SpaceCadetPinball/SpaceCadetPinball/pb.cpp

799 lines
19 KiB
C++

#include "pch.h"
#include "pb.h"
#include "control.h"
#include "fullscrn.h"
#include "high_score.h"
#include "proj.h"
#include "render.h"
#include "loader.h"
#include "midi.h"
#include "nudge.h"
#include "options.h"
#include "timer.h"
#include "winmain.h"
#include "Sound.h"
#include "TBall.h"
#include "TDemo.h"
#include "TEdgeSegment.h"
#include "TLightGroup.h"
#include "TPlunger.h"
#include "TTableLayer.h"
#include "GroupData.h"
#include "partman.h"
#include "score.h"
#include "TFlipper.h"
#include "TPinballTable.h"
#include "TTextBox.h"
#include "translations.h"
TPinballTable* pb::MainTable = nullptr;
DatFile* pb::record_table = nullptr;
int pb::time_ticks = 0;
GameModes pb::game_mode = GameModes::GameOver;
float pb::time_now = 0, pb::time_next = 0, pb::time_ticks_remainder = 0;
float pb::BallMaxSpeed, pb::BallHalfRadius, pb::BallToBallCollisionDistance;
float pb::IdleTimerMs = 0;
bool pb::FullTiltMode = false, pb::FullTiltDemoMode = false, pb::cheat_mode = false, pb::demo_mode = false, pb::CreditsActive = false;
std::string pb::DatFileName, pb::BasePath;
ImU32 pb::TextBoxColor;
int pb::quickFlag = 0;
TTextBox *pb::InfoTextBox, *pb::MissTextBox;
int pb::init()
{
float projMat[12];
if (DatFileName.empty())
return 1;
auto dataFilePath = make_path_name(DatFileName);
record_table = partman::load_records(dataFilePath.c_str(), FullTiltMode);
auto useBmpFont = 0;
get_rc_int(Msg::TextBoxUseBitmapFont, &useBmpFont);
if (useBmpFont)
score::load_msg_font("pbmsg_ft");
if (!record_table)
return 1;
auto plt = (ColorRgba*)record_table->field_labeled("background", FieldTypes::Palette);
gdrv::display_palette(plt);
auto backgroundBmp = record_table->GetBitmap(record_table->record_labeled("background"));
auto cameraInfoId = record_table->record_labeled("camera_info") + fullscrn::GetResolution();
auto cameraInfo = (float*)record_table->field(cameraInfoId, FieldTypes::FloatArray);
/*Full tilt: table size depends on resolution*/
auto resInfo = &fullscrn::resolution_array[fullscrn::GetResolution()];
if (cameraInfo)
{
memcpy(&projMat, cameraInfo, sizeof(float) * 4 * 3);
cameraInfo += 12;
auto projCenterX = resInfo->TableWidth * 0.5f;
auto projCenterY = resInfo->TableHeight * 0.5f;
auto projD = cameraInfo[0];
auto zMin = cameraInfo[1];
auto zScaler = cameraInfo[2];
proj::init(projMat, projD, projCenterX, projCenterY, zMin, zScaler);
}
render::init(nullptr, resInfo->TableWidth, resInfo->TableHeight);
gdrv::copy_bitmap(
render::vscreen,
backgroundBmp->Width,
backgroundBmp->Height,
backgroundBmp->XPosition,
backgroundBmp->YPosition,
backgroundBmp,
0,
0);
loader::loadfrom(record_table);
mode_change(GameModes::InGame);
time_ticks = 0;
timer::init(150);
score::init();
MainTable = new TPinballTable();
high_score::read();
auto ball = MainTable->BallList.at(0);
BallMaxSpeed = ball->Radius * 200.0f;
BallHalfRadius = ball->Radius * 0.5f;
BallToBallCollisionDistance = (ball->Radius + BallHalfRadius) * 2.0f;
int red = 255, green = 255, blue = 255;
auto fontColor = get_rc_string(Msg::TextBoxColor);
if (fontColor)
sscanf(fontColor, "%d %d %d", &red, &green, &blue);
TextBoxColor = IM_COL32(red, green, blue, 255);
return 0;
}
int pb::uninit()
{
score::unload_msg_font();
loader::unload();
delete record_table;
high_score::write();
delete MainTable;
MainTable = nullptr;
timer::uninit();
render::uninit();
return 0;
}
void pb::SelectDatFile(const std::vector<const char*>& dataSearchPaths)
{
DatFileName.clear();
FullTiltDemoMode = FullTiltMode = false;
