/control.h

196 lines
10 KiB
C++

#pragma once
class TCollisionComponent;
class TBall;
enum class MessageCode;
class TSink;
class TLight;
class TSound;
class TPinballTable;
class TPinballComponent;
enum class Msg : int;
struct component_tag_base
{
LPCSTR Name;
component_tag_base(LPCSTR name)
{
Name = name;
}
virtual ~component_tag_base() = default;
virtual TPinballComponent* GetComponent() = 0;
virtual void SetComponent(TPinballComponent* comp) = 0;
};
/* Original did not have this template. It supposedly cast TSound and TTextBox from TPinballComponent in tags*/
template <class T = TPinballComponent>
struct component_tag : component_tag_base
{
static_assert(std::is_base_of<TPinballComponent, T>::value, "T must inherit from TPinballComponent");
T* Component;
component_tag(LPCSTR name) : component_tag_base(name), Component(nullptr)
{
}
TPinballComponent* GetComponent() override
{
return static_cast<TPinballComponent*>(Component);
}
void SetComponent(TPinballComponent* comp) override
{
Component = dynamic_cast<T*>(comp);
if (comp)
assertm(Component, "Wrong component type");
}
};
struct component_control
{
void (& ControlFunc)(MessageCode, TPinballComponent*);
const unsigned int ScoreCount;
const int* Scores;
};
struct component_info
{
component_tag_base& Tag;
component_control Control;
};
class control
{
public:
static TPinballTable* TableG;
static component_info score_components[88];
static component_tag_base* simple_components[145];
static int waiting_deployment_flag;
static bool table_unlimited_balls, easyMode;
static Msg RankRcArray[9], MissionRcArray[17];
static int mission_select_scores[17];
static std::reference_wrapper<TSink*> WormholeSinkArray[3];
static std::reference_wrapper<TLight*> WormholeLightArray1[3], WormholeLightArray2[3];
static void make_links(TPinballTable* table);
static void ClearLinks();
static TPinballComponent* make_component_link(component_tag_base& tag);
static void handler(MessageCode code, TPinballComponent* cmp);
static void pbctrl_bdoor_controller(char key);
static void table_add_extra_ball(float count);
static void table_set_bonus_hold();
static void table_set_bonus();
static void table_set_jackpot();
static void table_set_flag_lights();
static void table_set_multiball(float time);
static void table_bump_ball_sink_lock();
static void table_set_replay(float value);
static void UnstuckBall(TBall& ball, int dt);
static bool CheckBallInControlBounds(const TBall& ball, const TCollisionComponent& cmp);
static void cheat_bump_rank();
static int SpecialAddScore(int score, bool mission = false);
static int AddRankProgress(int rank);
static void AdvanceWormHoleDestination(int flag);
static void FlipperRebounderControl1(MessageCode code, TPinballComponent* caller);
static void FlipperRebounderControl2(MessageCode code, TPinballComponent* caller);
static void RebounderControl(MessageCode code, TPinballComponent* caller);
static void BumperControl(MessageCode code, TPinballComponent* caller);
static void LeftKickerControl(MessageCode code, TPinballComponent* caller);
static void RightKickerControl(MessageCode code, TPinballComponent* caller);
static void LeftKickerGateControl(MessageCode code, TPinballComponent* caller);
static void RightKickerGateControl(MessageCode code, TPinballComponent* caller);
static void DeploymentChuteToEscapeChuteOneWayControl(MessageCode code, TPinballComponent* caller);
static void DeploymentChuteToTableOneWayControl(MessageCode code, TPinballComponent* caller);
static void DrainBallBlockerControl(MessageCode code, TPinballComponent* caller);
static void LaunchRampControl(MessageCode code, TPinballComponent* caller);
static void LaunchRampHoleControl(MessageCode code, TPinballComponent* caller);
static void SpaceWarpRolloverControl(MessageCode code, TPinballComponent* caller);
static void ReentryLanesRolloverControl(MessageCode code, TPinballComponent* caller);
static void BumperGroupControl(MessageCode code, TPinballComponent* caller);
static void LaunchLanesRolloverControl(MessageCode code, TPinballComponent* caller);
static void OutLaneRolloverControl(MessageCode code, TPinballComponent* caller);
static void ExtraBallLightControl(MessageCode code, TPinballComponent* caller);
static void ReturnLaneRolloverControl(MessageCode code, TPinballComponent* caller);
static void BonusLaneRolloverControl(MessageCode code, TPinballComponent* caller);
static void FuelRollover1Control(MessageCode code, TPinballComponent* caller);
static void FuelRollover2Control(MessageCode code, TPinballComponent* caller);
static void FuelRollover3Control(MessageCode code, TPinballComponent* caller);
static void FuelRollover4Control(MessageCode code, TPinballComponent* caller);
static void FuelRollover5Control(MessageCode code, TPinballComponent* caller);
static void FuelRollover6Control(MessageCode code, TPinballComponent* caller);
static void HyperspaceLightGroupControl(MessageCode code, TPinballComponent* caller);
static void WormHoleControl(MessageCode code, TPinballComponent* caller);