std::string datFileNames[3]
{
"CADET.DAT",
"PINBALL.DAT",
"DEMO.DAT",
};
// Default game data test order: CADET.DAT, PINBALL.DAT, DEMO.DAT
if (options::Options.Prefer3DPBGameData)
{
std::swap(datFileNames[0], datFileNames[1]);
}
for (auto path : dataSearchPaths)
{
if (!path)
continue;
BasePath = path;
for (const auto& datFileName : datFileNames)
{
auto fileName = datFileName;
for (int i = 0; i < 2; i++)
{
if (i == 1)
std::transform(fileName.begin(), fileName.end(), fileName.begin(),
[](unsigned char c) { return std::tolower(c); });
auto datFilePath = make_path_name(fileName);
auto datFile = fopenu(datFilePath.c_str(), "r");
if (datFile)
{
fclose(datFile);
DatFileName = fileName;
if (datFileName == "CADET.DAT")
FullTiltMode = true;
if (datFileName == "DEMO.DAT")
FullTiltDemoMode = FullTiltMode = true;
printf("Loading game from: %s\n", datFilePath.c_str());
return;
}
}
}
}
}
void pb::reset_table()
{
if (MainTable)
MainTable->Message(MessageCode::Reset, 0.0);
}
void pb::firsttime_setup()
{
render::update();
}
void pb::mode_change(GameModes mode)
{
if (CreditsActive && MissTextBox)
MissTextBox->Clear(true);
CreditsActive = false;
IdleTimerMs = 0;
switch (mode)
{
case GameModes::InGame:
if (demo_mode)
{
winmain::LaunchBallEnabled = false;
winmain::HighScoresEnabled = false;
winmain::DemoActive = true;
if (MainTable)
{
if (MainTable->Demo)
MainTable->Demo->ActiveFlag = 1;
}
}
else
{
winmain::LaunchBallEnabled = true;
winmain::HighScoresEnabled = true;
winmain::DemoActive = false;
if (MainTable)
{
if (MainTable->Demo)
MainTable->Demo->ActiveFlag = 0;
}
}
break;
case GameModes::GameOver:
winmain::LaunchBallEnabled = false;
if (!demo_mode)
{
winmain::HighScoresEnabled = true;
winmain::DemoActive = false;
}
if (MainTable && MainTable->LightGroup)
MainTable->LightGroup->Message(MessageCode::TLightGroupGameOverAnimation, 1.4f);
break;
}
game_mode = mode;
}
void pb::toggle_demo()
{
if (demo_mode)
{
demo_mode = false;
MainTable->Message(MessageCode::Reset, 0.0);
mode_change(GameModes::GameOver);
MissTextBox->Clear();
InfoTextBox->Display(get_rc_string(Msg::STRING125), -1.0);
}
else
{
replay_level(true);
}
}
void pb::replay_level(bool demoMode)
{
demo_mode = demoMode;
mode_change(GameModes::InGame);
if (options::Options.Music)
midi::music_play();
MainTable->Message(MessageCode::NewGame, static_cast<float>(options::Options.Players));
}
void pb::ballset(float dx, float dy)
{
// dx and dy are normalized to window, ideally in [-1, 1]
static constexpr float sensitivity = 7000;
for (auto ball : MainTable->BallList)
{
if (ball->ActiveFlag)
{
ball->Direction.X = dx * sensitivity;
ball->Direction.Y = dy * sensitivity;
ball->Speed = maths::normalize_2d(ball->Direction);
ball->LastActiveTime = time_ticks;
}
}
}
void pb::frame(float dtMilliSec)
{
if (dtMilliSec > 100)
dtMilliSec = 100;
if (dtMilliSec <= 0)
return;
if (FullTiltMode && !demo_mode)
{
IdleTimerMs += dtMilliSec;
if (IdleTimerMs >= 60000 && !CreditsActive)
{
PushCheat("credits");
}
}
float dtSec = dtMilliSec * 0.001f;
time_next = time_now + dtSec;
timed_frame(dtSec);
time_now = time_next;
dtMilliSec += time_ticks_remainder;
auto dtWhole = static_cast<int>(dtMilliSec);
time_ticks_remainder = dtMilliSec - static_cast<float>(dtWhole);
time_ticks += dtWhole;
if (nudge::nudged_left || nudge::nudged_right || nudge::nudged_up)
{
nudge::nudge_count = dtSec * 4.0f + nudge::nudge_count;
}
else
{
auto nudgeDec = nudge::nudge_count - dtSec;
if (nudgeDec <= 0.0f)
nudgeDec = 0.0;
nudge::nudge_count = nudgeDec;
}
timer::check();
render::update();
score::update(MainTable->CurScoreStruct);
if (!MainTable->TiltLockFlag)
{
if (nudge::nudge_count > 0.5f)
{
InfoTextBox->Display(get_rc_string(Msg::STRING126), 2.0);
}
if (nudge::nudge_count > 1.0f)
MainTable->tilt(time_now);
}
}
void pb::timed_frame(float timeDelta)
{
for (auto ball : MainTable->BallList)
{
if (!ball->ActiveFlag || ball->HasGroupFlag || ball->CollisionComp || ball->Speed >= 0.8f)
{
if (ball->StuckCounter > 0)
{
vector2 dist{ball->Position.X - ball->PrevPosition.X, ball->Position.Y - ball->PrevPosition.Y};
auto radiusX2 = ball->Radius * 2.0f;
if (radiusX2 * radiusX2 < maths::magnitudeSq(dist))
ball->StuckCounter = 0;
}
ball->LastActiveTime = time_ticks;
}
else if (time_ticks - ball->LastActiveTime > 500)
{
vector2 dist{ball->Position.X - ball->PrevPosition.X, ball->Position.Y - ball->PrevPosition.Y};
auto radiusD2 = ball->Radius / 2.0f;
ball->PrevPosition = ball->Position;
if (radiusD2 * radiusD2 < maths::magnitudeSq(dist))
ball->StuckCounter = 0;
else
ball->StuckCounter++;
control::UnstuckBall(*ball, time_ticks - ball->LastActiveTime);
}
}
int ballSteps[20]{};
float ballStepsDistance[20]{};
int maxStep = -1;
for (auto index = 0u; index < MainTable->BallList.size(); index++)
{
auto ball = MainTable->BallList[index];
ballSteps[index] = -1;
if (ball->ActiveFlag != 0)
{
vector2 vecDst{};
ball->TimeDelta = timeDelta;
if (ball->TimeDelta > 0.01f && ball->Speed < 0.8f)
ball->TimeDelta = 0.01f;
ball->CollisionDisabledFlag = false;
if (ball->CollisionComp)
{
ball->CollisionComp->FieldEffect(ball, &vecDst);
}
else
{
TTableLayer::edge_manager->FieldEffects(ball, &vecDst);
vecDst.X *= ball->TimeDelta;
vecDst.Y *= ball->TimeDelta;
ball->Direction.X *= ball->Speed;
ball->Direction.Y *= ball->Speed;
maths::vector_add(ball->Direction, vecDst);
ball->Speed = maths::normalize_2d(ball->Direction);
if (ball->Speed > BallMaxSpeed)
ball->Speed = BallMaxSpeed;
ballStepsDistance[index] = ball->Speed * ball->TimeDelta;
auto ballStep = static_cast<int>(std::ceil(ballStepsDistance[index] / BallHalfRadius)) - 1;
ballSteps[index] = ballStep;
if (ballStep > maxStep)
maxStep = ballStep;
}
}
}
float deltaAngle[4]{};
int flipperSteps[4]{};
for (auto index = 0u; index < MainTable->FlipperList.size(); index++)
{
auto flipStep = MainTable->FlipperList[index]->GetFlipperStepAngle(timeDelta, &deltaAngle[index]) - 1;
flipperSteps[index] = flipStep;
if (flipStep > maxStep)
maxStep = flipStep;
}
ray_type ray{};
ray.MinDistance = 0.002f;
for (auto step = 0; step <= maxStep; step++)
{
for (auto ballIndex = 0u; ballIndex < MainTable->BallList.size(); ballIndex++)
{
auto ball = MainTable->BallList[ballIndex];
if (!ball->CollisionDisabledFlag && ballSteps[ballIndex] >= step)
{
ray.CollisionMask = ball->CollisionMask;
for (auto distanceSum = 0.0f; distanceSum < BallHalfRadius;)
{
ray.Origin = ball->Position;
ray.Direction = ball->Direction;
if (ballSteps[ballIndex] <= step)
{
ray.MaxDistance = ballStepsDistance[ballIndex] - ballSteps[ballIndex] * BallHalfRadius;
}
else
{
ray.MaxDistance = BallHalfRadius;
}
TEdgeSegment* edge = nullptr;
auto distance = TTableLayer::edge_manager->FindCollisionDistance(&ray, ball, &edge);
if (distance > 0.0f)
{
distance = BallToBallCollision(ray, *ball, &edge, distance);
}
if (ball->EdgeCollisionResetFlag)
{
ball->EdgeCollisionResetFlag = false;
}
else
{
ball->EdgeCollisionCount = 0;
ball->EdgeCollisionResetFlag = true;
}
if (distance >= 1e9f)
{
ball->Position.X += ray.MaxDistance * ray.Direction.X;
ball->Position.Y += ray.MaxDistance * ray.Direction.Y;
break;
}
edge->EdgeCollision(ball, distance);