static void LeftFlipperControl(MessageCode code, TPinballComponent* caller);
static void RightFlipperControl(MessageCode code, TPinballComponent* caller);
static void JackpotLightControl(MessageCode code, TPinballComponent* caller);
static void BonusLightControl(MessageCode code, TPinballComponent* caller);
static void BoosterTargetControl(MessageCode code, TPinballComponent* caller);
static void MedalLightGroupControl(MessageCode code, TPinballComponent* caller);
static void MultiplierLightGroupControl(MessageCode code, TPinballComponent* caller);
static void FuelSpotTargetControl(MessageCode code, TPinballComponent* caller);
static void MissionSpotTargetControl(MessageCode code, TPinballComponent* caller);
static void LeftHazardSpotTargetControl(MessageCode code, TPinballComponent* caller);
static void RightHazardSpotTargetControl(MessageCode code, TPinballComponent* caller);
static void WormHoleDestinationControl(MessageCode code, TPinballComponent* caller);
static void BlackHoleKickoutControl(MessageCode code, TPinballComponent* caller);
static void FlagControl(MessageCode code, TPinballComponent* caller);
static void GravityWellKickoutControl(MessageCode code, TPinballComponent* caller);
static void SkillShotGate1Control(MessageCode code, TPinballComponent* caller);
static void SkillShotGate2Control(MessageCode code, TPinballComponent* caller);
static void SkillShotGate3Control(MessageCode code, TPinballComponent* caller);
static void SkillShotGate4Control(MessageCode code, TPinballComponent* caller);
static void SkillShotGate5Control(MessageCode code, TPinballComponent* caller);
static void SkillShotGate6Control(MessageCode code, TPinballComponent* caller);
static void ShootAgainLightControl(MessageCode code, TPinballComponent* caller);
static void EscapeChuteSinkControl(MessageCode code, TPinballComponent* caller);
static void MissionControl(MessageCode code, TPinballComponent* caller);
static void HyperspaceKickOutControl(MessageCode code, TPinballComponent* caller);
static void PlungerControl(MessageCode code, TPinballComponent* caller);
static void MedalTargetControl(MessageCode code, TPinballComponent* caller);
static void MultiplierTargetControl(MessageCode code, TPinballComponent* caller);
static void BallDrainControl(MessageCode code, TPinballComponent* caller);
static void table_control_handler(MessageCode code);
static void AlienMenaceController(MessageCode code, TPinballComponent* caller);
static void AlienMenacePartTwoController(MessageCode code, TPinballComponent* caller);
static void BlackHoleThreatController(MessageCode code, TPinballComponent* caller);
static void BugHuntController(MessageCode code, TPinballComponent* caller);
static void CosmicPlagueController(MessageCode code, TPinballComponent* caller);
static void CosmicPlaguePartTwoController(MessageCode code, TPinballComponent* caller);
static void DoomsdayMachineController(MessageCode code, TPinballComponent* caller);
static void GameoverController(MessageCode code, TPinballComponent* caller);
static void LaunchTrainingController(MessageCode code, TPinballComponent* caller);
static void MaelstromController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartEightController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartFiveController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartFourController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartSevenController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartSixController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartThreeController(MessageCode code, TPinballComponent* caller);
static void MaelstromPartTwoController(MessageCode code, TPinballComponent* caller);
static void PracticeMissionController(MessageCode code, TPinballComponent* caller);
static void ReconnaissanceController(MessageCode code, TPinballComponent* caller);
static void ReentryTrainingController(MessageCode code, TPinballComponent* caller);
static void RescueMissionController(MessageCode code, TPinballComponent* caller);
static void SatelliteController(MessageCode code, TPinballComponent* caller);
static void ScienceMissionController(MessageCode code, TPinballComponent* caller);
static void SecretMissionGreenController(MessageCode code, TPinballComponent* caller);
static void SecretMissionRedController(MessageCode code, TPinballComponent* caller);
static void SecretMissionYellowController(MessageCode code, TPinballComponent* caller);
static void SelectMissionController(MessageCode code, TPinballComponent* caller);
static void SpaceRadiationController(MessageCode code, TPinballComponent* caller);
static void StrayCometController(MessageCode code, TPinballComponent* caller);
static void TimeWarpController(MessageCode code, TPinballComponent* caller);
static void TimeWarpPartTwoController(MessageCode code, TPinballComponent* caller);
static void UnselectMissionController(MessageCode code, TPinballComponent* caller);
static void WaitingDeploymentController(MessageCode code, TPinballComponent* caller);
private:
static int extraball_light_flag;
};