if (distance <= 0.0f || ball->CollisionDisabledFlag)
break;
distanceSum += distance;
}
}
}
for (auto flipIndex = 0u; flipIndex < MainTable->FlipperList.size(); flipIndex++)
{
if (flipperSteps[flipIndex] >= step)
MainTable->FlipperList[flipIndex]->FlipperCollision(deltaAngle[flipIndex]);
}
}
for (const auto flipper : MainTable->FlipperList)
{
flipper->UpdateSprite();
}
for (auto ball : MainTable->BallList)
{
if (ball->ActiveFlag)
ball->Repaint();
}
}
void pb::pause_continue()
{
winmain::single_step ^= true;
InfoTextBox->Clear();
MissTextBox->Clear();
if (winmain::single_step)
{
if (MainTable)
MainTable->Message(MessageCode::Pause, time_now);
InfoTextBox->Display(get_rc_string(Msg::STRING123), -1.0);
midi::music_stop();
Sound::Deactivate();
}
else
{
if (MainTable)
MainTable->Message(MessageCode::Resume, 0.0);
if (!demo_mode)
{
const char* text;
float textTime;
if (game_mode == GameModes::GameOver)
{
textTime = -1.0;
text = get_rc_string(Msg::STRING125);
}
else
{
textTime = 5.0;
text = get_rc_string(Msg::STRING124);
}
InfoTextBox->Display(text, textTime);
}
if (options::Options.Music && !winmain::single_step)
midi::music_play();
Sound::Activate();
}
}
void pb::loose_focus()
{
if (MainTable)
MainTable->Message(MessageCode::LooseFocus, time_now);
}
void pb::InputUp(GameInput input)
{
if (game_mode != GameModes::InGame || winmain::single_step || demo_mode)
return;
const auto bindings = options::MapGameInput(input);
for (const auto binding : bindings)
{
switch (binding)
{
case GameBindings::LeftFlipper:
MainTable->Message(MessageCode::LeftFlipperInputReleased, time_now);
break;
case GameBindings::RightFlipper:
MainTable->Message(MessageCode::RightFlipperInputReleased, time_now);
break;
case GameBindings::Plunger:
MainTable->Message(MessageCode::PlungerInputReleased, time_now);
break;
case GameBindings::LeftTableBump:
nudge::un_nudge_right(0, nullptr);
break;
case GameBindings::RightTableBump:
nudge::un_nudge_left(0, nullptr);
break;
case GameBindings::BottomTableBump:
nudge::un_nudge_up(0, nullptr);
break;
default: break;
}
}
}
void pb::InputDown(GameInput input)
{
if (options::WaitingForInput())
{
options::InputDown(input);
return;
}
const auto bindings = options::MapGameInput(input);
for (const auto binding : bindings)
{
winmain::HandleGameBinding(binding, true);
}
if (game_mode != GameModes::InGame || winmain::single_step || demo_mode)
return;
if (CreditsActive)
MissTextBox->Clear(true);
CreditsActive = false;
IdleTimerMs = 0;
if (input.Type == InputTypes::Keyboard)
control::pbctrl_bdoor_controller(static_cast<char>(input.Value));
for (const auto binding : bindings)
{
switch (binding)
{
case GameBindings::LeftFlipper:
MainTable->Message(MessageCode::LeftFlipperInputPressed, time_now);
break;
case GameBindings::RightFlipper:
MainTable->Message(MessageCode::RightFlipperInputPressed, time_now);
break;
case GameBindings::Plunger:
MainTable->Message(MessageCode::PlungerInputPressed, time_now);
break;
case GameBindings::LeftTableBump:
if (!MainTable->TiltLockFlag)
nudge::nudge_right();
break;
case GameBindings::RightTableBump:
if (!MainTable->TiltLockFlag)
nudge::nudge_left();
break;
case GameBindings::BottomTableBump:
if (!MainTable->TiltLockFlag)
nudge::nudge_up();
break;
default: break;
}
}
if (cheat_mode && input.Type == InputTypes::Keyboard)
{
switch (input.Value)
{
case 'b':
{
vector2 pos{6.0f, 7.0f};
if (!MainTable->BallCountInRect(pos, MainTable->CollisionCompOffset * 1.2f) && MainTable->AddBall(pos))
MainTable->MultiballCount++;
break;
}
case 'h':
{
high_score_struct entry{{0}, 1000000000};
strncpy(entry.Name, get_rc_string(Msg::STRING127), sizeof entry.Name - 1);
high_score::show_and_set_high_score_dialog({entry, 1});
break;
}
case 'r':
control::cheat_bump_rank();
break;
case 's':
MainTable->AddScore(static_cast<int>(RandFloat() * 1000000.0f));
break;
case SDLK_F12:
MainTable->port_draw();
break;
case 'i':
MainTable->LightGroup->Message(MessageCode::TLightFtTmpOverrideOn, 1.0f);
break;
case 'j':
MainTable->LightGroup->Message(MessageCode::TLightFtTmpOverrideOff, 1.0f);
break;
}
}
}
void pb::launch_ball()
{
MainTable->Plunger->Message(MessageCode::PlungerLaunchBall, 0.0f);
}
void pb::end_game()
{
int scores[4]{};
int scoreIndex[4]{};
mode_change(GameModes::GameOver);
int playerCount = MainTable->PlayerCount;
score_struct_super* scorePtr = MainTable->PlayerScores;
for (auto index = 0; index < playerCount; ++index)
{
scores[index] = scorePtr->ScoreStruct->Score;
scoreIndex[index] = index;
++scorePtr;
}
for (auto i = 0; i < playerCount; ++i)
{
for (auto j = i + 1; j < playerCount; ++j)
{
if (scores[j] > scores[i])
{
int score = scores[j];
scores[j] = scores[i];
scores[i] = score;
int index = scoreIndex[j];
scoreIndex[j] = scoreIndex[i];
scoreIndex[i] = index;
}
}
}
if (!demo_mode && !MainTable->CheatsUsed)
{
for (auto i = 0; i < playerCount; ++i)
{
int position = high_score::get_score_position(scores[i]);
if (position >= 0)
{
high_score_struct entry{{0}, scores[i]};
const char* playerName;
switch (scoreIndex[i])
{
default:
case 0: playerName = get_rc_string(Msg::STRING127);
break;
case 1: playerName = get_rc_string(Msg::STRING128);
break;
case 2: playerName = get_rc_string(Msg::STRING129);
break;
case 3: playerName = get_rc_string(Msg::STRING130);
break;
}
strncpy(entry.Name, playerName, sizeof entry.Name - 1);
high_score::show_and_set_high_score_dialog({entry, -1});
}
}
}
}
void pb::high_scores()
{
high_score::show_high_score_dialog();
}
void pb::tilt_no_more()
{
if (MainTable->TiltLockFlag)
InfoTextBox->Clear();
MainTable->TiltLockFlag = 0;
nudge::nudge_count = -2.0;
}
bool pb::chk_highscore()
{
if (demo_mode)
return false;
for (auto i = 0; i < MainTable->PlayerCount; ++i)
{
if (high_score::get_score_position(MainTable->PlayerScores[i].ScoreStruct->Score) >= 0)
return true;
}
return false;
}
void pb::PushCheat(const std::string& cheat)
{
for (auto ch : cheat)
control::pbctrl_bdoor_controller(ch);
}
LPCSTR pb::get_rc_string(Msg uID)
{
return translations::GetTranslation(uID);
}
int pb::get_rc_int(Msg uID, int* dst)
{
*dst = atoi(get_rc_string(uID));
return 1;
}
std::string pb::make_path_name(const std::string& fileName)
{
return BasePath + fileName;
}
void pb::ShowMessageBox(Uint32 flags, LPCSTR title, LPCSTR message)
{
fprintf(flags == SDL_MESSAGEBOX_ERROR ? stderr : stdout, "BL error: %s\n%s\n", title, message);
SDL_ShowSimpleMessageBox(flags, title, message, winmain::MainWindow);
}
float pb::BallToBallCollision(const ray_type& ray, const TBall& ball, TEdgeSegment** edge, float collisionDistance)
{
for (const auto curBall : MainTable->BallList)
{
if (curBall->ActiveFlag && curBall != &ball && (curBall->CollisionMask & ball.CollisionMask) != 0 &&
std::abs(curBall->Position.X - ball.Position.X) < BallToBallCollisionDistance &&
std::abs(curBall->Position.Y - ball.Position.Y) < BallToBallCollisionDistance)
{
auto distance = curBall->FindCollisionDistance(ray);
if (distance < 1e9f)
{
distance = std::max(0.0f, distance - 0.002f);
if (distance < collisionDistance)
{
collisionDistance = distance;
*edge = curBall;
}
}
}
}
return collisionDistance;
}